Ever notice sometimes a character'll look really off, or for others they'll always look really off, specially for those with a bit more skin. Took me a while but I finally figured it out, lack of polygons. The way how some parts are just really jagged or rigid, and how the shadow would cast really oddly off some areas. Though for clothing, this somehow seems to be less severe, not sure if they're actually higher polygon or if the texture covers up some of it or if we just expect clothes to be more rigid.
Anyhow guess this'll be my formal request for higher polygon character models, either as a toggle or a complete overwrite. Though I suppose it would take a bit of work to reimport every single option at higher polygons. Though course if you ever do upgrade to Dx11, tesselation might be an easy enough shortcut without too much additional work.
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