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No mission failure = BOORING

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So is there a way to fail a mission?

Any way?

Any way at all?

Escort the ensign around DS9 while he starts the core breach.. make sure he doesn't die. I got called out by my wife who was having issues with her laptop. 15 minutes later my away team is standing like 15 yards from the ensign who wandered into some bad guys and was sitting a 1% health, and probably had been for 14 of those 15 minutes.

I know the missions had been seriously easy up until that point but I was fully expecting to have to restart the mission at the very least.

There aren't enough episodes in the game yet to make a failed mission failed forever, but you should be forced to restart, or have to clear an extra level to find another way to do something.... or anything.

Along with that I would like to see random mission generation. You know the random call from starfleet complaining about some guy or another needs picked up and carried from place to place while bad guys are gunning for him through your shields.. Missions which COULD be permanently failed.

Officers with lots of failed missions might experience a reduction of skill points for a period of time (while starfleet reviews your record, or you do enough good things to get you back into a promotion status again)

probably not a reduction in rank or level, just a slow down for a short time in future ranks and levels....

Probably a good idea for death too, since the fleet has to refit you with a new ship cause you can't figure out you can't impulse right into a heated firefight......

Or something..


Otherwise just let me look at the pictures and read some dialogue and every 20 minutes throw 225 skill points at me. Since if I can't fail a mission the difficulty is the same either way
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maybe but at the sametime if you failed it (protect the NPC as in your example) right near the end, you have to go back and redon the entire thing. I think that is more boring than missions that can't be failed. it gets very old hat after the 3rd or 4th time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No, and I've tried- beleive me I've tried.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    eryx_uk wrote: »
    Maybe but at the sametime if you failed it (protect the NPC as in your example) right near the end, you have to go back and redon the entire thing. I think that is more boring than missions that can't be failed. it gets very old hat after the 3rd or 4th time.

    The NPC's don't die. They just sit there at zero. Timed quests? No worries, when the timer runs out you auto win, whether or not you killed the ship or not. Chase down a ship? Take your time, it's not going anywhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Star Trek is a television show. In the television show the crew very rarely failed. Why should the game be any different.

    Feel free to keep hammers, awls, pliers, soldering irons, etc. next to your computer to punish yourself if you feel the need to do so.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree that the ability to fail some quests would possibly enhance the difficulty of this game, and encourage people to find new tactics to approach those kinds of missions.

    It doesn't even need to be a HARSH failure penalty. I believe forcing someone to redo the mission if they fail would be acceptable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Torlak wrote:
    Star Trek is a television show. In the television show the crew very rarely failed. Why should the game be any different.

    Feel free to keep hammers, awls, pliers, soldering irons, etc. next to your computer to punish yourself if you feel the need to do so.

    Rare is one thing- NEVER is another.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    eryx_uk wrote: »
    Maybe but at the sametime if you failed it (protect the NPC as in your example) right near the end, you have to go back and redon the entire thing. I think that is more boring than missions that can't be failed. it gets very old hat after the 3rd or 4th time.

    That's you'd need to call in help.. and some missions would require maybe two whole away teams (not this I'll bring one you bring one nonsense.

    But seriously who wants M in an MMO?

    We're not being forced to group, but some missions should require it.. you wouldn't be forced to do that mission, but in the trek universe there were always missions that could not be done alone...

    The rewards and drops would be better for a forced team mission methinks, and perhaps if you wanted to try it alone you might even be successful, but is it worth risking your career (for a short time skill earning penalty) for trying it 3 times instead of just asking one of your other captains flying around also never failing for a little co-op.

    Just $0.02
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Boring????

    /played 160 hours

    divide that by 17 days.

    9.4 hours a day since opening.

    I can't say it's boring.

    STFU
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If missions could be failed then they would have to add in the Garbage Scow class ships we would end up in charge of.:D

    SPOILER

    That mission where you wipe out a Romulan medical station and help an Undine agent infiltrate the Romulans because the mission assumes you're too stupid to figure out there is something not right about a certain Admiral's behaviour, which would never have happened to any of the TV shows' captains, can be considered a failure since you aided and abetted a known federation enemy.:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If missions could be failed then they would have to add in the Garbage Scow class ships we would end up in charge of.:D

    SPOILER

    That mission where you wipe out a Romulan medical station and help an Undine agent infiltrate the Romulans because the mission assumes you're too stupid to figure out there is something not right about a certain Admiral's behaviour, which would never have happened to any of the TV shows' captains, can be considered a failure since you aided and abetted a known federation enemy.:eek:

    Like the time when Picard took the Vulcan ambassador to the Romulan Neutral Zone and was too stupid to figure out she was actually a Romulan spy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Done on purpose so it works for when the console players join the Pc players in STO, console players are coming, just you wait and see. The whole design choice of STO stinks of consoles in mind.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Torlak wrote:
    Star Trek is a television show. In the television show the crew very rarely failed. Why should the game be any different.

    Feel free to keep hammers, awls, pliers, soldering irons, etc. next to your computer to punish yourself if you feel the need to do so.

    In the show at least they give the impression of risk. The crew and ship is at risk, and they come out with some solution for their problem. There is a sense of accomplishment. They beat some odds.

    Not the same in the game, if you know the quest cannot be lost, then there is no risk... At all... No sense of accomplishment, because no matter what you do, it makes no difference on the outcome.

    It's not about punishing the player. It is not punishment to make them do a mission again if they fail it, it is part of the game. If you see it as punishment, it will be punishment. If I fail a mission, I see it as a learning opportunity. I will learn and adapt, and do better next time. Improve myself. Do you have no sense of worth? do you not care if your actions have no consequences? If they do not, why even make any actions or take any decisions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    CDR_Mat wrote:
    Boring????

    /played 160 hours

    divide that by 17 days.

    9.4 hours a day since opening.

    I can't say it's boring.

    STFU


    You probably inhaled and exhaled for all of those 160 hours (unfortunately for us). However if all you did was breathe you'd probably get bored.

    Yes with no risk I become disenchanted. When I know I can't fail I lose the edge of excitement and the thrill of accomplishment.

    With an opinion like "STFU" I don't really care what the rest of your post has in it. Go back to your cheat codes and game sharks and let the rest of us play a game that has 'some' difficulty attached.
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