test content
What is the Arc Client?
Install Arc

The Infected: How to Beat it

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
Okay . . . I understand everyone is a little upset at the Special Task Force because it is too hard. Truthfully, it isn't as hard as you think it is. The thing is, it requires a coordinated effort to win. It actually requires a team to work together, as one to complete the mission. Furthermore, you need competent individuals who know how to play the game.

First, getting in a PUG and trying to do this with strangers, without voice chat, is like trying to step into a Boxing right with Mike Tyson without any training. (Edit) YOU WOULD BENEFIT GREATLY BY COMMUNICATING WITH YOUR TEAM OVER VOICE CHAT! The reason why this is important is because there are ways in which you can focus your team to draw the minimum amount of borg to you at a time. Once my group and I figured out how to do it, we didn't wipe again until the very end. Also, you need to assign a group leader. His/her voice should be the only one over Vent unless you have a suggestion, an idea or need a heal. Otherwise, listen to the group leader.

The first section of the ground mission is very easy to accomplish once you understand how it works. There are two types of Borg Groups in this instance. The first type are the patrols. Those or the ones who walk through the hallways and are not connected with an Interlink Node. The second group are those that are directly linked to an interlink node.The patrols are like any other patrol in the game. Time your attack and you can isolate the group and kill them.

The Interlink Node groups are a little tricky. First, target the first interlink node you are able to target without aggroing the enemy. Instruct all team members to blow it up. Once the node is busted, retreat back to a safe position. Get your engineer to pop medical generators and shield generators. Stand your ground and ONLY ATTACK THE GUYS THAT FOLLOW YOU!

The thing is, if you isolate your movements to focus on just one of the groups, only one of the groups will respond. They are linked to the Interlink Nodes, so that should always be your first target. You'll find that you can pull groups associated only with that node, only if you attack the node first, then back up and only shoot the things that follow you.

Next, IGNORE THE PROTO DRONES! They do very little damage and are very easy to take down. The Medical Drones and the Elite/Heavy Tactical Drones take precedence. Then get the lesser drones as they do very little damage.

Throughout the mission, you will find sequencers. It requires three Captains to push them at the exact same time to lower the forcefields.

If you focus on that until the end, you are doing it right! Now, when you get to the end of the instance, you will find yourself in a square room. There is a Platform in the middle and four platforms at the corners of all the rooms. Assign two members of the team to stay in the center, while the other three members hop to each of the four corners and lower the shield generators. WHATEVER YOU DO! DO NOT UPLOAD THE VIRUS TO THE TERMINALS ON THE PLATFORMS!

Once all four platforms have lowered the shield generators, instruct the other two members (who are in the center, providing cover fire) to hop over to the last corner that you were on. Once all of the borg drones that are able to shoot you are down, Target the Borg Generator in the center of the room. This is what makes the Borg Leader come out, very happy to see you.

I cannot stress how important understanding camera angles is to these missions. You need to know how to jump, you need to have patience and you need to think with a level head. Get on VENT; though not mandatory, it would be extremely helpful! If you are not part of a fleet and need to be in order to get through this mission, there are plenty of Fleets out there recruiting. In fact, Celestial Horizon, my fleet, would be more than happy to take you on. We have a Ventrillo server and have several members who have gotten through this.

Good luck, stay patient and listen to the team leader. Do no do anything unless the team leader tells you to do it. Remember to work with one voice, and don't yell over top of one another. This is a challenging, yet very rewarding experience. It was not meant to be beaten on the first try. The Devs did a great job.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Threather wrote:
    Okay . . . I understand everyone is a little upset at the Special Task Force because it is too hard. Truthfully, it isn't as hard as you think it is. The thing is, it requires a coordinated effort to win. It actually requires a team to work together, as one to complete the mission. Furthermore, you need competent individuals who know how to play the game.

    First, getting in a PUG and trying to do this with strangers, without voice chat, is like trying to step into a Boxing right with Mike Tyson without any training. YOU MUST COMMUNICATE WITH YOUR TEAM OVER VOICE CHAT! The reason why this is important is because there are ways in which you can focus your team to draw the minimum amount of borg to you at a time. Once my group and I figured out how to do it, we didn't wipe again until the very end. Also, you need to assign a group leader. His/her voice should be the only one over Vent unless you have a suggestion, an idea or need a heal. Otherwise, listen to the group leader.

