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Plasma Fix

SystemSystem Member, NoReporting Posts: 178,019 Arc User
As you know, I often constantly test things and looks for ways to min/max the system.

Recently I've noticed a sizeable jump in damage from plasma weapons- particularly those oversized plasma torpedoes you get with torpedo overloads. So I tested plasma leak and it too, tears through hulls, even if shields are up.

The question is, is it a bug, or was there a fix put it to balance plasma weapons. Anyone got an idea?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    if you tested it, wheres the data?
    what did you compare it to? and Only with plasma torps? the type of weapons that move at 10m/s and are able to be shot down like mines, except slower?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They better be super powerful considering they can be blown up (meaning ZERO damage), and if I recall correctly actually self-destruct halfway to target if the person firing them dies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The reason for my higher damage is that I have all 3 of my tactical consoles with 30+ plasma thingies so all my plasma beams & torpedoes get a giant bonus... I also got a 3 MX launchers one IX chroniton laucher. One of my forward beams arrays is nice blue one!!! if you mix up your weapon types it is harder get higher damages.

    Napoleon BlownApart
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