...look at the difference in DPS between Klingon and Fed factions. Not hating but there are serious balance issues. Don't tell me I need to learn how to play unless it just so happens that all Feds don't know how to play.
...look at the difference in DPS between Klingon and Fed factions. Not hating but there are serious balance issues. Don't tell me I need to learn how to play unless it just so happens that all Feds don't know how to play.
This needs addressed soon!
Hmm, not telling you to L2P however I run into a few premades from federation (holla -1st-) that rivals the dps made by Klingons every time so there is no great difference actually...just need to find a team, buildit so you got all bases covered and kick some Klingon rear, then youll see great diff in dps.
ALSO....reason why there is so high dps in Klingon...Hull and shields on federation ships are higher than Klingons hence every time we take down a vessel we get more points since thats the way the vessels are created. Only way to lower the dps of Klingons would be to lower the amount of hull/shields on federation vessels and I am almost 100% sure no federation is going to want that now...do they?
DPS does not always equal a win so I will have to say L2P, because I have witnessed several fed groups playing to their factions and ships strengths taking apart a higher damaging Klingon side.
As we play more and people get better at the game, learning the skills inside out they will begin to realise its about a whole lot of other things than pure damage.
another Feddybear looking for more for his game....
trust me man, there's a LOT wrong with Klingon faction that will not be resolved by nerfing our DPS.
don't judge the state of PvP aas a whole by one bad night.if you think KLingons are so OP, go roll one. if you can get to even Commander before you're eyes start to bleed from staring at a Red UI 4 hrs a night, i might give 2 droppings about what you have to say about our faction. GTFO
The objective is to die less than your enemy, not to deal the most DPS. If you deal inferior DPS, but die less often, you still win. Yes, high DPS helps. It is not, however, required.
Think outside the box (and if you can, find teammates with better boxes).
as much as I hate to admit it a LOT of it really comes down to who you are playing with and against. MANY times I will play with 2 friends, 2 of us escorts, 1 a cruiser, and pretty much every game we end up in top 3 spots for damage on our fedy's. More then telling you to l2p or anythign like that I will say you may want to rethink some equipment and strategies if you are notice that huge of a difference, and try to get a few ppl to play with regularily so you at least have SOME people you know you can rely on as opposed to completely random pugs who generally are only looking out for #1
Boy you guys need to stop being ****** to people on this forum. You're just giving Klingons a bad name.
Fact is Klingons supposed to have greater firepower, while Federation has stronger shields. This is straight from Trek itself. However, Cryptic doesn't give Klingons the Traditional stronger forward shields and weaker rear shields. Which is a shame.
Don't tell me I need to learn how to play unless it just so happens that all Feds don't know how to play.
Following your disclaimer: Learn how to play.
Seriously. You're comparing DPS; you are not listing what debuffs you are using, or them. You're just throwing a "they have more dps" without analyzing why; or explaining your point of view.
So unless you tried to understand what's wrong with your dps; and analyzed what the opponent did... don't call for nerf.
I gave you a hint already: damage resistance debuffing... check with your local science officer what his "sensor scan" value gives... ah right; they used it to "detect" the cloaked klingons who make well damn sure to stay out of range of it.
My friends and I were playing a small mining. We usually crush people hands down. We went from pretty well winning the match (It was kling 800 to fed 300) down to 100/150. In the end, we managed to pull the victory off, 50/0. My friend dinged over 1 mil damage that game, yet we were still near well beaten in to the ground.
Damage ain't everything. Also you guys also have a ship which fits cannons. Raptors/BoPs fit cannons, but a BoP is essentially our science ship at the cost of 1 ensign ability (And a ton of health. I am soft as hell in a BoP), and our Raptor is our tac equivalent. Our cruisers can fit cannons, but honestly if you are fighting a Negh'var who is trying to dps you, I would just ignore him. He's only got a Lt. tac.
Ive played both and have been on the winning and losing side of each. I like the klingon side the best but its a playing style more than anything. Love cloak
But I think one thing that was overlooked when creating the klingon cloak was something that is hurting the fed side pretty bad.
Its easier for me to give an example so maybe it makes sense.
