You want to get more buyers or better more players who do a long term subscription?
Just feed the Fan demands.
Everybody I speak to would get a usable bridge...
1. Make the bridge usable at least for the boring travels between missions and sectors, why not using the ship screen to have a look outside while sitting on the captains chair, running around on the bridge, check the settings on consoles? just put the warp space view to the smaller bridge screen and give me a chance to sit on the captains chair... to be clear, in fight the tactical view is mandatory..but it is more then a war game or?
2. interaction on the bridge... why not receiving calls for help from others to help them on missions whatever?? putting them on the screen after a yes/no dialog... this would help the Massive Multiplayer Idea... if someone in my sector can call for help...
In the end of the day, the bridge should be usable ... I would really enjoy to explore the universe from my bridge.
3. turbo lift to engineering, would be nice if I can tweak my ship (installing consoles, playing around with settings and define preconfigs for war) warp core ... this helps to get a better Star trek feeling.
You can also include this to missions...
4. Medical station... why not also include this to missions... evacuation a foreign ship, do some investigation an the medical station?
After 2 weeks playing this, I have to consider that missions on planets are boring me... just running around killing others or scan 5 items ... there must be more ... or at least the fight should be more tactical...
If I reached my final rank, there would be no more motivation to play except I can to things like using the bridge... it is like Silent hunter, the people do not play it only for having fights.. they play it because using the bridges, stations etc.
@cryptic can you do a official statement for the future..?
Comments
/signed
They did I believe there is a thread doing the rounds that has a lot of the official dev responses in the OP and this was one of the items in it. They are working on it. How long that will take I am not sure, but still they have mentioned it at least.
I do recall reading somewhere that during CB they did have working replicators on the bridge which meant you could replicate the commodities for the relief missions in the exploration clusters. Although don't quote me on that as I wasn't in CB and I can't recal what thread i read it in.
They should have kept the replicators working
On the plus side with so many threads like these around the chances of the devs catching sight of them are greatly increased!!
*Points BluntPencil in the direction of my first post in this thread*
in short... probably gonna make it into the game, but nobody will be left to see it all.
A fair point has been made here......but not giving up hope just yet.
Holodeck !
All instanced and outside the game unless you get dragged into enemy signal contact or whatever.
Would be so realistic to be on the Holodeck when a red alert sounds
This should solve the ship interior discussion
Anyway. If you think about it. A lot of missions contains ships interiors of Fed ships and some klingon. All Cryptic would have to do it piece a lot of these together and an entire ship to explore would be possible.
They have said that they are working on them but IMHO its way down of my list of priorities.
But they not saying I can use my bridge in not combat situations. Make the bridge usable will calm down and divert the people from other things... the problem is that there are to many things which are not good at all... and if to many are complaining, it would come a critical point when a lot of players leave just to set a sign ... to avoid this, the bridge is a good tool for a while. As I said, after reaching the max rank, the motivation would goes more to fly around, helping others... but not in tactical view.
EDIT: Speeling. *Ahem* Spelling
never happen, or should say never happen unless they rewrite thier engine code.
NOT directly cryptics fault though...it is the engine they work with.
your ship is not a space, it is an avatar, or basically you, so even if they made it huge with rooms ect.
you could not walk around in it, cuz then there would be 2 of you. They get around it a bit
by making the current bridge, just a call on request instance...but it is a 'static' area...sorta like a private
little starbase.
so basically what the engine CANNOT do is have you, in a 'area' that itself moves around
another area...areas are static.
its the engine...it was only originally designed for use in super hero games.
hope that helps
Who here remembers all the QQ by "fans" when it came out that we wouldn't start out as a peon in the ship, cleaning warp injectors for hours on end until we leveled? I think a majority of us agree that this would have been a very bad idea.
Or, the QQ by "fans" who said that "ganking was in Trek [they even cited examples; i didn't agree that those examples given were ganking, but that's not my point right now] so we should be allowed to gank in STO." Again, I think we can mostly agree that ganking would have been a bad idea.
