I had a klingon player spamming this on me tonight. It puts all your abilities into a 15+ second cooldown including Science and Engineering teams so you're basically dead in the water while he completely destroys you. All you can do is sit there and watch it happen.
I had a klingon player spamming this on me tonight. It puts all your abilities into a 15+ second cooldown including Science and Engineering teams so you're basically dead in the water while he completely destroys you. All you can do is sit there and watch it happen.
This is fun? This takes skill? This is balanced?
Same abilities can be used by federation; ask a team mate to hit you up with the ST.
Same abilities can be used by federation; ask a team mate to hit you up with the ST.
Well my point is it's extremely overpowered. Anything that makes a player helpless for that long and lets his enemy auto-win, regardless which side does it, needs fixing.
not exactly a single button, but you have a (Sad) point. i would be in favor of most skills being nerfed back to the stone age and ships actually relying on a hint of skill rather than who can spam the most TRIBBLE.
Why didn't you pre-stack reduction skills like dampening field, hazard emitters, etc? Or just pre-RSP before getting subnuked? But more importantly, why didn't your mates support you with extend shields, science teams, etc? The key is teamwork, and a coordinated team should fully support a subnuked mate immediately. Once that has been done, then your team knows which target has priority (the one who uses subnucleonic beam) and you'll know to shut them down asap next time. It's a challenging skill to deal with but it's completely manageable with a coordinated team.
Why didn't you pre-stack reduction skills like dampening field, hazard emitters, etc? Or just pre-RSP before getting subnuked? But more importantly, why didn't your mates support you with extend shields, science teams, etc? The key is teamwork, and a coordinated team should fully support a subnuked mate immediately. Once that has been done, then your team knows which target has priority (the one who uses subnucleonic beam) and you'll know to shut them down asap next time. It's a challenging skill to deal with but it's completely manageable with a coordinated team.
because you can't see subnuc before it hits you. and truthfully the whole "teamwork teamwork teamwork" arguement is a very tired defense.
Science team 2 doesnt always work, more of a hit or miss on removing VM something like 50%
Have better luck on my klingon with attack pattern omega 3 on removing it 100%
The whole "why don't you pre-hit skill button" is getting old. I'm sorry but in a pvp battle, you don't really "pre-buff" especially when most of their ships can cloak (due to them waiting it out since there is no timer). It's one thing being skilled, it's another being paranoid. In all honesty, skill takes place during a battle, not before a battle.
The guy drops 4 abilities and you expect to be fine? I don't really get what you want here. Most feds whom drop 4 abilities on me will get what they want; my BoP a firey wreck. Thank god i've got team mates though whom will sci team/eng team/hazard me to keep me alive. Honestly, he doesn't even need to VM you. Just get close, and drop SNB. You're more or less boned at that point.
because you can't see subnuc before it hits you. and truthfully the whole "teamwork teamwork teamwork" arguement is a very tired defense.
Because it's true? Support from your mates really does yield results - even against SnB. Anyone who participates in coordinated private queued matches will agree with me. The skill is basically a straightforward, bonk-on-the-head encouragement from Cryptic to "help each other". And, in my opinion, any kind of encouragement for team play on STO, no matter how blatant, is a push in the right direction for the game.
By the way, if you've played private queue matches, you should have somewhat of an idea of who's going to be using SnB.
Lol at the people defending this with TRIBBLE arguments like "have a teammember help you out" or "They use four abilities, they deserve to kill you":rolleyes::rolleyes:
I works like this:
Getting fired upon by 5 enemy ships, doing everything you can, popping every defensive ability and turning frantically to expose different shield facings, yet still getting blown up after a short while, is fine. You gave it all she got, but against such odds you just can't win.
Getting crowd controlled then destroyed by one or more ships, while you are unable to do anything, is not fine. It's frustrating. And it is mindless. It reminds us of WoW rogues. It certainly doesn't belong in Star Trek. Only once did lockdown of ships play any role, and that was when the Breen joined the Dominion and a Federation counter was quickly developed. Not once did we see Kirk facing a Klingon Bird of Prey that shut down the Enterprise then destroyed it while the crew was helpless to do anything.
It would be alot better if they changed certain stuff to be a mez that breaks on damage. Things like Viral Matrix should be tactical abilities, and not something you spam whenever its up for an easy kill.
