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Yes it's another I quit thread

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Yeah I know the drill, I post my reasons, the fan boy alarm goes off and the trolls dive on to the post saying "can I have your stuff" "bye" etc etc.

So, here goes, I have spent £30 on this game and have learnt a lot about Cryptic. I knew Cryptic from COH, a game I enjoyed from beta and played for a year. I then met WOW and played that for 5 years. WOW showed me how mmo's had evolved from COH, I was no longer boxed in an instance, I was free, in a world that was thriving with life, a huge world, a detailed world, a stunning world, a world of immersion and atmosphere. The world was dangerous, not because of npc's they are easy to avoid if u keep out the aggro range, no this was something new to me, it was world pvp and that made the game much more exciting. Sure I got ganked and cc now and then but the thrill of actually questing and knowing I could be ambushed by a enemy player faction far outweighed the flaws, it was amazing.

So STO comes along, the answer to my dreams a ST mmo. Well what can I say:

no working ship interiors
planets you bounce off in your space ship
Round planets as you approach them, flat 20 x 20 planets when you beam down to them
Lifeless planets, not one planet has any form of creature life on it
Rooms built for 50 feet tall giants all the size of football pitches
3 types of mission, kill everything that moves, click 5 flashing things and talk to him her or it.
No Klingon content
Endless bugs
No world pvp which is a total crime in a ST game
Instanced everything, even the friggin lift is instanced
Sector space is a blue chess board with titles on it and is actually slower than impulse speed
No crafting
3 Character slots

Then it all became clear to me, this game is actually COH in a ST world. If you look at Sector Space it's actually your COH City. The planets are your buildings, this explains the high ceilings, they are totally imported from coh. Even the space ship flight is the same as COH complete with the 45 degree pitch.

STO for me should have been about commanding a ship from bridge view, having a big ship that you can walk around, engineering, sick bay, armoury. Having your ship boarded by other players and npc and vice versa. Crafting new weapons and shields or consoles. Beaming to huge plents that take maybe an hour to explore, all with world pvp to keep you on your toes. Working tricorders that gave you a clue about whats on the planets, multiple servers to get rid of the instancing, make the world massive.

So like I was saying, I have learnt a lot about Cryptic. They are a cheap Mickey mouse company that fail to deliver quality products. They love money more than they love games and for that reason I will never touch another Cryptic product.

Bye Bye
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I will say this

    tl;dr
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Less server load then. Thanks. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Op your topic is more about Cryptic then the game itself but anyways i would still want your stuff.

    Peace
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree 100% with your post, and I too will be quiting come March 1st. I really doubt they can fix all the problems in a week and a half that will get me to continue my subscription. Even re-rolling is boring as there is no difference in missions if you are Tactical, Science or Engineer. Your skills are meaningless when you still have to kill 5 groups of bad guys, or collect 5 ground spawn items.

    The only saving grace is the story missions, which are fun, but they only last so long and have to do patrols/explores/defends to get skill ups to level. In the end, you are just repeating the same content from Ensign to Real Admiral.

    BTW, I wouldn't cancel until March 1, as you can lose all in-game access and forum access, even though it "should" remain in affect until March 2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I will say this

    tl;dr

    If that was too long, you must really only be reading for 10 seconds at a time :)

    In any case. The issues the OP has are well known concerns. Cryptic knows and are hopefully working hard on them. I think we should try to be patient and see what happens. They may surprise us yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thank you for your ... input.

    For some of us, particularly those of us who played Starfleet Battles and Starfleet Command, STO is exactly what we like. For those of us who decided what we wanted was basically a ST version of WoW...well, no one will miss you.

    It's your money, and I fully agree with your ability to spend it how you like, but I remember the first few months of WoW and it was garbage. There will always be people who seem to decide that something won't work after trying it and the fact that you've listed out a long group of things you don't like that will either be

    a) added later, like many other features , as is common with every other freaking MMO in existance or
    b) are completely TRIBBLE and do nothing to enhance the "game" or are a niche desire

    Does not , in turn, indicate that somehow Cryptic has created CoH "in space".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    Op your topic is more about Cryptic then the game itself but anyways i would still want your stuff.

