I will start off by saying that this is not a whine thread, just one player's opinions and experience.
My complaint is not that I played too much and maxxed out too early. It's nobody's fault that I chose to play non-stop because I was having fun. My issue is that now that I am maxxed out, I'm frustrated, NOT bored. I love the game, but the biggest mistake, in my humble opinion, was the way skill points were handled.
Now I'll be up front and say that I don't like the skill cap because improving my avatar is part of the drive, BUT, the skill cap is in so there's no point in starting that debate in yet another thread. My issue is more that I was forced to apply points to skills in order to advance in rank and now that I am a Rear (don't go there!) Admiral I am hampered in what I want to do.
Now that the borg are in, I want to use these exploration badges to set up my ship with anti-proton weapons, which I CAN do, but, alas, I have no skill points left because I had to get things I didn't want.
I'm going to make a comparison to (no, not WoW) the other game I play EQ2. The comparison is NOT because I want the games to be the same but because I believe that there is nothing wrong with borrowing what works as a starting point for making a game better. In EQ2 I earn skill points, but having skill points and using skill points is not the same as levelling. I can hold my skill points if I choose and apply them later for areas that I want to specialize in. I might hamper myself a bit early by not applying skill points as I get them, but if I have a focus for what I want to be down the road, I can apply them when I am ready.
Back to STO... I just don't see the logic in making us commit every single skill point to rank up and then cap it so stringently that there is no room for being creative. I don't need to have every skill maxxed to be happy, but until respecs are added to the game and I am able to train my avatar the way I like, I am having less fun than I did.
I'm still glad I got the lifetime subscription because I do expect the game to get more fleshed out and I am under no time pressure for the changes to be made. I'm even more glad that I got the lifetime sub because if I were month-to-month I would honestly be debating whether to let my account go dormant for 90-180 days to see where the game goes, and we all know how easy it is to get interested in something else in that time period.
I know respecs will be in soon, but I have one last concern there. When we do finally get to Respec, will we still have to put the same number of points into each tier of skills? If so, I don't think most people will find the respec solves their concerns while the skill cap is still where it is.
Again, these are just my impressions and I hope any flames are based on having actually read what I posted. I'll still be flying my B'tran missions daily and waiting for something to flesh out.
Yah the skill trees weren't well thought out at all above tier one, its clear. Many trees have skills that would be unneccessary either later on or early on, some are just not all that useful at all. Why would you take cannons if your were a crusier captain for instance, your other choices being more ground skills or science skills. Later on, the weapon specs change, but if specced into phaser/quantum as I did, now those skills are virtually useless for the gear dropping or the epics.
Again, no deep thought put into this by Cryptic, just a damn fine combat/graphical engine that went terribly wrong on the creative development end.
It is a very pretty game and there's a lot to like, my only real concern at this point, because I realize new games need time to get fleshed out, is how my avatar is hamstrung by "choices" I really didn't have a choice about making.
I think the main problem was a last minute decision to have a skill cap vs the up until then position of no skill cap. You probably wouldn't really care if you put points on Heavy Cruiser Captain or plasma torpedoes if a few levels later you switched to an Exploration Cruiser with chroniton torpedoes if it just meant a little more of a XP grind.
i understand your points OP, and i want to get this in before it turns into another "skill cap" debate.
the level cap at 45 was a last minute thing. there's still loading screen tips that tell you that "there are 5 ranks,lieutenant, lieutentant commander, commander, captain and admiral, and each rank has ten grades" so the game, and its skill point system, are balanced for admrial 10, not admiral 5.
when the level cap, and its skill cap, came out in open beta Stormshade posted that they had to cap skill points as they were used to level us up, and letting us accumulate points and spend them freely at admiral 5 would effectively ruin progression for later levels.
no its not ideal, and i think personally the level/skill cap was a last minute panic decision made when they realised the last 5 levels were not going to be near ready enough for full release, so they yanked them.
i also beleive the reason why they're NOT reworking the entire skill point system is they plan to let us advance those other 5 levels and make use of a capless skill system in the future, as that is what the skill system was designed for in the first place.
i know its a pain right now, but if this is how they plan to move the game in the future then the suffering now is worth it. i think it'd be better to have less rushed endgame content then the rushed half thought out stuff that was there at launch, the price for that is the skill cap in my opinion.
bear with it hopefully we'll have a raidisode coming in the next few days which'll make for something to do at admiral5 for a while at least!
