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Skill points in 1 weapon type

SystemSystem Member, NoReporting Posts: 178,019 Arc User
How much dps does it add?
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    anyone have any idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Calculating STO DPS formally is significantly easier to do after devising a notation for the sequences in the previous section. Toward this end, let {pn} denote the ordered amount of DPS prime weapons, and define each term in the sequence {dn} by

    dn = pn + 1 − pn,

    where n is positive. Also, for each integer k greater than 1, let the terms in \{d_{n}^{k}\} be given by

    d_{n}^{k} = |d_{n+1}^{k-1}-d_{n}^{k-1}|.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The_Stig wrote: »
    Calculating STO DPS formally is significantly easier to do after devising a notation for the sequences in the previous section. Toward this end, let {pn} denote the ordered amount of DPS prime weapons, and define each term in the sequence {dn} by

    dn = pn + 1 − pn,

    where n is positive. Also, for each integer k greater than 1, let the terms in \{d_{n}^{k}\} be given by

    d_{n}^{k} = |d_{n+1}^{k-1}-d_{n}^{k-1}|.

    Uh yeah............
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tsvaox wrote:
    Uh yeah............

    A lot. To give you a basic idea, a fully skilled weapon (with all three skills at 9/9 - say, Energy Weapons, Beam Weapons, Phasers for a Phaser Beam Bank) does about quadruple the damage/DPS of a completely unskilled weapon, give or take. Each individual skill point makes a pretty small difference, but the cumulative effect of all three skills is large.
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