    The first section of the ground mission is very easy to accomplish once you understand how it works. There are two types of Borg Groups in this instance. The first type are the patrols. Those or the ones who walk through the hallways and are not connected with an Interlink Node. The second group are those that are directly linked to an interlink node.The patrols are like any other patrol in the game. Time your attack and you can isolate the group and kill them.

    The Interlink Node groups are a little tricky. First, target the first interlink node you are able to target without aggroing the enemy. Instruct all team members to blow it up. Once the node is busted, retreat back to a safe position. Get your engineer to pop medical generators and shield generators. Stand your ground and ONLY ATTACK THE GUYS THAT FOLLOW YOU!

    The thing is, if you isolate your movements to focus on just one of the groups, only one of the groups will respond. They are linked to the Interlink Nodes, so that should always be your first target. You'll find that you can pull groups associated only with that node, only if you attack the node first, then back up and only shoot the things that follow you.

    Next, IGNORE THE PROTO DRONES! They do very little damage and are very easy to take down. The Medical Drones and the Elite/Heavy Tactical Drones take precedence. Then get the lesser drones as they do very little damage.

    Throughout the mission, you will find sequencers. It requires three Captains to push them at the exact same time to lower the forcefields.

    If you focus on that until the end, you are doing it right! Now, when you get to the end of the instance, you will find yourself in a square room. There is a Platform in the middle and four platforms at the corners of all the rooms. Assign two members of the team to stay in the center, while the other three members hop to each of the four corners and lower the shield generators. WHATEVER YOU DO! DO NOT UPLOAD THE VIRUS TO THE TERMINALS ON THE PLATFORMS!

    Once all four platforms have lowered the shield generators, instruct the other two members (who are in the center, providing cover fire) to hop over to the last corner that you were on. Once all of the borg drones that are able to shoot you are down, Target the Borg Generator in the center of the room. This is what makes the Borg Leader come out, very happy to see you.

    I cannot stress how important understanding camera angles is to these missions. You need to know how to jump, you need to have patience and you need to think with a level head. Get on VENT! If you are not part of a fleet and need to be in order to get through this mission, there are plenty of Fleets out there recruiting. In fact, Celestial Horizon, my fleet, would be more than happy to take you on. We have a Ventrillo server and have several members who have gotten through this.

    Good luck, stay patient and listen to the team leader. Do no do anything unless the team leader tells you to do it. Remember to work with one voice, and don't yell over top of one another. This is a challenging, yet very rewarding experience. It was not meant to be beaten on the first try. The Devs did a great job.

    Proof Positive
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010

    I love that video.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    So what do you do with the Virus?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'd agree that good communication is essential, but saying that voice comms is mandatory is a bit disingenuous.
    Honestly, the hardest part is the first half of the ground mission where you pull large packs of Borg...killing the interlink nodes are the priority but it's extremely easy to pull multiple groups with AoE attacks. The mid boss and the final boss are actually somewhat disappointing in that they're both noticeably easier than the trash packs before them.

    When I did Infected earlier today, our group managed to kill the last boss on the first try without any deaths (though three of the others in the group had earlier attempts at her so they knew what to expect). The damn mission bugged out on me though and I didn't get credit for finishing the mission, so I zoned out and back in with two people from the group and killed the last boss again, with 3 people.

    I would venture to say that you almost certainly need two healers to complete the mission, just from the volume of incoming damage on some of the pulls. Especially if you pull multiple groups, you'll get zerged down fast and sometimes even with two healers we just weren't able to keep up. I'm sure with more disciplined pulling that two would be plenty, but if you're going to PUG this then I'd bring at least two healers to be on the safe side.

    As a side note, this mission is the perfect example of why putting points into ground abilities is not useless. A science fleetmate came with me and we were both healing, except that because I had maxed out most of my ground healing abilities, my heals landed for around 60% more than his did. The difference is massive, and any science officer healing with no points in ground abilities is seriously gimped compared to one that is properly specced for ground healing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well we beat it without Viocechat so its not mandatory to have this as long as people are openminded and actually read the encounter in 1 or 2 trys and learn how to do it or listen to one who knows it.