    Peace

    Can we do battle for it? Wearing those funky vest and weird staffs like in The Gamesters of Triskelion :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you want WoW, go play WoW. This is not that game. Just another person from WoW whining it's not the same. Guess what.. this isn't WoW. Things are different. So goodbye, you won't be missed, less whiners taking up space on a good game. Oh and as for the lack of content you mentioned, if you actually read the what's coming notes, they specifically mention that they are looking at incorporating things like ship interiors more, as well as pvp and much more. Cryptic does something most companies do not. They LISTEN to their player base and adjust and implement features asked for. They do an excellent job at that. And they do it very often compared to other games. But again, you won't be missed. kthxbye
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Many are quitting, and Cryptic, though not fully to blame because they are sheep to Atari, do take blame for trying to deliver something they were not capable of.

    This game is shallow and just not entertaining, as the reviews are showing.

    This game is garbage to veteran mmorpg players, I believe. Its a shallow third-person space shooter that lacks much of the staples of mainstream mmorpgs. However, it might be an easy entry into the genre for many other players, which is where this game just might shine; opening doors for entry to new mmorpg subscribers.

    But for more of a vet mmorpg player, I find that lacks lasting game-play appeal, as the OP eluded to. So my take based on my experience and having explored the experience posted of others is this:

    - There doesn't seem to be much respect for the Star Trek IP.

    - Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.

    - There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.

    - If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.

    - Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.

    - Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.

    - Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.

    - Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.

    - Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.

    - There is no physics to ground combat as there is no physics to space combat that factor into game-play.

    - Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.

    - Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.

    - There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically.

    The grossly equivalent rewards for those that die often is enough to leave this game.
    The lack of any penalty for being a suicide player is astounding. So, as a Klingon that must rely on pvp matches to level, when these suicide players enter a match just to roll into klingons without putting up any fight, but just to died repeatedly and quickly to get the match over so they can rinse and repeat, thats considered good game-design and fauir play at my game-play expense?

    There are several things missing, underwelming and poorly implemented in STO, and this has got to rank at the top of the list. . .they, those that die purposely and repeatedly without consequence, advance their own rush for experience at others game-play and immersion expense are exasperating a real problem; they are rewarded handsomely for being losers; figuratively and literally by Cryptic.

    - The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.

    - No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.

    The rants even on the Star Trek Online site have been very frequent and persistent from players about how this product not only falls way short of being an appealing Star Trek Game franchise, but how weak its game-play is to a vet mmorpg garner for any type of lasting fun.

    But then again, it'll be interesting to see how the 'new' subscribers to the mmorpg genre pick up on this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    CIK thanks for copy pasting the same post yet again for 100th time.

    Some times its good to bring something original to discussion table. You keep copy pasting same thing over and over again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    CIK thanks for copy pasting the same post yet again for 100th time.

    Some times its good to bring something original to discussion table. You keep copy pasting same thing over and over again.

    Shhh.... just a few more times and we won't have to read anything from him.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am going to create a generic reply to these swan song threads. Instead of bailing out, why not offer up suggestions to the Devs on what would make you STAY? Give it more than a few weeks of play as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am going to create a generic reply to these swan song threads. Instead of bailing out, why not offer up suggestions to the Devs on what would make you STAY? Give it more than a few weeks of play as well.


