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/sign for renaming ranks

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
my idea is starting off as a cadet, then end at captain. (This has been mentioned by several other players.) Here's my suggestion

start to end of tutorial- cadet

lvl 1-10 ensign

lvl 11-20 lieutenant

lvl 21-30 lieutenant commander

lvl 31- 40 commander

lvl 41-50 captain

If you think this is a good idea, reply or post or /sigh.

thanks
Dys
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    /sign

    Done
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    agree or just have every one be captain and just have levels
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What do we do if it's a really stupid idea that's been suggested before?

    Hmm...how about...OP, thanks for suggesting the same failed idea again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'd have agreed if this had been suggested before the game launched. It would be almost impossible to implement now, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well I dont care myself about title that much, all that matter for me are levels and ranks. So if past Admiral we reach President, King, Pope level or whatever I dont care really.

    But for Star Trek fans who care I just give it a /sign
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Don't want no ensign commanding a ship outside the tutorial....

    /not signed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Nothing for me, sorry. According to your idea the BO's always have the same rank as the Captain.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The only way the Cadet rank would work is if they changed the tutorial to you being in the Academy, which I think is a better idea anyways. You could go through the academy, graduate, and become an Ensign.

    Anyways, I think the ranks should go as such:

    Tutorial (Academy): Cadet
    1-9: Ensign
    10-19: Lt. JG
    20-29: Lt.
    30-39: Lt. Cmd.
    40-49: Cmd.
    50-59: Capt.
    60-69: Commodore
    70-79: Rear Admiral
    80-89: Vice Admiral
    90-99: Admiral
    100: Fleet Admiral

    As you can see above, this would provide a long and exciting career. Unfortunately, this would require Cryptic to change the premise of the game from that being the UFP at war to "You" living an exciting life as a Starfleet Officer. The missions would change in content each rank you gained, to show that you're moving through the ranks. A Lt. would have missions that require more responsibility than the missions ran by an Ensign and so on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Devs have already stated that they won't be changing the ranks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Does it matter? I mean... it's only a few letters thrown together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dyspair wrote: »
    If you think this is a good idea, reply or post or /sigh.
    Sooo... If someone does not like the idea they are not wanted here? How mean of you.
    >_>
    <_<
    /unsigned
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    mrtauntaun wrote: »
    Devs have already stated that they won't be changing the ranks.

    Thank Q. There are seriously people who want to command a ship as an ensign.:eek: It's already a wonder that we have Lieutenants commanding ships that are bigger than a Runabout.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dyspair wrote: »
    my idea is starting off as a cadet, then end at captain. (This has been mentioned by several other players.) Here's my suggestion

    start to end of tutorial- cadet

    lvl 1-10 ensign

    lvl 11-20 lieutenant

    lvl 21-30 lieutenant commander

    lvl 31- 40 commander

    lvl 41-50 captain

    If you think this is a good idea, reply or post or /sigh.

    thanks
    Dys

    Does the rank name really mean that much?

    I mean come on if you end as captain or admiral you're still top level does it matter?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It's hard enough believing that an Ensign was the highest ranking officer on a starship. Making it a cadet would just make it dumb. And the only real advantage to it would be the abiltiy to add extra ranks at the end in future updates - and they'll be able to do that anyway with Vice Admiral's, Admiral's and Fleet admiral's. There is plenty of room for aditional ranks beyond the current Rear Admiral (and if they really wanted to, they could fit a Commodore rank in between Captain & Rear Admiral).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    they may not change it - but to me Star Trek was all about being the captain.

    I really wanted to end this first round as captain but if I retain that rank then I will miss out on new ships and skills :(

    Starfleet admirals should be rare not the dime a dozen they are now LOL

    Ah well... such is life in mmo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Starting a forum petition or posting "/sign" on any petition never accomplishes anything, ever. Also this specific idea is bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    nate1980 wrote: »
    The only way the Cadet rank would work is if they changed the tutorial to you being in the Academy, which I think is a better idea anyways. You could go through the academy, graduate, and become an Ensign.

    Anyways, I think the ranks should go as such:

    Tutorial (Academy): Cadet
    1-9: Ensign
    10-19: Lt. JG
    20-29: Lt.
    30-39: Lt. Cmd.
    40-49: Cmd.
    50-59: Capt.
    60-69: Commodore
    70-79: Rear Admiral
    80-89: Vice Admiral
    90-99: Admiral
    100: Fleet Admiral

    As you can see above, this would provide a long and exciting career. Unfortunately, this would require Cryptic to change the premise of the game from that being the UFP at war to "You" living an exciting life as a Starfleet Officer. The missions would change in content each rank you gained, to show that you're moving through the ranks. A Lt. would have missions that require more responsibility than the missions ran by an Ensign and so on.

    That sounds more like Military Rank Simulator Online then Star Trek Online, at least to me.

    While I don't totally agree with the OP, I'd never want an Ensign commanding a ship, that just doesn't cut it, I don't want to see hundreds of admirals flying about space doing missions as well. Neither seems to fit the Star Trek universe very well. It's kinda a catch 22 scenario though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would go for moving all the ranks down a grade (i.e current Admiral to a Captain). and putting Lieutenant, junior grade where Lieutenant now is.

    An Admiral has no reason to be beaming down on a planet in hostile conditions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ensigns don't command ships on a full time basis.

    A lieutenant commanding a ship permanently stretches the game's credibility too far.

    What they needed to do was stagger the grades.

    So Lieutenant would only be 5 grades or something while Captain would be 20. You should be a Captain for longer than you are an admiral or lieutenant.