That's great if as a player you want to hope and pray for radiosodes every few weeks, ut that doesn't fit everyone's playstlye.
It would be nice if they were at least flexible and you only had to spend "x" amount of points at each level, but they can't design the game to please everyone... my OP was just my experience, and extensive gameply is not fueled by the current enviromnet, at least not for me. At least I have the luxury of playing something else until things change and not worry about the monthly cost.
I think the main problem was a last minute decision to have a skill cap vs the up until then position of no skill cap. You probably wouldn't really care if you put points on Heavy Cruiser Captain or plasma torpedoes if a few levels later you switched to an Exploration Cruiser with chroniton torpedoes if it just meant a little more of a XP grind.
I think this one choice by Cryptic will haunt it more than any other design choice they haave made for this game. The skill cap at the last min with no skill tree to go along with it will cost it more revenue that all others combined. This one decision right before headstart was the final thing for me to make up my mind that Cryptic is not in the class of the big boys in the industry.
I am currently spending points in things that "don't seem that bad compared to the other stuff" instead of in things I actually want. I have no choice because I can't level to get the things I want without constantly doing that.
I am currently spending points in things that "don't seem that bad compared to the other stuff" instead of in things I actually want. I have no choice because I can't level to get the things I want without constantly doing that.
Sucks.
Yep. Having a skill tree tied directly to leveling is tricky to begin with. Then with the whole cap, it just went to absurd and amateur hour IMO.
The big issue is what will happen from 45 to 50 and the nature of how a respec might work. Until we see that, its hard to say what is broken and what isn't.
I just don't want to spend 15 bucks a month while they take 3 months to get it right.
The big issue is what will happen from 45 to 50 and the nature of how a respec might work. Until we see that, its hard to say what is broken and what isn't.
I just don't want to spend 15 bucks a month while they take 3 months to get it right.
If they really want to promote a pro "Community" view, they should make the first three or 4 months free. No subscription fees while they fix this mess. They know damn well they are charging people at this point to beta test their product. They received a huge cash influx through retail sales and lifetimes. You want to prove you are about your community, get rid of subs until the game is out of beta part duex.
I will start off by saying that this is not a whine thread, just one player's opinions and experience.
My complaint is not that I played too much and maxxed out too early. It's nobody's fault that I chose to play non-stop because I was having fun. My issue is that now that I am maxxed out, I'm frustrated, NOT bored. I love the game, but the biggest mistake, in my humble opinion, was the way skill points were handled.
Now I'll be up front and say that I don't like the skill cap because improving my avatar is part of the drive, BUT, the skill cap is in so there's no point in starting that debate in yet another thread. My issue is more that I was forced to apply points to skills in order to advance in rank and now that I am a Rear (don't go there!) Admiral I am hampered in what I want to do.
Now that the borg are in, I want to use these exploration badges to set up my ship with anti-proton weapons, which I CAN do, but, alas, I have no skill points left because I had to get things I didn't want.
I'm going to make a comparison to (no, not WoW) the other game I play EQ2. The comparison is NOT because I want the games to be the same but because I believe that there is nothing wrong with borrowing what works as a starting point for making a game better. In EQ2 I earn skill points, but having skill points and using skill points is not the same as levelling. I can hold my skill points if I choose and apply them later for areas that I want to specialize in. I might hamper myself a bit early by not applying skill points as I get them, but if I have a focus for what I want to be down the road, I can apply them when I am ready.
Back to STO... I just don't see the logic in making us commit every single skill point to rank up and then cap it so stringently that there is no room for being creative. I don't need to have every skill maxxed to be happy, but until respecs are added to the game and I am able to train my avatar the way I like, I am having less fun than I did.
I'm still glad I got the lifetime subscription because I do expect the game to get more fleshed out and I am under no time pressure for the changes to be made. I'm even more glad that I got the lifetime sub because if I were month-to-month I would honestly be debating whether to let my account go dormant for 90-180 days to see where the game goes, and we all know how easy it is to get interested in something else in that time period.
I know respecs will be in soon, but I have one last concern there. When we do finally get to Respec, will we still have to put the same number of points into each tier of skills? If so, I don't think most people will find the respec solves their concerns while the skill cap is still where it is.