Lets say your a fed. You want to get to the battle thats waaaay off in the distance. You go to full impulse. When you get there you have almost no power for your weapons. Sure your torpedoes and skills are charged but not energy weapon power. Yes you can stop right out of range and let it build but go with me on this for a second.
Now lets looks at the klingon side doing the same thing. First you spawn and then you cloak. Now you go to full impulse and shoot to the fight. You can go right into the middle of the fight and stop and wait a few seconds and presto your at full power with no one shooting at you. Now you decloak and unload on the victum. Fun but if you notice not very well balanced.
Now lets look at it from a star trek point of view. Why cant cloaked ships fire while cloaked. The reason given has to do with the ship using all available power to maintain a cloaked state AND keeping a low power profile to avoid detection. Its not a shield its a masking effect. So if your using what power you have to be cloaked then obviously you cant go to full impulse to get somewhere and remained cloaked.
Then theres weapons. If your keeping a low power state AND using what power you have to be cloaked then you cant have your weapons sitting there at full power now can you?
What needs to happen especially for a balanced pvp setup is 3 easy things that will fix it.
1. When cloaked weapon power = 0. This way it has to build back up after you decloak. You stil have torpedoes and skills just not fully powered energy weapons.
2. No full impulse while cloaked.
3. A cloaked timer. This keeps people from sitting in a pvp match and staying cloaked and refusing to decloak to fight people ever. Still needs to be a nice long time to be cloaked. Say 5 minutes max cloak time or even 10 minutes. Also include an area limit for being cloaked to include inside the pvp arena itself and not outside.
#3 is iffy but #1 is a must in my opinion and #2 makes sense.
Seriously... what does stealth have to do with DPS? As for being intercepted / coming full impulse with no weapon power for a second or two; ...
Klingons dont always have the luxury to sit there waiting for power buildup: if you're flying full impulse and i try to stop you before you rejoin your group to help my friends; I'm full impulse as well; cloaked but still under the same rules... I'll uncloak and fire at you to drop your full impulse; and we're on the same footing.
EPS in engineering stations goesa long way. Weapon batteries too (crappy 5 mins timer tho)
Anyway... if a ship has 10k hull; 5k shields. Doesnt heal anything; shooting it; you'd probably do around 15-17k damage. If the same ship heals; regens shields; ... you might need to get to 50k damage to bring it down.
Now; take 2 ships... same condition as before: 1st one doesnt heal; second does heal.
1st one will go down...
2nd will stay alive; it might have half the dps of the first one; but it will shoot it down.
And on the score you'll see 16ish k damage for second ship; and maybe 30k damage for the one that lost.
the way I see it the big Advantage comes from the BOP. The Universal BO stations is the Kicker. Yes Cannons do more damage than beams. For the Feds only escorts can have them. Most Kilingon ships use cannons. Not to go into a big Drone that would not get read.
The bird of Prey (BOP) Is hands down the most manuverable thing I've flew in the game, a cruiser needs well. a sector to turn around... almost, but even an escort can not menuver like a BOP.
Advantage Klingon
But with the universal stations A BOP can be anything. It can also Stack BO powers better than any Fed can. So you have Cannon Rapisfire 1, 2 ,and 3. It lasts long enough for the CD on Like powers to expire.
My fed escort CRF boosts my DPS by about 600. Never loosing this is an advantage the Feds can't match. Oh that same can be said for torpeo high yeild. Or any BO Power.
Easy fix All BO powers with the same name/effedt have the same CD time no 5 seconds and use another BO's same ability.
Advantage Klingon
Fed ships are easy to tell what they do. Makes focus fireing and deciding WHO to focus fire first a simple task. But witch BOP is the Science, the Escort, the engineer ship. In the chaos of the fight you as a fed need to figure this out in the 6 seconds it taks you to die after the Klingons Decloak. Then even if your that quick the BOP out of combat and cloaked changes it all.
In a PUG Game You can easily make up for any lack of a class in any group. Not as good as a didicated ship but some is better than none.
