What are the best set of 4 traits to take for pvp as the customizable alien race? Officer type will be science. Ship type at T5 will be BoP most likely.
Those traits will play a very very minor role in your pvp career. You'll do enough mistakes per match to just nullify most of them... unless you're a machine; you're prone to human error like everyone else, imperfect timing, bad choices of target; too slow to switch; forgetting to revert to weapon power after boosting auxilliary;... they will happen several times.
On paper those stats may look great; but in the end, having them or not will not make you a better or worse pvper. Experience and knowledge of the game will...
Those traits will play a very very minor role in your pvp career. You'll do enough mistakes per match to just nullify most of them... unless you're a machine; you're prone to human error like everyone else, imperfect timing, bad choices of target; too slow to switch; forgetting to revert to weapon power after boosting auxilliary;... they will happen several times.
On paper those stats may look great; but in the end, having them or not will not make you a better or worse pvper. Experience and knowledge of the game will...
I'm well aware my high cap as a pvper is based off what i actually do, I'd just prefer to have the correct game given skills that make the most sense. Of course upon looking at the list I realized that there are only like 6 options anyways, but still, it never hurts to ask.
I'm well aware my high cap as a pvper is based off what i actually do, I'd just prefer to have the correct game given skills that make the most sense. Of course upon looking at the list I realized that there are only like 6 options anyways, but still, it never hurts to ask.
Tbh; i picked different skills between my chars since beta; I don't really feel any difference. It's all drowned in the variance. The only times it will make a tiny difference; is when you work with hard values, not random ones. Like debuffs that do -xxxx based on stats. If your goal is science; then astro will give you a slight +10 (out of 52 from skills I believe; and the item bonuses). All in all; you might gather a few points more than anyone else.
But stuff like accuracy / evasion... if both ships stand still; facing each other; and fire 100 rounds. Will the one with +.1 accuracy will miss 10% less; on 1000 rounds, on 10.000 rounds? Thats based on random numbers; now add movement in a real pvp situation; and i think those traits become really useless.
I personally believe that many people do not accountfor just how good accuracy is. I think the misses are reduced by 10%,which amounts to a whole lot more hits. May not seem like a big deal till a speedy bastage evasives away and you watch a trail of "miss miss miss miss miss miss" follow him till hes out of range. Frankly the 10pts to starship ops/ warpcore engineering and efficiency skills, those do NOT impress imho. Once everyhting setles and they rol out romulan, Im probably going to pick some of the uber ground taits tbh. But accuracy + them
Does evasive increase the chance a shot will miss you by 10%, improving your defence by 10%? That would be a awesome skill.
OTOH if it just increase the chance a shot will hit you from like 5% to 5.5% (a 10% improvement) it would suck. I cant work out which way it works.
I don't know for sure, but I'd be willing to wager that elusive is only good for fast-moving ships, as those are the only ones that I've actually seen the "miss" message on. I doubt that a slow-moving cruiser or carrier would get much use from it.
If you play fedside, you could grab a danube, and it'd probably make you night untouchable
i took the 4 space traits that gave bonuses on ship skills. Not sure if it helps in pvp now since space pvp is mor e dependant on you flying skill and ship / BO outfiting skill. I think now maybe it would better to have all ground combat traits that make it easier to get exposes or holds and hold resistance.
Comments
Evasive
and your choice of warp core, and one other...
Astrophysicist
On paper those stats may look great; but in the end, having them or not will not make you a better or worse pvper. Experience and knowledge of the game will...
I'm well aware my high cap as a pvper is based off what i actually do, I'd just prefer to have the correct game given skills that make the most sense. Of course upon looking at the list I realized that there are only like 6 options anyways, but still, it never hurts to ask.
Tbh; i picked different skills between my chars since beta; I don't really feel any difference. It's all drowned in the variance. The only times it will make a tiny difference; is when you work with hard values, not random ones. Like debuffs that do -xxxx based on stats. If your goal is science; then astro will give you a slight +10 (out of 52 from skills I believe; and the item bonuses). All in all; you might gather a few points more than anyone else.
But stuff like accuracy / evasion... if both ships stand still; facing each other; and fire 100 rounds. Will the one with +.1 accuracy will miss 10% less; on 1000 rounds, on 10.000 rounds? Thats based on random numbers; now add movement in a real pvp situation; and i think those traits become really useless.
Does evasive increase the chance a shot will miss you by 10%, improving your defence by 10%? That would be a awesome skill.
OTOH if it just increase the chance a shot will hit you from like 5% to 5.5% (a 10% improvement) it would suck. I cant work out which way it works.
I don't know for sure, but I'd be willing to wager that elusive is only good for fast-moving ships, as those are the only ones that I've actually seen the "miss" message on. I doubt that a slow-moving cruiser or carrier would get much use from it.
If you play fedside, you could grab a danube, and it'd probably make you night untouchable
Elusive
Warp theorist
Astrosomething for +operation training
I think Warp Theorist is a tiny bit overrated in the big picture.
Acc, Elusive, and astro definately good.