Again, these are just my impressions and I hope any flames are based on having actually read what I posted. I'll still be flying my B'tran missions daily and waiting for something to flesh out.
Fly safely all!
I did not read you post , BUT I AGREE WITH YOU 1000%
To OP, you still play Fallen Earth? I'm thinking of checking it out. Or just go back and play Fallout 3 again. (only played through once and spent over 200 hrs)
Here's a re-post of mine; skill-cap is not an issue at all for me; the current skill-tree is. Amongst others...
I was a LTS until last nite, when I got a refund. Now I'll go month-by-month and play STO when the urge arises.
Several things I realized and 'woke me up' and led to me getting the refund:
Far Too Little Content. I enjoyed the content, there's just not enough of it, and you level way too fast, especial Captain thru Admiral. They could double the content, and it still wouldn't be worth $250. I've got single player games (like Total War or Civilization) that I've played for extended periods of time... yet never came close to playing them for 16 months. (the amt of time til the LTS breaks even) Even end-game content will only do so much in a game like this; what will be the drive? To get the same old weapon, but with a " +.01 accuracy" attached to it? The same weapon that half the other players already have anyhow? (this also ties into the next 2 points...)
Limited Game Structure. With the physical layout of the map(s), (both space and ground), the nature of the quest-giving, the limited number of ships, skill-tree, and weaponry... There's only so much "change" they can bring to the game. Maybe they can superficially change some of the options on what/how to resolve new quests. I'm afraid for the most part, whatever they add will essentially be "more of the same."
Little Personalization, Little Reason to Re-play. We can all essentially use the exact same weapons, consoles, and BO skills. Hell, we can even use enemy weapons. When we can all do basically the same things and have access to all the same tech, we're all pretty much the same. Might as well just change the ship skin model; everything else seems too similar. Add to that there are no class or ships specific quests... Why bother to re-play, when it's all the exact same thing over and over?
You know what the final straw(s) was (were)?
1. Scanning 5 Gorgans. Yes. Instead of the mind-numbing tedium of always scanning a rock or a plant or an artifact or a fallen sensor probe, it was 5 glowy clouds, labeled "Gorgan." It's like they open the "Big Book of Trek Proper Nouns," randomly leaf through, drop their finger on a word, and say "scan 5 of those." Gorgans could have been worthy of a mini-questline which could incorporate space and ground, as well as real investigation and research, combat, and moral choices. Instead, you scan 5 glowing clouds.
2. Random space battle (fight 5 enemies spread over the map). But it was about Preserver artifacts. (and by "about," I mean the text dialogue name-drops them, and nothing more). Yet another iconic Trek entry, relegated to a mere trivial, token name-drop. I would've been fine with them making up a name of some civilization and tossing it in there instead. I like the space battles. But when you're always throwing out these huge Trek names, then do nothing with it... names that entire quests could revolve around... I just comes off as lazy, and the work as discountable.
I like aspects of the game and the missions. This is a combat game, and I'm cool with that. IMO, there's just not enough here, we're all the same, it has less scope and depth and replay value than any RPG I've ever played... Unfortunately, I don't think it's possible for Cryptic to overcome most of those shortcomings at this point.
To OP, you still play Fallen Earth? I'm thinking of checking it out. Or just go back and play Fallout 3 again. (only played through once and spent over 200 hrs)
Here's a re-post of mine; skill-cap is not an issue at all for me; the current skill-tree is. Amongst others...
I gave up on Fallen Earth a few months ago after the zombie invasion/sickness thingy... I spent a whole day stocking up on cures for teh brain rot and was going to spend the weekend RPing a nurse and healing the aflicted... at the last minute they made the disease weaker and the cures unimportant... aide from that the game was too much "easy-mode" but there is a lot of potential there.
I gave up on Fallen Earth a few months ago after the zombie invasion/sickness thingy... I spent a whole day stocking up on cures for teh brain rot and was going to spend the weekend RPing a nurse and healing the aflicted... at the last minute they made the disease weaker and the cures unimportant... aide from that the game was too much "easy-mode" but there is a lot of potential there.
Damn that sounded like a cool story until the nerf part.
Damn that sounded like a cool story until the nerf part.