Advantage Klingon
Fed Escorts take a - in all hull conslos and My Escort takes almost a 2.5k reduction in the shilds I'm using. I.e. a 7.8k shild provides 6.3k of actual shield.Also I can not cloak and run. Fed Cruisers are slow and manuver like TRIBBLE. Its easy to wear them down. Fed Science have a bonus to shields and the second highest hull. but are runtinely singled out and focused fired on to remove any advantage they may offer first. . With the Science vessile focused fired to space dust. The escorts Whittled down to junk the Cruiser is well trying to trun still. When it dies. When stacked with the extra tac station in most Klingon ships, and the universal BO stations of the BOP
IMO Advantage Klingon. But this one could go to the Feds just as easy. Not better but tuffer ships. The above all has to factor in and franckly your going to see it how you want. But thats why I put the advantage where I did.
Can the Kilingons be beat? Yes happens all the time. Atleast as often as the FEds have their ____ handed to them. It is the group your in. It is the group they are in. But I'm betting the Klingons Win more than they loose. But I have no access to the records so I have no way to know for sure.
Feds do not need to PVP to level. As such the Klingons are going to be far better than the average fed at PVP.
Advantage Klingon
The Feds have nothing to match the Carrier Be it TRIBBLE or not. Personaly all the fighters, power syphons and shild drones it can launch into a already chaotic field of battle and with autotargeting as it is, it is nothing else a further distraction. Feds have nothing even remotly like it.
Advantage Klingons
I play on both sides and I alway will. I don't whine and this was not about that just a compairisen.
Seriously... what does stealth have to do with DPS? As for being intercepted / coming full impulse with no weapon power for a second or two; ...
Klingons dont always have the luxury to sit there waiting for power buildup: if you're flying full impulse and i try to stop you before you rejoin your group to help my friends; I'm full impulse as well; cloaked but still under the same rules... I'll uncloak and fire at you to drop your full impulse; and we're on the same footing.
EPS in engineering stations goesa long way. Weapon batteries too (crappy 5 mins timer tho)
Anyway... if a ship has 10k hull; 5k shields. Doesnt heal anything; shooting it; you'd probably do around 15-17k damage. If the same ship heals; regens shields; ... you might need to get to 50k damage to bring it down.
Now; take 2 ships... same condition as before: 1st one doesnt heal; second does heal.
1st one will go down...
2nd will stay alive; it might have half the dps of the first one; but it will shoot it down.
And on the score you'll see 16ish k damage for second ship; and maybe 30k damage for the one that lost.
Niether Do the Feds was the point you seed to have missed!!! Doh!!!
Seriously... what does stealth have to do with DPS? As for being intercepted / coming full impulse with no weapon power for a second or two; ...
Klingons dont always have the luxury to sit there waiting for power buildup: if you're flying full impulse and i try to stop you before you rejoin your group to help my friends; I'm full impulse as well; cloaked but still under the same rules... I'll uncloak and fire at you to drop your full impulse; and we're on the same footing.
EPS in engineering stations goesa long way. Weapon batteries too (crappy 5 mins timer tho)
Anyway... if a ship has 10k hull; 5k shields. Doesnt heal anything; shooting it; you'd probably do around 15-17k damage. If the same ship heals; regens shields; ... you might need to get to 50k damage to bring it down.
Now; take 2 ships... same condition as before: 1st one doesnt heal; second does heal.
1st one will go down...
2nd will stay alive; it might have half the dps of the first one; but it will shoot it down.
And on the score you'll see 16ish k damage for second ship; and maybe 30k damage for the one that lost.
Again as I mentioned I love playing the klingon side more than the fed side. Wish we had content to go along with the pvp
But the weapon power sitting there at 110 as I decloak is fun for me but isnt fair game balance wise.
Hmm, not telling you to L2P however I run into a few premades from federation (holla -1st-) that rivals the dps made by Klingons every time so there is no great difference actually...just need to find a team, buildit so you got all bases covered and kick some Klingon rear, then youll see great diff in dps.