The I win button are several buttons with long cooldowns on every ability. If an enemy solely relies on this combo he will be able to kill 1 ship every 3minutes, without any defense capabilities if he faces several enemies, not very efficient if you ask me.
It sucks for the first person getting hit by it, if his whole team sleeps or just isn't able to pop a single scie team, but the rest will have an easy time with the pilot.
I don't know what you ppl have against SNB, I usually die to it once in 5 cases when I got hit. Sure, the combo with VM might be ugly, but else a simple power to engines and cruising out of range is enough (or power to aux and circle to offer different shield facings).
I was doing just that last night in T4, mostly against other sci ships and cruisers. I have to ask what do you expect? In my bop i cannot hope to stand against the cruiser in a 1v1 without disabling its abiltiy to defend itself. I can blast away for a min or more while it takes about 15s to burn me up. I have seen 3 or 4 bops shooting a cruiser with almost no effect until it is controlled. So what you are asking for, given i imagine you are very well aware of your defensive abilities is the ability to float about immune to klingons unless your alone facing the whole fleet. Go round in pairs and hey presto instant win.
Your science ships can do exactly the same, actually they can do more, if they are not and are just pew pewing that is hardly our fault. I was hit by a subnuc from a fed science ship that laste all but a couple of seconds. Either he pop'd it right after full impluse or has nxt to nothing in aux. either way an aux battery pop would have sufficed, and that can be bought for 200c or free from pve.
When i see someone on my side fighting 3 on one i disable two and fight the 3rd with him, then move onto one of the others. if ur sci ships are just ignoring the other two and just focusing on one ship while you're blown away that is a deficency in the player not the game.
Why didn't you pre-stack reduction skills like dampening field, hazard emitters, etc? Or just pre-RSP before getting subnuked? But more importantly, why didn't your mates support you with extend shields, science teams, etc? The key is teamwork, and a coordinated team should fully support a subnuked mate immediately. Once that has been done, then your team knows which target has priority (the one who uses subnucleonic beam) and you'll know to shut them down asap next time. It's a challenging skill to deal with but it's completely manageable with a coordinated team.
wow - your ripe bro...
how is anyone to know what the oppsoing faction is bringing to the table?
wait a minute - nevermind - ive got a "call a friend" card ill use and ask him to let me know what his team is going to be armed with so i can be more effective in my defense load out...
right....and i pan for gold in my tiolet...get real please.
how is anyone to know what the oppsoing faction is bringing to the table?
wait a minute - nevermind - ive got a "call a friend" card ill use and ask him to let me know what his team is going to be armed with so i can be more effective in my defense load out...
right....and i pan for gold in my tiolet...get real please.
Well I see what you mean, but to be honest you can and should adjust your skills/BOs and/or your playstyle after the first assault if you want to compete in decent PvPs.
Even the STO-tip says that you should switch BOs depending on the situation you are in. In this case for example trade maybe an eng/RSP for a science/science team and keep it running so he can't VM you. Or if you see him disable him first before he can do it on you, etc...
Well I see what you mean, but to be honest you can and should adjust your skills/BOs and/or your playstyle after the first assault if you want to compete in decent PvPs.
Even the STO-tip says that you should switch BOs depending on the situation you are in. In this case for example trade maybe an eng/RSP for a science/science team and keep it running so he can't VM you. Or if you see him disable him first before he can do it on you, etc...
i agree as well.
but at what cost at this point? dead already - ok - point for opposition.
respawn. whil making adjustments, your given enough time to open the "K" window and BAM!!! dead again.
(not saying it could or would be this fast - or even happen, but just a "what-if")
i understand why they offer the list of BOs they give space for. some may not. while i have outfitted certain BOs for ground and space and both, it still does not cover many aspects you need to face when going on a 5v5 or 10v10 match. odds are your only 20% effective againt all players given the vaired layouts klinks and feds can have against each other.
simply put: there should be a good balance of offense and defense (urm 50/50 comes to mind) for any pvp match. a player from either side should not have to load out for defense only cause of stacking or all offense hoping his team will be there 100% of the time he is taking the charge.
Tbh, people would be better off accepting that PvP in MMORPGs isn't about skill, it's about the right build, gear and finding OP ability combos, until the developer nerfs them and they go off finding new OP ability combos.