It was going to be fun, but the original illness they created was pretty debillitating, they just nerfed it too much, but I think the overall community was happier and one player's chagrin wasn't much consequence :-)
I will start off by saying that this is not a whine thread, just one player's opinions and experience.
My complaint is not that I played too much and maxxed out too early. It's nobody's fault that I chose to play non-stop because I was having fun. My issue is that now that I am maxxed out, I'm frustrated, NOT bored. I love the game, but the biggest mistake, in my humble opinion, was the way skill points were handled.
Now I'll be up front and say that I don't like the skill cap because improving my avatar is part of the drive, BUT, the skill cap is in so there's no point in starting that debate in yet another thread. My issue is more that I was forced to apply points to skills in order to advance in rank and now that I am a Rear (don't go there!) Admiral I am hampered in what I want to do.
Now that the borg are in, I want to use these exploration badges to set up my ship with anti-proton weapons, which I CAN do, but, alas, I have no skill points left because I had to get things I didn't want.
I'm going to make a comparison to (no, not WoW) the other game I play EQ2. The comparison is NOT because I want the games to be the same but because I believe that there is nothing wrong with borrowing what works as a starting point for making a game better. In EQ2 I earn skill points, but having skill points and using skill points is not the same as levelling. I can hold my skill points if I choose and apply them later for areas that I want to specialize in. I might hamper myself a bit early by not applying skill points as I get them, but if I have a focus for what I want to be down the road, I can apply them when I am ready.
Back to STO... I just don't see the logic in making us commit every single skill point to rank up and then cap it so stringently that there is no room for being creative. I don't need to have every skill maxxed to be happy, but until respecs are added to the game and I am able to train my avatar the way I like, I am having less fun than I did.
I'm still glad I got the lifetime subscription because I do expect the game to get more fleshed out and I am under no time pressure for the changes to be made. I'm even more glad that I got the lifetime sub because if I were month-to-month I would honestly be debating whether to let my account go dormant for 90-180 days to see where the game goes, and we all know how easy it is to get interested in something else in that time period.
I know respecs will be in soon, but I have one last concern there. When we do finally get to Respec, will we still have to put the same number of points into each tier of skills? If so, I don't think most people will find the respec solves their concerns while the skill cap is still where it is.
Again, these are just my impressions and I hope any flames are based on having actually read what I posted. I'll still be flying my B'tran missions daily and waiting for something to flesh out.
My main toon is now in a holding pattern in Borg space, her former home, waiting, much like the drone she used to be, for new assignments. I've switched over to alt toons to get a feel for the different classes/ships, and, of course, to be able experience the joy of assigning skill points again.
Bear in mind I'm neither bored nor frustrated but I will say that I'm finding the STO experience more soothing than exciting at this point - it's relaxing after a long day at work. I've had to be careful not to get too comfortable when playing because I've been getting awakened to the sound of the red alert alarm and disruptor fire a bit too frequently.
My main toon is now in a holding pattern in Borg space, her former home, waiting, much like the drone she used to be, for new assignments. I've switched over to alt toons to get a feel for the different classes/ships, and, of course, to be able experience the joy of assigning skill points again.
Bear in mind I'm neither bored nor frustrated but I will say that I'm finding the STO experience more soothing than exciting at this point - it's relaxing after a long day at work. I've had to be careful not to get too comfortable when playing because I've been getting awakened to the sound of the red alert alarm and disruptor fire a bit too frequently.
Why would you take cannons if your were a crusier captain for instance?
Maybe because Turrets are also considered cannons and Cruiser captains can and do use those?
I am only a Commander so far, but all of the skills I have added points to seem to be helping me. I know how the ship skills don't stack and I do think that they should. After all a Heavy Escort is still an Escort and a Research Science Vessel is still a Science Vessel. But otherwise, I think that all of the choices can be valid depending on the build you are trying to make.
And if not, Retcons are coming Soon.
Edit: You can always discharge some BOffs you are not pleased with, get some new BOffs and spend some time farming points to spend on them in the meantime.
I agree with your OP. I'm not exactly bored, I just know that there's not anything to do once I hit RA 5. Knowing that I can't really even spec into Admiral-level weapons because of the way they decided to cap the skill system is part of what has decreased my motivation to continue to play.