ALSO....reason why there is so high dps in Klingon...Hull and shields on federation ships are higher than Klingons hence every time we take down a vessel we get more points since thats the way the vessels are created. Only way to lower the dps of Klingons would be to lower the amount of hull/shields on federation vessels and I am almost 100% sure no federation is going to want that now...do they?
this is a guy in my fleet says one of the guy in his Klingon fleet clians to have 12K shields. I think he is figuring wrong but have no way to tell. I in my Fed escort take an almost 2.5K hit in shilds and all hull benifits from gear are substancialy reduced.
It's not sitting at 110 as you decloak unless you let it go up. If you're at full impulse; it's down like everyone else. Feds waiting to be jumped in their fedball are at full power too.
The only 2 situations where at least one of the ships has no power to weapons are:
- Intercept: both ships are at full impulse so same thing for both.
- Fed rejoining the ball; in which case if the battle is still raging; he might go unnoticed long enough to generate energy; or not if the ball was wiped and he rushes to the slaughter; in which case it makes no difference.
this is a guy in my fleet says one of the guy in his Klingon fleet clians to have 12K shields. I think he is figuring wrong but have no way to tell. I in my Fed escort take an almost 2.5K hit in shilds and all hull benifits from gear are substancialy reduced.
My carrier with the highest non daily/purple shield available at 45... only reaches 9800 shields; the purple shield has about 500 more capacity. The same shield on my cruiser gives about 7800 shields; on my bird of prey or raptor; that drops to about 5600.
Oh, and theyre all taken in T4, and all while flying a 6-beam 1-torp Galaxy - My name is Aleenae in the pics.. So, maybe you *should* think about what youre doing and try better, because clearly it is possible.. even in the "horrid" Galaxy.
It's not sitting at 110 as you decloak unless you let it go up. If you're at full impulse; it's down like everyone else. Feds waiting to be jumped in their fedball are at full power too.
The only 2 situations where at least one of the ships has no power to weapons are:
- Intercept: both ships are at full impulse so same thing for both.
- Fed rejoining the ball; in which case if the battle is still raging; he might go unnoticed long enough to generate energy; or not if the ball was wiped and he rushes to the slaughter; in which case it makes no difference.
My point was you can stop and wait for the power to come back and decloak and fire with full weapon power. Makes no sense for you to have that much power on hand for weapons while cloaked.
Forget the full impulse part. Even sitting and waiting on someone to drive by makes no sense to allow full weapon power while cloaked.
Those first cannon and beam shots alone and the follow up overloaded torpedoes are too strong game balance wise. I use it and I like using it but honestly its not fair or balanced and makes no sense following the star trek lore wise either.
another Feddybear looking for more for his game....
trust me man, there's a LOT wrong with Klingon faction that will not be resolved by nerfing our DPS.
don't judge the state of PvP aas a whole by one bad night.if you think KLingons are so OP, go roll one. if you can get to even Commander before you're eyes start to bleed from staring at a Red UI 4 hrs a night, i might give 2 droppings about what you have to say about our faction. GTFO
Ya know what I'm not even going to... Feddybear, really, give me a break. Normaly I'd be playing on your side in everyMMO I have ever played. Including this one. but I play on both sides here. The last guy called me that was whining about the Feds couldn't win an even match. Well telling him how it was I managed still to get 203K DPS and ended the match with the truth, "Maybe You justSuck!"
Was that you?
Feddybear "Really" Well You just Kling On to that 8)
Ive played both and have been on the winning and losing side of each. I like the klingon side the best but its a playing style more than anything. Love cloak
But I think one thing that was overlooked when creating the klingon cloak was something that is hurting the fed side pretty bad.
Its easier for me to give an example so maybe it makes sense.
Lets say your a fed. You want to get to the battle thats waaaay off in the distance. You go to full impulse. When you get there you have almost no power for your weapons. Sure your torpedoes and skills are charged but not energy weapon power. Yes you can stop right out of range and let it build but go with me on this for a second.
Now lets looks at the klingon side doing the same thing. First you spawn and then you cloak. Now you go to full impulse and shoot to the fight. You can go right into the middle of the fight and stop and wait a few seconds and presto your at full power with no one shooting at you. Now you decloak and unload on the victum. Fun but if you notice not very well balanced.
