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Some more ideas

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So I was watching Nemesis today and thought, "Why can't we do that?" Though I'm sure the devs are avid ST fans and have repeatedly watched the episodes and movies, (sarcasm? maybe) just in that particular movie there's some potentially game enhancing abilities/sequences.

Bring in the Argo, the little dune buggy like ATV they use to find B4, whizzing around at unsafe velocities for some of the ground missions would, in my opinion, make them a little more fun.

Allow the players to switch out BO's during combat, not that it's easy to do with that big interface, maybe a key bind for that, but, to be able to switch out one (for example) engineer with 'Reverse Polarity' for one with 'Emergency power to weapons' on the fly, as seen in a number of movies/episodes.

A mission similar to the Data and Picard self rescue from the Scimitar, flying the little Scorpion fighter craft down the corridors till finally breaking out through the portal.

The ability to fire beams and torpedoes without having a locked target to possibly find a cloaked ship.

Instead of just sending boarding party shuttles to their demise, allow the player (TRIBBLE Starfleet regulations) to join a boarding party, something that could be implemented with more usable ship interiors.

A thelaron array ;) and protomatter torpedoes, maybe a Dalek or two, just for kicks.
Relax, I'm being facetious on that last bit.

Great game thus far, now hurry up with the playable Romulans :)
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