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How Many Months?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
how many more months of development did STO need at time of launch?

A. 1 month
B. 3 months
C. 6 months
D. 12 months
E. 24 months
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    how many more months of development did STO need at time of launch?

    A. 1 month
    B. 3 months
    C. 6 months
    D. 12 months
    E. 24 months

    E - at least.

    Best solution, however, would have been to hand the IP over to competent people. I think about Bioware or Blizzard.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i'm struggling between D and E
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I say B 3 months, in 3 months most of the problems will be fixed, then they will start expanding it in cool ways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well most MMO's take roughly 5 years to develope, Cryptic did it in aprox 2 to 2.5 years ??, not sure if this was
    the reason the game came out the way it did. But I don't think you will see anything spectacular for another year or so, regardless of the patches that they come out with.

    I am no way bashing this game, power to those that enjoy it and have alot fun with it. It's just that I am not interested in subscribing beyond the 30 days at this point in its development.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I honestly would go with C - 6 Months. That would've been plenty of time to work out the server issues (which seem mostly been resolved). Added more Beta evaluation time, as well as more PvE content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd say at least a year. The game seems like just a shell, a template where they haven't added any of the content yet. I know MMOs aren't released finished. I've played a bunch at the start, however I have never played an MMO that seems so empty and unfinished. I even played Age of Conan at release and we all know what a joke that turned into. Thing is, even in AoC I was never so bored and so unimpressed so fast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd say a C.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd say either B or C. Really just time to develop more content. Game stabilization and finding bugs is something that really can only happen when you have a massive number of people playing. This is especially true when you are dealing with creating a new game unlike anything on the market now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    C sounds about right. The quality/quantity of the 45 day patch will determine whether to revisit STO at a later time for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    D ... This game should not have been released this year at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Considering that so much has gone bad there I´d say they would have to start over completely to
    - get rid of the massive amount of loading sequences.
    - remove sector space as it is now (lollipop systems and ugly grid ftl).
    - completely start over with a crafting/research system thats based on char class rather than on stupid farming for mats to give in to a vendor.
    - give choice with missions and not always copy them into new areas.
    - give us real 3D movement
    - remove the quadratic view.
    - make it more feel like an mmo rather than a single player game.
    - etc. etc. etc.

    Because I´d guess that some things cant just be changed with the engine used.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Scrap it and go back to the original design concept, that game would have had so much more depth then what we have now.

    This http://suricatasblog.wordpress.com/2009/11/01/pepetuals-sto-tour/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    STO needs an entirely new engine and a team of developers probably 10x what Cryptic has to make the kind of MMO most of us wanted/expected for Star Trek.

    No matter how many months Cryptic had, it was never going to be right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Immediately after beta, I would have said C. Now, however, I think D (at the least) would be more appropriate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Riyx wrote:
    Scrap it and go back to the original design concept, that game would have had so much more depth then what we have now.

    This http://suricatasblog.wordpress.com/2009/11/01/pepetuals-sto-tour/

    I mean, damn it, they took the highly unpredictable step of using an LCARS-styley interface. Who would have thought of that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm not sure more months would have helped...:

    the infrastructural problems were out of ignorance and attempted cost savings...

    The end-game content issues were lack of foresight about what would happen upon launch, and what happens in MMO's in-general....

    The redundancy issues stem from putting kaizen design principles before entertainment principles...

    The lack of intricate sub-game content was a result of not understanding the crowd that was signing-up to play for the long-haul...

    The build-up of hype that didn't live up to experience was the result of over-zealous marketing....



    It was vision they lacked... Not time....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm gonna say it needed about a year more. There's a lot of half TRIBBLE aspects of the game. I just wish they didn't push so hard to put it out.... It's a good idea, but they needed to take the Time &Care to make it a star trek game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    from what i was reading cryptic was on a tight scheduale because CBS was waiting for the development contract to expire so they can lock it down and we would of never have seen a game because CBS is trying to kill star trek why do you think they havent put out a new series that would probably save the CW
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