test content
What is the Arc Client?
Install Arc

Invent New Items and / or Modify Existing Items for STO here.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hello all, this is a fun new thread for Inventing New Items that you would like to see in Star Trek Online or alternatively, you can take one of the existing items from the game and modify it! Be as creative and imaginative as you like, then discuss as much as you like on the topic of the thread.

I also encourage you to talk about what types of Items you would like to see more of, and also to discuss the new items invented or modified by members of the community.

Thank you for your time and attention.
:)
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Reserved for future Information.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A spock gun that shoots spocks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Four new Impulse Engines types I have thought up, pretty basic but it's a start, I may update the post at a later date.

    1. Nadion Impulse Engines Mk ##:

      + 10 Bonus to Weapon Power

    2. Graviton Impulse Engines Mk ##:

      + 10 Bonus to Shield Power

    3. Feedback Impulse Engines Mk ##:

      + 10 Bonus to Engine Power

    4. Accumulator Impulse Enginnes Mk ##:

      +10 Bonus to Auxilery Power


    You can click on the names, if you're interested in viewing more information but there just ideas, the names would iinevitably be chosen by Cryptic.

    These Impulse Engines don't exist, but I would like to see them in game and just incase you're interested, I used names I found that relate to what they do, searching the Wiki site. These engines would all have there own unique speed and turn rate attributes, but I didn't put those in as there would be multiple variables depending on what Mk ## they are.

    What do you think?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Can you post the stats for the spock gun?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Would the spock gun have a level req? or would it scale?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The only thing I'd like to add is this:

    "Set phasers to Khaaaaan!"


    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'd settle for a time machine so I could go back in time and never buy this half baked game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Alecto wrote: »
    Reserved for future Information.

    Jerk.... I reserved that spot 10 days ago....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Efficient Impulse Engines Mk X (Raidisode reward)

    +7.5 all power bars
    +5.5 turn rate
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Quantum torpedo pistol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would like a few things, and it would be nice if they all had to be player made. So here's my list, and I'll update it as I come up with more.

    Weapon Scopes
    Weapon Amplifiers

    Scanners (or an upgrade to the tricorder) that lets you see what another character is wielding and carrying as armor, kit, etc.

    Distraction Weapons (to lure enemies away from an objective so you don't have to kill them)

    True Stun Weapons (that will incapacitate an enemy for a short time, say 5 minutes)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Quantum torpedo pistol.

    BFG 9000?:D

    http://en.wikipedia.org/wiki/BFG_9000

    OP, I like the engine idea actually. Cool concept. +1

    Can't come up with stats right now (brain is working slow today), but I had an idea about shields. There have been instances in the different series where upgraded or stronger armor has been put on to ships to enhance their ability to take more of a beating (i.e. the deployable armor on Voyager and such). My thought was that some shields could have a hull damage mitigation buff or even a clickable short term buff to hull strength, in addition to the already existing shields. Of course to keep these balanced, the same "give and take" we see now between capacity and recharge time would have to apply to these as well. It would add a bit more variety i think.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    stararmy wrote: »
    Efficient Impulse Engines Mk X (Raidisode reward)

    +7.5 all power bars
    +5.5 turn rate

    I agree with you there stararmy, this would be a fantastic addition to the game, good job.
    I know many players want this item, I honestly think it would still be great with the original + 5 to all power settings to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm now thinking that there should be a wearable spock shield to counter the spock gun for balance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Weapons that can be used on the forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    can i please get a federation melee weapon!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Capt.Sisko wrote: »
    can i please get a federation melee weapon!!!!!!

    I'm sure we'll get a nice long list of melee weapons in this thread, maybe even some new Klingon melee weapons to!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NinetyNine wrote:
    I'm now thinking that there should be a wearable spock shield to counter the spock gun for balance.

    That would esclate the arms race and rush the Spock Gun...mark II into development.

    -I still want engineers to be able to create custome consoles, science officers to generate kits,and tacs to modify weapons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    There deffintley needs to be a new efficient engine...........
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Wow your suggestions and ideas keep getting better well done Electo and Live long and trek hard :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Lolz i spelt your name wrong {Alecto} i would like to see unique items that can only be crafted by the player ive already said this some were b4 but ill say it again it would make people use memory alpha more :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    AGENT-TRON wrote: »
    Lolz i spelt your name wrong {Alecto} i would like to see unique items that can only be crafted by the player ive already said this some were b4 but ill say it again it would make people use memory alpha more :rolleyes:

    True, very true, could be fun...

