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Alot of stuff that bugged me

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Forecast of a Dev reading this =low 2%
Forecast of a Dev reading this and change things because of it=0% or lower
anyone reading from beginning to end to see my short story of my gaming life on my gamelife=0%

Short story of a long one
Don't make items from common to rare have same stats it's lame and make me feel like someone just copied and pasted stats from common items as rare items... really though since 2000 when everyone started to make this game did anyone think how to set up items or anything???

if you want to reply I have stuff below on maybe how they could have changed it

Extra background story to short story
As a someone of a fan of rpg the main holding power is game play and getting better items and nothing makes me farm for hours and playing a game for weeks then trying to get the best items though this game is lacking a lot only getting to a new tier of items every 10 levels of small stat changes not giving me that small amount a happiness when ever I find a new weapon in any game.
Sadly though I really see no point in playing this game when I reach max level let alone when i reach the lvl to gain the last tier of items only to realize pretty much the best I'm going to get and all is left is no eco/crafting or endgame content to get endgame gear but weak pvp with no real rewards

NOW FOR UBER LONG STORY WITH SIDE QUESTS!!!
Wall of text....more wall of text..... few more pages wall of text.
I hate wall of text so ill try to make it less wall like if I can. My english is a bit poor as well just to tell in advance. Also ill only talk about one topic to make it less confusing to talk about.

ITEM GRADES
Weapons common to epic don't have much difference as is the same difference my left hand to my right hand.

To make a long example short this was in game stats just compare the white to yellow

common weapon(on me right now) to Rare explorer badge vendor weapon
18 damage (18dps)to 18damage (18dps)
5% +2hold to 5% to 10% damage res debuff
second attack
99 damage (7.2 dps) 99 (7.2dps)
33% knock back 16 feet knock back to 33% to 16 feet knock back
5% +2 hold for 2 secs to 5% to 10% damage res debuff

so the difference is 10% res debuff against +2 hold since there really isn't much resis to armor and I'm guessing +2 hold add 2 damage to the base attack 18 to 20 I'm guessing the common ground weapon you can expect to do more dps

This applies to most stuff in the game makes it pointless to even try to buy stuff better then uncommon stuff from the exchange for me.
common<uncommon<rare make it very easy for people to choose WHY they want to choose a rare over a uncommon

How to make it better in one or few ways and please don't get to upset of my drawing out how to help people choose why to pick uncommon over rare but my past to RPG I been playing the weapon system was so ****** is takes the fun out of getting new items fun

it should be every MK every 5 lvls starting at MK1 at lvl 1 and while I'm at it bigger boost to different MK that way we know MK1 is better then MK2
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Damage
More dps that at least 5-10% to make it noticeable for every grade using common as base damage
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Second Effects
common=effect.... uncommon=1 random generated effect..... rare =2-3 effects..... very rare=4 to more effects...
Also each effect will be greater each grade (common=5% for 2hold 5secs upgraded with one of it same effects as rare=7% for 4 hold for 7 seconds
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ARC
Ship weapons should have like extra targeting arc per grade just as the dps 10% or something extra per grade to the base common arc (mostly for torps but I won't mind extra arc on my arrays)

I like extra arc because I feel like I cant enjoy them game watching my ship burn the other ships without have to ----fly/spam fire/watch shields/ spam shield mover to side shields/watch their shields so i can turn for lay torps/watch and use all my officers skills come up/make sure i don't aggro another group or fly to close to planet that burns my eyes out when it whites out whole screen----
most other games i just sit there and watch the blood fly spamming any button that had a skill i use instead of feeling like I'm a one man crew trying to run a spaceship
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Can we also have a few mods for ship defense as well? feel really empty without them or some kind of auto set the lowest side of shields to max recharge along with auto fire to i can at least see the fireworks when i fight maybe it be way more fun then watching shields and maybe crafting like any good MMO i know of has.
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Some reasons why it would be better to change the system to the this way (100% based on my option)
1- Far more fun watching me do more damage every 5 levels forgetting I am lvling up
2-endgame content forget I'm been grinding for hour and not regretting waiting every second I wasted and money spent on game times for elite super power mouth foaming gear only to get replace by a new expansion for me to redo all over
3-if somehow i get bored or need to help a friend I wont look like a total wuss when he see Im over 30 levels higher them him and only doing almost twice the damage as him with starting weapons
4-won't look like a total wuss when i try to go hard low lvl mission for a friend when i fail to put out the dps fast enough before getting swarmed.
5-I wont feel like a wuss when I'm near max lvl and can kill things little bit faster then a lvl 1 on low lvl mobs
6-I'm slightly dull and want far more shiny new things be like paying 1 dollar worth of time trying to get a common burger and then paying 100+ dollar worth of time for a burger only to find out it's exact same burger and a glass of water on the side.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    So everyone is alright with having one item they paid 500 credits and then spend 800000 credits for a very rare item with same stats? This is the main reason why anyone would grind in a game for hours.

    Unless I'm wrong maybe as far as I know all you players are in this game are having fun for the amazing story quests you get to that levels you up from lvl 1 to max level and all the amazing pvp and side quests along with amazing community of people that makes this game fun and your all content on being max lvl and no more how much you play your very rare items is nothing more then a common outfitted noob ship.

    Also want to add more c-store content as this should add more low lvl rare stuff i would buy it so i can lvl up faster on my short game time. Don't add endgame gear items though because it takes the fun away grinding for months to get the very best armor and weapons to stomp people.
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