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WHY you cant compare STO and EvE

SystemSystem Member, NoReporting Posts: 178,019 Arc User
STO THE THEME PARK AND EVE[/COLOR][/U][/I][/B] THE SAND BOX MMO?<-- edited people getting butt hurt
what do you think ?

after some searching i found a few posts. that defined the difference between them park mmo's and sand box mmo's after reading the many definitions. i can draw i conclusion both are 2 different types of MMO but which is which is still unclear.

two definitions.

http://en.wikipedia.org/wiki/Sandbox_game
http://en.wikipedia.org/wiki/Open_world
http://en.wikipedia.org/wiki/Mortal_Online

they are 2 completely different genre's

STO is a MMO RPG were you play the role of a starship captain for a faction. and you're interactions are determined through in the charector creation menu. you draw missions from npc's that lead you down a story line.into the next expansion. this is why they prevent players from creating charecters with funny names or nonsence names. so other players they are flying through sector dont get drawn out of the story by the pilot named IflyNECKED.

EVE online is just an MMO the players actions define's the role they are playing. you can be miner, hualer, scientist, diplomat, soldier, pirate ganker, spy, fleet commander, manufacturing guru, market guru, explorer, trainer, and the list goes on and on and on. people get more meaningfull missions from other players than they do from NPC's

All RPG's are PVE heavy CO-OP light. you can beat them solo because other player interaction is truely not neccessary in RPG's it is the supper dupper roler coaster.

in EVE people only PVE to increase there wallet, its a means of income. the PVE story the dev's created is irrelevant
the missions are really a side attraction like the gravitron, or house of mirrors at a ammusment park

PvP in STO is us vs. them always were the fights are balanced and instant and the loss is irrelevant it is the house of mirrors for when the story seems too drag. just a distraction

PvP in EvE is huge in sand box sort of way all players play in the same box and thier actions, or inactions effect the game for other players alls CCP does is add new ways for players to compete with eachother. it has the largest most in depth internal economy than anyother game that is 90% player driven. the only thing npcs sell are BPO's, structures, trade goods limited to certain areas. a new addition is planetary exploitation, witch is a great example: why EvE is mostly PvP is that it will be just another way that players can compete with other players. they add ways and means for players to compete/ kill other players.

player driven content - when players drive the political/market (which is huge compared to crafting of other MMO's) climit and it changes very often.
players can own space in eve, and they compete with eachother over everything. in a game like that you really dont need an npc story. the PVP story is so much more fun. but alot of players do write shorts about whats going on in new eden. there is such a huge following, in eve you are truelly free to do what ever you want.

were as there is DEV driven content were the DEVs add new twist and turns to the PVE story. Sometimes requested by the players to end a cerrtain way.

STO has a great space system with respect to the w,a,s,d, throttle up and down. i love my kling bop's plus pvp is instant i dont have to wait for an op like in EVE, but in STO you have a cap on the players in a PVP action, were as in EvE online you can have as many as you can fit into system before the node crashes. which could be thousands. as prooved in D-G
in STO all the fights are fair
in EvE the fights you fight fair are the ones you lose

with the huge fleet battles in EvE online weapons arcs would lead only to way more lagg and a wasd throtteling system is not needed unless you have the arcs. approach, orbit, and keep at will be ok.
but STO's space flight is far supperior just the fligh

in EvE the list of module attributes effective skills, ships weapons types, is far superior
if you know how tracking speed coralates too angular velocity you can increase damage out put in your weapons and cause the enemy to miss just by changing direction.

the abiltiy to target specific systems on a hip to drain or disable that is far suppior, i was in a battle on EvE the other night and told a wing buddy to target the engines systems on a intercepter to slow it down. lol

right now STO is a back ground game i load up while playing EvE, and i am mining or waiting on reds to enter to got kill them or i am gate camping. i can stop playing STO at anytime die and wont loose a thing. were as in EvE there is a real sence of loss. comparing the 2 games is really not fair to either company

both games are good, and both have serious limitations and strengths but to try to compare them doesn't give either companies the props they deserve for thier innovation. both companies did a great job if i could get the skin of STO with the weapons arcs and piloting and the dinamics of the EvE Universe that would be my perfect game.

