I love this game, warts and all. Okay, so there is a despairing lack of things to do once you hit RA5 (although i am keeping plenty busy on daily exploration and acquiring the items for unlocking t3 at memory alpha), but I still want to play every minute of every day. No other MMO has held this level of attraction for me for over a fortnight and it has been a fortnight since i hit RA5, so you've obviously done something right.
Looking forward to seeing what you do with STO in the many coming months!
Personally I love the game to. For the last six months I have been moving from game to game being bored stiff out of my mind. It got so bad that I started playing console games... Yuck!
World of Warcraft - years, although mostly in fortnightly bursts. One exception was the two months i played to get my brothers toon to 70.
EVE Online - years, although rarely for more than a month at a time before unsubbing...
Age of Conan - two weeks
Dungeons & Dragons Online - three weeks
Auto Assault - two weeks
RF Online - three weeks
Warhammer Online - two weeks
Everquest II - three weeks
Star Wars Galaxies - three weeks (back before speeder bikes)
Lord of the Rings - three weeks
Anarchy Online - two and a half weeks
City of Heroes/Villains - various, but no more than two weeks at a time
Hellgate: London - One day, then switched to single player mode.
Vanguard - A week
World of Kung-Fu - A day
Gaie Online - 2 days
Rappelz - 6 days
Think that about covers it.
As for why STO is different, i'm not sure. I love the IP, but I also love star wars, lord of the rings and dungeons & dragons. I'm part of a good fleet in STO which is something that is fairly new - in all the other mmo's i've played with one or two friends, or solo. STO also has a lot of promise. Its like Cryptic have built a gorgeous building, but only a small portion has been finished and furnished, allowing some tenants to take up residence whilst they finish the rest of the building. Also, there has so far been more player-input than I have seen on other MMO's. Or maybe I am only noticing it here because I am getting more involved.
There's is just some intangible thing that STO has that i haven't found elsewhere and that is why, despite the rather large list of issues I have with the game at present, I will continue to pay and play it.
I too love the game, the pvp is easy to get into, and fleet fights are awesome.
Looking forward to 5v5v5v5 arenas (Romulans Vs cardiassians Vs Klinks Vs Feds) Also hoping they will do a system domination type gameplay, where all 4 factions can fight for control, on the ground and all.
World of Warcraft - years, although mostly in fortnightly bursts. One exception was the two months i played to get my brothers toon to 70.
EVE Online - years, although rarely for more than a month at a time before unsubbing...
Age of Conan - two weeks
Dungeons & Dragons Online - three weeks
Auto Assault - two weeks
RF Online - three weeks
Warhammer Online - two weeks
Everquest II - three weeks
Star Wars Galaxies - three weeks (back before speeder bikes)
Lord of the Rings - three weeks
Anarchy Online - two and a half weeks
City of Heroes/Villains - various, but no more than two weeks at a time
Hellgate: London - One day, then switched to single player mode.
Vanguard - A week
World of Kung-Fu - A day
Gaie Online - 2 days
Rappelz - 6 days
Think that about covers it.
As for why STO is different, i'm not sure. I love the IP, but I also love star wars, lord of the rings and dungeons & dragons. I'm part of a good fleet in STO which is something that is fairly new - in all the other mmo's i've played with one or two friends, or solo. STO also has a lot of promise. Its like Cryptic have built a gorgeous building, but only a small portion has been finished and furnished, allowing some tenants to take up residence whilst they finish the rest of the building. Also, there has so far been more player-input than I have seen on other MMO's. Or maybe I am only noticing it here because I am getting more involved.
There's is just some intangible thing that STO has that i haven't found elsewhere and that is why, despite the rather large list of issues I have with the game at present, I will continue to pay and play it.
So basically, "average" play time seems to be around 3 weeks for an MMO? Give this another week or 2 then see how it feels:)
yeah dude, obviously since you're not supposed to like it because these guys don't like it, you're just wrong. Come back when you don't have your own opinion and tastes and fall in line with the opinion of a few vocal blow hards.
Counting in open beta and head start, its already been a month and well over 200 hours of gameplay. And I want to play it just as much as when i started.
As for simplified gaming preferences, amongst my list of issues with the game are a lack of 360 degree motion on all three axis, a lack of gravitational force and momentum (and while the IDF/SIF fields pretty much cancel out the effects of those for the crew, there should at least be a feeling of it), lack of realistic travel times and galactic/planetary rotation.
And if i could describe what 'intangible' property the game has that attracts me so, it wouldn't be intangible now, would it...
yeah dude, obviously since you're not supposed to like it because these guys don't like it, you're just wrong. Come back when you don't have your own opinion and tastes and fall in line with the opinion of a few vocal blow hards.
There's a bandwagon, I suggest you jump on it.
Exactly, those that like the game, are too busy playing it.
I was up late doing a roleplay mission with my fleet, so didn't get up until midday. Still in the check e-mail and do daily crossword puzzles portion of the morning
Comments
I would also like to know this.
World of Warcraft - years, although mostly in fortnightly bursts. One exception was the two months i played to get my brothers toon to 70.
EVE Online - years, although rarely for more than a month at a time before unsubbing...
Age of Conan - two weeks
Dungeons & Dragons Online - three weeks
Auto Assault - two weeks
RF Online - three weeks
Warhammer Online - two weeks
Everquest II - three weeks
Star Wars Galaxies - three weeks (back before speeder bikes)
Lord of the Rings - three weeks
Anarchy Online - two and a half weeks
City of Heroes/Villains - various, but no more than two weeks at a time
Hellgate: London - One day, then switched to single player mode.
Vanguard - A week
World of Kung-Fu - A day
Gaie Online - 2 days
Rappelz - 6 days
Think that about covers it.
As for why STO is different, i'm not sure. I love the IP, but I also love star wars, lord of the rings and dungeons & dragons. I'm part of a good fleet in STO which is something that is fairly new - in all the other mmo's i've played with one or two friends, or solo. STO also has a lot of promise. Its like Cryptic have built a gorgeous building, but only a small portion has been finished and furnished, allowing some tenants to take up residence whilst they finish the rest of the building. Also, there has so far been more player-input than I have seen on other MMO's. Or maybe I am only noticing it here because I am getting more involved.
There's is just some intangible thing that STO has that i haven't found elsewhere and that is why, despite the rather large list of issues I have with the game at present, I will continue to pay and play it.
I know what that word means, but it doesn't say much.
I could be wrong, but you might just be a minority gamer that prefers overly simplified games.
Looking forward to 5v5v5v5 arenas (Romulans Vs cardiassians Vs Klinks Vs Feds) Also hoping they will do a system domination type gameplay, where all 4 factions can fight for control, on the ground and all.
So basically, "average" play time seems to be around 3 weeks for an MMO? Give this another week or 2 then see how it feels:)
There's a bandwagon, I suggest you jump on it.
As for simplified gaming preferences, amongst my list of issues with the game are a lack of 360 degree motion on all three axis, a lack of gravitational force and momentum (and while the IDF/SIF fields pretty much cancel out the effects of those for the crew, there should at least be a feeling of it), lack of realistic travel times and galactic/planetary rotation.
And if i could describe what 'intangible' property the game has that attracts me so, it wouldn't be intangible now, would it...
Exactly, those that like the game, are too busy playing it.
I was up late doing a roleplay mission with my fleet, so didn't get up until midday. Still in the check e-mail and do daily crossword puzzles portion of the morning