    Actually im interested in what the Virus is for too ...we had one fight with all 4 small generators with virusinput and one without any virusinput ...there was no difference that i recognized.

    Another thing about the endboss ...the damageoutput is quiet high ,we had one try where it whiped the entire group with only one aoe attack ...but we also got one try where the damageoutput wasnt that high ...so either there is some big difference in basic damage and maybe high crit damage for the endboss (which as said is almost instant death ...and i only use omega equipment so its not because of this) or its depending too much on luck howmuch damage you get.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Celestial Horizon? Are we talking about the same CLS from EVE (ASCN if i may add)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Gah! the PUGs i've managed to get for infected kept insisting on uploading the virus and then moving to the next platform.. by the time we'd make it to the third, the first would be back up... eventually people just started leaving..

    The mission itself is quite fun, but that last room was a pain with a group of random people...

    i'm gonna have to see if I can find a good group with vent later today...

    Edit: Ooh I forgot to say that's a wonderful post Threather... ^_^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Oh man, i dont like this pseudo pros.
    With 4 Randoms we make it without any wipe in spase and 4 Wipes in the last bossroom.
    3x Engineer/Cruiser 2xTac/Escort
    We dont have an Scie and vent or ts an d have no problems at all.

    I think that.


    If they are too strong, you are too weak!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tried this Radisod last night. We Failed:-(. Well, I guess it's all a learning Exp. Did the Space Battle just fine. Got all the way to the Queen (After wiping numerous times) and then could'nt manage to get the queen. I mean we got her out of her cage and then she pewned us all. The Borg in the Queens Room kept respawning as well. It would be helpful for a "How To" kill the Queen Please. Also thanks for this thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Threather wrote:
    Okay . . . I understand everyone is a little upset at the Special Task Force because it is too hard. Truthfully, it isn't as hard as you think it is. The thing is, it requires a coordinated effort to win. It actually requires a team to work together, as one to complete the mission. Furthermore, you need competent individuals who know how to play the game.

    First, getting in a PUG and trying to do this with strangers, without voice chat, is like trying to step into a Boxing right with Mike Tyson without any training. YOU MUST COMMUNICATE WITH YOUR TEAM OVER VOICE CHAT! The reason why this is important is because there are ways in which you can focus your team to draw the minimum amount of borg to you at a time. Once my group and I figured out how to do it, we didn't wipe again until the very end. Also, you need to assign a group leader. His/her voice should be the only one over Vent unless you have a suggestion, an idea or need a heal. Otherwise, listen to the group leader.

    The first section of the ground mission is very easy to accomplish once you understand how it works. There are two types of Borg Groups in this instance. The first type are the patrols. Those or the ones who walk through the hallways and are not connected with an Interlink Node. The second group are those that are directly linked to an interlink node.The patrols are like any other patrol in the game. Time your attack and you can isolate the group and kill them.

    The Interlink Node groups are a little tricky. First, target the first interlink node you are able to target without aggroing the enemy. Instruct all team members to blow it up. Once the node is busted, retreat back to a safe position. Get your engineer to pop medical generators and shield generators. Stand your ground and ONLY ATTACK THE GUYS THAT FOLLOW YOU!

    The thing is, if you isolate your movements to focus on just one of the groups, only one of the groups will respond. They are linked to the Interlink Nodes, so that should always be your first target. You'll find that you can pull groups associated only with that node, only if you attack the node first, then back up and only shoot the things that follow you.

    Next, IGNORE THE PROTO DRONES! They do very little damage and are very easy to take down. The Medical Drones and the Elite/Heavy Tactical Drones take precedence. Then get the lesser drones as they do very little damage.

    Throughout the mission, you will find sequencers. It requires three Captains to push them at the exact same time to lower the forcefields.

    If you focus on that until the end, you are doing it right! Now, when you get to the end of the instance, you will find yourself in a square room. There is a Platform in the middle and four platforms at the corners of all the rooms. Assign two members of the team to stay in the center, while the other three members hop to each of the four corners and lower the shield generators. WHATEVER YOU DO! DO NOT UPLOAD THE VIRUS TO THE TERMINALS ON THE PLATFORMS!

