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Something im worried about

SystemSystem Member, NoReporting Posts: 178,019 Arc User
As i played and i only really get to play on a friday maybe i am already captiain in 2 weeks...

Well there is no content for klingon right? and as far as Fed what about replayability?

I mean even if i choose a Cruiser ship i can always buy the other type...

this actually worries me as well Once you level 1 character your pretty much done as of now since there are no defined classes in this game.

if i go crusier i can captain a science vessel and have science officers... this really should be talked about
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some players have 3 admirals already, i wouldn't say your experience differs from anyone else's.

    STO is just rediculously easy to level in.

    Classes are irrelevant.

    Replayability is irrelevant.

    The problem is that the skill system is borked beyond belief, many of the skills are 100% irrelevant and the skill cap is nonsense. The skill system is based on no point cap, so you could eventually train everything, since the cap it just doesn't work at the moment. There being no respec currently is also rediculous, coupled with the fact that it's likely respecs will be C-store bought, it's clear the skill point cap was only implemented as yet another money spinner.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    one thing that really draws me into MMOS is the individuality of classes and well i dont see it yet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Rdizz81 wrote: »
    one thing that really draws me into MMOS is the individuality of classes and well i dont see it yet

    Unfortunately neither can I. We just have three different types of warrior. Much like the paladin from WoW, where you can spec him in different ways to have him do different roles. But its still the same class.

    The problem in my view is not only a question of classes though, but also a question of skill specialization and mission types. When all you can do is fight and all your skills are combat skills, then what diversity is there really in this Star Trek universe?
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