Well I dont care myself about title that much, all that matter for me are levels and ranks. So if past Admiral we reach President, King, Pope level or whatever I dont care really.
But for Star Trek fans who care I just give it a /sign
The only way the Cadet rank would work is if they changed the tutorial to you being in the Academy, which I think is a better idea anyways. You could go through the academy, graduate, and become an Ensign.
As you can see above, this would provide a long and exciting career. Unfortunately, this would require Cryptic to change the premise of the game from that being the UFP at war to "You" living an exciting life as a Starfleet Officer. The missions would change in content each rank you gained, to show that you're moving through the ranks. A Lt. would have missions that require more responsibility than the missions ran by an Ensign and so on.
Devs have already stated that they won't be changing the ranks.
Thank Q. There are seriously people who want to command a ship as an ensign.:eek: It's already a wonder that we have Lieutenants commanding ships that are bigger than a Runabout.
It's hard enough believing that an Ensign was the highest ranking officer on a starship. Making it a cadet would just make it dumb. And the only real advantage to it would be the abiltiy to add extra ranks at the end in future updates - and they'll be able to do that anyway with Vice Admiral's, Admiral's and Fleet admiral's. There is plenty of room for aditional ranks beyond the current Rear Admiral (and if they really wanted to, they could fit a Commodore rank in between Captain & Rear Admiral).
The only way the Cadet rank would work is if they changed the tutorial to you being in the Academy, which I think is a better idea anyways. You could go through the academy, graduate, and become an Ensign.
As you can see above, this would provide a long and exciting career. Unfortunately, this would require Cryptic to change the premise of the game from that being the UFP at war to "You" living an exciting life as a Starfleet Officer. The missions would change in content each rank you gained, to show that you're moving through the ranks. A Lt. would have missions that require more responsibility than the missions ran by an Ensign and so on.
That sounds more like Military Rank Simulator Online then Star Trek Online, at least to me.
While I don't totally agree with the OP, I'd never want an Ensign commanding a ship, that just doesn't cut it, I don't want to see hundreds of admirals flying about space doing missions as well. Neither seems to fit the Star Trek universe very well. It's kinda a catch 22 scenario though.
I'm all for renaming the ranks, since I do not believe Rear Admiral should be available yet. However, I do not agree with starting off as an Ensign, since no Ensign would ever be allowed to command their own ship beyond an initial emergency situation. But here's a thought...
You begin the tutorial not as an Ensign, but as a Chief (highest Non-Com rank). You receive a battlefield promotion to captain the ship you've been assigned to during the tutorial.
Once you reach level 20, we'll say, you can start new characters that begin as a Lieutenant 1 (lvl 11) so you can avoid all of your characters coming from the same background. Essentially future characters would have been Starfleet graduates who did their time as an Ensign before being given their own command.
I dunno. Just a thought.
Either that or replace Captain with Commodore.
Irregardless, my characters will not be advancing beyond the rank of Captain (I'll keep the Captain title even once I reach 41+).
EDIT: Actually, I like the idea of Captain being 20 levels (31-50).
I would go for moving all the ranks down a grade (i.e current Admiral to a Captain). and putting Lieutenant, junior grade where Lieutenant now is.
An Admiral has no reason to be beaming down on a planet in hostile conditions.
I wouldn't hold your breath if I were you. When I suggested the exact same thing a couple of days ago all I got was shouted down.
For all of you saying ensigns shouldn't be in command positions, it's no more unrealistic or immersion breaking than hunreds of fleet officers commanding ships..
With hindsight and reading this thread I tend to agree that we should have had the following level/ranks structure.
1-10 Lt
11-20 Lt Cmdr
21-30 Cmndr
31-50 Captain
51-60 Commodore
61-75 R Admiral (1 pip)
76-90 R Admiral (2 pip)
and so on.
Really...all that would need to be done is replace the admiral ranks with something like "Commodore" or "Fleet Captain". Both of those even appear in canon (for those who care), even if only in one or two TOS episodes.
Well as the devs have said they won't be renaming the ranks (still a chance they may...) my solution is to set my char's title as Captain and keep the 4 pips on my uniform as opposed to changing it to the RA pips. To me, at least, I'm a Captain with the skills of an RA.
In the end it's not important what rank the game says I am but if you want to be a Captain all the way through this is likely the best option you have.
In the end it's not important what rank the game says I am but if you want to be a Captain all the way through this is likely the best option you have.
Tutorial > Ensign
1-10 > Commander (field assignment to get you in a ship captain), assigned to a minor ship or a junk yard scrap.
11-Cap > Captain (now actually get a real ship)
Save the Lieutenant Grades for BO's
Admiral Rank should be just MPC
I'd have agreed if this had been suggested before the game launched. It would be almost impossible to implement now, though.
Maybe it isn't impossible after all. Perhaps, they need to come up with a new Rear Admiral ship class. So when they expand the level cap 51 - 60 and so on you will have yet another set of ships. Doesn't seem to hard to change, and will people accept the change that they were a Rear Admiral and now they are a Captain. If I remember correctly Kirk was demoted back to Captain which to him seemed like a real promotion.
When I show up with my Rear Admiral ship in an Enemy Signal Contact, I never hear " why are you here and why don't you leave us alone" I hear "Thank You so much for helping out" Being an Rear Admiral has it's perks such as patrolling the other instances to make sure our fighting men and women are succeeding to better our Federation. In a RP atmosphere I think it is the least I can do when I am out patrolling. It's better than sitting in an Office doing Rear Admiral paper work....