    Once all four platforms have lowered the shield generators, instruct the other two members (who are in the center, providing cover fire) to hop over to the last corner that you were on. Once all of the borg drones that are able to shoot you are down, Target the Borg Generator in the center of the room. This is what makes the Borg Leader come out, very happy to see you.

    I cannot stress how important understanding camera angles is to these missions. You need to know how to jump, you need to have patience and you need to think with a level head. Get on VENT! If you are not part of a fleet and need to be in order to get through this mission, there are plenty of Fleets out there recruiting. In fact, Celestial Horizon, my fleet, would be more than happy to take you on. We have a Ventrillo server and have several members who have gotten through this.

    Good luck, stay patient and listen to the team leader. Do no do anything unless the team leader tells you to do it. Remember to work with one voice, and don't yell over top of one another. This is a challenging, yet very rewarding experience. It was not meant to be beaten on the first try. The Devs did a great job.

    now why on earth did you feel compelled to make an easy game even easier ??????? the reason people are finding it hard is because all their ships are set up for solo play... what is it with all you people.. mmo's are team games they are supposed to impossible short of having a full team. instead of thinking you can take on the world set your ships up to bolster Another players defense namely the cruiser engineer captain. then allow that one player to have all the agro, this means you dont die>>> it also means you all have to make sure he doesnt die. its called team tanking.


    ok no one and i mean no one should tank other than your intended tank for this type of game. thats the engineer in a cruiser. lots of you might have your i can tank in a science ship arguement but i can tell you now, the crusier with an engineer is the tank for this game like it or not think your right or wrong this is however the case.

    work as a team think as a team and learn how to clock this mission your selves..

    i cant believe some one has posted how to defeat the raid already.. what is the thinking in this. the game already blows because of lack of content and thought, all this post does is make it worse lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    now why on earth did you feel compelled to make an easy game even easier ??????? the reason people are finding it hard is because all their ships are set up for solo play... what is it with all you people.. mmo's are team games they are supposed to impossible short of having a full team. instead of thinking you can take on the world set your ships up to bolster Another players defense namely the cruiser engineer captain. then allow that one player to have all the agro, this means you dont die>>> it also means you all have to make sure he doesnt die. its called team tanking.


    ok no one and i mean no one should tank other than your intended tank for this type of game. thats the engineer in a cruiser. lots of you might have your i can tank in a science ship arguement but i can tell you now, the crusier with an engineer is the tank for this game like it or not think your right or wrong this is however the case.

    work as a team think as a team and learn how to clock this mission your selves..

    i cant believe some one has posted how to defeat the raid already.. what is the thinking in this. the game already blows because of lack of content and thought, all this post does is make it worse lol.

    If the game blows, why are you huffing and puffing here? And why you so strongly against people posting strategy, I bet I can guess. And did you play a Warrior, barbarian or ogre, in Everquest, you sound like you did.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Seriously.

    'Oooh, there's got to be a main tank and an off-tank and a someone who does nothing but heal and the main tank should get all the best lewt and I'm the main tank cause I'm awesome and I want this to be just like WoW because new concepts confuuuuuse me....'
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    .. mmo's are team games they are supposed to impossible short of having a full team.

    Patently false. Coming from City of Heroes, 99.99% of ALL content in the game is soloable with any class. There are specific pieces of content (Strike Forces/Task Forces) that are designed for teams only, and even those do not require the tiresome and outdated "tank/healer/damage" team combo. That is more fitting for STO, since I have never seen a Trek TV show/film where the captain spent the first 45 minutes of the episode spamming subspace communications with "LF Healer and Tank for Neutral Zone patrol"... leave that garbage to WoW and it's clones.

    To the OP:

    Thanks for posting this info. We found last night that having an engineer drop phaser turrets and shield generators throught the final room helped a lot with the Borg spawns. They focused on those first and ignored us for the most part. Also, using melee attacks to knock the Borg from the corners into the acid was much faster and more efficient than shooting them.

    P.S.

    I would not say Voice Chat is mandatory either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Patently false. Coming from City of Heroes, 99.99% of ALL content in the game is soloable with any class.

    Some of it can be very hard for some classes though (unless the latest patches changed it, mishes for levels 10 - 20 were quite hard with a Controller).

