Yes, please. It's much easier for an individual to bow out of a group he doesn't want to be in than it is for a random team of players to get themselves grouped up.
Not everyone is going to want to play as a team, but it saves us that initial 5 minutes of awkward inviting and making sure no one gets left out.
Furthermore, Cryptic should still address empty games.
This is an absolutely awful idea. What happens when you're in an 8v8, or 12v12 match? Also, how about when my pre-made PvP squad joins a match. How would you have them handle that? What about peepl that absolutely -do not- want to group up in PvP?
All of these things need to be taken into consideration, and I'm unimpressed with how Cryptic has handled things that should be 'no brainers." Things like group queuing and teaming are already completely unintuitive and poorly executed, and now you want them to try and "think for us" more?
This is an absolutely awful idea. What happens when you're in an 8v8, or 12v12 match? Also, how about when my pre-made PvP squad joins a match. How would you have them handle that? What about peepl that absolutely -do not- want to group up in PvP?
All of these things need to be taken into consideration, and I'm unimpressed with how Cryptic has handled things that should be 'no brainers." Things like group queuing and teaming are already completely unintuitive and poorly executed, and now you want them to try and "think for us" more?
So Cryptic needs to make a group interface to accommodate it. What do you think you're going to do when you start doing Fleet Actions -as- a Fleet? And other content. Better sooner than later.
Furthermore, Rambo over there who doesn't want to group with you, is just off getting himself killed and making it harder to win.
When your premade group joins a match, it's not a big deal. Nothing is preventing you from continuing to work together and you're more likely to get the attention of the puggers who in turn may follow orders if they have someone that knows what they're doing in charge. Burn me at the stake, but I do half premade BG's in WoW and getting thrown into a group with other people has never been a problem. We still function as a unit even when the others are not. On top of that, we still do well.
If you're taking the time to do premades, chances are you're using some external communication anyway. If someone's typing away in group chat, it's not going to effect your Vent communication.
As crappy as it may be, premades win when they're put up against PUGs. Or, at the very least, teams that work together when up against PUGs. Why would you want to shoot down anything that could enhance teamwork?
We shouldn't have to bring up this common sense stuff to Cryptic, but we do, and it's sad.
This is an absolutely awful idea. What happens when you're in an 8v8, or 12v12 match? Also, how about when my pre-made PvP squad joins a match. How would you have them handle that? What about peepl that absolutely -do not- want to group up in PvP?
All of these things need to be taken into consideration, and I'm unimpressed with how Cryptic has handled things that should be 'no brainers." Things like group queuing and teaming are already completely unintuitive and poorly executed, and now you want them to try and "think for us" more?
I'm confused by your concerns. Are you sure you understand the request?
If I have open grouping active and I enter a PvP match.. I sort of expect to be grouped with other PvPers who have open grouping active. As it stands right now that doesn't happen in PvP matches. You're giving examples of 8v8 and 12v12 matches, and I'm not sure what the point of that is. I expect to be auto-grouped with anyone else who has open group active regardless of the potential team size. Obviously the number of players who will potentially group can't get any greater than the number of people the match allows per side.
When you're in your pre-made group, don't you set your option to "closed team" so people can't randomly join you? I would also expect members of closed teams to not be automatically grouped with other people.
In short, I expect the grouping options and mechanics to operate the same way in PvP as they do in PvE. If anything, this thread is a request for a bug fix because currently our grouping settings are being ignored in the PvP maps.
Honestly, I thought I was simply bugged when I wasn't getting auto-grouped. I had read a while back that there was a bug which involved losing the ability to auto-group if you changed your grouping settings at any point, and because it seemed so illogical not to have players in the match automatically placed on teams I just figured I had been bitten by that particular bug.
I was shocked to find out a system for this wasn't already present. It would make life a lot easier for pick-up groups, and isn't going to do anything to hurt pre-made groups coming into an instance... The only thing I'm seeing for a pre-made to complain about with this idea is it robbing a morally bankrupt pre-made group of a minute of extra spawn-camping while the PUG tries to get everyone invited. ;p
Absolutely stupid idea. If you want to group to pvp; join as a team and let it pit you against other players already teamed up.
I don't think you understand what the original post is asking for.
Autogrouping players on entering a PvP match is such a no-brainer that I can't imagine any company aside from Cryptic not having it in place to begin with.
I hope realy that there comes an Auto-team like we know it from Wow or Warhammer. This specialy important for Supporters who join a random team i think. Great would be also a Fleet team with sub-assembly groups.
Bumping this because this issue is preventing me from wanting to PvP right now.
Also, correct me if I am wrong but last time I played Champions Online (like 3+ months ago) they had auto-groupping implemented for PvP. I would assume Cryptic could (rather easily) port something from their other game that runs on the same engine to STO.
it will unless you turn off auto join teams and most of us have it off i do at lest
Oh really? I was in a few matches last night and I never got put into a group automatically and I have everything set to open group. Why do most people turn it off?
Absolutely stupid idea. If you want to group to pvp; join as a team and let it pit you against other players already teamed up.
Why is it a stupid idea? You aren't getting less XP or medals or anything, you aren't losing anything, all that's happening is that you're being automatically group so that you can privately communicate without having to use zone chat, and if you don't want to be in the group (no idea why you wouldn't) you can just leave. Not everyone knows a bunch of people to just get together and form a team and go for it whenever they want to play.
Comeon, why would you join pvp if you didnt want to play a team game, If you dont play as a team you fail.
I agree it should auto group in all pvp, doesnt matter how big the team is.