Anyone believing MMO PvP is about skill, needs a clue.
Hell while your at it nerf every damn skill then everyone has an equal advantage and will take 3 mins to kill each other 0_o ... gimme a ****ing break and stop asking for nerfs to everything adapt and overcome
There is alot of abilities Cryptic should take out, because it's no longer Star Trek, it's "Battle of the Abilities".
QFT +1
This could be a great spaceship combat game, but only if it loses the "Magic card" aspect. Subnuc beam plus cannon rapid fire alone is too strong. add in a damage buff or a damage resist debuff, and I have seen my sheilds MELT in seconds. and I cannot raise them due to the subnuc beam, then the 3 torpedoes hit and BOOM!
For all those klingons that like the current imbalance, since that all comes from ONE ship, then where is the teamwork needed to pull it off? As you claim, teamwork is needed to defeat it, right?
Tbh, people would be better off accepting that PvP in MMORPGs isn't about skill, it's about the right build, gear and finding OP ability combos, until the developer nerfs them and they go off finding new OP ability combos.
Anyone believing MMO PvP is about skill, needs a clue.
He's obviously right. People who think any mmo take skill are just flattering themselves. Granted, there are some terrible players, but getting the right keyboard setup & character build is basically the entire battle in an mmo. After that, you're just looking for more players who also have a good setup to team with.
I`m not really concerned. I`ve had this happen to me and i get back into the fight within a minute or so as the respawn is pretty quick. By contrast i can happily sit around using several levels of reverse polarity and be immune to most damage for quite some time. I`m actually quite glad that there are ways to get round that.
It#s pvp, sometimes you die quick, sometimes you die slow, but when an enemy plays or builds well, you do die and there is no sense in trying to avoid that. It seems some people will only be happy when all ships can do is fire phasers and click no other buttons at all.
Well it's true. Or are you seriously believing there's any skill involved here? You ppl make it sound like rocket science.
Well, you know what they say about opinions...
I'm not saying an MMO requires the "skill" of an FPS, far from it actually.
Although STO pvp is not just about finding the right setup, and the cycling through those in a spammable fashion. - well it is, if people play it like that, but they will simply get killed by a "skilled" player.
Most MMO pvp is based around timers and knowing when to use certain things and when not to. I find STO pvp to be one of the most tactical I've played. (again, versus people that know what they are doing)
By your argument, no game ever... requires skill.
I can join up a Modern Warfare game and just throw random nades and noobtubes... will I kill people? sure, will I be on top of the score - hell no.
In STO if I just spam the right setup of BO skills will I kill some people? sure, will I be on top of the score - see my point?
Noone is saying the game is complicated... hardly any computer game could be if it is to appeal to the masses since "People are stupid(tm)", but even people who claim MMO's are without skill have to admit, there is a large discrepancy from the people considered to be noobs, and those that know what they are doing. Even if they are using the exact same setup.
I don't see how the teamwork arugment is old. This game isn't for solo play in pvp. People who work togther have alot more chance to survive and do better than the other team. A science officer is MEANT to be a pain the TRIBBLE with debuffs and CC. They are meant to make your team watch each other and counter what they do.
But often I see people not even join a team in an arena. They chose to bumble around and do whatever they want. They want to tunnel vision and not help anyone and just pew pew. These players get CC'd and killed alone with no help from their team and it is the end of the world!! So because they play bad pvp we scream for nerfs when it does require teamwork to win atm or have a hope.
I read someone talking about focus firing. But guess what if you don't like focus firing then extend shields, transfer shields, hull heals and CC, debuffs and buffs from your team have to become more effective to stop someone dieing.
Battle of the abilities I also read? What else would you like? Battle of who can mash spacebar? Lets all just stop our ships 2K from each other facing. Then after a count down we will both bit spacebar until someone dies.
I hear alot about how this is skilless and blah blah. A mmo's skill USUALLY is getting x amount of people working togther as one to achieve something.
If you want to run around solo and and kill people perhaps a MMO isn't the type of game you should be playing?
Both sides do this and there's nothing fun about it. SNB + Tractor Beam + Rapid Fire + High Yield Torp = you're dead and you had no chance to return fire or do anything about it.