or if Cryptic made a sand box style sector were PvP can happe in any system with a multitude more dynamics to success or failure of combat. such as tracking speed, signature, sensor strenght, different ranges on the weapons, velocities, flight times on torps, blast velocities, ecm and eccm, tracking disruption, reduce the amount of damage types some, there is a alot.

edit i would also like to add the ability to change your ships and charectors shins and the ammount of options in visual custimization is clearly a cryptic stranght. that no other mmo can hold a candel too

were as ship custimization for ccp not cosmetic.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There is an easier way.

    Eve currently has plenty of content to keep people busy.
    STO does not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There is an easier way.

    Eve currently has plenty of content to keep people busy.
    STO does not.

    Yes because EVE also just released a month back so its totally fare to compare both content wise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There is an easier way.

    Eve currently has plenty of content to keep people busy.
    STO does not.

    Eve has content? That's news to me. Oh yeah, missions like please transport these janitors acorss the galaxy. Fun! Not!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Runestar wrote: »
    Eve has content? That's news to me. Oh yeah, missions like please transport these janitors acorss the galaxy. Fun! Not!

    you didn't read the post

    please dont troll
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I and anyone else can compare anything they like to anything else, and it's not up to you to decree otherwise.

    Al
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Chock wrote:
    I and anyone else can compare anything they like to anything else, and it's not up to you to decree otherwise.

    Al

    Actually the old saying of comparing pears to apples (or the equivalent in your country, I'm sure there's one), specifies exactly this inability.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Chock wrote:
    I and anyone else can compare anything they like to anything else, and it's not up to you to decree otherwise.

    Al

    reading is fundamental

    read before trolling
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you want to compare STo to another game, compare it with Pirates of the Burning Sea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While you make some very good points about the differences between the two games, and I applaud your goal with this thread, I do have to take issue with part of your definition.

    It is entirely possible to roleplay in both EVE and STO. It is also entirely possible to NOT roleplay. The decision is really up to the player.

    Granted, STO does make at least some effort to force names to be in-character. However there are plenty of player and ship names out there that truthfully would have no place in a Star Trek series or movie (unless perhaps it was a spoof).

    However, naming is not a substitute for player behavior. I know folks in EVE that *really* get into character, and try to portray a Caldari, Gallente, Minmatar, or whatever. I know people that make an effort to play the noble pirate rather than just being another ganker, and entire alliances where such behavior, within the context that the game allows, is encouraged. Even moreso, when you look at EVE's "endgame", which is now more about territorial control than it ever has been in the past, the vast majority of what people are doing out there in deep space is completely, totally in-character.

    Likewise, your assertion that RPGs are PvE heavy and co-op light is completely flawed. Some of the best roleplaying on the internet has happened in "sandbox" games (like EVE) where there's not a lot of directed PvE content, and instead players are given the tools to create their own stories and scenarios. As well, there are plenty of MMORPGs out there, with players all roleplaying in them, where co-op is up to 90% of the game. Not everyone who raids in games like WoW or EQ2 is doing it for the phat lewtz.

    Anyway my point is this. You are absolutely right to say that EVE and STO are vastly different games - apples to oranges, as it were. But don't make the mistake of saying that one is an RPG and the other isn't. There is no "code" to roleplaying, no common set of rules that everyone must abide by - and there are many, many players out there in both games who, while they may not be "hardcore" roleplayers all the time, definitely DO roleplay some. Both EVE and STO are games where you can assume the role of a character in a fictional universe, and play that role accordingly. How far you go with that role is completely up to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with Trace. RPG online depends only on what you do, you can roleplay anything. It is true though that there are games which make this much more easier. Still the fact is that most people, even hardcore rpg players, won't even try roleplaying in an online game of this kind. I'm on of those. I used to play MUDs for the RPG, and pen and papers of course. But 'cept for maybe the occasional rpg event, I never bothered to "roleplay" in a mmorpg.