I really doubt that I will be asking for a refund on my LTS any time soon, but I'm down to playing maybe 20-30 minutes per day now.
There's no episodic content (so far) at RA2, and I'm 600 points from RA3, so I've been grinding a lot of Zenas Expanse missions.
I usually do one set of those a day, and a patrol if I have it. I'll likely do my B'tran daily when it comes out, but unless the 45 Day Patch contains more than Raidisodes, I can't see myself playing much beyond it.
I agree with your OP. I'm not exactly bored, I just know that there's not anything to do once I hit RA 5. Knowing that I can't really even spec into Admiral-level weapons because of the way they decided to cap the skill system is part of what has decreased my motivation to continue to play.
I really doubt that I will be asking for a refund on my LTS any time soon, but I'm down to playing maybe 20-30 minutes per day now.
There's no episodic content (so far) at RA2, and I'm 600 points from RA3, so I've been grinding a lot of Zenas Expanse missions.
I usually do one set of those a day, and a patrol if I have it. I'll likely do my B'tran daily when it comes out, but unless the 45 Day Patch contains more than Raidisodes, I can't see myself playing much beyond it.
That's pretty much where I'm at too... I'm glad I'm not alone :-)
If they really want to promote a pro "Community" view, they should make the first three or 4 months free. No subscription fees while they fix this mess. They know damn well they are charging people at this point to beta test their product. They received a huge cash influx through retail sales and lifetimes. You want to prove you are about your community, get rid of subs until the game is out of beta part duex.
I really doubt that I will be asking for a refund on my LTS any time soon, but I'm down to playing maybe 20-30 minutes per day now.
There's no episodic content (so far) at RA2, and I'm 600 points from RA3, so I've been grinding a lot of Zenas Expanse missions.
I almost stopped playing after reaching Commander. And the way it is right now I can't level an alt cause i'll get there so soon and I "only" have one other char to play (the third one is my GFs char so, no way I can delete it or play with it)
The best thing that STO did for me was make me rewatch ST:TNG; I play STO 2h after every season (still in 4th season so is gonna take a while to get to admiral :P )
I will start off by saying that this is not a whine thread, just one player's opinions and experience.
My complaint is not that I played too much and maxxed out too early. It's nobody's fault that I chose to play non-stop because I was having fun. My issue is that now that I am maxxed out, I'm frustrated, NOT bored. I love the game, but the biggest mistake, in my humble opinion, was the way skill points were handled.
Now I'll be up front and say that I don't like the skill cap because improving my avatar is part of the drive, BUT, the skill cap is in so there's no point in starting that debate in yet another thread. My issue is more that I was forced to apply points to skills in order to advance in rank and now that I am a Rear (don't go there!) Admiral I am hampered in what I want to do.
Now that the borg are in, I want to use these exploration badges to set up my ship with anti-proton weapons, which I CAN do, but, alas, I have no skill points left because I had to get things I didn't want.
I'm going to make a comparison to (no, not WoW) the other game I play EQ2. The comparison is NOT because I want the games to be the same but because I believe that there is nothing wrong with borrowing what works as a starting point for making a game better. In EQ2 I earn skill points, but having skill points and using skill points is not the same as levelling. I can hold my skill points if I choose and apply them later for areas that I want to specialize in. I might hamper myself a bit early by not applying skill points as I get them, but if I have a focus for what I want to be down the road, I can apply them when I am ready.
Back to STO... I just don't see the logic in making us commit every single skill point to rank up and then cap it so stringently that there is no room for being creative. I don't need to have every skill maxxed to be happy, but until respecs are added to the game and I am able to train my avatar the way I like, I am having less fun than I did.
I'm still glad I got the lifetime subscription because I do expect the game to get more fleshed out and I am under no time pressure for the changes to be made. I'm even more glad that I got the lifetime sub because if I were month-to-month I would honestly be debating whether to let my account go dormant for 90-180 days to see where the game goes, and we all know how easy it is to get interested in something else in that time period.
I know respecs will be in soon, but I have one last concern there. When we do finally get to Respec, will we still have to put the same number of points into each tier of skills? If so, I don't think most people will find the respec solves their concerns while the skill cap is still where it is.