Now lets look at it from a star trek point of view. Why cant cloaked ships fire while cloaked. The reason given has to do with the ship using all available power to maintain a cloaked state AND keeping a low power profile to avoid detection. Its not a shield its a masking effect. So if your using what power you have to be cloaked then obviously you cant go to full impulse to get somewhere and remained cloaked.
Then theres weapons. If your keeping a low power state AND using what power you have to be cloaked then you cant have your weapons sitting there at full power now can you?
What needs to happen especially for a balanced pvp setup is 3 easy things that will fix it.
1. When cloaked weapon power = 0. This way it has to build back up after you decloak. You stil have torpedoes and skills just not fully powered energy weapons.
2. No full impulse while cloaked.
3. A cloaked timer. This keeps people from sitting in a pvp match and staying cloaked and refusing to decloak to fight people ever. Still needs to be a nice long time to be cloaked. Say 5 minutes max cloak time or even 10 minutes. Also include an area limit for being cloaked to include inside the pvp arena itself and not outside.
#3 is iffy but #1 is a must in my opinion and #2 makes sense.
I agree With the weapon power...actually everything from this poster for all the reasons he said. The cloaking is a huge advantage. Any who say it is not, are deluded or just blind to reality. Time to sit on Vent and discuss the killing order. The feds don't even know what they are shooting at yet. to have that advantage and come out of cloak with full weapon power is unbalanced. If you can't see that ... Well I'll let you fill in the blanks.
Well, every single klingon ship is basically an escort/something, with the exception of the carrier, and I don't know what the hell that thing is supposed to be. So basically every single klink player goes the damage route, while quite a few feds I've seen in pvp be nigh unkillable, but uh, not able to do much else. And that only goes well until all their friends are dead and then they get to try and solo three or four klingons, at which point they're not so unkillable.
I imagine if feds ran nothing but escorts their DPS totals might be a bit higher. That would probably be a bad idea though, until T5 and they get the extra engie/sci station.
The team I was with yesterday and I were talking about this a bit (well one of the teams) and it boils down to this.
There are very few dedicated PvPers in the federation. They come and go between PvE and PvP, set their ships and BO skills up for PvE, then expect to come in and get a PUG and do well in PvP.
The truth is, after about half way through T2, the Klingons have done hundreds of PvP matches, and they've picked up personal skills that the feds lack. By T3, any Klingon PUG is generally of a better quality then an equal fed PUG, simply due to personal experience. I've fought cruisers where I've burned them down 1v1 in seconds, and escorts that 1v1 I couldn't beat no matter what I tried. What's the difference? The federation player made the difference, by knowing what to do.
Unfortunatly skill 1v1 doesn't always transfer into the ability to work well on a team, or the ability to get a good team. Best fights though are against federation teams that know what they're doing, communicate, work as a team, and support each other.
Klingons tend to do this by practice, since its the only way to destroy a fed ball. By T3, we technically don't really even communicate that much, maybe a word or two the entire match. But we KNOW what our teammates are going to do, or should know. Feds, don't work this way, in general, and its to their detriment.
So its not a learn to play, its that you're expecting to walk into PvP with a federation PUG, and expect that the klingons are going to do the same. You're expecting that all that time you spent in federation PvE with your buddies is going to mean you're competative in PvP.
Klingons train to be good against the best th federation has to offer, and the federation has some very very good PvPers out there. Unfortunatly they're in the minority, but the Klingons train to be competitive against them. Once we're good against them, what hope does a part time PvPer have? Almost none.
My friends and I ran into a fed cruiser the other day who was just unreal. He was destroying the shields on myself and my friend in a negh'var in just 2 cycles. He had aeceton field and my friend had hazard emitters. Nor could I kill him; I used SNB, I used VM. The guy was wrecking us, and we could not stop him. Honestly, you guys just, on average, really really really suck. We play some matches where we don't even cloak, just to mix it up a bit. We kling ball around the map. After a while feds are just charging into our kling ball. It's awful. Other matches, we lose our first round, and barely manage to squeeze a win out of our backsides, usually because we stop and get together, not just keep charging into the fed ball.
Comments
Hmm, not telling you to L2P however I run into a few premades from federation (holla -1st-) that rivals the dps made by Klingons every time so there is no great difference actually...just need to find a team, buildit so you got all bases covered and kick some Klingon rear, then youll see great diff in dps.