    I honestly think this engine is so limiting that the game you currently have is the best they can give you bar the eye candy and bugs, thats why.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yay for quit posts! yay! yay! yay!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Can I have your tribbles?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cool story, bro. Can I have your stuff?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sorry, he promised his stuff to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    First things first, let's talk about this "seamless" world issue. Seamless works for WoW because it's 2-D. 99% of what you do is at ground level, with the occasional bomb something or fight dragons quest and even then you have an altitude cap. That ALONE limits you even more than STO does. Am I frustrated with only a 45 degree z-axis? Hell yeah! However, there are larger issues here. Like the sheer amount of code and server space it would require to create a truly seamless THREE DIMENSIONAL and PLAYABLE universe. On a SINGLE-SHARD no less. EVE can't even do that. The cost in hardware and man-hours would be astronomical. You find me a company that's willing to INCINERATE a billion dollars in cold hard cash today, and I'll point to the developer that will make your dream game.

    Secondly, Gold farmers ruin games. They camp out spots and farm there for hours on end. I remember the pre-BC days in WoW when you had to compete with them to kill your 10 ravenous flaming foxbats or whatever. Took a doggone half an hour just to kill 10 creatures. Instanced player maps solves this. People can quest at their own speed and don't have to hope to get in melee range before some max lvl hunter taps the mob.

    Third, ganking ruins games as well. Most people that want open PvP have no real desire to PvP within a set of rules with people of their own lvl range. They want to GANK. Plain and simple. Well, I have a solution for you. It's called EVE Online. Check it out. :)

    Does STO have problems? Yes. Does Cryptic have a horrible reputation? Yes. But there has NEVER been and never will be a game that's OMGWTFLOLPWNSAUCE at launch. If there was, we'd all be playing it and there would be no more new games in the world EVER.

    Oh... and the next person that wants to quit, JUST QUIT! You don't need to tell us how you feel cause we REALLY COULD CARE LESS HOW SCREWED YOU FEEL. Posting on forums and then quitting is exactly like those panties that argue with you even though they've been proven wrong, and then /ignore. Just to get the last word in I guess. How childish...

    I hear Sesame Street Online launches in 2011. Go pre-order.

    OP FAIL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ok I go off on a mega rant here, so bear with me or skip this post entirely.

    In life, some people are impossible to please.. trust me I know, you can't please everyone, and Star Trek Online is no different.

    In light of the heavy time constraints Cryptic was under, I feel they've done a very impressive job at putting together a very fun Star Trek game, albeit somewhat repetitive on some missions.

    No, it's not WOW, it has it's issues, lacks polish and all that jazz, but at the end of the day, I'm getting my money's worth (I've already got about 100 hours invested into the game so far and the value is already leaps and bounds above the cost of any other game I buy).

    It's unfortunate that so many people are ****ed off from the Beta but I have to take their comments with a grain of salt.. because it was after all, only a BETA!
    Cryptic is working hard, as they should, to please the player-base by constantly patching the game to make it better/remove bugs/add content and they are doing what they can to address these issues. You can say they said that Cryptic did not fix things complained about in the Beta... but understand, launching a game, especially a MMO under tight deadlines is no easy task. No MMO is ever finished, it's always a "work in progress" so don't give me that "they released an unfinished game" mantra.

    Ranting on.. Everyone knows that the reviews of this game have been extremely harsh, and I will even go as far to say that there have been some very clear points brought up by the reviewers that Cryptic needs to address... BUT at the end of the day it all boils down to the fact most of these "reviewers" have not given STO a fair chance.
    You cannot accurately review a Mass Multiplayer Online Game by playing the "Beta" and half a month of live gameplay unless you played 24/7... and even then, if you've played that die-hard.. you must be enjoying it right? Why put yourself through such torture?

    I believe that what we are seeing in the forums is the same reason that "Star Trek Nemesis" got a pathetic 37% rating out of 100 on Rotten Tomato's. Star Trek Nemesis was an absolutely epic movie, in my opinion, and easily the best of the TNG movies. I could delve into the reasons I believe it got shat on by reviewers, but that's another post entirely.

    The bottom-line is that I feel the reviews of STO have been completely premature and are profoundly unjust.

    Surely, STO doesn't deserve a 9/10, but cmon at least give it a 7-8/10?..

    There have been wayyy shittier games pooped out by video game developers with wayyy less content/playtime that have gotten much better scores.

