test content
What is the Arc Client?
Install Arc

Directed Energy Modulation

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
if your going nerf FBP you better be nerfing Directed Energy Modulation also , FBP is the counter to this. I persoanlly say just remove both that way the spacebar mashers can well mash without being crazy Oped.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DM isnt nearly as powerfull. I used both 2 and 3 and didnt impress me at all.
    And you can defend against DM, not against FBP. So i think its pretty clear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Synacus wrote: »
    if your going nerf FBP you better be nerfing Directed Energy Modulation also , FBP is the counter to this. I persoanlly say just remove both that way the spacebar mashers can well mash without being crazy Oped.


    Sry but I try Directet Energy Modulation and did NOT notice any effect ?

    Can you please explain way nerf / how it works ?

    In theory it makes your beams penetrate shilds ? but when it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    My understanding is that it does extra shield damage (burns down shield faster) and not extra shield penetration.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I use revers shield polarity when FBP is in effect....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Discription states that it adds x energy dmg of each energy type to your current damage but reduces all damage by 15%. With this you can dmg someone that is resistant to one particular energy type. There is no shield bypass and the x depends on your weapon energy setting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DEM is a way to avoid resistances as the poster above me pointed out. It does not, as far as I can understand, actually increase your dps by a noteworthy amount, it may even reduce it. It does not cause damage to bypass shields at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Triare wrote:
    DEM is a way to avoid resistances as the poster above me pointed out. It does not, as far as I can understand, actually increase your dps by a noteworthy amount, it may even reduce it. It does not cause damage to bypass shields at all.

    Okeeeeee
    So wear is the counter do FBP ? I mean FBP only reflects all incomming beam weapon dmg ?

    Thx@all
    Soro
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Soroxo wrote:
    Okeeeeee
    So wear is the counter do FBP ? I mean FBP only reflects all incomming beam weapon dmg ?

    Thx@all
    Soro

    FBP is currently broken.

    The only effective counter at the moment is to use Turrets, Cannons, and/or Torpedos.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Synacus wrote: »
    if your going nerf FBP you better be nerfing Directed Energy Modulation also , FBP is the counter to this. I persoanlly say just remove both that way the spacebar mashers can well mash without being crazy Oped.

    DEM is the counter for RSP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Atoria wrote: »
    I use revers shield polarity when FBP is in effect....

    then you sir, are mistaken. RSP does not counter FBP, RBP only affects beam weapons hitting the shields. FBP completely ignores shields
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zenixzor wrote:
    DM isnt nearly as powerfull. I used both 2 and 3 and didnt impress me at all.
    And you can defend against DM, not against FBP. So i think its pretty clear.

    Ya its a team game tho and what you are impressed with doesnt really matter , the trouble starts when you get group / fleets all running Directed Energy Modulation .one guy running it , sure its not that great full team running it your hull is zero in 20 secounds.


    Just worried everytime you nerf a move / sepll thats a counter move , your always Buffing the first move , or um ya.......Im not going defend FBP infact I say just remove both these spells.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Soroxo wrote:
    Sry but I try Directet Energy Modulation and did NOT notice any effect ?

    Can you please explain way nerf / how it works ?

    In theory it makes your beams penetrate shilds ? but when it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Synacus wrote: »
    Ya its a team game tho and what you are impressed with doesnt really matter , the trouble starts when you get group / fleets all running Directed Energy Modulation .one guy running it , sure its not that great full team running it your hull is zero in 20 secounds.


    Just worried everytime you nerf a move / sepll thats a counter move , your always Buffing the first move , or um ya.......Im not going defend FBP infact I say just remove both these spells.

    I dont mind that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ninjaboy wrote: »
    FBP is currently broken.

    Can you point us to the Dev log or post that agrees with this statement?

    While many do not like the skill that does not deem it broken.

    I would agree that hitting for more damage than was sent out seems a bit magical. I really would love to hear the Devs thoughts on a number of these high end skills that so many think are op.

    Alternatively can you see what would happen if FBP did hit back on the shields on a guy running RSP too! Thanks for the shield refill.

    After thinking about FBP I would guess that the feedback in the Devs eyes flows right back into the ship doing mass damage. The pulse could take out your shield generators or worse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mondaiji wrote: »
    Discription states that it adds x energy dmg of each energy type to your current damage but reduces all damage by 15%. With this you can dmg someone that is resistant to one particular energy type. There is no shield bypass and the x depends on your weapon energy setting.


    Directed Energy Modulation cycles the frequency of your energy weapons, resulting in increased shield penetration.

    System: Weapon Modifications

    Targets self
    0.5 sec activation
    1 min, 10 sec recharge

    Thats what it says and does you also do get the 15% buff higher if your skilled in some eng traits and so on , The tooltip should also be changed from saying energy weapons to BEAM weapons , as they are the only ones that go past the shield.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mike111 wrote:
    Can you point us to the Dev log or post that agrees with this statement?

    While many do not like the skill that does not deem it broken.

    I would agree that hitting for more damage than was sent out seems a bit magical. I really would love to hear the Devs thoughts on a number of these high end skills that so many think are op.

    Alternatively can you see what would happen if FBP did hit back on the shields on a guy running RSP too! Thanks for the shield refill.