Comments
Done
Hmm...how about...OP, thanks for suggesting the same failed idea again.
But for Star Trek fans who care I just give it a /sign
/not signed
Anyways, I think the ranks should go as such:
Tutorial (Academy): Cadet
1-9: Ensign
10-19: Lt. JG
20-29: Lt.
30-39: Lt. Cmd.
40-49: Cmd.
50-59: Capt.
60-69: Commodore
70-79: Rear Admiral
80-89: Vice Admiral
90-99: Admiral
100: Fleet Admiral
As you can see above, this would provide a long and exciting career. Unfortunately, this would require Cryptic to change the premise of the game from that being the UFP at war to "You" living an exciting life as a Starfleet Officer. The missions would change in content each rank you gained, to show that you're moving through the ranks. A Lt. would have missions that require more responsibility than the missions ran by an Ensign and so on.
>_>
<_<
/unsigned
Thank Q. There are seriously people who want to command a ship as an ensign.:eek: It's already a wonder that we have Lieutenants commanding ships that are bigger than a Runabout.
Does the rank name really mean that much?
I mean come on if you end as captain or admiral you're still top level does it matter?
I really wanted to end this first round as captain but if I retain that rank then I will miss out on new ships and skills
Starfleet admirals should be rare not the dime a dozen they are now LOL
Ah well... such is life in mmo.
That sounds more like Military Rank Simulator Online then Star Trek Online, at least to me.
While I don't totally agree with the OP, I'd never want an Ensign commanding a ship, that just doesn't cut it, I don't want to see hundreds of admirals flying about space doing missions as well. Neither seems to fit the Star Trek universe very well. It's kinda a catch 22 scenario though.
An Admiral has no reason to be beaming down on a planet in hostile conditions.
A lieutenant commanding a ship permanently stretches the game's credibility too far.
What they needed to do was stagger the grades.
So Lieutenant would only be 5 grades or something while Captain would be 20. You should be a Captain for longer than you are an admiral or lieutenant.
Frankly, having both the admiral and LT ranks in the game was a mistake if you are supposed to play a commanding officer of a starship.
Agreed, Lieuie's shouldn't command starships, its a stretch.
/notsigned
What if you start as a Chief...
1-10 = Chief
11-20 = Lieutenant
21-30 = Lt. Commander
31-40 = Commander
41-50 = Captain
You begin the tutorial not as an Ensign, but as a Chief (highest Non-Com rank). You receive a battlefield promotion to captain the ship you've been assigned to during the tutorial.
Once you reach level 20, we'll say, you can start new characters that begin as a Lieutenant 1 (lvl 11) so you can avoid all of your characters coming from the same background. Essentially future characters would have been Starfleet graduates who did their time as an Ensign before being given their own command.
I dunno. Just a thought.
Either that or replace Captain with Commodore.
Irregardless, my characters will not be advancing beyond the rank of Captain (I'll keep the Captain title even once I reach 41+).
EDIT: Actually, I like the idea of Captain being 20 levels (31-50).
1-10 =Lieutenant jg.
11-20 = Lieutenant
21-30 = Lt. Commander
31-40 = Commander
41-50 = Captain
or I do like the staggered idea of say:
1-5 = Lieutenant jg.
6-15 = Lieutenant
16-30 = Lt. Commander
31-50 = Commander
51-70 = Captain
71-90 = Commodore
91-100 = Rear Admiral
or even for that matter:
1-10 = Blue
11-20 = Orange
21-30 = Green
31-40 = Sandal
41-50 = Desktop
I wouldn't hold your breath if I were you. When I suggested the exact same thing a couple of days ago all I got was shouted down.
For all of you saying ensigns shouldn't be in command positions, it's no more unrealistic or immersion breaking than hunreds of fleet officers commanding ships..
With hindsight and reading this thread I tend to agree that we should have had the following level/ranks structure.
1-10 Lt
11-20 Lt Cmdr
21-30 Cmndr
31-50 Captain
51-60 Commodore
61-75 R Admiral (1 pip)
76-90 R Admiral (2 pip)
and so on.
In the end it's not important what rank the game says I am but if you want to be a Captain all the way through this is likely the best option you have.
Yup. Good answer.
/signed.
Or at least change Rear Admiral to Admiral heh
Tutorial > Ensign
1-10 > Commander (field assignment to get you in a ship captain), assigned to a minor ship or a junk yard scrap.
11-Cap > Captain (now actually get a real ship)
Save the Lieutenant Grades for BO's
Admiral Rank should be just MPC
Maybe it isn't impossible after all. Perhaps, they need to come up with a new Rear Admiral ship class. So when they expand the level cap 51 - 60 and so on you will have yet another set of ships. Doesn't seem to hard to change, and will people accept the change that they were a Rear Admiral and now they are a Captain. If I remember correctly Kirk was demoted back to Captain which to him seemed like a real promotion.
When I show up with my Rear Admiral ship in an Enemy Signal Contact, I never hear " why are you here and why don't you leave us alone" I hear "Thank You so much for helping out" Being an Rear Admiral has it's perks such as patrolling the other instances to make sure our fighting men and women are succeeding to better our Federation. In a RP atmosphere I think it is the least I can do when I am out patrolling. It's better than sitting in an Office doing Rear Admiral paper work....