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30 Day Mark Closing In, Still No Major Dev Comms

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Cryptic,

We're closing in on the 30 day mark for that included month that alot of folks will most likely be making their decision whether to give this a go in the next 6 months or not. There is an amazingly huge amount of rage directed at realizing that we're paying for an extended beta. In true fashion, you have been silent to the concerns that have been voiced not only from your anger-prone forum members but the horrible reviews received.

We all expect to see a huge post/news item from the lead dev addressing the major issues with the game prior to the end of the 30 day mark.

As an Andorian, I kill forum trolls with a passion.

<ragefist>
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They've actually addressed quite a few concerns: server stability, server queus, problems with pre-order items, fixing graphical errors and revising confusing/misplaced mission text.

    Just because they haven't fixed the issue YOU feel is most pressing doesn't mean they haven't fixed any at alll.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    Cryptic,

    We're closing in on the 30 day mark for that included month that alot of folks will most likely be making their decision whether to give this a go in the next 6 months or not. There is an amazingly huge amount of rage directed at realizing that we're paying for an extended beta. In true fashion, you have been silent to the concerns that have been voiced not only from your anger-prone forum members but the horrible reviews received.

    We all expect to see a huge post/news item from the lead dev addressing the major issues with the game prior to the end of the 30 day mark.

    As an Andorian, I kill forum trolls with a passion.

    <ragefist>

    There is plenty of info. There is topic here on first page regarding all dev responses and updates. I think you are overreacting. its not like as if there is zero communication.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    There is plenty of info. There is topic here on first page regarding all dev responses and updates. I think you are overreacting. its not like as if there is zero communication.

    Cite the exact page(s) that have info regarding the major issues with the game, timelines for correcting it, and addresses what both reviewers and players are saying is a major lack of polish and content.

    Sorry, I meant "zero substantive communications". Cryptic is notorious for having "we're working on it" posts that provide nothing. They are then forced only by a player revolt (i.e. CO paid expansion) into reversing their decision. We should not have to all revolt against something to make sure it is fixed and working properly.

    That's what a beta is for. Bioware is an example of not releasing a game until it is polished. Sure there are patches, not daily and they make sure the game is COMPLETE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »

    That's what a beta is for. Bioware is an example of not releasing a game until it is polished. Sure there are patches, not daily and they make sure the game is COMPLETE.

    Bioware has never created nor released an MMO, which, by definition, is never "complete".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well also, silly posts like this one assume that people share your sentiment. They sold over a quarter million lifetime and annual subscriptions in prelaunch. So, by definition your argument is somewhat moot. That, and there's a nice dev tracker feature here on the forums that you can check to get this information.

    So, allow me to translate the OP's concerns to a more common level:

    "A GM/Dev has not spoken to ME and my concerns are what are important."

    To the wind with the thousands of replies that are in the dev tracker. Am I right?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    Cite the exact page(s) that have info regarding the major issues with the game, timelines for correcting it, and addresses what both reviewers and players are saying is a major lack of polish and content..


    No. I do not have to point information directly to you, when you could have checked yourself.
    Also, try the Dev Post section. That's the section that monitors dev posts.
    In that section, you can see when a developer has said something in regards to the information you are looking for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am so waiting to get rid of all the whiners and noobs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    Cite the exact page(s) that have info regarding the major issues with the game, timelines for correcting it, and addresses what both reviewers and players are saying is a major lack of polish and content.

    Sorry, I meant "zero substantive communications". Cryptic is notorious for having "we're working on it" posts that provide nothing. They are then forced only by a player revolt (i.e. CO paid expansion) into reversing their decision. We should not have to all revolt against something to make sure it is fixed and working properly.

    That's what a beta is for. Bioware is an example of not releasing a game until it is polished. Sure there are patches, not daily and they make sure the game is COMPLETE.


    And you sir have no clue as to how software publishing works. The publisher decides when to launch a game... not the software developer. But hey, I guess it is easy to point the finger at the wrong people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    xylander wrote: »
    Well also, silly posts like this one assume that people share your sentiment. They sold over a quarter million lifetime and annual subscriptions in prelaunch. So, by definition your argument is somewhat moot. That, and there's a nice dev tracker feature here on the forums that you can check to get this information.