Otherwise how could you monitor the rest of your TEAM on their vitals etc.
What's needed is that each side in PvP automatically have a chat channel they can use for that side. Teaming accomplishes that for sides of 5 or less, but is otherwise irrelevant. Make a RED channel and a BLUE channel in each match and set people in it at the start of the match.
Absolutely stupid idea. If you want to group to pvp; join as a team and let it pit you against other players already teamed up.
Disagree... I think it's a great idea
- If you have a team already, select close group on your options and no one will auto join your team
- If you select auto team, then when you enter the instance, it should put you in a group (like PVE missions).
- If you don't like your group, you drop
It basically saves that first 30 seconds of someone trying to click 4 other people and get them to join up
If two people are doing the same thing, then you have a group of 2 and a group of 3. Now you either fight like that, or re-group...
I hear that petting cats can reduce your stress....
What's needed is that each side in PvP automatically have a chat channel they can use for that side. Teaming accomplishes that for sides of 5 or less, but is otherwise irrelevant. Make a RED channel and a BLUE channel in each match and set people in it at the start of the match.
Teaming does a bit more than provide a chat channel. If you're playing an Engineer or Science officer, it is a royal pain in the rear trying to monitor everyone's shield/health status when you don't have a nice portrait of them sitting on your screen.
I think the developers said auto-teaming during PvP was on the "to do" list.
Comments
This is an absolutely awful idea. What happens when you're in an 8v8, or 12v12 match? Also, how about when my pre-made PvP squad joins a match. How would you have them handle that? What about peepl that absolutely -do not- want to group up in PvP?
All of these things need to be taken into consideration, and I'm unimpressed with how Cryptic has handled things that should be 'no brainers." Things like group queuing and teaming are already completely unintuitive and poorly executed, and now you want them to try and "think for us" more?
So Cryptic needs to make a group interface to accommodate it. What do you think you're going to do when you start doing Fleet Actions -as- a Fleet? And other content. Better sooner than later.
Furthermore, Rambo over there who doesn't want to group with you, is just off getting himself killed and making it harder to win.
When your premade group joins a match, it's not a big deal. Nothing is preventing you from continuing to work together and you're more likely to get the attention of the puggers who in turn may follow orders if they have someone that knows what they're doing in charge. Burn me at the stake, but I do half premade BG's in WoW and getting thrown into a group with other people has never been a problem. We still function as a unit even when the others are not. On top of that, we still do well.
If you're taking the time to do premades, chances are you're using some external communication anyway. If someone's typing away in group chat, it's not going to effect your Vent communication.
As crappy as it may be, premades win when they're put up against PUGs. Or, at the very least, teams that work together when up against PUGs. Why would you want to shoot down anything that could enhance teamwork?
We shouldn't have to bring up this common sense stuff to Cryptic, but we do, and it's sad.
I'm confused by your concerns. Are you sure you understand the request?
If I have open grouping active and I enter a PvP match.. I sort of expect to be grouped with other PvPers who have open grouping active. As it stands right now that doesn't happen in PvP matches. You're giving examples of 8v8 and 12v12 matches, and I'm not sure what the point of that is. I expect to be auto-grouped with anyone else who has open group active regardless of the potential team size. Obviously the number of players who will potentially group can't get any greater than the number of people the match allows per side.
When you're in your pre-made group, don't you set your option to "closed team" so people can't randomly join you? I would also expect members of closed teams to not be automatically grouped with other people.
In short, I expect the grouping options and mechanics to operate the same way in PvP as they do in PvE. If anything, this thread is a request for a bug fix because currently our grouping settings are being ignored in the PvP maps.
Given how difficult it is to coordinate or get teamwork in PvP with PuGs... this would be excellent.
Absolutely stupid idea. If you want to group to pvp; join as a team and let it pit you against other players already teamed up.
I don't think you understand what the original post is asking for.
Autogrouping players on entering a PvP match is such a no-brainer that I can't imagine any company aside from Cryptic not having it in place to begin with.
Also, correct me if I am wrong but last time I played Champions Online (like 3+ months ago) they had auto-groupping implemented for PvP. I would assume Cryptic could (rather easily) port something from their other game that runs on the same engine to STO.
Oh really? I was in a few matches last night and I never got put into a group automatically and I have everything set to open group. Why do most people turn it off?
Why is it a stupid idea? You aren't getting less XP or medals or anything, you aren't losing anything, all that's happening is that you're being automatically group so that you can privately communicate without having to use zone chat, and if you don't want to be in the group (no idea why you wouldn't) you can just leave. Not everyone knows a bunch of people to just get together and form a team and go for it whenever they want to play.
Where's the problem?
I agree it should auto group in all pvp, doesnt matter how big the team is.
Otherwise how could you monitor the rest of your TEAM on their vitals etc.
Disagree... I think it's a great idea
- If you have a team already, select close group on your options and no one will auto join your team
- If you select auto team, then when you enter the instance, it should put you in a group (like PVE missions).
- If you don't like your group, you drop
It basically saves that first 30 seconds of someone trying to click 4 other people and get them to join up
If two people are doing the same thing, then you have a group of 2 and a group of 3. Now you either fight like that, or re-group...
I hear that petting cats can reduce your stress....
Teaming does a bit more than provide a chat channel. If you're playing an Engineer or Science officer, it is a royal pain in the rear trying to monitor everyone's shield/health status when you don't have a nice portrait of them sitting on your screen.
I think the developers said auto-teaming during PvP was on the "to do" list.