ALSO....reason why there is so high dps in Klingon...Hull and shields on federation ships are higher than Klingons hence every time we take down a vessel we get more points since thats the way the vessels are created. Only way to lower the dps of Klingons would be to lower the amount of hull/shields on federation vessels and I am almost 100% sure no federation is going to want that now...do they?
As we play more and people get better at the game, learning the skills inside out they will begin to realise its about a whole lot of other things than pure damage.
trust me man, there's a LOT wrong with Klingon faction that will not be resolved by nerfing our DPS.
don't judge the state of PvP aas a whole by one bad night.if you think KLingons are so OP, go roll one. if you can get to even Commander before you're eyes start to bleed from staring at a Red UI 4 hrs a night, i might give 2 droppings about what you have to say about our faction. GTFO
Think outside the box (and if you can, find teammates with better boxes).
Fact is Klingons supposed to have greater firepower, while Federation has stronger shields. This is straight from Trek itself. However, Cryptic doesn't give Klingons the Traditional stronger forward shields and weaker rear shields. Which is a shame.
Following your disclaimer: Learn how to play.
Seriously. You're comparing DPS; you are not listing what debuffs you are using, or them. You're just throwing a "they have more dps" without analyzing why; or explaining your point of view.
So unless you tried to understand what's wrong with your dps; and analyzed what the opponent did... don't call for nerf.
I gave you a hint already: damage resistance debuffing... check with your local science officer what his "sensor scan" value gives... ah right; they used it to "detect" the cloaked klingons who make well damn sure to stay out of range of it.
Damage ain't everything. Also you guys also have a ship which fits cannons. Raptors/BoPs fit cannons, but a BoP is essentially our science ship at the cost of 1 ensign ability (And a ton of health. I am soft as hell in a BoP), and our Raptor is our tac equivalent. Our cruisers can fit cannons, but honestly if you are fighting a Negh'var who is trying to dps you, I would just ignore him. He's only got a Lt. tac.
Yes, a lot of feds really do need to L2Play.
But I think one thing that was overlooked when creating the klingon cloak was something that is hurting the fed side pretty bad.
Its easier for me to give an example so maybe it makes sense.
Lets say your a fed. You want to get to the battle thats waaaay off in the distance. You go to full impulse. When you get there you have almost no power for your weapons. Sure your torpedoes and skills are charged but not energy weapon power. Yes you can stop right out of range and let it build but go with me on this for a second.
Now lets looks at the klingon side doing the same thing. First you spawn and then you cloak. Now you go to full impulse and shoot to the fight. You can go right into the middle of the fight and stop and wait a few seconds and presto your at full power with no one shooting at you. Now you decloak and unload on the victum. Fun but if you notice not very well balanced.
Now lets look at it from a star trek point of view. Why cant cloaked ships fire while cloaked. The reason given has to do with the ship using all available power to maintain a cloaked state AND keeping a low power profile to avoid detection. Its not a shield its a masking effect. So if your using what power you have to be cloaked then obviously you cant go to full impulse to get somewhere and remained cloaked.
Then theres weapons. If your keeping a low power state AND using what power you have to be cloaked then you cant have your weapons sitting there at full power now can you?
What needs to happen especially for a balanced pvp setup is 3 easy things that will fix it.
1. When cloaked weapon power = 0. This way it has to build back up after you decloak. You stil have torpedoes and skills just not fully powered energy weapons.
2. No full impulse while cloaked.
3. A cloaked timer. This keeps people from sitting in a pvp match and staying cloaked and refusing to decloak to fight people ever. Still needs to be a nice long time to be cloaked. Say 5 minutes max cloak time or even 10 minutes. Also include an area limit for being cloaked to include inside the pvp arena itself and not outside.
#3 is iffy but #1 is a must in my opinion and #2 makes sense.
Seriously... what does stealth have to do with DPS? As for being intercepted / coming full impulse with no weapon power for a second or two; ...
