Cryptic why not just lose the instancing and sector space and tie all the planets togeather. It would really give this game such a awsome feel, I would love flying around and passing planets as i go, maybe stoping to kill some orions i meet on the way etc. You can make bases and ships respawnable in the respected area for what ever mission is tied there. Sure flying from ds9 to sol mite take 15min at max impolse but that dont bother me at all. This would also give the game a better community feel, Kill 3 birds with one stone. Also with this system in place we can have open pvp
Two words: server stability.
We have issues NOW, with instancing. If everyone who was in Earth Spacedock (or Sol System, or DS9) was in the same instance, lag would be rampant (which it already is; it would be even WORSE).
I doubt this engine could handle such large zones and not everyone wants open PvP.
It has nothing to do with the game Engine. STO has a huge graphic footprint because they were intentionally going for something of a higher visual quality. WoW can get a way with Phasing because of its low system requirements. If STO had phasing only the high-end machines would be able to play it. Everyone else would just lag-out, specially when their computer system was tryign to preload the next zone. For the game to be viable for lower-end systems some compromises needed to be made.
Two words: server stability.
We have issues NOW, with instancing. If everyone who was in Earth Spacedock (or Sol System, or DS9) was in the same instance, lag would be rampant (which it already is; it would be even WORSE).
No, it'd be perfectly lag free, because the servers would crash. Not even WoW servers could handle all of STOs people at once in Sol. Servers would be up for 10-15 seconds here and there when people log in, then they'd go down from the mass amount of people. That and if it was one zone, the collision detection would make movement IMPOSSIBLE on the station. Zone down, and boom, your trapped like a rat.
could always just instance the big citys and star bases, some instancing at the worse places then the rest as i wrote on page one.
It would still involve shutting the game down for at least a week or two to make sure it worked, and then there'd be a exidus. No, it's fine the way it is, stop trying to kill the game with your ideas. That, I dont feel like waiting 20 minutes for a group of what evers to spawn to complete a quest, with 23986 other ships around me fighting for the same mob.
maybe this isnt the game for me, instancing, no community, TRIBBLE sector space and everyone seems to be fine with it all, I have supported this game since OB but maybe am a fool
What I would like to see is larger instance population limits instead of all one instance. Perhaps on the scale of 100-1000 (min 100, once all instances have 100 then evenly populate until 1000 cap is reached).
This would require turning off player and NPC collision detection, however.
maybe this isnt the game for me, instancing, no community, TRIBBLE sector space and everyone seems to be fine with it all, I have supported this game since OB but maybe am a fool
Maybe STO isn't the right game for you. I've tried and left many games over the last decade. There's nothing wrong with a game not being your cup of tea. STO hasn't changed since OB. It's still Instance Shards, still has Instanced missions, and still isn't Open World. And it never will be any of those things. For every person who wants Open World there's another who hates it. It's the same with PvP and many other MMO aspects. That's why there are different MMOs: so that each person can find the one that's the right fit for them.
maybe this isnt the game for me, instancing, no community, TRIBBLE sector space and everyone seems to be fine with it all, I have supported this game since OB but maybe am a fool
I'm sure the game isn't for everyone, but I'd never tell you that you'd need to decide it for yourself. I wouldn't say that everyone is fine with it, a lot of people don't like it but have accepted the fact that its here to stay. Its unrealistic to expect a major overhaul to sector space and such.
In my opinion the best we could hope for is additional areas added later on with more of a sandbox feel to them, a planet with a larger map multiple objectives, NPC's for an actual live planet feel may be a pipe dream but is at least feasible some point down the road, but for existing systems we are unfortunately stuck with what we have.
they say it cant be done, we will never know becease we have all given up before we even tryed
It's not about giving up. It's about understanding that Cryptic spent 2 years building this game and it's going to take years to change it; but you can't change an airplane into a train. Disagreeing with the fundamental design principals of the game is not the same thing as disagree with the types of ships or missions available to play. Missions and ships can be changed and added. What you'd want would require them to start making STO 2.
I don't think its feasible to change instancing.
I would like to see larger instances upto 75 users.
Also i'd like to see Cryptic be more creative by hiding loading screens etc these remind u of instancing.
It's not about giving up. It's about understanding that Cryptic spent 2 years building this game and it's going to take years to change it; but you can't change an airplane into a train. Disagreeing with the fundamental design principals of the game is not the same thing as disagree with the types of ships or missions available to play. Missions and ships can be changed and added. What you'd want would require them to start making STO 2.
I disagree, when i first started playing eq before any expansions it was a totally dif game then the one i stoped playing a few years back and about 7 expansions later, Sure somthing like this idea couldent happen over night but it could be evolved over a long period of time, little by little
You could slowly make a train into a plane if you really needed to fly, we can do almost anything if we put our minds to it
The people who "gave up" 2 weeks after launch should never ever have ever tried an MMO on launch.
And I mean EVER.
I have been around the block a few times and the people who quit the first few weeks after launch should never play an MMO on release since they are all broken, without exception (well, probably there is an exception out there, some obscure MMO that I have never played).
Clientbase having no emotional fortitude for patience + broken/unfinished MMO's at lauch = death of MMO industry
That is an certainty.