    So, allow me to translate the OP's concerns to a more common level:

    "A GM/Dev has not spoken to ME and my concerns are what are important."

    To the wind with the thousands of replies that are in the dev tracker. Am I right?

    I think you should start realising the game is dying.

    Theres thousands and thousands of us that wants answers. If not, our accounts will stand at Cancelled forever.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lawkill wrote: »

    Right, this doesn't even remotely address the concerns reviewers and players have voiced about the following:

    - Repetitive; simplistic; very little incentive to advance. http://pc.gamespy.com/pc/star-trek-online/1069983p1.html

    - Ground combat is a clumsy disaster Most battles aren't tense or exciting because they're far too easy Shallow, disjointed exploration Missions are repetitive and poorly written. http://www.gamespot.com/pc/rpg/startrekonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review

    etc. BTW, I hate these two sites for reviews but that doesn't mean I don't think they are spot on here.

    Those are MAJOR issues regarding the state of the game being unpolished, beta-quality, and content lacking. These are almost exactly the same problems found in CO, and one that they are now facing a massive player revolt and people leaving in droves.

    I appreciate the link and I've seen that. Yes, it does consolidate the minor gameplay issues themselves. But this is regarding the game system as a whole and whether it was ready for launch in a time where they are in a market with 10+ year MMO licenses.

    The number one biggest problem with Cryptic: They honestly believe they can create these licenses ALONE.

    They have done it with Champions, where they have over 25+ years of source material to use and they come into a launch with almost nothing. They have not seriously enlisted the writing staff of the game system and sourcebooks throughout the process.

    This is even WORSE with STO: there is NO ST series in production at this time. HUNDREDS of writers are out of work or working on non-ST projects. WHY would they settle for not enlisting their help, the help of folks from Starfleet Battles, and other systems only to use VOICES? Reason: they rush projects and they are CHEAP. Well, when the customers leave the game their "investment" shows it all.

    Does anyone really believe this game was ready for launch?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Securion wrote: »
    II think you should start realising the game is dying.

    Theres thousands and thousands of us that wants answers. If not, our accounts will stand at Cancelled forever.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Major news and feedback isn't going to be posted on the forums anyway, they move too fast and most people are incapable of using search. Instead, it's much more likely to show up on the front page, a la

    http://www.startrekonline.com/node/1158
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    in case you missed it, there's a handy link to the post where a player is compiling all the dev responses on key issues in my sig.


    as for giving definative dates for key points.. lets say they put a post out saying "klingon PvE will be in by end of march" and the end of march comes around and its not ready for any one of a thousand reasons (poor AI, bugged maps, objectives not completing properly etc)

    what do they do? do they release it anyway so they've met that "promise" and have the forums flood with a thousand angry people at the state of the content? or do they hold it off and say "sorry, its not quite ready yet" and have the forums flood with a thousand angry people at the fact that they SAID it'd be in by then?

    there are many things in life you cant put a deadline on, or should i say you SHOULDNT put a deadline on. programming is one of those things. you never know how it'll pan out exactly until you compile it and run it once you think you're finished, and once you do that you dont know how long it'll take to locate the exact parameter thats TRIBBLE up and causing the issues you're seeing... why did STO launch with problems? because the publisher, under pressure from the owners of the IP, put a deadline on it..

    so no, i for one wont be pushing devs for a definative date for anything they've said will be put in, instead i'll be keeping my eyes on what has been said and what gets delivered.. and if something looks like its being pushed aside or forgotten its up to us as a community to ask if its still being worked on and to push for an answer to that question, not a when.

    All MMO's have a drop off of substantial numbers after the first month, as long as a game retains enough subs to keep it viable and keeps them long enough to keep the new content coming it'll do fine.. and with an IP like this as long as the game gets to its first major expansion, then that expansion is likely to be advertised and put the game back in people's minds.. some of those first month drop offs may even come back to give it a second look and if the issues that had them leave in the first place are fixed, they're likely to stay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ZenBrillig, Shingi,

    Again, I appreciate the responses and I know that what you are talking about is in line with certain particular "adjustments" that they are planning on making to a particular game mechanic. What I'm trying to address is the need to get a massive DEV response (I think it is great that a player is compiling this on their own time, I'm not sure a customer should be gathering all of this together for the developer. In fact, they really should not have to) that counters what is going on now.

