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Suggestion: Ground Exploration

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So, one of the things I was thinking about after looking at Risa and Vulcan was that more open and explorable ground based locations. The big thing is to have a level of interactivity and a reason to attract players to those locations even beyond immersion and exploration. Currently, Vulcan is more or less a set of stairs, a temple entrance and the desert. My thoughts to expand this is add some of Vulcan's notable features like:

Mount Seleya
Vulcan's Forge
T'Karath Sanctuary
Vulcan High Command
Vulcan Science Academy

As you approach the planet you will beam down to the High Command and from there you can access the Transporter pads to go to any of the locations on the planet. Aside from exploration, Science Officers can go to the Vulcan Science Academy to do special Class only quests for unique items or skills.

On Earth, have the central location for the Starfleet Corps of Engineers that will have the same options as the Science Academy on Vulcan. Other locations on Earth:

Starfleet Command
Starfleet Academy
United Federation of Planets Capital

Also use Andoria, at this location have a facility for Tactical Officers. The location has the following locations that can be used (Taken from Memory Alpha: http://memory-alpha.org/en/wiki/Andoria):

Andorian Academy
Wall of Heroes
Mountains of Andoria
Northern Wastes

Similar for the Klingon Empire you can do the same by expanding on Qo'noS and adding similar locations of importance to the Empire.

The thought due to resource limitation, keep it to just a few locations so not to tax the servers and Dev resources and it can be expanded on later as the game expands to allow for more locations.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Great ideas: I like the focus for some of these huge locations to got from planet-wide exploration (resource intensive to appease fans) to generating better "hallmark" locations on the planet would be greeted with open arms.

    I can't tell you how dry it is to run 2k on Vulcan to discover the quest giver needed to be picked up back at Sol.

    It would also give a greater sense of habitation versus seeing all of Vulcan and only two players wandering around aimlessly in an instance.

    I added this thread to the Ultimate Suggestions Thread:
    http://forums.startrekonline.com/showthread.php?t=122694
    Baci wrote:
    So, one of the things I was thinking about after looking at Risa and Vulcan was that more open and explorable ground based locations. The big thing is to have a level of interactivity and a reason to attract players to those locations even beyond immersion and exploration. Currently, Vulcan is more or less a set of stairs, a temple entrance and the desert. My thoughts to expand this is add some of Vulcan's notable features like:

    Mount Seleya
    Vulcan's Forge
    T'Karath Sanctuary
    Vulcan High Command
    Vulcan Science Academy

    As you approach the planet you will beam down to the High Command and from there you can access the Transporter pads to go to any of the locations on the planet. Aside from exploration, Science Officers can go to the Vulcan Science Academy to do special Class only quests for unique items or skills.

    On Earth, have the central location for the Starfleet Corps of Engineers that will have the same options as the Science Academy on Vulcan. Other locations on Earth:

    Starfleet Command
    Starfleet Academy
    United Federation of Planets Capital

    Also use Andoria, at this location have a facility for Tactical Officers. The location has the following locations that can be used (Taken from Memory Alpha: http://memory-alpha.org/en/wiki/Andoria):

    Andorian Academy
    Wall of Heroes
    Mountains of Andoria
    Northern Wastes

    Similar for the Klingon Empire you can do the same by expanding on Qo'noS and adding similar locations of importance to the Empire.

    The thought due to resource limitation, keep it to just a few locations so not to tax the servers and Dev resources and it can be expanded on later as the game expands to allow for more locations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Really great Ideas!!

    One more thing i really would enjoy. On Earth also should be the Daystrom Institute. It could be some sort of Museum for Federation History with an Database Events, Persons, Races, Planets and Ships. It could be places were we can read all the background information on Star trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree also with both Baci and Ulitain. In addition, I'd also like to see more variety in the ground exploration missions in star clusters/patrol missions. Most missions just have a player scan five objects and he's done, or they have him scan five objects and fight some npcs. Missions could be added where the Klingons, Romulans, etc. have taken hostages and the player is tasked with rescuing them. Another mission could have the player and his bridge crew being beamed off his ship and taken prisoner by pirates. The player must then escape with his officers. These are just some ideas, but I think this is one area of the game that could make it more fun. It's no fun when you hit that dead spot in between ranks around grade 8 or 9 or between story missions and all you can do to level up is play the same 3 or 4 missions over and over again or just fight sensor contacts. Thanks!
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