Stacking Target Subsystem Shield is the next big thing, I predict. There was a 2 man team doing this the other day and whatever they were hitting me with dropped my shield power (on the power bar) to 0 even if I pushed it up to 100 and this lasted for at least 10 seconds and didn't seem curable (even with Tactical Team, which I thought should have cured it).
This also highlights what I think is a real underlying problem, which is that ships are too weak. The only thing holding your ship together is RSP and heals. If RSP is on cooldown and nobody has a heal for you then you're dead in 10 seconds or less. I'd very much like to see both healing and DPS reduced in this game so that it doesn't feel like my starship is made out of construction paper and held together only by the will of my bridge crew.
Comments
Same abilities can be used by federation; ask a team mate to hit you up with the ST.
Well my point is it's extremely overpowered. Anything that makes a player helpless for that long and lets his enemy auto-win, regardless which side does it, needs fixing.
because you can't see subnuc before it hits you. and truthfully the whole "teamwork teamwork teamwork" arguement is a very tired defense.
Have better luck on my klingon with attack pattern omega 3 on removing it 100%
Because it's true? Support from your mates really does yield results - even against SnB. Anyone who participates in coordinated private queued matches will agree with me. The skill is basically a straightforward, bonk-on-the-head encouragement from Cryptic to "help each other". And, in my opinion, any kind of encouragement for team play on STO, no matter how blatant, is a push in the right direction for the game.
By the way, if you've played private queue matches, you should have somewhat of an idea of who's going to be using SnB.
I works like this:
Getting fired upon by 5 enemy ships, doing everything you can, popping every defensive ability and turning frantically to expose different shield facings, yet still getting blown up after a short while, is fine. You gave it all she got, but against such odds you just can't win.
Getting crowd controlled then destroyed by one or more ships, while you are unable to do anything, is not fine. It's frustrating. And it is mindless. It reminds us of WoW rogues. It certainly doesn't belong in Star Trek. Only once did lockdown of ships play any role, and that was when the Breen joined the Dominion and a Federation counter was quickly developed. Not once did we see Kirk facing a Klingon Bird of Prey that shut down the Enterprise then destroyed it while the crew was helpless to do anything.
It would be alot better if they changed certain stuff to be a mez that breaks on damage. Things like Viral Matrix should be tactical abilities, and not something you spam whenever its up for an easy kill.
It sucks for the first person getting hit by it, if his whole team sleeps or just isn't able to pop a single scie team, but the rest will have an easy time with the pilot.
I don't know what you ppl have against SNB, I usually die to it once in 5 cases when I got hit. Sure, the combo with VM might be ugly, but else a simple power to engines and cruising out of range is enough (or power to aux and circle to offer different shield facings).
Your science ships can do exactly the same, actually they can do more, if they are not and are just pew pewing that is hardly our fault. I was hit by a subnuc from a fed science ship that laste all but a couple of seconds. Either he pop'd it right after full impluse or has nxt to nothing in aux. either way an aux battery pop would have sufficed, and that can be bought for 200c or free from pve.
When i see someone on my side fighting 3 on one i disable two and fight the 3rd with him, then move onto one of the others. if ur sci ships are just ignoring the other two and just focusing on one ship while you're blown away that is a deficency in the player not the game.
Outcast
wow - your ripe bro...
how is anyone to know what the oppsoing faction is bringing to the table?
wait a minute - nevermind - ive got a "call a friend" card ill use and ask him to let me know what his team is going to be armed with so i can be more effective in my defense load out...
right....and i pan for gold in my tiolet...get real please.
Well I see what you mean, but to be honest you can and should adjust your skills/BOs and/or your playstyle after the first assault if you want to compete in decent PvPs.
Even the STO-tip says that you should switch BOs depending on the situation you are in. In this case for example trade maybe an eng/RSP for a science/science team and keep it running so he can't VM you. Or if you see him disable him first before he can do it on you, etc...
i agree as well.
but at what cost at this point? dead already - ok - point for opposition.
respawn. whil making adjustments, your given enough time to open the "K" window and BAM!!! dead again.