    Champions and Star Trek are probably two of my most favorite genres as a kid. I grew up in the 80's and after playing pnp rounds of Champions while 5-6 of us battles through a mission with great fun, we'd probably head back and watch some old episodes and later the TNG. It is extremely difficult to bring these to the computer game arena, some say almost impossible. ST has tried it for over 20 years and I can count on one hand the number of "good" games. The rest are trash. Champions is absolutely massive in the game system itself and no one even touched it.

    They need to understand that they bear heavy burdens not only in carrying the licenses but creating a polished, content-rich game that enlists the HELP and ASSISTANCE of the genre creators as well as the fans.

    If they do this alone, they will certainly fail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pawnzerd wrote:
    I am so waiting to get rid of all the whiners and noobs.

    If posting your concers about issues with STO is being a whiner, then I would like to see more whiners so Cryptics knows what they need to change.

    Also, I think we all fall in to the noob title seeing as how this game has only been live for a few weeks.

    Honsestly, if you like this game in it's current state than I guess you would be happy if people no longer complained. I had high hopes for this game and am not pleased with the current product vs what has been talked about by Cryptic as far back as 2008.

    Cryptic has my list of concerns, I only hope they continue to work hard and develope this game. Once some more content is added for all grades I'll venture in to this game again. As of now, i do not enjoy the fact I am only given 2 missions per grade. I have to then grind out 3/4 of that grade to advace to the next grade only to be given 2 missions for that grade. And no, I did not skip any missions including fleet actions. Only thing I have never done is PvP and I shouldn't have to PvP to level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    tovarish22 wrote: »
    They've actually addressed quite a few concerns: server stability, server queus, problems with pre-order items, fixing graphical errors and revising confusing/misplaced mission text.

    Just because they haven't fixed the issue YOU feel is most pressing doesn't mean they haven't fixed any at alll.

    WoW, they made progress on the things that should have been working from day one? All hail Crytpic. LOL. Seriously, the lack of any real movement with the game portends what people should already know about Crytpic games - they are small, simplistic, and all about the box sales. This game is currently 95% or so of what it will ever be, if that is good enough for your $15 a month then go ahead - if not move along.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    They need to understand that they bear heavy burdens not only in carrying the licenses but creating a polished, content-rich game that enlists the HELP and ASSISTANCE of the genre creators as well as the fans.

    If they do this alone, they will certainly fail.

    Honestly, I don't believe this is true. Fans/players are not qualified to be game designers - trying to collaborate with them, in my opinion, is much more likely to result in failure.

    Collecting feedback from the community is a good thing, and Cryptic is doing that. But a real give-and-take, back-and-forth communication between the developers and the players is both expensive and counterproductive.

    /rage on - and J.J. Abrams blows :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    ZenBrillig, Shingi,

    Again, I appreciate the responses and I know that what you are talking about is in line with certain particular "adjustments" that they are planning on making to a particular game mechanic. What I'm trying to address is the need to get a massive DEV response (I think it is great that a player is compiling this on their own time, I'm not sure a customer should be gathering all of this together for the developer. In fact, they really should not have to) that counters what is going on now.

    Champions and Star Trek are probably two of my most favorite genres as a kid. I grew up in the 80's and after playing pnp rounds of Champions while 5-6 of us battles through a mission with great fun, we'd probably head back and watch some old episodes and later the TNG. It is extremely difficult to bring these to the computer game arena, some say almost impossible. ST has tried it for over 20 years and I can count on one hand the number of "good" games. The rest are trash. Champions is absolutely massive in the game system itself and no one even touched it.

    They need to understand that they bear heavy burdens not only in carrying the licenses but creating a polished, content-rich game that enlists the HELP and ASSISTANCE of the genre creators as well as the fans.