Again, these are just my impressions and I hope any flames are based on having actually read what I posted. I'll still be flying my B'tran missions daily and waiting for something to flesh out.
Fly safely all!
can u possibly type more TRIBBLE?
maybe also without bullet points?
Comments
Again, no deep thought put into this by Cryptic, just a damn fine combat/graphical engine that went terribly wrong on the creative development end.
the level cap at 45 was a last minute thing. there's still loading screen tips that tell you that "there are 5 ranks,lieutenant, lieutentant commander, commander, captain and admiral, and each rank has ten grades" so the game, and its skill point system, are balanced for admrial 10, not admiral 5.
when the level cap, and its skill cap, came out in open beta Stormshade posted that they had to cap skill points as they were used to level us up, and letting us accumulate points and spend them freely at admiral 5 would effectively ruin progression for later levels.
no its not ideal, and i think personally the level/skill cap was a last minute panic decision made when they realised the last 5 levels were not going to be near ready enough for full release, so they yanked them.
i also beleive the reason why they're NOT reworking the entire skill point system is they plan to let us advance those other 5 levels and make use of a capless skill system in the future, as that is what the skill system was designed for in the first place.
i know its a pain right now, but if this is how they plan to move the game in the future then the suffering now is worth it. i think it'd be better to have less rushed endgame content then the rushed half thought out stuff that was there at launch, the price for that is the skill cap in my opinion.
bear with it
It would be nice if they were at least flexible and you only had to spend "x" amount of points at each level, but they can't design the game to please everyone... my OP was just my experience, and extensive gameply is not fueled by the current enviromnet, at least not for me. At least I have the luxury of playing something else until things change and not worry about the monthly cost.
I think this one choice by Cryptic will haunt it more than any other design choice they haave made for this game. The skill cap at the last min with no skill tree to go along with it will cost it more revenue that all others combined. This one decision right before headstart was the final thing for me to make up my mind that Cryptic is not in the class of the big boys in the industry.
I am currently spending points in things that "don't seem that bad compared to the other stuff" instead of in things I actually want. I have no choice because I can't level to get the things I want without constantly doing that.
Sucks.
Yep. Having a skill tree tied directly to leveling is tricky to begin with. Then with the whole cap, it just went to absurd and amateur hour IMO.
I just don't want to spend 15 bucks a month while they take 3 months to get it right.
If they really want to promote a pro "Community" view, they should make the first three or 4 months free. No subscription fees while they fix this mess. They know damn well they are charging people at this point to beta test their product. They received a huge cash influx through retail sales and lifetimes. You want to prove you are about your community, get rid of subs until the game is out of beta part duex.
I did not read you post , BUT I AGREE WITH YOU 1000%
P.S
is that you in the pic?
Here's a re-post of mine; skill-cap is not an issue at all for me; the current skill-tree is. Amongst others...
I was a LTS until last nite, when I got a refund. Now I'll go month-by-month and play STO when the urge arises.
Several things I realized and 'woke me up' and led to me getting the refund:
Far Too Little Content. I enjoyed the content, there's just not enough of it, and you level way too fast, especial Captain thru Admiral. They could double the content, and it still wouldn't be worth $250. I've got single player games (like Total War or Civilization) that I've played for extended periods of time... yet never came close to playing them for 16 months. (the amt of time til the LTS breaks even) Even end-game content will only do so much in a game like this; what will be the drive? To get the same old weapon, but with a " +.01 accuracy" attached to it? The same weapon that half the other players already have anyhow? (this also ties into the next 2 points...)
Limited Game Structure. With the physical layout of the map(s), (both space and ground), the nature of the quest-giving, the limited number of ships, skill-tree, and weaponry... There's only so much "change" they can bring to the game. Maybe they can superficially change some of the options on what/how to resolve new quests. I'm afraid for the most part, whatever they add will essentially be "more of the same."
Little Personalization, Little Reason to Re-play. We can all essentially use the exact same weapons, consoles, and BO skills. Hell, we can even use enemy weapons. When we can all do basically the same things and have access to all the same tech, we're all pretty much the same. Might as well just change the ship skin model; everything else seems too similar. Add to that there are no class or ships specific quests... Why bother to re-play, when it's all the exact same thing over and over?
You know what the final straw(s) was (were)?
