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We should NOT have a death penalty.....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
There I said it cuz like 20 out of several hundered people on this forum keep throwing up post after post <and yes its always the same people> claiming EVERYONE wants a MAJOR death penalty JUST LIKE wow, and if it isnt JUST LIKE WOW , or at least makes you wait 45 minutes before you can play again or takes away 50 percent of your hull so you have to go all the back to base 50 sectors away and pay 600 thousand energy credits to repair and 1 million for new crew.......then STO will FAIL. Well Im saying that dont sound to appealing to me and that Im GLAD this isnt just like wow, and Im GLAD this doesnt make me waste an extra 7 hours a day from dying, and Im GLAD I dont have to spend millions of credits a week to repair my "Armor". Okluvsyathnxbye : D

PS;; Look I even threw up a wall o text just like those other guyz .... : D
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Has WoW's death penalty changed in the 2 years I have been gone?

    I thought it was just some damage to gear and a corpse run with some small debuff,it was hardly a harsh death penalty,although maybe it has changed.

    I think there has to be some sort of penalty in this game,not a very harsh 1 just something to make you think twice before jumping into combat,maybe a -10% to hull and shields for 10 mins that will stack,like I said just something to make you stop and think.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LOL. You are funny OP, complaining about all of the threads on DP popping up and you make another, even if it is anti-DP. I have no real problem with DP as long as it is either a toggle DP, because sometimes I will not be in the mood for it, or make the DP on xp earned on a mission; such as a bonus if you never die and a percentage of mission xp being lost for every death. But please devs, no earned xp penalty or gear decay as that would open up a world of problems such as credit farmers and afk play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As CCP say. HTFU.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Asoc wrote:
    LOL. You are funny OP, complaining about all of the threads on DP popping up and you make another, even if it is anti-DP. I have no real problem with DP as long as it is either a toggle DP, because sometimes I will not be in the mood for it, or make the DP on xp earned on a mission; such as a bonus if you never die and a percentage of mission xp being lost for every death. But please devs, no earned xp penalty or gear decay as that would open up a world of problems such as credit farmers and afk play.

    Well at least you think Im funny... However a dp like most of these pplz are suggesting I DO NOT WANT!!!!!
    and if ther HAD to be one implemented I PRAY that cryptic does not take any ideas from the majoirty of complainers and pro dpr's here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That's absurd. No one is asking for a 600 million credit penalty. If you had bothered to read the other threads, you would know that we're only asking for a 400 million credit charge. Also, we would never recommend a 45 minute delay, when 30 minutes would be perfectly sufficient.

    Personally, I think that we should reroute the player to these forums when they die, and require them to post at least one thread before they respawn. That would provide us with a workable death penalty and maintain the high quality of discourse present on the forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    chiliocosm wrote: »
    That's absurd. No one is asking for a 600 million credit penalty. If you had bothered to read the other threads, you would know that we're only asking for a 400 million credit charge. Also, we would never recommend a 45 minute delay, when 30 minutes would be perfectly sufficient.

    Personally, I think that we should reroute the player to these forums when they die, and require them to post at least one thread before they respawn. That would provide us with a workable death penalty and maintain the high quality of discourse present on the forums.

    Lolz.... it made me
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Baltec wrote:
    As CCP say. HTFU.

    I dont get it..... all i saw was a fat chick, and two skinny and equally nerdy white boys trying to rap... I missed the point here... what were you saying?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sinhealer wrote:
    Has WoW's death penalty changed in the 2 years I have been gone?

    I thought it was just some damage to gear and a corpse run with some small debuff,it was hardly a harsh death penalty,although maybe it has changed.

    I think there has to be some sort of penalty in this game,not a very harsh 1 just something to make you think twice before jumping into combat,maybe a -10% to hull and shields for 10 mins that will stack,like I said just something to make you stop and think.

    I wouldn't mind that one bit. It's very similar to the one used in Guild Wars. They could make it so that you could get that nerf taken away in small increments as you kill enemies, and it goes away completely when you grade up, visit a starbase or complete a mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do not see a need for a death penalty in STO.

    If people with to suffer some form of punishment for losing a battle, they may do so at present simply by temporarily removing a BO from his/her post, or removing certain weapons from their ships, or not increasing speed past the halfway mark during the remainder of the engagement. They might transwarp back to the nearest starbase - or better yet, take the long way home through each zone - and requisition all new equipment, or even log out of the game for a few hours - or even days! - to simulate repair and refit time if they feel such measures will make the game more enjoyable.