I disagree, when i first started playing eq before any expansions it was a totally dif game then the one i stoped playing a few years back and about 7 expansions later, Sure somthing like this idea couldent happen over night but it could be evolved over a long period of time, little by little
You could slowly make a train into a plane if you really needed to fly, we can do almost anything if we put our minds to it
Yes, with years of development it could change,and with that we are now all arguing the same point lol.
The people who "gave up" 2 weeks after launch should never ever have ever tried an MMO on launch.
And I mean EVER.
I have been around the block a few times and the people who quit the first few weeks after launch should never play an MMO on release since they are all broken, without exception (well, probably there is an exception out there, some obscure MMO that I have never played).
Clientbase having no emotional fortitude for patience + broken/unfinished MMO's at lauch = death of MMO industry
That is an certainty.
I like alot about this game just the things i really hate/miss are currently not even being talked about to fix. The things are a better Sector space or no sector space, less instancing,the lack of community.
these 3 things are so bad. they make everything else thats great seem worthless
It has nothing to do with the game Engine. STO has a huge graphic footprint because they were intentionally going for something of a higher visual quality. WoW can get a way with Phasing because of its low system requirements. If STO had phasing only the high-end machines would be able to play it. Everyone else would just lag-out, specially when their computer system was tryign to preload the next zone. For the game to be viable for lower-end systems some compromises needed to be made.
I'm going to disagree here. I don't think it has to do with visual quality. It all depends on how their server and client code is written and structured. It's more of a design choice at the start, than a "oh we have too highly detailed graphics". As an example, Warhammer Online isn't instanced in the RvR open world, and has pretty good graphics. With instancing, the designer made the choice of how they are going to handle overcrowding, and work load on a server. It really has little to do with graphics because the client still has view distances for a reason.
I fail to see the issue. This isn't a game-breaking problem; it just doesn't meet your vision of Star Trek. If you don't like the lack of community, join a Fleet; that's why they're there. The rest are technical design decisions to alleviate the worst problem with MMOs: lag.
I like alot about this game just the things i really hate/miss are currently not even being talked about to fix. The things are a better Sector space or no sector space, less instancing,the lack of community.
these 3 things are so bad. they make everything else thats great seem worthless
The way Cryptic created Sector space, imho, seemed logical.
If it was opened up to everyone and have it "wow like"(non - instanced and forever) it would have to equate to bad "pac man" graphics (if it didn't crash) and everyone would be shouting the opposite.
Comments
I cant help but feel this is the way the game was ment to be
can have 2 servers one with open one with normal.
I think you mean 15 min at max warp. Real physics or game wise, from Sol to DS9 would take a LOT longer at impulse.
We have issues NOW, with instancing. If everyone who was in Earth Spacedock (or Sol System, or DS9) was in the same instance, lag would be rampant (which it already is; it would be even WORSE).
The changes you are requesting would take far longer then 2 months to implement, They would almost have to start from scratch.
In two months they would lose 2/3 of their playerbase and income. Of that, only half may return.
This. The changes you are suggesting would kill the game entirely. Id rather have a game I can play rathere than that one.
This would require turning off player and NPC collision detection, however.
I'm sure the game isn't for everyone, but I'd never tell you that you'd need to decide it for yourself. I wouldn't say that everyone is fine with it, a lot of people don't like it but have accepted the fact that its here to stay. Its unrealistic to expect a major overhaul to sector space and such.
In my opinion the best we could hope for is additional areas added later on with more of a sandbox feel to them, a planet with a larger map multiple objectives, NPC's for an actual live planet feel may be a pipe dream but is at least feasible some point down the road, but for existing systems we are unfortunately stuck with what we have.
...because THEY even know what you are proposing would take major server shutdown time, and this early to launch, that much DT would kill it.
I would like to see larger instances upto 75 users.
Also i'd like to see Cryptic be more creative by hiding loading screens etc these remind u of instancing.
I disagree, when i first started playing eq before any expansions it was a totally dif game then the one i stoped playing a few years back and about 7 expansions later, Sure somthing like this idea couldent happen over night but it could be evolved over a long period of time, little by little
You could slowly make a train into a plane if you really needed to fly, we can do almost anything if we put our minds to it
And I mean EVER.
I have been around the block a few times and the people who quit the first few weeks after launch should never play an MMO on release since they are all broken, without exception (well, probably there is an exception out there, some obscure MMO that I have never played).
Clientbase having no emotional fortitude for patience + broken/unfinished MMO's at lauch = death of MMO industry
That is an certainty.
Yes, with years of development it could change,and with that we are now all arguing the same point lol.
I like alot about this game just the things i really hate/miss are currently not even being talked about to fix. The things are a better Sector space or no sector space, less instancing,the lack of community.
these 3 things are so bad. they make everything else thats great seem worthless
I'm going to disagree here. I don't think it has to do with visual quality. It all depends on how their server and client code is written and structured. It's more of a design choice at the start, than a "oh we have too highly detailed graphics". As an example, Warhammer Online isn't instanced in the RvR open world, and has pretty good graphics. With instancing, the designer made the choice of how they are going to handle overcrowding, and work load on a server. It really has little to do with graphics because the client still has view distances for a reason.
The way Cryptic created Sector space, imho, seemed logical.
If it was opened up to everyone and have it "wow like"(non - instanced and forever) it would have to equate to bad "pac man" graphics (if it didn't crash) and everyone would be shouting the opposite.