    Apart from that, many thanks to the OP for this useful piece of advice. Will have to bookmark it for when I participate to this task force.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    At what point do you upload the virus... if at all?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I made an edit reflecting the majority of posters opinions that voice chat is not mandatory.

    For those asking questions, it was not and still is not my intention to write the full and comprehensive guide to this mission. If you beat the Borg Leader, you should be able to take it from there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Most of the instance

    The best way to clear out Borg is to throw as many Expose non-attacks as possible. If you Expose a Borg before it's shields go up, you can Exploit it in one kill. However, if you start with weapon attacks, it will get a shield, and become far harder to kill. Try to use non-weapon Expose chance abilities on the Borg before their shields go up. Stuff like Tricorder Scan, and Smoke Grenade.

    Final Boss Fight

    DO NOT RESPAWN! If you respawn, you'll be just as useless as you are dead. Yes, my group played around in the final room a bit last night. You get a short temporary damage immunity when resuscitated, this will allow you enough time to get out, or closer to out of the Plasma if you fall in. We've successfully resuscitated people in the plasma from atop the crates.

    If you do respawn, it should be because everyone is incapacitated.

    Jumping is not that important, you can walk over most of the crates and not fall in. Jump up on the rail, and just walk to the nearest crates if you have a hard time jumping. However, if you try jumping, and jump to early, you can find yourself falling in between the crevices. Usually there was generally 2 jumps needed to get to each corner. If you have trouble just stay in the middle and assist people who are able to get to the consoles.

    I've found the best path would be to start in the South West corner, the one to the right of the entrance, and work your way clockwise, going to the NW corner, NE corner then finally the SE corner.

    As was mentioned previously, knocking borg into plasma can be quicker then the normal weapons. Two people meleeing at the same time will usually knock em pretty far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Err... where to you travel to play this The Infected ground mission?

    I know it's at Sibiran >> StarBase 82, but i can't find where this is on my map??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    w0qj wrote: »
    Err... where to you travel to play this The Infected ground mission?

    I know it's at Sibiran >> StarBase 82, but i can't find where this is on my map??

    you have to be rear admiral grade 5. It's in the borg sector gamma oranis (or something) you get there from sirius sector block. You have to be RA3 to go to borg space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010

    Good god, please don't ever link to that again or I will tell my mom on you! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thanks for the Tips. Finally Beat it last night with a PUG Group. Fantastic:-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Collision wrote: »
    At what point do you upload the virus... if at all?


    Good question, any ideas? First time I completed this it was a bit hectic and i didnt notice anyone uploading the virus...

    Also gear wise I found the shield that has a chance to knock-back enemies really shone in the boss room.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Did it last night with a fleetmate team. 4 engineers and 1 science.

    Tips? First, don't bother uploading the virus at all - the net effect is to start a coundown at the end of which all the shields come back up (assuming you haven't killed the central generator).

    Secondly, have an engineer (or two if you have them) drop turrets and generators on the central platform before killing the generator - the queen (on our run at least) spent time taking them down, allowing us to fire at will at her and reduce her health to under 1/3 before she even considered moving again ;)

    Glad to hear that people have done this without Vent, but would advise use of some sort of voice chat - it makes timing the button presses to drop the shields FAR easier. Not saying it's mandatory, just so very useful for that alone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The space part is actually too easy. I was able to solo it in a star cruiser, though the tactical cube takes a very long time to kill.

    The ground part is quite harder and decidedly not soloable, which is obviously fine but:
    1) proto drones deal low damage? I guess we were seeing different things. Also we got swamped with em, they were practically doubling, at every pull, the number of borgs we had to fight.
    I do agree though that the first part is mostly a question of coordination, though the constant rooting and PERMA HOLD (yes, you don't get hold resistance like the mobs do) are quite lame.

    2) On the last boss, the plasma room, the respawn was crazy. We had borgs respawn LITERALLY the second they were dead. The corpse didn't hit ground that it had respawned already. We often couldn't get a count of 3 to use the consoles before the respawning borgs hit us. AND I was using turrets as decoys. Still no luck: their AoE was hitting us even from the central platform, interrupting us.
Sign In or Register to comment.