1. Scanning 5 Gorgans. Yes. Instead of the mind-numbing tedium of always scanning a rock or a plant or an artifact or a fallen sensor probe, it was 5 glowy clouds, labeled "Gorgan." It's like they open the "Big Book of Trek Proper Nouns," randomly leaf through, drop their finger on a word, and say "scan 5 of those." Gorgans could have been worthy of a mini-questline which could incorporate space and ground, as well as real investigation and research, combat, and moral choices. Instead, you scan 5 glowing clouds.
2. Random space battle (fight 5 enemies spread over the map). But it was about Preserver artifacts. (and by "about," I mean the text dialogue name-drops them, and nothing more). Yet another iconic Trek entry, relegated to a mere trivial, token name-drop. I would've been fine with them making up a name of some civilization and tossing it in there instead. I like the space battles. But when you're always throwing out these huge Trek names, then do nothing with it... names that entire quests could revolve around... I just comes off as lazy, and the work as discountable.
I like aspects of the game and the missions. This is a combat game, and I'm cool with that. IMO, there's just not enough here, we're all the same, it has less scope and depth and replay value than any RPG I've ever played... Unfortunately, I don't think it's possible for Cryptic to overcome most of those shortcomings at this point.
So I dropped the LTS and went monthly.
yes it's me and thank you :-)
I gave up on Fallen Earth a few months ago after the zombie invasion/sickness thingy... I spent a whole day stocking up on cures for teh brain rot and was going to spend the weekend RPing a nurse and healing the aflicted... at the last minute they made the disease weaker and the cures unimportant... aide from that the game was too much "easy-mode" but there is a lot of potential there.
Damn that sounded like a cool story until the nerf part.
you are very beautifully young lady
WHAT YOU SAY SHOULD BE DONE IMMEDIATELY !!!! and anyone who dose not agree is a FOOL!!!
It was going to be fun, but the original illness they created was pretty debillitating, they just nerfed it too much, but I think the overall community was happier and one player's chagrin wasn't much consequence :-)
I'm sure your family is happy to see more of you.
My main toon is now in a holding pattern in Borg space, her former home, waiting, much like the drone she used to be, for new assignments. I've switched over to alt toons to get a feel for the different classes/ships, and, of course, to be able experience the joy of assigning skill points again.
Bear in mind I'm neither bored nor frustrated but I will say that I'm finding the STO experience more soothing than exciting at this point - it's relaxing after a long day at work. I've had to be careful not to get too comfortable when playing because I've been getting awakened to the sound of the red alert alarm and disruptor fire a bit too frequently.
Oh, and yes, that is me in my avatar.
My cat just stands in front of my monitor when she wants attention, I'm playing EQ2 when not in STO.
Lotion with a high SPF factor will help!
I think you just need to work on the release!
Maybe because Turrets are also considered cannons and Cruiser captains can and do use those?
I am only a Commander so far, but all of the skills I have added points to seem to be helping me. I know how the ship skills don't stack and I do think that they should. After all a Heavy Escort is still an Escort and a Research Science Vessel is still a Science Vessel. But otherwise, I think that all of the choices can be valid depending on the build you are trying to make.
And if not, Retcons are coming Soon.
Edit: You can always discharge some BOffs you are not pleased with, get some new BOffs and spend some time farming points to spend on them in the meantime.
:cool:
I really doubt that I will be asking for a refund on my LTS any time soon, but I'm down to playing maybe 20-30 minutes per day now.
There's no episodic content (so far) at RA2, and I'm 600 points from RA3, so I've been grinding a lot of Zenas Expanse missions.
I usually do one set of those a day, and a patrol if I have it. I'll likely do my B'tran daily when it comes out, but unless the 45 Day Patch contains more than Raidisodes, I can't see myself playing much beyond it.
That's pretty much where I'm at too... I'm glad I'm not alone :-)
You're crazy. That will lead them to bankrupt.
I almost stopped playing after reaching Commander. And the way it is right now I can't level an alt cause i'll get there so soon and I "only" have one other char to play (the third one is my GFs char so, no way I can delete it or play with it)
The best thing that STO did for me was make me rewatch ST:TNG; I play STO 2h after every season (still in 4th season so is gonna take a while to get to admiral :P )
can u possibly type more TRIBBLE?
maybe also without bullet points?
good bye