    After thinking about FBP I would guess that the feedback in the Devs eyes flows right back into the ship doing mass damage. The pulse could take out your shield generators or worse.

    broken - by urban dictionary
    broken
    1. (General) Something/Someone that is so good in a particular context that it eclipses second place.

    2. (Games) A game object or facility that is too good to exist. It is so powerful that it is unbalancing and hence breaks the game. Every winning player has to use this to be competitive.

    thats assuming he ment it this way
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Radom101 wrote: »
    My understanding is that it does extra shield damage (burns down shield faster) and not extra shield penetration.

    No the beam weps go past the shield , You guys have a Fed Fleet right now that all run this DEM build , first time I fought them I didnt have my FBP Bo's on , they all ran antipro weps with DEM you would die in 20 secs with full shields on still.


    Hell this Fleet might even be why so many Klingons run FBP now.....wish i could remember thier name.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Synacus wrote: »
    Hell this Fleet might even be why so many Klingons run FBP now.....wish i could remember thier name.

    even without it, klinks would still abuse FBP because it completely hoses 2/3 of fed ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    faithborn wrote:
    even without it, klinks would still abuse FBP because it completely hoses 2/3 of fed ships.

    Ya i think both spells should be removed that way both sides lose something, then Fix sci captains on both sides.hard to belive anyone would comaplain about space comabt after that , but boy the ground cring would start and soooooo many things wrong with that where to even start.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DEM is definitily not improving your shield penetration. In other words this should improve your bleedthrough damage. This is definitely not the case. I am testing around with DEM for some time now and i cannot figure out what exaclty it does.
    The description of the skill is very poor and in some way not correct. I am using phaser beam arrays for my testing. So this should be the right weapon type, right?
    I am an Engineer flying a Cruiser at the rank of a captain at the moment. I was testing DEM II.
    Normally i am doing 400-600 damage with my phaser beam arrays with a bleedthrough of 40-50 (red numbers). When shields are down then i do the full damage of 400-600 per hit to the hull of the enemy ship.
    I activated DEM when closing on a new Enemy with full shields. The bleedthrough damage did not change. I checked the combat log and it confirmed this. I am not sure but the 15% damage reduction on the other hand did take effect. This is hard to see because of the distance dependencies of energy weapons. So variation of my damage can come from different distancies.
    So from a subjective point of view i had the feeling, that i brought down enemy shields a lot faster when DEM was running. Especially when i gave the enemy a full broadside of my phaser beam arrays.
    So i tested shooting at the enemy with only one phaser beam array to compare the effect on the enemy shield with and without DEM but i could not figure it out.
    I still got the feeling that you bring down the enemy shields a lot faster with DEM but it definitely does NOT penetrate the enemy shields.
    So my conclusion is that maybe the description of the skill is partly right. Someone in this thread mentioned that the skill really cycles through the different damage types (phaser, disrupter, plasma, etc.) and by this it passes through special shield resistances like "20% resistance against disruptor weapons".
    If that is the case.... you can really blow this skill.

    Just one more thing: Stop comparing Feedback Pulse and DEM! First of all one is Engineer and one is Science and second of all FBP is too mighty at the moment when you skill right and the opponent cannot turn off auto-fire in time. I am sure this skill will be changed soon. No sense that one can reflect more damage then originally was fired at you. It should be more like for example 50% of incoming damage gets reflkected to the attacker and the rest still hits you.

    Whatever... i would be really glad if someone who really tested DEM might throw in some numbers here. And pls stop copy & pasting the skill description. I can read myself and the description of DEM is not very useful! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have done some testing with DEM.

    When you mouse over the skill on your skill tray, in space, it will say something like "16 Phaser damage to target, 16 Disruptor damage to target, 16 Plasma damage to target, etc."

    This number will go up and down, depending on the amount of power in your weapons, the level of DEM in use, skills, etc.

    The '16' is a Lvl 2 DEM, at 100 weapons power, without all appropriate skills maxed.

    Now, what does that 16 do?

    When you fire a phaser at the target, it adds 16 phaser damage to whatever damage you would have already done to the targets hull. Usually, it adds 16 to your bleed-through damage.

    Note that the power takes 15% of your damage AWAY, off the top (such that a 1000 point phaser shot now does 850, etc.) so its adding that 16 to a reduced amount that is penetrating.

    In my experiments, I ended up doing about the same damage either way, through shields, and less damage to shields. Since DEM damage is based on power to weapons, you cant even move all your power away from weapons to run other things and count on DEM to give you some free damage. Its that bad.

    In short, at least at DEM 2 and without maxed skills, DEM is a dead skill. It is a button that makes you worse to press, and you would be better not having a skill AT ALL in that slot than having DEM, because you might use DEM.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DEM is a waste of a power selection, lets be honest.

    Feed Back Pulse is wayyy overpowered at present - yes to the point where it is broken because it destroy's the current mechanics of Space PVP.

    Cheers,
    Zoo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    When you fire a phaser at the target, it adds 16 phaser damage to whatever damage you would have already done to the targets hull. Usually, it adds 16 to your bleed-through damage.

    I dont think it's adding to bleedthrough it just adds 10-20 dmg of each energy type to your beam and as far as i can tell its dmg is affected only by weapon power, skill is for duration.
Sign In or Register to comment.