Let me ask you a question Imperius. Why do you play? For loot? Or for the fun of it? When you were battling this cube, was it fun? Or were you grimly plodding away at it while muttering, "Loot...I needs me loot! Gotsta get da bling bling!"
Let me ask you a question Imperius. Why do you play? For loot? Or for the fun of it? When you were battling this cube, was it fun? Or were you grimly plodding away at it while muttering, "Loot...I needs me loot! Gotsta get da bling bling!"
Well I dont know where you play, but in the place I play there are always like 15 more players figting the borg. If you attack tactical cube with five of them, it wont survive longer than 2 mins.
Well I dont know where you play, but in the place I play there are always like 15 more players figting the borg. If you attack tactical cube with five of them, it wont survive longer than 2 mins.
Takes me about 90 seconds to take down a tactical cube. You must be doing something wrong.
Yeah, what cube takes more than 60-90 seconds to kill? I've fought every borg I knew of, is this a rare spawn like the Scimitar or whatever in the Romulan encounter?
Yeah, what cube takes more than 60-90 seconds to kill? I've fought every borg I knew of, is this a rare spawn like the Scimitar or whatever in the Romulan encounter?
My thoughts exactly ... I don't recall ever fighting a borg cube, sphere, pyramid, dodecahedron or anything for that long.
Why, young'un, back in MY DAY we camped the Ancient Cyclops for DAYS and often got only RUSTY WEAPONS to show for it.
Now git off'a mah lawn!
HAHAH ... so true ... today's WoW kiddies wouldn't have lasted a week in EQ1. Remember the original Journymans Boot quest where you had to camp that gal to kill and the line would be huge waiting for the rare spawn.
HAHAH ... so true ... today's WoW kiddies wouldn't have lasted a week in EQ1. Remember the original Journymans Boot quest where you had to camp that gal to kill and the line would be huge waiting for the rare spawn.
-line/waiting +rampant kill stealing
Drelzna. Gah.
Note: I AM NOT SAYING that was a good way to design a game, nor that we should have a return to that. Just trying to provide a little perspective.
HAHAH ... so true ... today's WoW kiddies wouldn't have lasted a week in EQ1. Remember the original Journymans Boot quest where you had to camp that gal to kill and the line would be huge waiting for the rare spawn.
Gyaahhh...... Fishbone Earring!
Oh my god, I knew I repressed that memory for a reason!
<sits on the floor, arms wrapped around knees, muttering 'only a few moar hourz 'till he spawnz, stay awake'>
And it took a guild effort of phone numbers and 24/7 camping for literally weeks to get our Lodizal Shell Shields.
I wouldn't trade my memories of 8+ years in EQ1 for anything. That said, game design has evolved light years since it was released. There wasn't much choice then: UO, AC1, then later DAOC and AO.
I wouldn't trade my memories of 8+ years in EQ1 for anything. That said, game design has evolved light years since it was released. There wasn't much choice then: UO, AC1, then later DAOC and AO.
I can understand that. I served for 2 years in a game where grinding wasn't just an option, it was the only thing you could do. With exponentially diminishing returns on XP. And loot? If you wanted decent loot, you had to farm beyond amounts of monsters and pray some opportunist didn't cruise by to steal it at the right moment, or get tons of TRIBBLE and have a sell-bot set up amidst the thousands of others for days just to afford one thing. Where bosses that required guilds to kill and were 30-40 levels over the areas they occasionally spawned in would decimate low-level characters on a regular basis (five of which spawned 3 screens from the starting zones).
And I didn't do it as a combat-capable character... I was a full support priest from 1 to 72. I almost literally couldn't do damage or level by myself without going to a zone, for most of my career, which would stay 30-40 levels over my own and just hope I got lucky with a Heal ability on some undead and that I didn't get swarmed.
...Wouldn't trade the experience, though. It made me the gamer I am today, and considering how many props I get for being effective... it was all worth it. That, and when I do have to grind for XP, I barely even notice it.
The reward system needs to be looked at i agree but theres no need to be a bunch of dogs about it, i mean comon, dont just comon on here and flame the devs man, do you want all ur dmg on a perma 99% debuff forever?
LOL half a hour!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm sorry for you , it takes me less then 20 seconds even in deep space encounters... and I'm not Q!
There are pretty good rewards as well tho.. just not 100% ..... of course.
I wouldn't trade my memories of 8+ years in EQ1 for anything. That said, game design has evolved light years since it was released. There wasn't much choice then: UO, AC1, then later DAOC and AO.
1) Yes...but if you successfully beat down a Tactical Cube on your own, first time -- good on you. Most won't even figure out you can beat the TC, let alone solo.
2)So - you have a benchmark for your ship and skills. Now..try to build a ship and tactics up that will beat a TC down in 20 mins....or less.
See - again - perspective. I was happy that I could take my shiny new T2 cruiser, with refit parts from the starter cruiser, and beat a normal cube down solo. Then had to go back and do it again, because the first cube blowing up, took the rest of my hull with it.....so had to do one I *survived*
Comments
right?
num num
/more characters.
ZING!
/10chars
I play this game to troll on the forums. You?
qfe
/10char
Then You Get The Power.
Then You Get The Women!
Takes me about 90 seconds to take down a tactical cube. You must be doing something wrong.
there's a game?
srsly
/moarchars.
What? You mean the weapon power slider isn't the difficulty slider? Damn, fooled again!
Power... Women... Cubes...
OK! Got It!
CE here I come!
Finally - the true tested method of beating the CE
Why, young'un, back in MY DAY we camped the Ancient Cyclops for DAYS and often got only RUSTY WEAPONS to show for it.
Now git off'a mah lawn!
My thoughts exactly ... I don't recall ever fighting a borg cube, sphere, pyramid, dodecahedron or anything for that long.
HAHAH ... so true ... today's WoW kiddies wouldn't have lasted a week in EQ1. Remember the original Journymans Boot quest where you had to camp that gal to kill and the line would be huge waiting for the rare spawn.
-line/waiting +rampant kill stealing
Drelzna. Gah.
Note: I AM NOT SAYING that was a good way to design a game, nor that we should have a return to that. Just trying to provide a little perspective.
The pyramids and dodecahedrons, though, man, such good loot!
Gyaahhh...... Fishbone Earring!
Oh my god, I knew I repressed that memory for a reason!
<sits on the floor, arms wrapped around knees, muttering 'only a few moar hourz 'till he spawnz, stay awake'>
And it took a guild effort of phone numbers and 24/7 camping for literally weeks to get our Lodizal Shell Shields.
I'm not exactly sure which was better.
I wouldn't trade my memories of 8+ years in EQ1 for anything. That said, game design has evolved light years since it was released.
I can understand that.
And I didn't do it as a combat-capable character... I was a full support priest from 1 to 72. I almost literally couldn't do damage or level by myself without going to a zone, for most of my career, which would stay 30-40 levels over my own and just hope I got lucky with a Heal ability on some undead and that I didn't get swarmed.
...Wouldn't trade the experience, though. It made me the gamer I am today, and considering how many props I get for being effective... it was all worth it. That, and when I do have to grind for XP, I barely even notice it.
There are pretty good rewards as well tho.. just not 100% ..... of course.
Don't forget Meridian59, it at least looked 3D
2)So - you have a benchmark for your ship and skills. Now..try to build a ship and tactics up that will beat a TC down in 20 mins....or less.
See - again - perspective. I was happy that I could take my shiny new T2 cruiser, with refit parts from the starter cruiser, and beat a normal cube down solo. Then had to go back and do it again, because the first cube blowing up, took the rest of my hull with it.....so had to do one I *survived*
Rock
USS Congress