    Back to eve: eve is, imho, especially unfriendly to strictly roleplaying to the amount of meta gaming that is allowed (and important). Though, you can still try. Personally I prefer just going around in my manticore and make things explode :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    lbuckius wrote: »
    reading is fundamental

    read before trolling

    And comprehending what you have read is fundamental to making an intelligent response to it. If you cannot understand the intent of what I wrote and insist on responding in childish netspeak terms such as 'troll' since you failed to grasp my intent, then it does not surprise me that you would miss the significance of my comment. But for the hard of thinking, I'll quantify it:

    Both EVE and STO are MMO's, differently-styled MMO's but MMOs nonetheless. They have clearly shared some players (myself included) They are both space themed, both have PVP and PVE functions to a greater or lesser degree. These are just some similarities and there are many others which I'll not list here. But all this aside, if you can have people comparing WoW to other MMOs, as indeed many seem willing to do, then you can sure as hell compare two space games, just as, notwithstanding other idioms, you can compare apples to oranges, since although it may have escaped people's attention, they are both to be found in a fruitbowl, so even they have something in common.
    Al
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ixalmaris wrote: »
    If you want to compare STo to another game, compare it with Pirates of the Burning Sea.

    It's stunning that Cryptic managed to make a worse game than 2-year old PotBS.

    If all they had done was copy every single bit of archtecture from that game and re-skin it with slightly updated space graphics - it would've been fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    typhaon wrote: »
    It's stunning that Cryptic managed to make a worse game than 2-year old PotBS.

    If all they had done was copy every single bit of archtecture from that game and re-skin it with slightly updated space graphics - it would've been fine.

    Did they? The mission design and ground combat of STO is vastly superior to PotBS. And while the PvP part of PotBS is much more structured, the STO one is much more open with room for improvement.

    What PotBS clearly does better is crafting (although it is tendicious) and the conquer mechanic makes for an adequate endgame.

    And when you think the Sector map in STO is bad, you don't want to see PotBS. There you can easily need to travel 30 minutes or more. And you don't have an auto pilot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While you make some very good points about the differences between the two games, and I applaud your goal with this thread, I do have to take issue with part of your definition.

    It is entirely possible to roleplay in both EVE and STO. It is also entirely possible to NOT roleplay. The decision is really up to the player.

    Granted, STO does make at least some effort to force names to be in-character. However there are plenty of player and ship names out there that truthfully would have no place in a Star Trek series or movie (unless perhaps it was a spoof).

    However, naming is not a substitute for player behavior. I know folks in EVE that *really* get into character, and try to portray a Caldari, Gallente, Minmatar, or whatever. I know people that make an effort to play the noble pirate rather than just being another ganker, and entire alliances where such behavior, within the context that the game allows, is encouraged. .

    agreed example would be CVA

    how ever the player has the choice in sto there is no choice you are fed you fight for the fed. and thats that. you are playing a role like in FF1 you couldn't collect the 4 orbs and destroy the planet. wich is why i dont see eve as being and RPG. because you are not forced or expected to play any role.
    Even moreso, when you look at EVE's "endgame", which is now more about territorial control than it ever has been in the past, the vast majority of what people are doing out there in deep space is completely, totally in-character.
    Likewise, your assertion that RPGs are PvE heavy and co-op light is completely flawed. Some of the best roleplaying on the internet has happened in "sandbox" games (like EVE) where there's not a lot of directed PvE content, and instead players are given the tools to create their own stories and scenarios. As well, there are plenty of MMORPGs out there, with players all roleplaying in them, where co-op is up to 90% of the game. Not everyone who raids in games like WoW or EQ2 is doing it for the phat lewtz..

    please name them, especially fantacy style ones i can ceck out. i have been looking for one and the only one i could find that was similiar to a sand box was EQ. i love the space games i'd like a change of pace every now and again.
    if you buy an item on eve's market you are interacting with other players. if you kill a mining barge with a stealth bomber. you are affecting not only the player directly involved in the loss but a huge market as well.
    that is one of many reasons EvE is more unique than any other MMO