Or, the QQ by "fans" who wanted us to ONLY command from the bridge, at all times - including combat. It doesn't take a rocket scientist to know that not at the very least including a 3rd-person view would have been a bad idea (and for the record, I would like to command from the bridge, at the very least outside of combat, and I would love it if the bridge were useful, even at a somewhat rudimentary level).
Finally, who remembers the QQ by "fans" who wanted all-player-crewed ships? As in, no NPC crewmembers whatsoever, as in, a thousand player characters, running around a Galaxy-class vessel, with a real player command structure. If my two year old could talk, I know for a fact he's smart enough to know that this would have been a bad idea.
Yes, fans of Trek are going to be the predominant audience. However, not all fans agree on what should be in this game to make it better, so while I agree that our input as fans shouldn't fall on deaf ears, it in no way should carry more weight than anyone elses, because, whether you believe it, like it or don't, sometimes, maybe even a lot of times, the choice is going to come down to "Trek versus Playability," and, IMO, Playability should win more often than not.
when in all likelyhood...the game engine can't do it anyways.
just a bit funny
Can you explain why the engine is not able to do it? I can see no reason why this is not possible... Bridge works, 3D in sector room works... so put it to the screen in lower size wont be a problem either.
It works, as we've already done some ship exploration in the tutorial. We saw sick bay, storage rooms, transporters, the dining room, engineering and a TRIBBLE-ton of hallways. Hell, in OB and during headstart, there were a crapton of us in those areas.
Those are some amazing ideas, which if implemented would make this game even more fun that is now. Good post!
the representation to the engine could be the ship avatar, but the view to it can be rendered on your local computer like a bridge where you can look outside ... the same situation if you use a plane, tank whatever in Arma
If this is true, then why are they say they're working on giving it to us?
When entering one, your avatar in the other is removed, and it's cleared from the active process memory. There's actually nothing within current gameplay which implies any link exists between the two engine components, which is the biggest concern I see in regards to actually controlling the ship from the bridge.
That, and the logistical issues mean that space and ground would have to be rendered simultaneously, and would have to exist simultaneously and be controllable simultaneously. Dunno if any of you guys played Star Wars Galaxies but that JTL expansion was a sheer performance nightmare. You can't take something that's already rendering a few billion polygons, and expect to be able to add a few billion more, without there being a problem.
If Cryptic can find a way around that without having to reduce the polygon count of every mesh in the game to below four figures, then all the more power to them. No idea how I'd go about it.
Bridge control during combat isn't really all that cool or fun anyway. I hardly used it in Bridge Commander, it just resulted in me getting whupped by anyone using manual controls.
It was a novel quirk, but it wasn't the best gameplay mechanic I've ever seen
For travel purposes, though, let's assume the location of your ship in sector space is saved as a positional flag, so that when you return to tactical view, you spawn in the exact spot you left.
I see no technical reason why we couldn't select a destination on the bridge, have the game engine calculate the path and travel time, and then when we return to tactical view, calculate our spawn position based up that path and how long it's been since we selected a destination. Thus letting us run around the ship during travel times instead of watching the whole thing.
Though, I can perhaps see other reasons why that may not be a desirable mechanic.
I'm all in favour of those ideas for the interactive bridge!
Niiiiiiiiiiiiiiiiice! Good to hear!
1. We should be able to pilot from the bridge. A relatively easy way to do this would be to take a section of the view we use now when in sector space and put it on the viewscreen. The same controls as before would work for moving. With that in mind, there should be a holographic interface map on say the lower right hand side of your command chair that brings up the nav map so that you can select a target and autopilot there.
2. We should be able to walk the halls of our ships (it could be its own instance), see people walking by and having conversations, working, etc.
3. We should have the major ship operations areas (engineering, medical, tactial, transporters, holodeck, armory, mess hall, etc.) staffed with appropriate individuals and functionality.
I'm not saying the entire ship interior needs to be mapped out, and I'm certainly not saying that the maps need to match your particular ship configuration (one generic map per ship type is likely fine).
With this in place the stage would be set for ship interiors to be used for all sorts of things, including, hopefully, combat at some point. This could take the form of ships getting invaded by away teams, alien entities, etc, random events. Also, when you use your holodeck, perhaps things don't go quite as planned... the possibilities are immense!