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Efficient Impulse Engines

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hi everyone. I am an RA4 tactical officer and have steadily upgraded my ships throughout my career. But there is one item that I can't seem to quit - my level IV Efficient Impulse Engine. I know it is crazy for me to keep using it, but I love the boost that I get on weapons and shields - it has often been the difference between life and death for me in a fight - even though I progressively have taken a hit in speed.

I'm wondering if there are others out there like me who still use this engine, or would like to see the Efficient Impulse Engine in iterations other than just Level IV?

cheers

Ken
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hi everyone. I am an RA4 tactical officer and have steadily upgraded my ships throughout my career. But there is one item that I can't seem to quit - my level IV Efficient Impulse Engine. I know it is crazy for me to keep using it, but I love the boost that I get on weapons and shields - it has often been the difference between life and death for me in a fight - even though I progressively have taken a hit in speed.

    I'm wondering if there are others out there like me who still use this engine, or would like to see the Efficient Impulse Engine in iterations other than just Level IV?

    cheers

    Ken

    Your not the only one, trust me. I see no reason to get rid of it myself..on any of my characters. Personally i would like to see more like that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    RA5 Cruiser captain, haven't found any kind of replacement for my beloved Efficient Engines. They have just as much turn rate as any other non-[Turn] engine (and even on a cruiser the [Turn] bonus isn't worth much), more if you consider that 5 Aux power will increase your turn rate a bit. 5 power to weapons and shields is awesome too, about a 10% increase in damage and a 25% increase in shield regen. The only place these engines suffer is full speed and full impulse. You don't really need speed in a cruiser, and if you really need a boost to full impulse you can just carry a [Full] engine and swap out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yep, it was a painful decision for me to finally stop using it. I'd upgrade to a MK-X version of it in a heartbeat if it were available!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    We need more engines with interesting bonuses, like this one.

    The bonus to Full Impulse is pointless (wheee! Lets fly in to the enemy without any power to systems REALLY FAST!). Replace most of them with better (and more creative) bonuses, like the ones from the efficient impluse engine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You mean there's actually engines out there besides for the Efficient Impulse Engine?

    When did this happen?
    It's a pity none of them are efficient.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    yeah all those engines that are a complete waste of time and code
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Glad to see I'm not the only Admiral using LtCom engines - lol

    Anywho - does anyone have a clue why the level IV Rare is the only version of EIE?

    Perhaps add a Level VIII with +10?

    I'm sure some dev is going to drop everything and get right on it :)

    Anyway, cheers for the replies - if you see me ingame send me a tell
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Those engines are coveted my friend... you are not alone.... The slowness is well compensated for by the bonuses... in my opinion...

    They will eventually be farmed on alts I suspect =D

    (it's a hopeful sign really)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    someGit wrote: »
    Those engines are coveted my friend... you are not alone.... The slowness is well compensated for by the bonuses... in my opinion...

    They will eventually be farmed on alts I suspect =D

    (it's a hopeful sign really)

    its Bind on Pickup so probably not :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    i will make captain pretty soon, and yes, im also still using the EIE. i just love the +5 power to all systems. i thought there would be a more advanced versin of it later...i guess not eh?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I've stopped using the Efficient Impulse Engines for engines that are more my level, but unlike the other engines I've outleveled and dematerialized for credits, I keep this one in my bank just in case. Too bad there aren't more engines with interesting bonuses like this one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    i will make captain pretty soon, and yes, im also still using the EIE. i just love the +5 power to all systems. i thought there would be a more advanced versin of it later...i guess not eh?

    Nope. Every single other engine is some combination of bonus to speed, bonus to turn rate, bonus to full impulse (whoopee), and something that says they are 25% efficient when disabled...which could mean a couple of things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Paneth wrote:
    its Bind on Pickup so probably not :(

    The reward one is?

    Well there went my awesome plan to farm noobs and move to China to become a credit farmer...

    sigh...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I absolutely hate everyone who uses efficient engines, because only Feds can get it right now. People complain that KDFs are "overpowered" in PVP? Yet Feds have better ships in terms of variety and usefulness, plus they can get better equipment for their ships.

    ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I still use it on my T5 main but trying get it for my alt and Forgot what Mission was it that gives it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    wtb this 1 for the klingon side plz
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Qugie wrote: »
    I still use it on my T5 main but trying get it for my alt and Forgot what Mission was it that gives it?

