Question in topic. How's it done? Nothing seems to work and my crew aren't expierenced enough for pattern omega. It seems particularly common in PVP, if you start pwning the klingon side in particular, they switch officers on respawn and just spam viral matrix on you so you can't recover (2 officers, same ability, level 9ed) while his buddies wipe you out.
Use Science Team. It counters it and buffs against it for its duration. Look for the little purple torpedo and trigger it before it hits to totally prevent VM from effecting you.
Use Science Team. It counters it and buffs against it for its duration. Look for the little purple torpedo and trigger it before it hits to totally prevent VM from effecting you.
-Forjo
I heard science team didnt work on it?
Does polarise hull?
EDIT: My bad, just read the wiki, probaly some moron trying to talk me out of getting it then.
Now, question, what's the difference between each Sci Team version? Apart from how much it costs to increase the level, the wiki lists them as all the same stats?
And the shield regeneration ability, better then "emergency power to shields I" or worse?
Science Team or Attack Pattern Omega will counter Viral Matrix. A lesser negation power may not totally negate a better Viral Matrix. I.e. (Science Team I vs Viram Matrix III).
First question - Science Team of any level will remove it and prevent the re-application of it for the duration of ST.
Second question - Science Team levels give an increased shield heal per level. Eg. STI - lets say 4000 to all shields, STII 6000 to all shields etc. (not actual real values)
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.
This is just for shields though, no effect on removing debuffs like VM.
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.
This is just for shields though, no effect on removing debuffs like VM.
This is critical. I use Tactical Team in my escort, and every time I've needed Science Team it was on a cooldown so I thought it sucked. Turns out all Team skills share a cooldown. Also, Science Team is TONS better than Emergency Power to Shields.
This is critical. I use Tactical Team in my escort, and every time I've needed Science Team it was on a cooldown so I thought it sucked. Turns out all Team skills share a cooldown. Also, Science Team is TONS better than Emergency Power to Shields.
Z
They all share a cooldown because they all use Crew. Also, Science Team is not necessarily better than Emergency Power to Shields, they both work differently. If you just want straight up shield regen, then I guess ST is for you. But not only does EP:S provide some regeneration, it provides a boost to shield power for the duration and it reduces the incoming damage to your shields by a decent amount. So it's a tradeoff.
But while we're on the topic, does anyone know if you can proactively counter Subnucleonic Beam with Science Team (e.g., will ST protect you from SB for the duration of ST)? This game is making me want to commit genocide against the Hirogen.
EPtS boosts your shield POWER rating. Sci-Team just heals some shield damage. Together these two abilities can get you through some bad moments.
Um, yeah. I'm sure what your saying is "true" based on the tooltips, in practical use Science Team has done much better than EPtS for me. YMMV.
Z
Edit: I'm an escort driver. When I need my shields back, I need them back yesterday. And EPtS doesn't return even a quarter of them. And since the shield damage reduction of EPtS isn't 100%, Science Team helps me more because it restores a much larger percentage of shield value. Using them in combination is great, I'm sure, but since I have to hit a skill 2-3 times to get it activated I usually only have time for one. That will be Science Team.
Um, yeah. I'm sure what your saying is "true" based on the tooltips, in practical use Science Team has done much better than EPtS for me. YMMV.
Z
Edit: I'm an escort driver. When I need my shields back, I need them back yesterday. And EPtS doesn't return even a quarter of them. And since the shield damage reduction of EPtS isn't 100%, Science Team helps me more because it restores a much larger percentage of shield value. Using them in combination is great, I'm sure, but since I have to hit a skill 2-3 times to get it activated I usually only have time for one. That will be Science Team.
You're not using EPTS correctly.
Science Team, for shield rebuilding, is meant to be used when you're low on shields on all faces like how you use it. EPTS on the other hand is meant to be used once you've taken just moderate shield damage, which means that the smaller shield heal will heal up the moderate damage you've taken, and the added shield power bonus will help negate damage for the following attacks afterward as it's constantly recharging your shield regardless of whatever shield facing is taking hits.
Like what was said earlier, using both skills together appropriately will let you live through fights that you would've lost with just ST. If you're literally just using it as a weaker ST, then you're probably not getting the full effect of it (as you would've exploded at that point). One more thing to note that EPTS works better the higher your shield regeneration rate is, so it'll obviously be sub-par if you're sticking with the Covariant shield variety.
