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Star Cruiser vs Battle Cruiser

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2010 in The Academy
Star Cruiser has 1000 crew, 1 exrta science BO and one extra science item slot.

Assault Cruiser has 800 crew, 1 extra tactical BO and one extra tactical item slot.

So, does the Battle Cruiser have anything to make up for the 200 less men?

Not complaining, just curious..

Thanks.

Edit. Assault, not battle.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Crew as it is, is fairly unimportant. The 200 extra crew is pretty meaningless.

    However, I would still go Star Cruiser about three hundred times over, because that extra Science BOFF is way, way better than an extra Tactical one. Sorry if you were hoping the Sovvy was actually a good comparison but its not. Its really that much worse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well doesnt assault cruiser have higher turn rate? And cant he use cannons as weapons?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Excorant wrote: »
    Well doesnt assault cruiser have higher turn rate? And cant he use cannons as weapons?

    No, same turn rate and No, can't use cannons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    assault cruiser does have that extra tatical console though which some folks MIGHT decide is better. really it's up to you. you're proably not gonna notice an ensign power much anyway so I'd go with what you think is cooler
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Star Cruiser has 1000 crew, 1 exrta science BO and one extra science item slot.

    Battle Cruiser has 800 crew, 1 extra tactical BO and one extra tactical item slot.

    So, does the Battle Cruiser have anything to make up for the 200 less men?

    Not complaining, just curious..

    Thanks.

    Uhhhmmm. Klingons get a BATTLE cruiser, I think you mean the Fed ASSUALT cruiser

    And that extra Tac console can = 30% more dmg depending what you put there.

    30% more dmg > Ensign Science Boff skill (PvP this may not be so true)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    assault cruiser does have that extra tatical console though which some folks MIGHT decide is better. really it's up to you. you're proably not gonna notice an ensign power much anyway so I'd go with what you think is cooler

    IMO there are many useful Science Ensign Powers. I'm only up to Captain 4 so Rear Admirals feel free to orrect me, but Science Team, Hazard Emitters, Polarize Hull, and Tractor Beam are all very useful. From what I've heard Jam Sensors is also quite useful.

    Regardless, I'm planning to go with a Sovereign because I do think it looks cooler. That extra Tactical Console will help a bit, but I do think the Star Cruiser is a stronger ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cosquae wrote: »
    No, same turn rate and No, can't use cannons.

    Acctualy it says that it can use cannons. I acctualy think Enterprise-E used them at some point.


    Edit: why dont you save up and buy both. thats what I do with Cruisers and Escorts
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Crew are irrelevant in this game. They have zero impact.

    Technically since you always 'respawn' in perfect health, nothing is relevant.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I got my Starcruiser 2 days ago. I like extra science juju.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ahcshadow wrote: »
    Acctualy it says that it can use cannons. I acctualy think Enterprise-E used them at some point.

    Unfortunately, Assault Cruisers cannot use cannons. Battle Cruisers can, but only Klingons can fly those.


    I have both an Assault Cruiser and a Star Cruiser and in my opinion in this case is:

    Extra Ensign Science Boff beats Ensign Tactical Boff

    Extra Tactical Console beats Science Console

    With that 'balanced' it comes down to whether 200 extra crew beats flying a really ugly ship.

    (I just can't stand how the Star Cruisers look... they just look horrible to me :( )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would like to know why the heavy cruisers secondary Engineering slot is for Ensigns?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    One extra science BO is better than a one more tac bo to me. And i love how the Star Cruisers look. They look different than your normal day ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's funny, because in Enterprise they retrofitted phaser cannons on the NX Enterprise. In the new movie the Enterprise also had cannons. Not complaining....just sayin.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gildon wrote: »
    Crew are irrelevant in this game. They have zero impact.

    True for the time being - however I suspect that this will not last.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i bought both havent decided where to put my points.

    i think the star cruiser is the better ship , but i like the standard cruiser lines of the assault cruiser.
    i havent decided whats gonna win out yet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's funny, because in Enterprise they retrofitted phaser cannons on the NX Enterprise. In the new movie the Enterprise also had cannons. Not complaining....just sayin.
    The 'phase cannons' mounted on the NX-01 were the first versions of starship phasers, mounted in retractable turrets - not really 'cannons' in the STO sense.

    The Enterprise in the 2009 movie is armed with "ball turret phaser banks", which in STO terms could probably be viewed as either turrets or beam arrays.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ok, I bought both last night and kinda tested them out.

    I might be crazy, but to me, the assault had more weapon power. I mean the bar did not go down as fast with 8 phasers banks shooting at once.

    I dunno.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    BigBadB wrote:
    The 'phase cannons' mounted on the NX-01 were the first versions of starship phasers, mounted in retractable turrets - not really 'cannons' in the STO sense.

    The Enterprise in the 2009 movie is armed with "ball turret phaser banks", which in STO terms could probably be viewed as either turrets or beam arrays.

