Can you please avoid creating missions where the line of enemies is greater than maximum degree of the z-axis? I end up having to spiral down/up just to keep up with the way the enemies/objectives are positioned. I do enjoy the game, but having to spiral down/up is really more of an annoyance than anything else.
The devs have said they wanted a 'tall ships' feel to the combat, with a centrally aligned plane on which the ships would battle, with a degree of vertical manouverability.
I vaguely remember reading that there was thought being put into a solution resolving the player desire to be able to move vertically more easily.
Until that solution is discovered, limiting the variability of the z axis is target placement seems like a perfect interim coping method.
they obviously never tested how escorts work when they designed this "feature" its a pain in the TRIBBLE gettiing wiped out by the enemy before you can get your cannons into firing line
It is annoying to circle around for anomalies or anything else.
Besides, having a true Z axis would make the fights more interesting, or at least that's how it seems to me. Unless there are some game mechanics that I haven't thought to be considered, it would be cool to broadside looking all way up, or even down, instead of being limited to how it is. It could get kinda confusing, though.
I have no position on this whole Z axis thing save this: It is annoying as all get out when I get a mission where I have to follow a debris ring inclined 60 degrees. This is especially so since I'm a cruiser and it takes me six weeks to try and corkscrew down to meet the next enemy group.
Limitations of CO engine = we wanted a tall ships feel but forgot to tell the mission designers.
z-axis needs fixing badly
Too bad they couldn't have acquired the Nexus 2 engine that the original company was using before they halted work on the project. You can see an example here (select 720p mode):
Comments
The devs have said they wanted a 'tall ships' feel to the combat, with a centrally aligned plane on which the ships would battle, with a degree of vertical manouverability.
I vaguely remember reading that there was thought being put into a solution resolving the player desire to be able to move vertically more easily.
Until that solution is discovered, limiting the variability of the z axis is target placement seems like a perfect interim coping method.
Hope this gets noticed OP.
It is annoying to circle around for anomalies or anything else.
Besides, having a true Z axis would make the fights more interesting, or at least that's how it seems to me. Unless there are some game mechanics that I haven't thought to be considered, it would be cool to broadside looking all way up, or even down, instead of being limited to how it is. It could get kinda confusing, though.
Edit - Spelling, I suck at it.
z-axis needs fixing badly
http://nexusreborn.ath.cx/viewtopic.php?f=6&t=4&sid=34ae0c9345550e81750e4161f791f7a9