    It really looks like the same people over and over again trolling on the forums about what a bad game STO is while the people who enjoy it are playing and tend not to post in STO's defense. It's odd that those same people flame over and over again which leads me to believe they have a much deeper, ulterior motive that fuels them to spend time telling everyone how much they hate a particular game.

    As to the reasons they do this? Hell if I know for certain...

    Perhaps they are angry at Cryptic for disappointing them in a previous MMO...

    Maybe they are afraid of the thought of people leaving WOW to play another MMO so that they can justify the 1000 days they've invested into their multiple lvl80 characters.

    Or it could just be that their expectations for this game were incredibly high, so high in fact that no developer would please them ever, which out of all 3 points I mentioned, I can comprehend the most...(I came in to this game with little expectations and only minimal hype.)

    I do respect many of the points these people have brought up, but just learn to let go a little. You can call us "fanbois", because we are. That term never stuck with me especially if you're calling someone a "fanboi" on a community forum dedicated to the game we play. Who's out of place.. the "fanboi" or the troll?

    Anyway, I've seen this happen to other MMO's in the past.. The public opinion becomes greatly tarnished by the negativity of a few.. which is sad, because the rest of us who enjoy the game are "PLAYING" and less likely to respond to the trolls.

    Rant off.

    Thanks Cryptic, I enjoy your game immensely, keep it up!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tanagrah wrote:
    "can I have your stuff" "bye" etc etc.

    so, can i?:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    agree

    but it is entertaining, and will be for a little while. and it does have some interesting ideas.

    it's certainly not something that has staying power though. and they knew it too. the whole point of lifetime-subscriptions was to suck as much cash as possible out of the product before people fully figure out how limited it is. quite an amazing business move, but a very weak move in terms of a quality mmo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do agree with most of what the OP says, funny enough. However, having played WoW, Eve, and also STO's etc from the dim distant past I have to say that I view this game as very much a starting point for STO.

    Firstly I wish that all the nubs from WoW would simply go back there. This isn't a Fantasy MMORPG, it's a sci-fi MMORPG. If you want more 2D fantasy play, then go try Aion or one of those style games. I'm so sick of hearing comparisons to WoW when the 2 games aren't even of the same genre. FFS, it's like comparing Cars to Motorbikes, sure they both have wheels & engines but that hardly makes them the same, does it?

    Secondly, as I mentioned, I do agree with the OP in some of his more reasoned arguments. The game does have a long way to go to improve. There's way too little in terms of variation for PvE missions, not enough length in the "main" missions, and the Klingons are barely playable as a race as they stand. In order for me to play my beloved Klingon toon, I have to level up my Fed toon first to farm gear for him. That's simply nuts. I'm holding off playing him for any serious length of time until the first major upgrade release.

    Hopefully you guys at Cryptic won't let us down with the major releases over the coming months, otherwise there'll be more problems than simply a few WoW nubs leaving to go find their swords/staffs again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tanagrah wrote:
    Yeah I know the drill, I post my reasons, the fan boy alarm goes off and the trolls dive on to the post saying "can I have your stuff" "bye" etc etc.

    So, here goes, I have spent £30 on this game and have learnt a lot about Cryptic. I knew Cryptic from COH, a game I enjoyed from beta and played for a year. I then met WOW and played that for 5 years. WOW showed me how mmo's had evolved from COH, I was no longer boxed in an instance, I was free, in a world that was thriving with life, a huge world, a detailed world, a stunning world, a world of immersion and atmosphere. The world was dangerous, not because of npc's they are easy to avoid if u keep out the aggro range, no this was something new to me, it was world pvp and that made the game much more exciting. Sure I got ganked and cc now and then but the thrill of actually questing and knowing I could be ambushed by a enemy player faction far outweighed the flaws, it was amazing.

