Some players have 3 admirals already, i wouldn't say your experience differs from anyone else's.
STO is just rediculously easy to level in.
Classes are irrelevant.
Replayability is irrelevant.
The problem is that the skill system is borked beyond belief, many of the skills are 100% irrelevant and the skill cap is nonsense. The skill system is based on no point cap, so you could eventually train everything, since the cap it just doesn't work at the moment. There being no respec currently is also rediculous, coupled with the fact that it's likely respecs will be C-store bought, it's clear the skill point cap was only implemented as yet another money spinner.
one thing that really draws me into MMOS is the individuality of classes and well i dont see it yet
Unfortunately neither can I. We just have three different types of warrior. Much like the paladin from WoW, where you can spec him in different ways to have him do different roles. But its still the same class.
The problem in my view is not only a question of classes though, but also a question of skill specialization and mission types. When all you can do is fight and all your skills are combat skills, then what diversity is there really in this Star Trek universe?
Comments
STO is just rediculously easy to level in.
Classes are irrelevant.
Replayability is irrelevant.
The problem is that the skill system is borked beyond belief, many of the skills are 100% irrelevant and the skill cap is nonsense. The skill system is based on no point cap, so you could eventually train everything, since the cap it just doesn't work at the moment. There being no respec currently is also rediculous, coupled with the fact that it's likely respecs will be C-store bought, it's clear the skill point cap was only implemented as yet another money spinner.
Unfortunately neither can I. We just have three different types of warrior. Much like the paladin from WoW, where you can spec him in different ways to have him do different roles. But its still the same class.
The problem in my view is not only a question of classes though, but also a question of skill specialization and mission types. When all you can do is fight and all your skills are combat skills, then what diversity is there really in this Star Trek universe?