    Enterprise in TMP has 'em too, you can see 'em on the hull in closeups. They're right below the name painted onthe hull.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You have to remember that +30% tactical console only applies to to the base DPS, so you have to decide whether or not it really is worth it.

    Personally, that basically small boost in damage isn't worth the tons of surviability you get from that extra Sci BOFF. Not to mention you can put on another Sci console which will make all your Sci BOFF powers even stronger.

    Personally, I'll take my extra Hazard Emitters with +13k heal and +30% resist.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Callasan wrote: »
    Enterprise in TMP has 'em too, you can see 'em on the hull in closeups. They're right below the name painted onthe hull.

    Yep, in STO terms, they're all "dual banks" in both the original Enterprise, and in the 2009 Enterprise, except that these movie/show cases, they had dual-banks on both the top and bottom of the saucer, in each of the front and side positions. STO's method of distributing weapons on the ship doesn't match the shows/movies, but the concept of the dual-bank (a pair of ball turrrets) is straight from the on-screen concepts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ive no idea just yet , i got a assault cruiser last night , all i can say is i survived mobs solo and killed them off quick , ill test star cruiser perhaps as well later.

    Only thing i dislike is the Star Cruisers , they look completely YUCK and the worst in the game , its why i got a assault cruiser lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fewzz wrote: »
    Ive no idea just yet , i got a assault cruiser last night , all i can say is i survived mobs solo and killed them off quick , ill test star cruiser perhaps as well later.

    Only thing i dislike is the Star Cruisers , they look completely YUCK and the worst in the game , its why i got a assault cruiser lol

    Same here...

    i would like the Star Cruiser because of the second sience BO

    but its so ugly... i cant take it....a real shame
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dejin wrote:
    IMO there are many useful Science Ensign Powers. I'm only up to Captain 4 so Rear Admirals feel free to orrect me, but Science Team, Hazard Emitters, Polarize Hull, and Tractor Beam are all very useful. From what I've heard Jam Sensors is also quite useful.

    Regardless, I'm planning to go with a Sovereign because I do think it looks cooler. That extra Tactical Console will help a bit, but I do think the Star Cruiser is a stronger ship.

    It's a matter of choice and play style. More DPS to turn into close of flying debris and vapor faster. Or more defenses to last longer.

    And I wouldn't totally go by the ships database displays in the Ship Requisitions area. They aren't totally accurate. There are somethings that are wrong. For example, it shows the the Deep Space Sience turn rate is higher than the Reconnaissance Science ships. But in reality the Reconnaissance Science ships turns faster.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Roach wrote: »
    I would like to know why the heavy cruisers secondary Engineering slot is for Ensigns?

    All ships are like that. Research Science shisp have an Ensign secondary station. And Heave Escorts have a secondary Ensign Station.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fewzz wrote: »
    Ive no idea just yet , i got a assault cruiser last night , all i can say is i survived mobs solo and killed them off quick , ill test star cruiser perhaps as well later.

    Only thing i dislike is the Star Cruisers , they look completely YUCK and the worst in the game , its why i got a assault cruiser lol

    While I think the base models are pretty bleh looking as well, you can get some GREAT looking combos out of them that just scream "Federation Ship of the Line" at you. I personally found the Avenger saucer and hull with Emissary nacelles and pylons looks rather sweet.

    That said, my second Admiral character will be flying escorts instead.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sci Officer Slot > Tac Officer slot. However, the Star Cruiser is UGLY. Plus, the tactical console is nice for a beam boat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    fuzun wrote: »
    All ships are like that. Research Science shisp have an Ensign secondary station. And Heave Escorts have a secondary Ensign Station.

    ah ty. I was hoping for LT.com and LT positions for more power use. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's funny, because in Enterprise they retrofitted phaser cannons on the NX Enterprise. In the new movie the Enterprise also had cannons. Not complaining....just sayin.

    The new Movie is a totally different reality so using that as an example is irrelevant.

    I really don't see any issue here.

    I use a SC, as I like to support my fleet and have the ability to tank.
    Each to his own, its all down to what role you want to play.

    As it stands my SC is all Mk X gear and I'm currently in Borg space working towards the Antiproton gear etc...
    Later on I may swap to AC if I feel like taking on a new role but at the moment I'm having far to much fun in the new Flagship of the federation.

    I find it funny people don't like certain ships because there ugly lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Getting back on topic... :)

    So, if they are basically equal, why give the star 200 more men?

    Makes no sense to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I tested both,i like the assault more because mostly i come in 1/2/3 on damage in pvp. I outdamage star cruisers mostly, and escorts. Also it looks better, and the survival between them, its nothing. 200 crew you dont notice it. And you allready have enough engineer slots to make you survive. Some setups 2x reverse shield polarity 2x engi team + 2x empts + aux to structual, or even 3x reserve shield polarity. And i got myself hazard emmiters 1 with 9k healing ( only consoles for hazard no sp points left sadly ) And im forced to use science team because of the viral matrix, would rather have an attack ability instead of that one.
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