    If they do this alone, they will certainly fail.

    Again, we all realize that this game was pushed out far too quickly.

    With that said, it isn't in Cryptic's hands when to do that. You have CBS wanting results, and wanting results NOW.

    This leaves the people you're bashing, the ones actually programming and working, desperately trying to keep the game afloat.

    And hey, Champions Online is fun to me, thank you very much. It has its own stable fanbase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    Cite the exact page(s) that have info regarding the major issues with the game, timelines for correcting it, and addresses what both reviewers and players are saying is a major lack of polish and content.

    That's totally unrealistic. Cryptic has a long list of things they are working on/need to work on and are no more able to put timelines on each thing than you are. All we need to know is that they've listened to the feedback and are currently working on correcting the major issues in the game (lack of content, server stability, bugs). That's all you, and anyone else needs to know. If you want more or are somehow upset that they haven't addressed every single one of your petty concerns, join a different reality.
    That's what a beta is for. Bioware is an example of not releasing a game until it is polished. Sure there are patches, not daily and they make sure the game is COMPLETE.

    You cannot cite Bioware as an example for an MMO release. Give me a break. MMOs are a totally different beast than single player games. MMOs are never complete, and never polished. Wait until TOR comes out and you'll hopefully see reality and eat your words.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Andrys wrote: »
    ZenBrillig, Shingi,

    Again, I appreciate the responses and I know that what you are talking about is in line with certain particular "adjustments" that they are planning on making to a particular game mechanic. What I'm trying to address is the need to get a massive DEV response (I think it is great that a player is compiling this on their own time, I'm not sure a customer should be gathering all of this together for the developer. In fact, they really should not have to) that counters what is going on now.

    Champions and Star Trek are probably two of my most favorite genres as a kid. I grew up in the 80's and after playing pnp rounds of Champions while 5-6 of us battles through a mission with great fun, we'd probably head back and watch some old episodes and later the TNG. It is extremely difficult to bring these to the computer game arena, some say almost impossible. ST has tried it for over 20 years and I can count on one hand the number of "good" games. The rest are trash. Champions is absolutely massive in the game system itself and no one even touched it.

    They need to understand that they bear heavy burdens not only in carrying the licenses but creating a polished, content-rich game that enlists the HELP and ASSISTANCE of the genre creators as well as the fans.

    If they do this alone, they will certainly fail.

    i know they've said they are interested in the idea of player generated content and are looking at how other MMO's are handling this before putting it in.

    and yes, i agree that star trek is going to be an awful hard thing to get "right" in a game. hell most of the time its hard enough to get people to agree on what is "trek" in the films and series that were made!! (btw, sisko is the best captain >_>)

    in that respect i think we can agree.

    thing is, they have writers who've worked on trek productions involved, the later missions really do come across as something you'd have seen in the series, with concessions to the need to have us participate anyway, and having hit admiral over this weekend i've got one story mission left to go of whats in place at this time.

    yes, they need more, and more of this than patrol/explore missions. and those patrol/explore missions need to feel more trek than MMO, but at its core its a good attempt at melding two ideals, trek and MMO's, and while it falls short in places, the core that it runs on is, to me, solid.

    and this is where we differ, i honestly feel if this game can get past its early launch and do well enough to get to an expansion then the publishers and IP owners are more likely to release funds for a major advertising push.. a lot of sci fi gamers i know have heard of this game, but dont even know its out yet! others are waiting for the first 6 months to pass before looking in. i've put my chips down on this game growing into much more than it is now, if it gets past its launch.

    my feeling is you're worried the game will go downhill due to the issues now, and i understand that, and i see your concerns and why you have them, i just dont share them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    "Yep, we launched the game."

    "Yep, we've had a few issues."

    "Yep, we're fixing them as fast as possible."

    "Yep, we're reading the threads on the forums actively and collating user wishes for possible inclusion into the game."

    "Yep, we're still doing everything that we were before, in the push to develop a long-term videogame that will be around for years to come..."

