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Starbase 119 Grapical Errors... Seriously Phoxe Who Is In The Q&A Team :S

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in Graphical and Sound Issues
Well Phoxe since you only like constructive criticism i decided i'm slowly going to make a few posts on matters that just annoy me so you can fix them and the more i go through them the more and more i feel your Q&A team and infact CBS need to be fired for letting these slip by...

So my first post is about some of the visual errors with Starbase 39... And yes im ignoring the fact the hallways are way too big, the doors ways are too big, the windows are too big becaue Cryptic used an engine that can't hadle small spaces... so any interoir suffers from this problem...

and no Cryptic, the show using small hallways because of tight budgets isn't a sutiable excuse, they and the films used small hallways because it added immersion and realism like real ships of today... God knows i'd hate to see your version of a jeffreys tube...

So the first error... Starfleet is famous for being symmetrical yet your telling me they can't manage to lay down a carpet correctly... look at the white and grey pattern on the floor, none of it lines up...
gameclient2010030322311.th.jpg

This one is out rightly texturing laziness, notice the lines all curve at different points when they are meant to be straight like the start of the giant semi circle
gameclient2010030322315.th.jpg
gameclient2010030322324.th.jpg

This is just very bad copy and pasting of the room before...
gameclient2010030322330.th.jpg

Think these guys are having fun interacting not just with thin air but the wrong side of the interface, at least make sure you line the NPC's up...
gameclient2010030322342.th.jpg
gameclient2010030322344.th.jpg

So Starfleet thought they would give all good bankers a work out by making them have to jump to reach the exchange that so big it could be bowed before in awe and worshipped like a god? i should be able to walk up
gameclient2010030322350.th.jpg

This just bad modelling...
gameclient2010030322353.th.jpg

Are they missing a darbo table of whatever its called or is he offering me out for a fight?
gameclient2010030322373.th.jpg

Now i only know how to use milkshape and 3D Studio Max basically but i could actually make a better station than this in a week whilst doing my full time job and still keep to the fact you need everything stupidly large for your inadequate camera...

If anyone else has observations they wish to make about the station please add them to the thread...

can a GM please update this to starbase 39 in the title...
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Some are thumbnails. Can't see a damn thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Optiv wrote:
    Thumbnails. Can't see a damn thing.

    just fixed it, forum disables certian code...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well, sir, you seem to have thrown down a gauntlet. In seven days, let's see what you got.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I can see some flaws you pointed out but.. meh, it's a bit nitpicky isn't it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Don't you mean Starbase 39 instead of 119? It even says where you are above your mini-map in the screenshots you provided. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Optiv wrote:
    I can see some flaws you pointed out but.. meh, it's a bit nitpicky isn't it?

    I personally agree, that's why I took him up on his last remark, that he could make a better one in a week in his spare time, using basic 3D modeling tools. If it's true, let's see what he's got.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well, sir, you seem to have thrown down a gauntlet. In seven days, let's see what you got.

    Not really, i'm not paid good money to make this game so i'm not going to waste the money spend fixing it when i pay money for the to do it, i pay money to play it... so thats what i will do in my spare time...
    Optiv wrote:
    I can see some flaws you pointed out but.. meh, it's a bit nitpicky isn't it?

    It's not really nitpicking at all, these are things i noticed from my walk from the transport pad to the shipyard to change my ship and at the end of the day, they are paid to get these so called small things right... It's like in the post where voyagers impulse engines are torpedo's...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Lantesh wrote: »
    Don't you mean Starbase 39 instead of 119? It even says where you are above your mini-map in the screenshots you provided. :3

    sorry, good point... Was rushing as it was my first visit to the station on the nuetral zone mission and i was skipping through it...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    As a modeler myself I've noticed texture problems from day 1. From ships, to panels, and over-done ambient occlusion in bridges etc.

    It screams dev-laziness, or harsh time frames for model completion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    RedManMark wrote:
    Not really, i'm not paid good money to make this game so i'm not going to waste the money spend fixing it when i pay money for the to do it, i pay money to play it... so thats what i will do in my spare time...

    Soooo...you aren't going to take your own challenge? You ARE the one who said you could do better in your spare time in a week, so either put up or shut up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Soooo...you aren't going to take your own challenge? You ARE the one who said you could do better in your spare time in a week, so either put up or shut up.

    Can you stop taking the thread off topic please... I won't be drawn in to this debate, if you wish to continue it PM me...

    This thread is about graphical & texture errors to do with the station itself and improvements to make it have more immersion... Please stay on topic...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thank you for bringing this up to our attention! I've moved this thread to the Graphical Issues area of the Support forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Soooo...you aren't going to take your own challenge? You ARE the one who said you could do better in your spare time in a week, so either put up or shut up.

    I could do better in my spare time in a week also. Just because I can doesn't mean I will. I mean, if you want to pay me $20 an hour I'll definitely do it, otherwise, no.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    As a modeler myself I've noticed texture problems from day 1. From ships, to panels, and over-done ambient occlusion in bridges etc.

    It screams dev-laziness, or harsh time frames for model completion.

    I agree with this.. it also holds true with many of the graphics assets throughout the game. Something which I've been extremely vocal about since closed beta.

    To me it screams beyond laziness...where I have to wonder about the QA department and the actual skill of the people that work in these specific areas.. and lastly the lack of love they have shown in the IP they are basing a game off of.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    yeah, the space parts are pretty but the indoors ground parts (outside is usually pretty nice, though too many stuff reused still) mostly look like they belong in 90's era games like quake or something :(
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