    So STO comes along, the answer to my dreams a ST mmo. Well what can I say:

    no working ship interiors
    planets you bounce off in your space ship
    Round planets as you approach them, flat 20 x 20 planets when you beam down to them
    Lifeless planets, not one planet has any form of creature life on it
    Rooms built for 50 feet tall giants all the size of football pitches
    3 types of mission, kill everything that moves, click 5 flashing things and talk to him her or it.
    No Klingon content
    Endless bugs
    No world pvp which is a total crime in a ST game
    Instanced everything, even the friggin lift is instanced
    Sector space is a blue chess board with titles on it and is actually slower than impulse speed
    No crafting
    3 Character slots

    Then it all became clear to me, this game is actually COH in a ST world. If you look at Sector Space it's actually your COH City. The planets are your buildings, this explains the high ceilings, they are totally imported from coh. Even the space ship flight is the same as COH complete with the 45 degree pitch.

    STO for me should have been about commanding a ship from bridge view, having a big ship that you can walk around, engineering, sick bay, armoury. Having your ship boarded by other players and npc and vice versa. Crafting new weapons and shields or consoles. Beaming to huge plents that take maybe an hour to explore, all with world pvp to keep you on your toes. Working tricorders that gave you a clue about whats on the planets, multiple servers to get rid of the instancing, make the world massive.

    So like I was saying, I have learnt a lot about Cryptic. They are a cheap Mickey mouse company that fail to deliver quality products. They love money more than they love games and for that reason I will never touch another Cryptic product.

    Bye Bye

    While I do not agree with everything you say in your post it is both well written and shows that you have a very strong grasp of what the game is.

    Unfortunately your post will attract the usual fanboyistic childishness that haunts every MMO forum although I do not think this will bother you it is a pity that people cannot appreciate others opinions without resulting to semi-humourous comments or trolling.

    Now that MMO's have become mainstream and a very viable way of making money it will always be easy for companies to buy large famous and appealing licenses quickly cobble together a passingly average game and then fold it in short order after having reaped a cash harvest.

    Unfortunately this is the way of the world and particularly gaming, why build a new innovative engine and create acres of new content and ground breaking ideas/details and get paid $40 a pop when you can go the EA/Sims route and put the same bland faceless tosh in a bag with some new shiney trinkets added and still get the $40 a pop.

    Business is business.

    We are as consumers to blame as much as the companies who produce "sub standard" goods, as we are the idiots who buy it from them!!! :eek:

    While I am ennjoying Star Trek Online I am under no delusions that this would be a ground breaking game in too many areas and that a lot of it would be "borrowed" from Cryptic's other concerns I still enjoy the game and am willing to pay money to play it, however if new content does not come quickly or I don't see too much investment in the game I would probably move on to the next "shiney TRIBBLE in a box" that we as consumers continue to purchase....

    PS. yes I do like the game!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dominatus wrote: »
    I do agree with most of what the OP says, funny enough. However, having played WoW, Eve, and also STO's etc from the dim distant past I have to say that I view this game as very much a starting point for STO.

    Firstly I wish that all the nubs from WoW would simply go back there. This isn't a Fantasy MMORPG, it's a sci-fi MMORPG. If you want more 2D fantasy play, then go try Aion or one of those style games. I'm so sick of hearing comparisons to WoW when the 2 games aren't even of the same genre. FFS, it's like comparing Cars to Motorbikes, sure they both have wheels & engines but that hardly makes them the same, does it?

    Secondly, as I mentioned, I do agree with the OP in some of his more reasoned arguments. The game does have a long way to go to improve. There's way too little in terms of variation for PvE missions, not enough length in the "main" missions, and the Klingons are barely playable as a race as they stand. In order for me to play my beloved Klingon toon, I have to level up my Fed toon first to farm gear for him. That's simply nuts. I'm holding off playing him for any serious length of time until the first major upgrade release.

    Hopefully you guys at Cryptic won't let us down with the major releases over the coming months, otherwise there'll be more problems than simply a few WoW nubs leaving to go find their swords/staffs again.

    Frankly, it's more like comparing a Ferrari to a tricycle. And STO is no Ferrari.