(not saying it could or would be this fast - or even happen, but just a "what-if")
i understand why they offer the list of BOs they give space for. some may not. while i have outfitted certain BOs for ground and space and both, it still does not cover many aspects you need to face when going on a 5v5 or 10v10 match. odds are your only 20% effective againt all players given the vaired layouts klinks and feds can have against each other.
simply put: there should be a good balance of offense and defense (urm 50/50 comes to mind) for any pvp match. a player from either side should not have to load out for defense only cause of stacking or all offense hoping his team will be there 100% of the time he is taking the charge.
Anyone believing MMO PvP is about skill, needs a clue.
A both new and refreshing comment in the world of MMO's!
And it doesn't get any less silly each time I see it... impressive.
QFT +1
This could be a great spaceship combat game, but only if it loses the "Magic card" aspect. Subnuc beam plus cannon rapid fire alone is too strong. add in a damage buff or a damage resist debuff, and I have seen my sheilds MELT in seconds. and I cannot raise them due to the subnuc beam, then the 3 torpedoes hit and BOOM!
For all those klingons that like the current imbalance, since that all comes from ONE ship, then where is the teamwork needed to pull it off? As you claim, teamwork is needed to defeat it, right?
He's obviously right. People who think any mmo take skill are just flattering themselves. Granted, there are some terrible players, but getting the right keyboard setup & character build is basically the entire battle in an mmo. After that, you're just looking for more players who also have a good setup to team with.
Well it's true. Or are you seriously believing there's any skill involved here? You ppl make it sound like rocket science.
It#s pvp, sometimes you die quick, sometimes you die slow, but when an enemy plays or builds well, you do die and there is no sense in trying to avoid that. It seems some people will only be happy when all ships can do is fire phasers and click no other buttons at all.
Well, you know what they say about opinions...
I'm not saying an MMO requires the "skill" of an FPS, far from it actually.
Although STO pvp is not just about finding the right setup, and the cycling through those in a spammable fashion. - well it is, if people play it like that, but they will simply get killed by a "skilled" player.
Most MMO pvp is based around timers and knowing when to use certain things and when not to. I find STO pvp to be one of the most tactical I've played. (again, versus people that know what they are doing)
By your argument, no game ever... requires skill.
I can join up a Modern Warfare game and just throw random nades and noobtubes... will I kill people? sure, will I be on top of the score - hell no.
In STO if I just spam the right setup of BO skills will I kill some people? sure, will I be on top of the score - see my point?
Noone is saying the game is complicated... hardly any computer game could be if it is to appeal to the masses since "People are stupid(tm)", but even people who claim MMO's are without skill have to admit, there is a large discrepancy from the people considered to be noobs, and those that know what they are doing. Even if they are using the exact same setup.
But often I see people not even join a team in an arena. They chose to bumble around and do whatever they want. They want to tunnel vision and not help anyone and just pew pew. These players get CC'd and killed alone with no help from their team and it is the end of the world!! So because they play bad pvp we scream for nerfs when it does require teamwork to win atm or have a hope.
I read someone talking about focus firing. But guess what if you don't like focus firing then extend shields, transfer shields, hull heals and CC, debuffs and buffs from your team have to become more effective to stop someone dieing.
Battle of the abilities I also read? What else would you like? Battle of who can mash spacebar? Lets all just stop our ships 2K from each other facing. Then after a count down we will both bit spacebar until someone dies.
I hear alot about how this is skilless and blah blah. A mmo's skill USUALLY is getting x amount of people working togther as one to achieve something.
If you want to run around solo and and kill people perhaps a MMO isn't the type of game you should be playing?
Both sides do this and there's nothing fun about it. SNB + Tractor Beam + Rapid Fire + High Yield Torp = you're dead and you had no chance to return fire or do anything about it.
Stacking Target Subsystem Shield is the next big thing, I predict. There was a 2 man team doing this the other day and whatever they were hitting me with dropped my shield power (on the power bar) to 0 even if I pushed it up to 100 and this lasted for at least 10 seconds and didn't seem curable (even with Tactical Team, which I thought should have cured it).
This also highlights what I think is a real underlying problem, which is that ships are too weak. The only thing holding your ship together is RSP and heals. If RSP is on cooldown and nobody has a heal for you then you're dead in 10 seconds or less. I'd very much like to see both healing and DPS reduced in this game so that it doesn't feel like my starship is made out of construction paper and held together only by the will of my bridge crew.