Klingons dont always have the luxury to sit there waiting for power buildup: if you're flying full impulse and i try to stop you before you rejoin your group to help my friends; I'm full impulse as well; cloaked but still under the same rules... I'll uncloak and fire at you to drop your full impulse; and we're on the same footing.
EPS in engineering stations goesa long way. Weapon batteries too (crappy 5 mins timer tho)
Anyway... if a ship has 10k hull; 5k shields. Doesnt heal anything; shooting it; you'd probably do around 15-17k damage. If the same ship heals; regens shields; ... you might need to get to 50k damage to bring it down.
Now; take 2 ships... same condition as before: 1st one doesnt heal; second does heal.
1st one will go down...
2nd will stay alive; it might have half the dps of the first one; but it will shoot it down.
And on the score you'll see 16ish k damage for second ship; and maybe 30k damage for the one that lost.
The bird of Prey (BOP) Is hands down the most manuverable thing I've flew in the game, a cruiser needs well. a sector to turn around... almost, but even an escort can not menuver like a BOP.
Advantage Klingon
But with the universal stations A BOP can be anything. It can also Stack BO powers better than any Fed can. So you have Cannon Rapisfire 1, 2 ,and 3. It lasts long enough for the CD on Like powers to expire.
My fed escort CRF boosts my DPS by about 600. Never loosing this is an advantage the Feds can't match. Oh that same can be said for torpeo high yeild. Or any BO Power.
Easy fix All BO powers with the same name/effedt have the same CD time no 5 seconds and use another BO's same ability.
Advantage Klingon
Fed ships are easy to tell what they do. Makes focus fireing and deciding WHO to focus fire first a simple task. But witch BOP is the Science, the Escort, the engineer ship. In the chaos of the fight you as a fed need to figure this out in the 6 seconds it taks you to die after the Klingons Decloak. Then even if your that quick the BOP out of combat and cloaked changes it all.
In a PUG Game You can easily make up for any lack of a class in any group. Not as good as a didicated ship but some is better than none.
Advantage Klingon
Fed Escorts take a - in all hull conslos and My Escort takes almost a 2.5k reduction in the shilds I'm using. I.e. a 7.8k shild provides 6.3k of actual shield.Also I can not cloak and run. Fed Cruisers are slow and manuver like TRIBBLE. Its easy to wear them down. Fed Science have a bonus to shields and the second highest hull. but are runtinely singled out and focused fired on to remove any advantage they may offer first. . With the Science vessile focused fired to space dust. The escorts Whittled down to junk the Cruiser is well trying to trun still. When it dies. When stacked with the extra tac station in most Klingon ships, and the universal BO stations of the BOP
IMO Advantage Klingon. But this one could go to the Feds just as easy. Not better but tuffer ships. The above all has to factor in and franckly your going to see it how you want. But thats why I put the advantage where I did.
Can the Kilingons be beat? Yes happens all the time. Atleast as often as the FEds have their ____ handed to them. It is the group your in. It is the group they are in. But I'm betting the Klingons Win more than they loose. But I have no access to the records so I have no way to know for sure.
Feds do not need to PVP to level. As such the Klingons are going to be far better than the average fed at PVP.
Advantage Klingon
The Feds have nothing to match the Carrier Be it TRIBBLE or not. Personaly all the fighters, power syphons and shild drones it can launch into a already chaotic field of battle and with autotargeting as it is, it is nothing else a further distraction. Feds have nothing even remotly like it.
Advantage Klingons
I play on both sides and I alway will. I don't whine and this was not about that just a compairisen.
Sry went longer than I wanted 8(
Niether Do the Feds was the point you seed to have missed!!! Doh!!!
Again as I mentioned I love playing the klingon side more than the fed side. Wish we had content to go along with the pvp
But the weapon power sitting there at 110 as I decloak is fun for me but isnt fair game balance wise.
this is a guy in my fleet says one of the guy in his Klingon fleet clians to have 12K shields. I think he is figuring wrong but have no way to tell. I in my Fed escort take an almost 2.5K hit in shilds and all hull benifits from gear are substancialy reduced.
The only 2 situations where at least one of the ships has no power to weapons are:
- Intercept: both ships are at full impulse so same thing for both.