    What would you craft?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Who wants Temporal Shields? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I think we should be able to equip Phased Cloaking Devices in the Device slots, and normal Cloaking Devices to.

    Hey if we've gone to war, I don't see why we can't use cloaks to, they could make just one as a mission reward, a really rare mission reward.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The game needs more items with interesting attributes like those efficient engines.

    Kits with +hp or unique abilities.

    Consoles that boost more than one stat.

    Two cool weapons from EF2:

    Assault Rifle

    Primary attack is a shotgun-style blast with very limited range (Cone AOE), the special attack is a very damaging energy bolt that has a much bigger range than the standard attack. I dont remember if it did AOE damage or was single target damage though.

    Attrexian arc launcher

    Its special attack creates an energysphere at the targets spot that isn't damaging itself unless you fire with the arc launchers primary attack at the sphere which causes an explosion that does a huge amount of aoe damage.

    Space weapons:

    Revolving torpedo launcher (Front weapon only)

    Half the cooldown of a standard launcher, 70% of the damage, 60° firing arc.

    Swarm torpedo launcher (Front weapon only)

    45° firing arc. Launches a torpedo that splits into 4 unguided projectiles that travel cylindrically. If no enemy target was selected, they will fly in the ships facing direction. The projectiles damage any enemies they come in contact with up to 10km away. Any cloaked ships that get hit become visible for 0.5 sec

    Torpedo: Spread launches 2/3/4 torpedoes that split into 8/12/16 projectiles that form a larger cone.

    Torpedo: High yield increases the damage of the projectiles while making them slower.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NinetyNine wrote:
    I'm now thinking that there should be a wearable spock shield to counter the spock gun for balance.

    That is only logical.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The game needs more items with interesting attributes like those efficient engines.

    Kits with +hp or unique abilities.

    Consoles that boost more than one stat.

    Two cool weapons from EF2:

    Assault Rifle

    Primary attack is a shotgun-style blast with very limited range (Cone AOE), the special attack is a very damaging energy bolt that has a much bigger range than the standard attack. I dont remember if it did AOE damage or was single target damage though.

    Attrexian arc launcher

    Its special attack creates an energysphere at the targets spot that isn't damaging itself unless you fire with the arc launchers primary attack at the sphere which causes an explosion that does a huge amount of aoe damage.

    Space weapons:

    Revolving torpedo launcher (Front weapon only)

    Half the cooldown of a standard launcher, 70% of the damage, 60° firing arc.

    Swarm torpedo launcher (Front weapon only)

    45° firing arc. Launches a torpedo that splits into 4 unguided projectiles that travel cylindrically. If no enemy target was selected, they will fly in the ships facing direction. The projectiles damage any enemies they come in contact with up to 10km away. Any cloaked ships that get hit become visible for 0.5 sec

    Torpedo: Spread launches 2/3/4 torpedoes that split into 8/12/16 projectiles that form a larger cone.

    Torpedo: High yield increases the damage of the projectiles while making them slower.

    I madeup some new Engines on the 1st page, I like your ideas btw, especially them Torps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Assault Rifle

    Primary attack is a shotgun-style blast with very limited range (Cone AOE), the special attack is a very damaging energy bolt that has a much bigger range than the standard attack. I dont remember if it did AOE damage or was single target damage though.

    It is small AoE.

    And yes a Efficent Impulse Engine Mk X would be great.
    Find it bit stupid that my Mk IV Efficent engine is still better then any MkX very rare engine you can get.
    Maybe make a higher level at Memory Alpha, and let players make one there. "Efficent" should take up 2 rareity slots. (as in Rare: Efficent Impulse Engine Mk X, very rare: Efficient Impulse Engine Mk X [Spd] or [Turn])
    Would also give people a reason to actually use Memory Alpha...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Glasses. I needs me glasses
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    OtakuboyT wrote: »
    Glasses. I needs me glasses

    Glasses you wear on your head right? :confused:

    Not the Glasses you drink out of...
Sign In or Register to comment.