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how do ground resists work?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
been searching for a while now and have not been able to find an answer.

can anyone confirm how ground powers like stubborn work? does the chance to resist a hold or placate mean that I have a 20% or 40% chance to not be affected at all by a hold or placate thrown at me? or does it mean that it lasts 20 or 40% less time.

if it's the former, I could see traits like that being useful if you did much pvp ground combat. if it's the latter, then what's the point? so a hold lasts 8 seconds instead of 10, I will still be dead either way :(

so far, all 3 of my characters have taken space focused traits, other than ground traits forced on them by their race. but for my next character, I was considering focusing a bit more on ground skills but not convinced there really are too many worth while.

on a side note, wondering if someone could relate their experiences with the liberated borg ground attack with chance to hold. considering that as part of this project - find ground traits that increase my options to hold enemies while decreasing their odds to hold me.

as ground combat is currently so skewed to expose/exploit, trying to find the best options to compete under those conditions

thanks
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    anyone know on this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The Resistances for everything in the game are reductions. The reductions generally only reduce the magnitude but sometimes it the duration (e.g. Placate or Confusion). The amount of reduction is this formula.

    X / ( 1 + <resistance total> )

    For example, a 20% Resistance to Placate/Confuse would reduction duration X / ( 1 + .2 ) = X / 1.2. If you have to bonuses for the same thing they do stack. For a +20% resistance and a +30% Resistance would be X / ( 1. + .2 + .3) == X / 1.5.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    As far as I can tell after continual chain holds it doesn't work at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I was afraid of that, but many thanks for the information. even stacked enough to get 50 - 60 % reduction really won't help in pvp. guess I will concentrate on all space traits, again :( really hope Cryptic takes a long, hard look at how that works. I would like to make one character that focuses more on ground pvp, think it would be a killer as no one seems too :D
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