    City on the edge of Never. Its the one where you go back in time and save the Enterprise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I still use this engine on my Tac Cruiser, the boost is worth it

    Am quite surprised we dont have more items like this in the game though
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Surgery wrote:
    I absolutely hate everyone who uses efficient engines, because only Feds can get it right now. People complain that KDFs are "overpowered" in PVP? Yet Feds have better ships in terms of variety and usefulness, plus they can get better equipment for their ships.

    ...

    I would trade the efficient engines against a T5 Bird of Prey.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm still using my efficient impulse engines. I haven't found anything else that competes with its stat bonuses.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm one of those that failed to get those engines and really wish I had... but I will live. I still have two other people to come up through that mission (thank you for naming it) and will get those engines on their ships. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    the +5 power is great, and I hope to see higher ranked engines like those in the future but I stopped using them and upgraded to MK X combat with turning bonus-I captain a cruiser. Being able to get into the thick of things first or get into range for that crucial extend shields more then makes up for the stats in my book.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    sadly i passed on them as my main. I dont know wtf i was smoking, thinking i will just get a better one later.

    /sob
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    We need more engines with interesting bonuses, like this one.

    The bonus to Full Impulse is pointless (wheee! Lets fly in to the enemy without any power to systems REALLY FAST!). Replace most of them with better (and more creative) bonuses, like the ones from the efficient impluse engine.

    What like these?

    1. Nadion Impulse Engines Mk ##:

      + 10 Bonus to Weapon Power

    2. Graviton Impulse Engines Mk ##:

      + 10 Bonus to Shield Power

    3. Feedback Impulse Engines Mk ##:

      + 10 Bonus to Engine Power

    4. Accumulator Impulse Enginnes Mk ##:

      +10 Bonus to Auxilery Power



    You can click on the names, if you're interested in seeing where I got the names from and there just ideas, the names would iinevitably be chosen by Cryptic.

    These Impulse Engines don't exist and I imrovised the names using my imagination, but this is pretty much what your asking for right? These engines would all have there own unique speed and turn rate attributes, but I didn't put those in as there would be multiple variables depending on what Mk ## they are.

    What do you think, and if you can think of any other suggestions, why not post them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ^I realy like this idea... someone should tell the devs to implement those engines :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Alecto wrote: »
    What like these?

    1. Nadion Impulse Engines Mk ##:

      + 10 Bonus to Weapon Power

    2. Graviton Impulse Engines Mk ##:

      + 10 Bonus to Shield Power

    3. Feedback Impulse Engines Mk ##:

      + 10 Bonus to Engine Power

    4. Accumulator Impulse Enginnes Mk ##:

      +10 Bonus to Auxilery Power



    You can click on the names, if you're interested in seeing where I got the names from and there just ideas, the names would iinevitably be chosen by Cryptic.

    These Impulse Engines don't exist and I imrovised the names using my imagination, but this is pretty much what your asking for right? These engines would all have there own unique speed and turn rate attributes, but I didn't put those in as there would be multiple variables depending on what Mk ## they are.

    What do you think, and if you can think of any other suggestions, why not post them.

    Nice idea, and it would be great to have a variety of engines with extra bonuses. Efficient being the most coveted and rare, maybe a purple (very rare) MK X giving a +15 to all!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hi everyone. I am an RA4 tactical officer and have steadily upgraded my ships throughout my career. But there is one item that I can't seem to quit - my level IV Efficient Impulse Engine. I know it is crazy for me to keep using it, but I love the boost that I get on weapons and shields - it has often been the difference between life and death for me in a fight - even though I progressively have taken a hit in speed.

    I'm wondering if there are others out there like me who still use this engine, or would like to see the Efficient Impulse Engine in iterations other than just Level IV?

    cheers

    Ken

    I don't think there are many Captains and Admirals who DON'T use this engine - it's just too good.

    We should be able to a) Craft this engine at higher Levels or B) at least get it as a Rare Drop or something at a higher level - cause any other enginee besides this one I find is a waste :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't think there are many Captains and Admirals who DON'T use this engine - it's just too good.

    We should be able to a) Craft this engine at higher Levels or B) at least get it as a Rare Drop or something at a higher level - cause any other enginee besides this one I find is a waste :)

    Hmm, the hit I personally take to energy levels from not using it isn't that 'big', but then again, that's on a liberated borg engineer with maxed out skill progression on efficiency anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You may like to take a look at the last two threads in my signature, the last is more relevant to this thread though. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I am so mad at myself right now. I realized today that I did this mission yesterday on my Science toon and completely missed the engine. I use it on my main (RA5 Engi/Cruiser) and came here with the slim hope that I could find another one somewhere for my Sci. I'm considering re-rolling her just to get this engine. She's Lt.C 9.

    GGRRRR!!!!
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