    As far as letting us down with releases, the latest article says they are moving to levels 45-50 'later this year'.

    That doesn't bode well for content.

    I'm still hanging on for now, hoping active criticism will get them moving, but I grow more disappointed daily.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    can i have your stuff?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tanagrah wrote:

    tl;dr

    Bye Bye

    see ya later
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Unfortinitly, i am starting to agree with OP.

    I have always defended this game, but to my dismay, the game is starting to loose it's appeal. I will most likely cancel my subscription after my free month is over, mostly because i have not played for a week now, and have no longing to play.

    Most of what OP says is what i feel as well now, and i feel a bit sad this is the case. I was really trying hard to like this game, and i did in the begining. But now when the hype is starting to settle down, i am feeling a bit empty, the same way the game feels. There are so many areas Cryptic have failed to deliver on, and i see no change coming. Just to mention one, the skill system. The skill system seems very bland, non saying, and is kind of confusing. When i skill up, i read the skills, and i have a hard time to get a feel for what they really do.

    Anyhow, i will keep an eye on future expansions and content patches to see what happens. But if they continue in this direction, i will probably never return. As it is now, i have my sights on SWTOR, hope it will not be as bland as STO currently is.

    And no, you can't have my stuff, in case Cryptic pulls a rabit out of their hat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    it's been 3 weeks ffs..... got no patience much?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How long is this game out? 2 days? Afaik WoW is broken even after 5 years, not mentioning instances wasnt working first 2 months of the game...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tanagrah wrote:
    Yeah I know the drill, I post my reasons, the fan boy alarm goes off and the trolls dive on to the post saying "can I have your stuff" "bye" etc etc.

    So, here goes, I have spent £30 on this game and have learnt a lot about Cryptic. I knew Cryptic from COH, a game I enjoyed from beta and played for a year. I then met WOW and played that for 5 years. WOW showed me how mmo's had evolved from COH, I was no longer boxed in an instance, I was free, in a world that was thriving with life, a huge world, a detailed world, a stunning world, a world of immersion and atmosphere. The world was dangerous, not because of npc's they are easy to avoid if u keep out the aggro range, no this was something new to me, it was world pvp and that made the game much more exciting. Sure I got ganked and cc now and then but the thrill of actually questing and knowing I could be ambushed by a enemy player faction far outweighed the flaws, it was amazing.

    So STO comes along, the answer to my dreams a ST mmo. Well what can I say:

    no working ship interiors
    planets you bounce off in your space ship
    Round planets as you approach them, flat 20 x 20 planets when you beam down to them
    Lifeless planets, not one planet has any form of creature life on it
    Rooms built for 50 feet tall giants all the size of football pitches
    3 types of mission, kill everything that moves, click 5 flashing things and talk to him her or it.
    No Klingon content
    Endless bugs
    No world pvp which is a total crime in a ST game
    Instanced everything, even the friggin lift is instanced
    Sector space is a blue chess board with titles on it and is actually slower than impulse speed
    No crafting
    3 Character slots

    Then it all became clear to me, this game is actually COH in a ST world. If you look at Sector Space it's actually your COH City. The planets are your buildings, this explains the high ceilings, they are totally imported from coh. Even the space ship flight is the same as COH complete with the 45 degree pitch.

    STO for me should have been about commanding a ship from bridge view, having a big ship that you can walk around, engineering, sick bay, armoury. Having your ship boarded by other players and npc and vice versa. Crafting new weapons and shields or consoles. Beaming to huge plents that take maybe an hour to explore, all with world pvp to keep you on your toes. Working tricorders that gave you a clue about whats on the planets, multiple servers to get rid of the instancing, make the world massive.

    So like I was saying, I have learnt a lot about Cryptic. They are a cheap Mickey mouse company that fail to deliver quality products. They love money more than they love games and for that reason I will never touch another Cryptic product.

    Bye Bye

    its fanboi.. and good bye, have fun, SHUT -UP
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