    No need to implement an 'official' mandatory punishment for everyone. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I playz a carebear you playz a carebear. please do not let the game be funz........wtf.....really? how about a 3 minute respawn timer then? until then.....LLLEEEEERRRROOOOOOYYYYYYYY!!!!!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do not see a need for a death penalty in STO.

    If people with to suffer some form of punishment for losing a battle, they may do so at present simply by temporarily removing a BO from his/her post, or removing certain weapons from their ships, or not increasing speed past the halfway mark during the remainder of the engagement. They might transwarp back to the nearest starbase - or better yet, take the long way home through each zone - and requisition all new equipment, or even log out of the game for a few hours - or even days! - to simulate repair and refit time if they feel such measures will make the game more enjoyable.

    No need to implement an 'official' mandatory punishment for everyone. :cool:

    Or they, the player, could actually institute their own death penalty and kill off the character completely so that they have to roll another one and start over. Anything less is just another annoying, time-sink setback.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I dont get it..... all i saw was a fat chick, and two skinny and equally nerdy white boys trying to rap... I missed the point here... what were you saying?

    If you listened to what was being said you would know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Baltec wrote:
    If you listened to what was being said you would know.

    I did i listened to the whole song what was the point you were trying to make?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I did i listened to the whole song what was the point you were trying to make?

    Harden the **** up?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There's no way to avoid death, so a death penalty is pointless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't usually chime in on "Death Penalty" threads because, well, I'd rather just play. Also I prefer to be positive, and here's my chance:

    I'm in favor of the OP's opinion that there *not* be a death penalty. I want to enjoy the time I play, not begrudge it. Really, I already have a job, thanks.

    Do you go play a game of say, softball or Frisbee with your buds and demand the losers suffer, or do you just have fun with your buds? I think some people want a poker-like ante to lose to "make it interesting" while others don't want the setbacks built-in and want something closer to a board or party game played just for the game-play. I play because I like Trek. I'm already dealing with frustrations in actuality, I don't need my entertainment to pee in my Cheerios... and expect me to keep coming 'round for more.

    Have side bets with your buds if you need a penalty for missteps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pyryck wrote:
    Or they, the player, could actually institute their own death penalty and kill off the character completely so that they have to roll another one and start over. Anything less is just another annoying, time-sink setback.

    Well stated, you can have as harsh or as easy a death penalty as you want - RIGHT NOW. You just have to use your delete button!

    I heard this on SWG all the time, but when you looked, it was always the players who had maxed out their toon screaming for a death penalty.

    STO was clear from the beginning that there was not going to be death penalties, and yet you purchased the game anyway.

    I wish I could just say STFU, but that would be useless as they will just keep griping and griping and griping and griping and .......
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Baltec wrote:
    Harden the **** up?

    How do you get THAT form that uh rap or w/e it was those two white guyz were doing?? What the "rap" was about was bein in charge of a website and permabanning people on it cuz theyre cool and they own the website. Im still confused How you got "harden up" outta that??? I know mebbe it was the wrong link, mebbe i wasted my time listening to the whole thing but im really tired and for some reason its blowing my friggin mind.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I, for one, greatly enjoy a game with no death penalty.

    Why?

    It gives me...

    the freedom to experiment; I can try new tactics, new loads, without the withering effect of 'oh noes, not optimal enough, I'm risking loss of time or frustration by trying to do something possibly less useful.'

    freedom to have fun in weird ways. I wonder if I can do this mission without kits or armor? I wonder if I can do this mission with all tac officers? All engineers? All redshirts?

    comfort when dealing with the normal vagaries of being in a MMO. Maybe my ISP glitches, maybe someone just came to the door, or the kids woke up early, or... no matter, I'll go deal with the problem and, when I come back, if I died? That's annoying, but I'll just respawn and continue with having fun.


    There IS a death penalty in several situations, though; having to respawn and run all the way back to wherever, having to respawn in pvp and get to the battle without getting picked off, ... these are minor death penalties already.


    So in short, more death penalty? Do not want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How do you get THAT form that uh rap or w/e it was those two white guyz were doing?? What the "rap" was about was bein in charge of a website and permabanning people on it cuz theyre cool and they own the website. Im still confused How you got "harden up" outta that??? I know mebbe it was the wrong link, mebbe i wasted my time listening to the whole thing but im really tired and for some reason its blowing my friggin mind.

    LOL your serously saying that you missed both the chorus AND the tital of the song? Go to bed man.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zahinder wrote:
    I, for one, greatly enjoy a game with no death penalty.

    Why?

