Ok people are getting a little out of control over the Death Penalty, even to the point of saying lets lose BOs over it. I say Whoa!!! Slow down everyone, lets think this out a bit.
I think most of us can agree, the current system needs something, but most people frown over a Death Penalty. That's fine, players don't want to be nerfed or lose something that work very hard to get. That's far enough. But what can be done to put some excitement into the game?
What is need are elements that make a player go oh #$
@% when it happens to them, and make them come back looking for more. I been saying from day 1, we need a risk vs reward system in place, or the fighting angle will get old fast. And look at what we are hearing after about 3 weeks into the launch, people asking for something more vs respawning at the start of the map. So looking at the Trek Universe, what can be added to give a since of risk vs reward?
Hmmmm this is a hard one, seeing how people don't want to lose the following:
1. Ships
2. BOs
3. Equipment
4. Stats
So I say turn to the events in game for the answer. Since we have elements of war going on, and the Borg invading in other areas. Why not have areas in the game getting taken over from the Faction. Meaning bases and areas of space you count on to get key items for your ships. Be it Federation vs Borg, Klingon vs Federation, Klingon vs Borg, or any other future Faction areas plan in the game. The Borg are NPC granted, but they still could be used to take key areas in the game from any faction, and your side would NEED to retake it. This mode will help the fighting types in the game stay busy. Example being station K7 is over run, and the system is contested. So you have to mount a counter attack to retake it.
For players that don't like all that fighting, (Cryptic I hope your listening), we can have exploration Risk vs Reward system, that doesn't have you blasting everything in site. Examples being:
1. Star becoming unstable - need to find an answer to stopping it from going Nova.
2. Anything that is a diplomatic type mission, how you interact effects the out come.
3. save the world type missions, risk losing a member or future of your faction.
4. Space dangers, WE NEED TO HAVE SOME RISK IN SPACE!
Just a small sample, but you get the point. Think of different missions, from TNG when the enterprise was stuck in a time loop, to figuring out why a space whale is stuck to your ship. Things have to get added to deepen this game in this area, or you risk losing a lot more people over it.
Don't get me wrong, I love what you guys done so far, but more needs to happen. It's a good start, but we need to stay the course and make this a great game.
Comments
Nothing.... only the sound of credit card processing going on....
As for Death Penalities, given the mechanics of STO, it's not possible. Before Beta, I assumed that when you die, you spend time at Starbase, reparing your ship and then back to action. So if Cryptic adds more ship items like Warp Cores and Plasma Injectors, then perhaps this system could be implemented, where you have to spend a few minutes after respawning to get your ship up and running.
1. This could be done easily in Exploration Missions - add some variety
2. Agreed - need more diplomacy AND branching missions
3. Don't let LeeRoy Jenkins decide the outcome of my crew or faction! (However, persistent terrirotory control might be fun)
4. We DO have space dangers: they're called wandering monsters... err... Deep Space Encounters!
Same idea for PvE in other areas, as I think PvE should play the same map changing roles as PvP would.
The other PvE stuff you mentioned would be good added content for everyone in general, time will tell if this game turns into a game we all hope it can be!
I agree but it might be hard cause everything is instanced, so what happens in one instance may not happen in the other, it kind of breaks territory control immersion.