    Anyway my point is this. You are absolutely right to say that EVE and STO are vastly different games - apples to oranges, as it were. But don't make the mistake of saying that one is an RPG and the other isn't. There is no "code" to roleplaying, no common set of rules that everyone must abide by - and there are many, many players out there in both games who, while they may not be "hardcore" roleplayers all the time, definitely DO roleplay some.

    really dont believe EvE has an end game i have lived in 0.0 for a very long time, and since systems are conquerable the powerhouses of the neweden are always changing. being consumed and growing from nothing more a 12 man corp of newbs. that can effect the conquest stratagies of every other power house. but no player in eve is forced to play any role.

    Both EVE and STO are games where you can assume the role of a character in a fictional universe, and play that role accordingly. How far you go with that role is completely up to you.

    if this were true mario brothers is RPG then all videos games are RPG

    though you made a good point about players being able to rpg or not in eve.
    you still cant lump them in the same catagory RPG

    because eve just isn't a RPG
    this a semmi related link for some humor
    http://images.encyclopediadramatica.com/images/3/30/RPG_Comparison.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ixalmaris wrote: »
    Did they? The mission design and ground combat of STO is vastly superior to PotBS. And while the PvP part of PotBS is much more structured, the STO one is much more open with room for improvement.

    What PotBS clearly does better is crafting (although it is tendicious) and the conquer mechanic makes for an adequate endgame.

    And when you think the Sector map in STO is bad, you don't want to see PotBS. There you can easily need to travel 30 minutes or more. And you don't have an auto pilot.

    I'm well aware of all the features and functions of PotBS.

    I disagree with your evaluation. If the PvE and ground combat in STO is better than PotBS - it's by a slim margin. PotBS though, at least had the good sense to not make its poorer elements such big parts of the game as STO has done.

    We can't really compare the endgames because... well... PotBS has one...STO, not so much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    typhaon wrote: »
    I'm well aware of all the features and functions of PotBS.

    I disagree with your evaluation. If the PvE and ground combat in STO is better than PotBS - it's by a slim margin. PotBS though, at least had the good sense to not make its poorer elements such big parts of the game as STO has done.

    We can't really compare the endgames because... well... PotBS has one...STO, not so much.

    For someone who claims to be aware of the features of PotBS you sound quite unsure about how ground combat in that game is compared to STO...

    And many missions n PotBS require ground combat/boarding, even story ones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    Yes because EVE also just released a month back so its totally fare to compare both content wise.

    Eve at its release had more to do than star trek does today....oh and they never capped their skill system in an attempt to dumb it down for the masses....

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Chock wrote:
    And comprehending what you have read is fundamental to making an intelligent response to it. If you cannot understand the intent of what I wrote and insist on responding in childish netspeak terms such as 'troll' since you failed to grasp my intent, then it does not surprise me that you would miss the significance of my comment. But for the hard of thinking, I'll quantify it:

    dude your clown shoes

    your origional post
    Chock wrote:
    I and anyone else can compare anything they like to anything else, and it's not up to you to decree otherwise.

    Al

    as if the caption was a direct attack to you.

    underneath the captions were the reasons i believe the 2 different, to compare. i was bored of watching people compare them on the forums

    as you can see after the post a couple of people had intelegent arguments of why they may be compared or why not, and if not what they could compare too.

    its just a discussion get over your self.

    and just incase you dont think your a troll AL here is some info
    http://en.wikipedia.org/wiki/Troll_(Internet)
    key sentence

    troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional response[1] or of otherwise disrupting normal on-topic discussion

    and here is a video also
    http://www.youtube.com/watch?v=hh01g9BSrh0&feature=player_embedded#
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    lbuckius wrote: »

    please name them, especially fantacy style ones i can ceck out. i have been looking for one and the only one i could find that was similiar to a sand box was EQ. i love the space games i'd like a change of pace every now and again.
    if you buy an item on eve's market you are interacting with other players. if you kill a mining barge with a stealth bomber. you are affecting not only the player directly involved in the loss but a huge market as well.
    that is one of many reasons EvE is more unique than any other MMO