    Frankly, having both the admiral and LT ranks in the game was a mistake if you are supposed to play a commanding officer of a starship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    jscott991 wrote: »
    Ensigns don't command ships on a full time basis.

    A lieutenant commanding a ship permanently stretches the game's credibility too far.

    What they needed to do was stagger the grades.

    So Lieutenant would only be 5 grades or something while Captain would be 20. You should be a Captain for longer than you are an admiral or lieutenant.

    Frankly, having both the admiral and LT ranks in the game was a mistake if you are supposed to play a commanding officer of a starship.

    Agreed, Lieuie's shouldn't command starships, its a stretch.

    /notsigned
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm all for renaming the ranks, since I do not believe Rear Admiral should be available yet. However, I do not agree with starting off as an Ensign, since no Ensign would ever be allowed to command their own ship beyond an initial emergency situation. But here's a thought...

    What if you start as a Chief...

    1-10 = Chief
    11-20 = Lieutenant
    21-30 = Lt. Commander
    31-40 = Commander
    41-50 = Captain

    You begin the tutorial not as an Ensign, but as a Chief (highest Non-Com rank). You receive a battlefield promotion to captain the ship you've been assigned to during the tutorial.

    Once you reach level 20, we'll say, you can start new characters that begin as a Lieutenant 1 (lvl 11) so you can avoid all of your characters coming from the same background. Essentially future characters would have been Starfleet graduates who did their time as an Ensign before being given their own command.

    I dunno. Just a thought.

    Either that or replace Captain with Commodore.

    Irregardless, my characters will not be advancing beyond the rank of Captain (I'll keep the Captain title even once I reach 41+).

    EDIT: Actually, I like the idea of Captain being 20 levels (31-50).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Or you could just start out like this:

    1-10 =Lieutenant jg.
    11-20 = Lieutenant
    21-30 = Lt. Commander
    31-40 = Commander
    41-50 = Captain

    or I do like the staggered idea of say:

    1-5 = Lieutenant jg.
    6-15 = Lieutenant
    16-30 = Lt. Commander
    31-50 = Commander
    51-70 = Captain
    71-90 = Commodore
    91-100 = Rear Admiral

    or even for that matter:

    1-10 = Blue
    11-20 = Orange
    21-30 = Green
    31-40 = Sandal
    41-50 = Desktop
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would go for moving all the ranks down a grade (i.e current Admiral to a Captain). and putting Lieutenant, junior grade where Lieutenant now is.

    An Admiral has no reason to be beaming down on a planet in hostile conditions.

    I wouldn't hold your breath if I were you. When I suggested the exact same thing a couple of days ago all I got was shouted down.


    For all of you saying ensigns shouldn't be in command positions, it's no more unrealistic or immersion breaking than hunreds of fleet officers commanding ships..

    With hindsight and reading this thread I tend to agree that we should have had the following level/ranks structure.

    1-10 Lt
    11-20 Lt Cmdr
    21-30 Cmndr
    31-50 Captain
    51-60 Commodore
    61-75 R Admiral (1 pip)
    76-90 R Admiral (2 pip)
    and so on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Really...all that would need to be done is replace the admiral ranks with something like "Commodore" or "Fleet Captain". Both of those even appear in canon (for those who care), even if only in one or two TOS episodes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well as the devs have said they won't be renaming the ranks (still a chance they may...) my solution is to set my char's title as Captain and keep the 4 pips on my uniform as opposed to changing it to the RA pips. To me, at least, I'm a Captain with the skills of an RA.

    In the end it's not important what rank the game says I am but if you want to be a Captain all the way through this is likely the best option you have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In the end it's not important what rank the game says I am but if you want to be a Captain all the way through this is likely the best option you have.

    Yup. Good answer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dyspair wrote: »
    my idea is starting off as a cadet, then end at captain. (This has been mentioned by several other players.) Here's my suggestion

    start to end of tutorial- cadet

    lvl 1-10 ensign

    lvl 11-20 lieutenant

    lvl 21-30 lieutenant commander

    lvl 31- 40 commander

    lvl 41-50 captain

    If you think this is a good idea, reply or post or /sigh.

    thanks
    Dys

    /signed.

    Or at least change Rear Admiral to Admiral heh
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Actually would go with


    Tutorial > Ensign
    1-10 > Commander (field assignment to get you in a ship captain), assigned to a minor ship or a junk yard scrap.
    11-Cap > Captain (now actually get a real ship)

    Save the Lieutenant Grades for BO's
    Admiral Rank should be just MPC
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeah, I agree, everybody being an Admiral is just stupid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Sarevok wrote: »
    I'd have agreed if this had been suggested before the game launched. It would be almost impossible to implement now, though.

    Maybe it isn't impossible after all. Perhaps, they need to come up with a new Rear Admiral ship class. So when they expand the level cap 51 - 60 and so on you will have yet another set of ships. Doesn't seem to hard to change, and will people accept the change that they were a Rear Admiral and now they are a Captain. If I remember correctly Kirk was demoted back to Captain which to him seemed like a real promotion.

    When I show up with my Rear Admiral ship in an Enemy Signal Contact, I never hear " why are you here and why don't you leave us alone" I hear "Thank You so much for helping out" Being an Rear Admiral has it's perks such as patrolling the other instances to make sure our fighting men and women are succeeding to better our Federation. In a RP atmosphere I think it is the least I can do when I am out patrolling. It's better than sitting in an Office doing Rear Admiral paper work.... ;)
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