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STO and the MMO genre

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I think we can all agree that STO is a cookie cutter casual MMO, nothing more, nothing less. If I am wrong please prove it to me. I just keep reading these posts on the forum and half of them disgust me. No the game has not failed, but it surely is not a success either. It is just a standard run of the mill MMO with just the bare minimum upon release. Will it get better over time, most likely. The people who are upset are upset with the game engine, yes? The people who are happy are happy with the ease of play and the shoot em up style, yes? So why don't we just end this thread like we end all of them, all MMO's are roughly 2 types:

1. Casual MMO's - City of Heroes, Champions Online, Star Trek Online, to name a few
2. Hardcore MMORPG's - Star Wars Galaxies, Pirates of the Burning Sea, Fallen Earth, to name a few

The casual MMO is designed to be easy and fun with little to no learning curve whereas the hardcore MMO take a lot of time learning the steep curve, and in the end provides the same fun, for a different type of player. We cannot even debate this any longer.

The thing that saddens me is that I remember a time where MMORPG's used to be about the adventure and progression in a living breathing world, which has been lost over time with the 1 server, and multiple Instancing, which IMHO is a death knell to the hardcore MMORPG's. It doesn't mean they are dead all together it just means that we will see more of the casual MMO's then the Hardcore ones.

Now please refute or add your opinions on the matter.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pretty true.

    As much as I hated it back then I miss the thrill of extreme exp loss thhat could be related to death in EQ.
    As much as I hated it I miss constantly trying to get that " just a bit shinier" piece of equipment.
    As much as I hated it I miss the extreme annoyance of having to work with ****** sometimes to achieve common goals.
    As much as I hated those resource shifts ( in the starter days we didnt have fancy websites to track them) in SWG and trying for that perfect stat materials for my crafts I do miss it.

    The hardcore MMO needs that variety that comes from the FACT that not everyone, even if given unlimited time, will ever have everything they want or even the exact same thing as 50% of the other people.

    I like having to work for a month for something.
    I despise cheats and games that hand everyone pretty much everything. All my foster kids enjoy this kind of thing but none of them are really out of puberty yet so do not get that wanting is sometimes bettter than having and that the best things in life/pretend life are not easy to get.

    I just do not see anything in depth and diffficult enough to build any deep relationships with anyone in a casual MMO like this.

    Showing your support by being there for your guildies corpse runs after the Plane of Mischief or Fear goes horribly horribly wrong possibly well into the night.
    CoTHing your buddies over the well there outside..hmm..hell..the darkk elf starter town or to the bottom of the ocean.
    Pre confirmation popup box that is *giggle*
    These are the type of things that tickle me.
    Well that and having "relations" during those looooooooong raids and blaming lag for a missed heal bwahahaha
    (note: this excuse only works well until the person your having "relations" with starts playing and is in the same raid then you have to blame your ISP or the local weather).

    No one really NEEDS anyone here for anything.

    So back to cartoon Orcs and silly looking elves I go.
    At least until someone throws something together with community building tools etc and crafting and economy that is really driven by the players.
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