- Fed rejoining the ball; in which case if the battle is still raging; he might go unnoticed long enough to generate energy; or not if the ball was wiped and he rushes to the slaughter; in which case it makes no difference.
My carrier with the highest non daily/purple shield available at 45... only reaches 9800 shields; the purple shield has about 500 more capacity. The same shield on my cruiser gives about 7800 shields; on my bird of prey or raptor; that drops to about 5600.
These pictures say different:
http://i156.photobucket.com/albums/t16/AyanamiAhazi/203-55Galaxy.jpg
http://i156.photobucket.com/albums/t16/AyanamiAhazi/208-75kgalaxy.jpg
http://i156.photobucket.com/albums/t16/AyanamiAhazi/227-60kGalaxy.jpg
http://i156.photobucket.com/albums/t16/AyanamiAhazi/236-103kGalaxy.jpg
Oh, and theyre all taken in T4, and all while flying a 6-beam 1-torp Galaxy - My name is Aleenae in the pics.. So, maybe you *should* think about what youre doing and try better, because clearly it is possible.. even in the "horrid" Galaxy.
My point was you can stop and wait for the power to come back and decloak and fire with full weapon power. Makes no sense for you to have that much power on hand for weapons while cloaked.
Forget the full impulse part. Even sitting and waiting on someone to drive by makes no sense to allow full weapon power while cloaked.
Those first cannon and beam shots alone and the follow up overloaded torpedoes are too strong game balance wise. I use it and I like using it but honestly its not fair or balanced and makes no sense following the star trek lore wise either.
Ya know what I'm not even going to... Feddybear, really, give me a break. Normaly I'd be playing on your side in everyMMO I have ever played. Including this one. but I play on both sides here. The last guy called me that was whining about the Feds couldn't win an even match. Well telling him how it was I managed still to get 203K DPS and ended the match with the truth, "Maybe You justSuck!"
Was that you?
Feddybear "Really" Well You just Kling On to that 8)
Links dont seem to be working right, loads the photopost site and not the pics.
Fixed
10 chars
I agree With the weapon power...actually everything from this poster for all the reasons he said. The cloaking is a huge advantage. Any who say it is not, are deluded or just blind to reality. Time to sit on Vent and discuss the killing order. The feds don't even know what they are shooting at yet. to have that advantage and come out of cloak with full weapon power is unbalanced. If you can't see that ... Well I'll let you fill in the blanks.
Therefore, both sides have access to the same potential output.
I imagine if feds ran nothing but escorts their DPS totals might be a bit higher. That would probably be a bad idea though, until T5 and they get the extra engie/sci station.
There are very few dedicated PvPers in the federation. They come and go between PvE and PvP, set their ships and BO skills up for PvE, then expect to come in and get a PUG and do well in PvP.
The truth is, after about half way through T2, the Klingons have done hundreds of PvP matches, and they've picked up personal skills that the feds lack. By T3, any Klingon PUG is generally of a better quality then an equal fed PUG, simply due to personal experience. I've fought cruisers where I've burned them down 1v1 in seconds, and escorts that 1v1 I couldn't beat no matter what I tried. What's the difference? The federation player made the difference, by knowing what to do.
Unfortunatly skill 1v1 doesn't always transfer into the ability to work well on a team, or the ability to get a good team. Best fights though are against federation teams that know what they're doing, communicate, work as a team, and support each other.
Klingons tend to do this by practice, since its the only way to destroy a fed ball. By T3, we technically don't really even communicate that much, maybe a word or two the entire match. But we KNOW what our teammates are going to do, or should know. Feds, don't work this way, in general, and its to their detriment.
So its not a learn to play, its that you're expecting to walk into PvP with a federation PUG, and expect that the klingons are going to do the same. You're expecting that all that time you spent in federation PvE with your buddies is going to mean you're competative in PvP.
Klingons train to be good against the best th federation has to offer, and the federation has some very very good PvPers out there. Unfortunatly they're in the minority, but the Klingons train to be competitive against them. Once we're good against them, what hope does a part time PvPer have? Almost none.
rofl....and yet lately i have met some challenging feds, oooh i've also been winning lately with my feds.