One useful application of EPtS that you might not know about - you can channel all the initial shield regen into a single shield facing. Just hit the redirect to a specific shield facing, hit EPtS, and watch that single low facing fill up like there's no tomorrow. VERY useful for my Escort, as my forward shield is usually the one taking a beating.
im lumbering around in a T4 cruiser (turning? is that something edible?) with my engi.
EPS is nice for cruisers too.
imagine a Deep space encounter where all the others (if there even are others... did the last 5 rounds alone) got blown up against this group of Battleships.
now engi team is nice for hull heal and resistances, but against torps from different ships, which therefore impoact at different times and/or facings having the according shield facing up is better.
since the torp HY III of quantums from one of those battleships nearly depletes a shield section the power setting boost of EPS is quite handy for a regen before the torp from an other ship arrives. add engi team III for 10k heal (~25% heal of the hull and the resistances) and one can sit out quite a bit. most of the time the first respawned ppl arrive before im at risk of blowing up.
and u may laugh im using the offensive power setting... (2k dps with 3 dual beams sustained)
Comments
-Forjo
I heard science team didnt work on it?
Does polarise hull?
EDIT: My bad, just read the wiki, probaly some moron trying to talk me out of getting it then.
Now, question, what's the difference between each Sci Team version? Apart from how much it costs to increase the level, the wiki lists them as all the same stats?
And the shield regeneration ability, better then "emergency power to shields I" or worse?
Second question - Science Team levels give an increased shield heal per level. Eg. STI - lets say 4000 to all shields, STII 6000 to all shields etc. (not actual real values)
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.
This is just for shields though, no effect on removing debuffs like VM.
This is critical. I use Tactical Team in my escort, and every time I've needed Science Team it was on a cooldown so I thought it sucked. Turns out all Team skills share a cooldown.
Z
Um. No.
EPtS boosts your shield POWER rating. Sci-Team just heals some shield damage. Together these two abilities can get you through some bad moments.
They all share a cooldown because they all use Crew. Also, Science Team is not necessarily better than Emergency Power to Shields, they both work differently. If you just want straight up shield regen, then I guess ST is for you. But not only does EP:S provide some regeneration, it provides a boost to shield power for the duration and it reduces the incoming damage to your shields by a decent amount. So it's a tradeoff.
But while we're on the topic, does anyone know if you can proactively counter Subnucleonic Beam with Science Team (e.g., will ST protect you from SB for the duration of ST)? This game is making me want to commit genocide against the Hirogen.
Um, yeah. I'm sure what your saying is "true" based on the tooltips, in practical use Science Team has done much better than EPtS for me. YMMV.
Z
Edit: I'm an escort driver. When I need my shields back, I need them back yesterday. And EPtS doesn't return even a quarter of them. And since the shield damage reduction of EPtS isn't 100%, Science Team helps me more because it restores a much larger percentage of shield value. Using them in combination is great, I'm sure, but since I have to hit a skill 2-3 times to get it activated I usually only have time for one. That will be Science Team.
You're not using EPTS correctly.
Science Team, for shield rebuilding, is meant to be used when you're low on shields on all faces like how you use it. EPTS on the other hand is meant to be used once you've taken just moderate shield damage, which means that the smaller shield heal will heal up the moderate damage you've taken, and the added shield power bonus will help negate damage for the following attacks afterward as it's constantly recharging your shield regardless of whatever shield facing is taking hits.
Like what was said earlier, using both skills together appropriately will let you live through fights that you would've lost with just ST. If you're literally just using it as a weaker ST, then you're probably not getting the full effect of it (as you would've exploded at that point). One more thing to note that EPTS works better the higher your shield regeneration rate is, so it'll obviously be sub-par if you're sticking with the Covariant shield variety.
Thanks.
Z
*- And knowing is half the battle.
EPS is nice for cruisers too.
imagine a Deep space encounter where all the others (if there even are others... did the last 5 rounds alone) got blown up against this group of Battleships.
now engi team is nice for hull heal and resistances, but against torps from different ships, which therefore impoact at different times and/or facings having the according shield facing up is better.
since the torp HY III of quantums from one of those battleships nearly depletes a shield section the power setting boost of EPS is quite handy for a regen before the torp from an other ship arrives. add engi team III for 10k heal (~25% heal of the hull and the resistances) and one can sit out quite a bit. most of the time the first respawned ppl arrive before im at risk of blowing up.
and u may laugh im using the offensive power setting... (2k dps with 3 dual beams sustained)
As said above, the two are both good in their own way.
I've been trying that today and it works fairly well, especially with those spawn-camping Romulan fleets in DSE.
Z