    You won't find any that are as big a sandbox as EVE (although Ryzom tried), but most of the older ones give the option. Personally, I'm having fun in LOTR, which has some really cool group and raid instances. I also have plenty of friends playing EQ2 who enjoy the raiding there. I also spent the last three years playing Vanguard, which (even though I've since left it) is really not a bad game at all to spend some time in. The main problem with most of the fantasy games these days (in my opinion) is that they don't push people to team up until the later levels of the game. So for the first chunk of the game you'll feel like it's very solo and not many people are grouping. of course, if you have some friends to play with, almost all of them DO have group content at lower levels as well. There might be others out there, but I haven't played every fantasy MMO on the market :)
    lbuckius wrote: »

    really dont believe EvE has an end game i have lived in 0.0 for a very long time, and since systems are conquerable the powerhouses of the neweden are always changing. being consumed and growing from nothing more a 12 man corp of newbs. that can effect the conquest stratagies of every other power house. but no player in eve is forced to play any role.

    Sorry, I thought I edited that out. I didn't mean to imply that EVE has an endgame - rather what EVE has is a lot of different "elder" games. For most players, you spend the first few months flying around, ratting, skilling up, and learning about all the different stuff you can do, and then you hook up with a corp/alliance for whatever it is - piracy, nullsec warfare, industry, wormholes, etc. These days in EVE, I'm an industrialist, but I do agree with you that the game is constantly evolving, and that's a really good thing.

    lbuckius wrote: »

    if this were true mario brothers is RPG then all videos games are RPG

    though you made a good point about players being able to rpg or not in eve.
    you still cant lump them in the same catagory RPG

    because eve just isn't a RPG
    this a semmi related link for some humor
    http://images.encyclopediadramatica.com/images/3/30/RPG_Comparison.jpg

    If we're talking about MMOs, there's only one category of MMOs that I would say don't have RPG elements to them - and that's the MMORTS (games like Utopia, etc - and even then, you can still roleplay a little in communication with other players).

    I think the problem here is that our definition of RPG is different. You look at an RPG as a place where characters "live" through a pre-written story, where they take on the role of a character in that story. Me, I'm more of a "make up my own role that fits within a broader background" kinda guy. Most MMOs - even EVE, with the epic arcs - have elements of both to a greater or lesser degree. Most single player games that would qualify as an RPG are the former - you're going through a preset story. In truth, there's not a lot of difference between Dragon Warrior and Mario Bros, apart from the control scheme, the interface and the fact that one game was about jumping on turtles, while the other was about hacking up slimes with a sword and gathering more party members.

    Awesome link :) It just needs a section for MMORPG now...

    "The orcish hordes have attacked our town! Warrior, you must save us!"
    "Meh, didn't I do this quest last week? /shout Warrior LFG!"

    The way I see it, any game where you have the chance to interact with others *can* be a roleplaying game, if you as a player want to make it that :) Some games just make it easier than others.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sure you can.

    Ships in Eve can roll all the way over, in STO they can not.
    Ships in Eve can loop, in STO they can not
    PVP in EVE is fun, in STO it isn't
    Maps in EVE are helpfull, in STO they are not
    There is tons of content in EVE, in STO there is not
    PvP and PvP content in EVE is imersive and energizing, in STO it isn't.
    Players in EVE are Happy, in STO most are not.
    The EVE developers knew they couldn't build a good ground game, in STO they didn't.

    People keep trying to justify the state of this game. It is not a players fault when they don't like a product. No product appeals to everyone but if you make a product that doesn't appeal to the majority of your target audience then there is blame to be layed but not on the customer.

    To put this into perspective I know at least 5 maybe 6 people who have left STO and gone back to SWG because it's a better game. I don't care for it at all as it is today but when it was new there is no doubt it was many magnitudes of levels better, and it was also broken.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    typhaon wrote: »
    It's stunning that Cryptic managed to make a worse game than 2-year old PotBS.

    If all they had done was copy every single bit of archtecture from that game and re-skin it with slightly updated space graphics - it would've been fine.