    It gives me...

    the freedom to experiment; I can try new tactics, new loads, without the withering effect of 'oh noes, not optimal enough, I'm risking loss of time or frustration by trying to do something possibly less useful.'

    freedom to have fun in weird ways. I wonder if I can do this mission without kits or armor? I wonder if I can do this mission with all tac officers? All engineers? All redshirts?

    comfort when dealing with the normal vagaries of being in a MMO. Maybe my ISP glitches, maybe someone just came to the door, or the kids woke up early, or... no matter, I'll go deal with the problem and, when I come back, if I died? That's annoying, but I'll just respawn and continue with having fun.


    There IS a death penalty in several situations, though; having to respawn and run all the way back to wherever, having to respawn in pvp and get to the battle without getting picked off, ... these are minor death penalties already.


    So in short, more death penalty? Do not want.

    I do all those things in eve online...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Baltec wrote:
    LOL your serously saying that you missed both the chorus AND the tital of the song? Go to bed man.

    Hmnn mebbe its just too much for my tired brainness to handle right now.... but cant sleep yet... waitin for delivery <sigh>.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes there's a lot of threads asking for a death penalty and yes it's usually the same group of people doing the asking.

    NO DEATH PENALTY!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agree with OP. If you want a death penalty go and play another game. The devs need an in game poll, not a forum poll, to find out what the real community wants. Those people that sit around a computer playing games for 16 out of 24 hours a day, are the most strident propents of this idea. The casual gamer that plays when they aren't working wants to be entertained. I left a game that had so called elite professional gamers trying to force their opinions on the rest of the community. They were in forum teams that would drown out opinions they didn't like, and force feed those they wanted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There should be some consequences for dying. Not harsh, lose your stuff, etc, but something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree that there should be some sort of consequence. At first I liked the original system, where permanent crew losses reduced your hull repair rate, but I can see how that would lead to a death spiral. Every time that you die, it increases the speed with which you will die in the future, because you can't repair your ship as quickly. I can see why the developers removed it.

    That said, I do miss the permanent crew losses, in part because I want to go on a long patrol and then limp back to spacedock with half my crew and all sorts of burn marks on the hull. I have no idea how they would implement that without penalizing the player somehow -- the crew losses can't just be cosmetic, like scratched paint on the hull.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There I said it cuz like 20 out of several hundered people on this forum keep throwing up post after post <and yes its always the same people> claiming EVERYONE wants a MAJOR death penalty JUST LIKE wow, and if it isnt JUST LIKE WOW , or at least makes you wait 45 minutes before you can play again or takes away 50 percent of your hull so you have to go all the back to base 50 sectors away and pay 600 thousand energy credits to repair and 1 million for new crew.......then STO will FAIL. Well Im saying that dont sound to appealing to me and that Im GLAD this isnt just like wow, and Im GLAD this doesnt make me waste an extra 7 hours a day from dying, and Im GLAD I dont have to spend millions of credits a week to repair my "Armor". Okluvsyathnxbye : D

    PS;; Look I even threw up a wall o text just like those other guyz .... : D

    lol wut? You think WoW's death penalty is major?



    .....oooookaaaaay
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A death penalty in this type of MMO is pointless. It will do nothing but frustrate those who happen to spawn into a DSE at the wrong time when the armada is spawn camping with no real way to get out. I have actually been killed when warping out of the DSE so adding a death penalty would really **** me off because that death could not be avoided.

    Playing MMOs for some time, I have seen no real good reason for a death penalty.
    Here are just a few I have dealt with in my MMO experience.

    Asheron's Call: the penalty was dropping your armor weapons etc(it went by the monetary value of the items dropped) unless you carried around useless junk that was a higher value than your weapon/armor/etc and took up inventory space. These were called Death Items(D.I.s to those who played back int he day). Add to that, you recieve a penalty to all your stats called Vitae which would decrease over time. Let's not forget the corpse runs to get to your body and get your armor back if your DIs did cover the penalty.. oh TRIBBLE died again.. dropped more stuff and now it's time for corpse run x2... not fun at all!!

    Anarchy online: Lose XP unless you purchase a save point. get a crapload of XP and forget to go to the terminal and you died? you lost all that XP and were bounced back to your last save point... very frustrating indeed.

    COH/COV: XP debt.. what a bunch of junk there.. die and your XP is slowly regained to get out of debt.. no thanks!

    WoW: at first there was no penalty then they introduced armor durability and a massive res penalty for not going back to your corpse. Putzing around for for 10 min while your skills are at 25% of max is a bit pointless.. oh yeah go repair your armor since it was penalized by 50%+ for not making a corpse run..oh yeah anything in your inventory like armor/weapons gets a durability hit too.. I dealt with it for 5 years.. not anymore lol

    I can see nothing good coming from adding a death penalty to STO by just trying to make the ones I listed work...

    Just say NO to a death penalty in STO!
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