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Griefing in Sector Defense, a new art in STO

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I really don't understand why high level ships are allowed to defend low-end sectors, making all the mobs in the zone jump to higher than normal levels.

Tonight I was "griefed" by a Defiant class starship that just flew around in the zone, but didn't do anything -- meanwhile all the mobs are +38 to me (in the Orion Sector). I left the zone and went to a different encounter only to be met a few minutes later by another high level who again made the mobs in the zone impossible.

So is this how the game was designed to be played? To just sit back and let higher level ships have all the fun because in the zone you're too low for the mobs that spawn (even though you're in the sector you are supposed to be in for your level)?

I think this needs fixing.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Guess what all the Admrials are doing? Especially when they subscribe to this theory.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Guess what all the Admrials are doing? Especially when they subscribe to this theory.

    lol love that pic. that happens when people get bored and dont even have enough character slots to try something else... say hi to abandon ship in sector space as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Another reason why this game needs private instances.

    If an admiral enters a low level defend mission he should automatically get his own private instance with upscaled enemies where he is alone or together with other admirals. Problem solved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Druuna wrote:
    Another reason why this game needs private instances.

    If an admiral enters a low level defend mission he should automatically get his own private instance with upscaled enemies where he is alone or together with other admirals. Problem solved.

    No they shouldn't, the levels should stay the same rather than jumping to +45, Admirals need to get low level drops for crafting, want to do fleet missions with friends, help new players, or just go nuts blowing up low level stuff. Pushing the level up to 45 is the problem, not the admirals being there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nuveal wrote: »
    I really don't understand why high level ships are allowed to defend low-end sectors, making all the mobs in the zone jump to higher than normal levels.

    Tonight I was "griefed" by a Defiant class starship that just flew around in the zone, but didn't do anything -- meanwhile all the mobs are +38 to me (in the Orion Sector). I left the zone and went to a different encounter only to be met a few minutes later by another high level who again made the mobs in the zone impossible.

    So is this how the game was designed to be played? To just sit back and let higher level ships have all the fun because in the zone you're too low for the mobs that spawn (even though you're in the sector you are supposed to be in for your level)?

    I think this needs fixing.

    Thanks for bringing this to my attention I had no idea I could grief people like that. Here I have been just talking smack to fanboys while I could have been ingame griefing rookies, awesome!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    zerosoul wrote: »
    lol love that pic. that happens when people get bored and dont even have enough character slots to try something else... say hi to abandon ship in sector space as well.

    No, that's what happens when malignant little toads with low self esteem who can only feel potent by bullying other people but lack the intelligence or physical ability to do so in person get bored.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Uhm since when does a higher level player in a low level encounter raise the enemys level?
    I never had that before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Allusion wrote: »
    No they shouldn't, the levels should stay the same rather than jumping to +45, Admirals need to get low level drops for crafting, want to do fleet missions with friends, help new players, or just go nuts blowing up low level stuff. Pushing the level up to 45 is the problem, not the admirals being there.

    You mabye have honorable intentions but you don't see the bad side which is too bad and will destruct anything: Commercial farmers and destructive people.
    It has a reason why in most other MMOGs mobs are grey for high-levels and don't drop loot. For exact that reason, to prevent commercial farming and destructive gameplay.

    Only fair solution is mentoring down (means you can set back your char to a lower level what includes that your gear is also mentored down). atm STO does not supporting mentoring, it will maybe come one day but allowing highlevels to use their full power in low level regions is a no-go!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    "So is this how the game was designed"


    herein lies your troubles..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Uhm since when does a higher level player in a low level encounter raise the enemys level?
    I never had that before.

    It seems like it started a couple of days ago.

    Persoanlly, I suspect it was some unintentioned consequence from the emergency bug un-fix mentioned in the 2/19 Release Notes

    As discussed in another thread the results are just downright annoying for low-level players (ie anyone at the right-level for that DSE) :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I never encountered this bug.

    Im at Psi Velorum Reman encounters a lot and never had it there. (im Admiral)
    Its fun to 1vs1 the Scimitars. :p

    And to the people that complain they never get any loot when high level players are in:
    + Stop following me and go after your own targets.
    + You could invite me to a team and get the loot split.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Guess what all the Admrials are doing? Especially when they subscribe to this theory.

    Not necessarily. They probably have nothing to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just tested it with Starbase 24 Fleet Action and they did not level up with me.
    ... I could 1 shot kill Neghvars with High Yield and Beam-Overload, kill squadrons of Bird Of Prey with 1 Tricobalt Torpedo, and clean up whatever was left with Cannon Rapid Fire. :D

    Edit: And i asked people if anyone wants my blue item. Nobody did though. I guess Sensor Probe Consoles arnt very popular on Mirandas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Druuna wrote:
    It has a reason why in most other MMOGs mobs are grey for high-levels and don't drop loot. For exact that reason, to prevent commercial farming and destructive gameplay.

    Which MMOs would that be? You can farm grey mobs in WoW for example, or in LotRO, or in Age of Conan. I have no idea how WAR does it however.

    Increasing the lvl of mobs to the highest player is just bad design (or a really nasty bug), but you can't penalize high lvl players for being high lvl either. If they want to defend the low level sectors with overpowered ships they should be allowed to.

    However, they could force people in defense missions to be grouped, and to use round robin. Sector defense are group missions anyways, otherwise it doesn't make sense that you can't do them solo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Uhm since when does a higher level player in a low level encounter raise the enemys level?
    I never had that before.
    It's been in DSE's since beta but it's becoming more obvious because there are fewer low level players holding the ship level down. It's currently at a ridiculous state where low level players can barely get a shot off before exploding.

    It's a Deep Space Encounter thing btw NOT a fleet action one. The problem with fleet actions is high level players take the mission prize, DSE's on the other hand just adjust and become impossible to play.
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