    POTBS sucked, it's down to a couple of servers but you are correct, it was a better game, it had more content and bouncing around at sea felt just about as much like being in Space as STO does. The map in POTBS was way more usefull. Battle at sea was far more exciting. The world was too small but it fealt bigger than STO. It forced us into instances and the instances were alot like they are here, they looked pretty much the same.

    So yeh, I'll agree POTBS was a better game 2 years ago
    But
    Eve is 5 years old? It's always been better than STO
    SWG is maybe 8 years old? I'm not sure it is better now but it certainly was when it was new
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sorry......

    You cant really compare a car to say a mini van....but the public still ,and will, make the comparison.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the problem here is that our definition of RPG is different. You look at an RPG as a place where characters "live" through a pre-written story, where they take on the role of a character in that story. Me, I'm more of a "make up my own role that fits within a broader background" kinda guy. Most MMOs - even EVE, with the epic arcs - have elements of both to a greater or lesser degree. Most single player games that would qualify as an RPG are the former - you're going through a preset story. In truth, there's not a lot of difference between Dragon Warrior and Mario Bros, apart from the control scheme, the interface and the fact that one game was about jumping on turtles, while the other was about hacking up slimes with a sword and gathering more party members.

    Awesome link :) It just needs a section for MMORPG now...

    "The orcish hordes have attacked our town! Warrior, you must save us!"
    "Meh, didn't I do this quest last week? /shout Warrior LFG!"

    The way I see it, any game where you have the chance to interact with others *can* be a roleplaying game, if you as a player want to make it that :) Some games just make it easier than others.

    i see your point and agree

    ? LOTR which is that?

    i think what really got me with EQ2 was when i was on a trial account a few lvl 30 guys tried to pwn us noobs level 10's and lower we murdered them there was like 5 to 1 odds

    i just didn't like the idea of choising a class after playing oblivion and the npc interactions were outrageous along wtih wierd random encounters

    i love it when the under dogs have a chance, i was rooting for GOONS the whole time they fought BOB
    IThe main problem with most of the fantasy games these days (in my opinion) is that they don't push people to team up until the later levels of the game. So for the first chunk of the game you'll feel like it's very solo and not many people are grouping. of course, if you have some friends to play with, almost all of them DO have group content at lower levels as well..

    agreed i'd also like to see an oblivion style skilling, the idea of classes were cool but it takes away from costimization.

    i kind of dont like the classes in STO either. but really haven't checked to see how much it truely effects the game play and my own tactics.

    now i am just happy though your captians branch does not effect what ships you can fly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Reyluryn wrote:
    Sure you can.

    Ships in Eve can roll all the way over, in STO they can not.
    Ships in Eve can loop, in STO they can not .

    they dont role in eve ore do loops
    they cant even go 90 degrees straight up or down turn on your tact if you dont believe me. you will notice they come very close but not straight up. there is a leveling program that why your speed is at 0 the ship auto levels true 0 on the y axis. and no they dont roll but they will bank and when orbiting the harder they bank is dependent on your ships speed/ and agility/ vs the mass of your ship and the distance you orbit.
    mass top speed and agility = align time as well not amount of x or y you have to turn to warp
    Reyluryn wrote:
    PVP in EVE is fun, in STO it isn't.
    i enjoy pvp in sto i wish they would get more indepth with the weapons and ship attributes.
    Reyluryn wrote:
    Maps in EVE are helpfull, in STO they are not.
    seriously good point
    i think there is way more info in eve but only out of neccessity.
    i would like to see them add starbase 114 to the celes system so people stop asking were it is.
    i would also like to be able to see into other sectores i am currently not in with pilots hidden.


    Reyluryn wrote:
    To put this into perspective I know at least 5 maybe 6 people who have left STO and gone back to SWG because it's a better game. I don't care for it at all as it is today but when it was new there is no doubt it was many magnitudes of levels better, and it was also broken.

    i hope you dont mean star wars gallexies.
    because i got to say from what played from that one STO in its current state graphics and envirment alone is far superior. the space and ground combat as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Rotton wrote: »
    Sorry......

