Calculating STO DPS formally is significantly easier to do after devising a notation for the sequences in the previous section. Toward this end, let {pn} denote the ordered amount of DPS prime weapons, and define each term in the sequence {dn} by
dn = pn + 1 − pn,
where n is positive. Also, for each integer k greater than 1, let the terms in \{d_{n}^{k}\} be given by
Calculating STO DPS formally is significantly easier to do after devising a notation for the sequences in the previous section. Toward this end, let {pn} denote the ordered amount of DPS prime weapons, and define each term in the sequence {dn} by
dn = pn + 1 − pn,
where n is positive. Also, for each integer k greater than 1, let the terms in \{d_{n}^{k}\} be given by
A lot. To give you a basic idea, a fully skilled weapon (with all three skills at 9/9 - say, Energy Weapons, Beam Weapons, Phasers for a Phaser Beam Bank) does about quadruple the damage/DPS of a completely unskilled weapon, give or take. Each individual skill point makes a pretty small difference, but the cumulative effect of all three skills is large.
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http://www.startrekonline.com/node/956
dn = pn + 1 − pn,
where n is positive. Also, for each integer k greater than 1, let the terms in \{d_{n}^{k}\} be given by
d_{n}^{k} = |d_{n+1}^{k-1}-d_{n}^{k-1}|.
Uh yeah............
A lot. To give you a basic idea, a fully skilled weapon (with all three skills at 9/9 - say, Energy Weapons, Beam Weapons, Phasers for a Phaser Beam Bank) does about quadruple the damage/DPS of a completely unskilled weapon, give or take. Each individual skill point makes a pretty small difference, but the cumulative effect of all three skills is large.