    What else were you looking for?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shingi wrote:
    i know they've said they are interested in the idea of player generated content and are looking at how other MMO's are handling this before putting it in.

    and yes, i agree that star trek is going to be an awful hard thing to get "right" in a game. hell most of the time its hard enough to get people to agree on what is "trek" in the films and series that were made!! (btw, sisko is the best captain >_>)

    in that respect i think we can agree.

    thing is, they have writers who've worked on trek productions involved, the later missions really do come across as something you'd have seen in the series, with concessions to the need to have us participate anyway, and having hit admiral over this weekend i've got one story mission left to go of whats in place at this time.

    yes, they need more, and more of this than patrol/explore missions. and those patrol/explore missions need to feel more trek than MMO, but at its core its a good attempt at melding two ideals, trek and MMO's, and while it falls short in places, the core that it runs on is, to me, solid.

    and this is where we differ, i honestly feel if this game can get past its early launch and do well enough to get to an expansion then the publishers and IP owners are more likely to release funds for a major advertising push.. a lot of sci fi gamers i know have heard of this game, but dont even know its out yet! others are waiting for the first 6 months to pass before looking in. i've put my chips down on this game growing into much more than it is now, if it gets past its launch.

    my feeling is you're worried the game will go downhill due to the issues now, and i understand that, and i see your concerns and why you have them, i just dont share them.

    Awesome post man. I see your point about the prevailing doom and gloom that is getting everyone more negative at the launch of a game these days. I mean, since alot of us have played an MMO or 2 or 3 in the past 5-10 years, our expectations are very high. That being said, I will definitely admit I'm biased in that I feel Cryptic's treat of CO was a "test" for me, and I WANT them to fail continually.... they just MUST learn from it and integrate their knowledge directly into the game. WoW has only survived because of that, the first version was absolutely horrid.

    However I don't agree they are writing in the same caliber as all of the ST writers from before. I am honestly watching a ton of episodes lately. Mostly to get a feel for the stories themselves but also to get me out of this doom STO stuff. Stories like "Booby Trap" in TNG and 'The Corbomite Manuever" in original are not remotely present in this game. They gambled on doing a "big combat WoW-ish focused space/ground combat game at the beginning", and it has failed. We wanted ST in an MMO setting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    well yes I'm sure this game isn't quite up to apr with professional screen writers but over all some of the episodes of this game have actually been better then some of the TRIBBLE Trek's made over the years, don't get me wrong, I like trek, BUT...let's look at the facts here, trek's had the odd dreadful episode, even in the good series.

    the fact is Andry's it sounds like you're wanting a type of game that isn't typically something a MMO can provide as a singulkar program, in depth stories with a complex decision making process aren't really how MMOs work, thats more a single player game application (I would BTW absolutly love it if cryptic once they had this game nicely refined, took the basic engine and produced an awesome trek single player RPG with it)) now they ARE working on giveing non-combat options down the road to STO it'll come with time. now if you want more depth to your experiance, you're absoliutly right the player base needs to provide that, it's called roleplay, there's numerous RPers in STO, seek them out, roleplay with them... quite honestly your "they need the imput of the fans" could be cynicly read as "cryptic needs to give me a job!"

    as for it failing, I contest this remark, now someone on this thread earlier said this game is dieing, that's FAR from the truth, YES this game is going to loose some subs, it happens in EVERY MMO ever published, impatient players (many are WoWies) go to the latest game going "ohh shiny" and discover that the game at launch is bugged, and yes lacks the content of a MMO that has been out for 5 years, MMO development is an ongoing process. you shouldn't expect perfection at launch but rather look to see "ok does this have potential to get better over time" and no one can answer that question for you, (my answer is yes, but some of you may disagree with certin fundamentals about this game. )

    as others have noted, the dev's HAVE addressed many things, and I will note BTW if you're still at low levels game game gets MUCH more intresting at higher levels.

    anyway the dev's have responded, and there's a general outline for the future, weather or not it's too your likeing, well.... that's a personal decision only you can answer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    well yes I'm sure this game isn't quite up to apr with professional screen writers but over all some of the episodes of this game have actually been better then some of the TRIBBLE Trek's made over the years, don't get me wrong, I like trek, BUT...let's look at the facts here, trek's had the odd dreadful episode, even in the good series.