    You cant really compare a car to say a mini van....but the public still ,and will, make the comparison.

    They both have an engine; 4 wheels; multiple doors; a car stereo and run on gas in most cases.

    Please, try again.

    People are always going to compare scifi with scifi, fantasy with fantasy. Saying there's no difference between Eve and STO is completely moronic - BUT - saying they're completely different games is no more so.


    However, someone said it best: Eve has content - STO does not. (With no endgame; no crafting, etc... STO isn't going to be around long).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wait - we can't compare MMO Sci-Fi games with ship-to-ship combat?

    I know your intention was to get all the whiners off but let's look at this more constructively:

    Are there elements of EVE that would enhance or otherwise improve the feel of this game?

    The answer is: yes!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tyrellan wrote:
    People are always going to compare scifi with scifi, fantasy with fantasy. Saying there's no difference between Eve and STO is completely moronic - BUT - saying they're completely different games is no more so.).

    i can see what your trying to say, but i am not saying you cant compare the NEW EDEN, with the star trek UNIVERSE.

    and no i dont believe its moronic that the 2 games aren't even on the same playing field as far as MMO's go

    wat was origionally stated in the post was not that you cant compare sci fi to sci fi if you look at the reasoning and actually read past the subject i put it has little fo with aliens and the model design of the ships. or lore of the 2 games and rather the actual mechanics of the games them selves.

    another reason eve is in a completely differrent realm of mmo in my eyes is just because of your faction and back ground or class and origion it does not preclude you from training any skill and all skills in the game or flying any ship.

    STO is very linear as most RPG's are.
    if you disagree thats fine. type i disagree and post your reasoning
    but please actually put something with thought into it

    dude seriously dont troll forums
    http://en.wikipedia.org/wiki/Troll_(Internet)
    there is a definition
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you want to compare STo to another game, compare it with Pirates of the Burning Sea.

    Yeah ^^

    I play POTBS similar to STO, and i think Cryptic should look to the exiting RvR System in POTBS, and copy it to STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While I agree you shouldn't compare STO to EVE , I would say EVE is much more RPG than STO. People role play like crazy on the eve servers. Here you 90% of the communication is

    "where is admiral TRIBBLE"
    " Is TRIBBLE mission bugged, I can't..."

    EVE is nothing like any other MMO, it can create such emotions in players (coz of the hard death penalties, scamming is part of game mechanics , fighting for and controlling territory +++)

    Where else could something like this happen?
    http://dl.eve-files.com/media/0804/The_Universe_at_War.pdf

    Or where else can people get so emotional over a game
    http://www.youtube.com/watch?v=qOW9p8Ro6AY

    Goonswarm infiltrated Band of Brothers and when they got one of their members taken into a leadership position, said infiltrator disbanded the entire corporation (guild), awesome stuff.

    It's a totally playerdriven world, CCP only suply the rules and the tools to operate it. But it's not for everyone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wait - we can't compare MMO Sci-Fi games with ship-to-ship combat?

    I know your intention was to get all the whiners off but let's look at this more constructively:

    Are there elements of EVE that would enhance or otherwise improve the feel of this game?

    The answer is: yes!

    dude seriously this game is so from being comparable to eve online the difference is night and day

    are there elements from eve you can add to sto yes but you'd have to take them in a package because the hit to mis damage ratio is so complex. do you know what factors go into the ratio first when you undock or change system your ship and your modules attributes are modified from a base by your toons skills.
    and there are alot of factors in eve that determine hit or miss and how much damage you do.

    sto all weapons operate at 10km. every body targets at the same speed. every bodies ships weapons track at the same speed nobody can target multiple enemies.

    but these were all concerns brought up in closed beta and ignored :D

    you can compare sci fi to sci fi all day but these two are totally different engines. and no its not the same ship combat. sto uses Champs to hit ratio targeting and damage calculation. eve onlines to hit factor and damage graph is by far more complex. eve did not just add angular velocity, and scan resultion it always had it period
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