    the fact is Andry's it sounds like you're wanting a type of game that isn't typically something a MMO can provide as a singulkar program, in depth stories with a complex decision making process aren't really how MMOs work, thats more a single player game application (I would BTW absolutly love it if cryptic once they had this game nicely refined, took the basic engine and produced an awesome trek single player RPG with it)) now they ARE working on giveing non-combat options down the road to STO it'll come with time. now if you want more depth to your experiance, you're absoliutly right the player base needs to provide that, it's called roleplay, there's numerous RPers in STO, seek them out, roleplay with them... quite honestly your "they need the imput of the fans" could be cynicly read as "cryptic needs to give me a job!"

    as for it failing, I contest this remark, now someone on this thread earlier said this game is dieing, that's FAR from the truth, YES this game is going to loose some subs, it happens in EVERY MMO ever published, impatient players (many are WoWies) go to the latest game going "ohh shiny" and discover that the game at launch is bugged, and yes lacks the content of a MMO that has been out for 5 years, MMO development is an ongoing process. you shouldn't expect perfection at launch but rather look to see "ok does this have potential to get better over time" and no one can answer that question for you, (my answer is yes, but some of you may disagree with certin fundamentals about this game. )

    as others have noted, the dev's HAVE addressed many things, and I will note BTW if you're still at low levels game game gets MUCH more intresting at higher levels.

    anyway the dev's have responded, and there's a general outline for the future, weather or not it's too your likeing, well.... that's a personal decision only you can answer

    The episodic nature of Star Trek (it was weekly show) is actually very conducive to this MMO. Dragon Age, Mass Effect, and Kotor all have finite storylines with heavy npc interaction and character dialogue. The heavy npc interaction and dialogue is something very much in the plans for TOR to make it more immersive. Games like Oblivion and Fallout 3 have an open exploration environment.

    STO was promised and is supposed to be a combination of those methods (although they went very light on the voice dialogue). The supposedly deciphered the magic "ST Episode Formula" and integrated it into their Genesis system for creating content. This has not happened overall, while I have seen some missions that are very well made, the vast majority are kill x of y or get x of y scan: something they vowed would not be a part of it.

    This has nothing to do with my personal feelings. There are plenty who have posted in this thread and thousands of others posting in others who are expressing similar concerns. You can't silence this just because you have a feeling that it is "bad publicity" or gives you a bad taste of how things are going. The advertising could not be worse, and it is only through criticizing the game at this point that they get better and survive. Otherwise, if we all go along and say nothing, with the failed reception by both the players and public so far, it will definitely fail. Licenses cannot save a bad game system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Again, we all realize that this game was pushed out far too quickly.

    With that said, it isn't in Cryptic's hands when to do that. You have CBS wanting results, and wanting results NOW.

    This leaves the people you're bashing, the ones actually programming and working, desperately trying to keep the game afloat.

    And hey, Champions Online is fun to me, thank you very much. It has its own stable fanbase.

    If poor cryptic was forced by the big bad CBS and Atari to release early then why is cryptic advertising with being the mmo company that can and will put out new games every 2 years ?

    You fool yourself if you believe that cryptic was forced, if you think about it you have to accept that putting out games fast and low on content is a basic business principle of cryptic as a company. Atari even stated that as a reason why they bought them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yriel wrote:
    If poor cryptic was forced by the big bad CBS and Atari to release early then why is cryptic advertising with being the mmo company that can and will put out new games every 2 years ?

    You fool yourself if you believe that cryptic was forced, if you are honest you have to accept that putting out games fast and low on content is a basic business principle of cryptic as a company. Atari even stated that as a reason why they bought them.

    this is funny because I doubt after CO and STO anyone will ever be buying a Cryptic game again. unless they know nothing about their poor business practices. i'll certainly be staying away from any future games from them and telling others to do so aswell.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What I find amazing it the shear massive number of people that can place here what needs to be done and how to do it. If you people have so much knowledge, why not just make your own or go get a job with them and then fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Op: Could it be because their working and don't have a lot of time too read forums.
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