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A few Idea's <read all before posting please>

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok so with 6 days played the only reason I log on is to do my daily and try to que up for PvP.

But I am ok with this as I have faith that more content is comming, However I would like to suggest a few things for EVERYONE to consider for the welfare of this game, this community and the future of startrek online.


First off the BIG ONE.

Death penalty

Lets face it the game is just far too easy to level, and as it stands myself and a lot of other are FINE with this, But the lack of insentive to survive is well, there isnt one.

You are PENALIZED for surviving and REWARDED for dieing, Allow me to explain.

You go up against 3 ships kill them all but take heavy damage to your hull and your shields are gone, there's another target 20km away what do you do.

a) Wait 3 min to regen your hull and shields

b) Attack the target wear its shields down a bit die, and then respawn 15 seconds later and atack the target again that still has weakend shields.

90% of people will choose option b, WHY becasue its QUICKER.

The Following suggestions are INTENDED for ENDGAME instances and raids ONLY, maybe apply to endgame PvP aswell but that is up for discussion.

So My suggestion is thus, a Positive for surviving and a SMALL negative for Dieing.

The Positive.

Upon compleation of your mission you gain an extra 10% bonus to your energy credit reward. <1000 becomes 1100>

The Negitive

If you are unfortunate to die <Ship wise> you lose 10% of your crew depending on how many crew you have alive at the time <incapacitated crew count as alive>

So for example you have 1000 crew and die, you only get 900, if you die again you go down to 800.

This will mean that you will be able to die TEN times before you can no longer repair and have to be replenished.

Now how to get crew....

Return to a station or planet <small fee like 1000 credits>

OR

THere are abilities in the game that give you crew, I suggest that the crew gained from these abilities are PERMANENT but you CANNOT use these abilitiys on yourself to gain crew <other effects still happen>.

Also If by some chance someone dies they cannot instantly re spawn there ship is disabled while the rest of the team fights, if they are victorious then they can use some sort of ability to re-activate your ship, However if everyone is disabled then there ships self distruct <you get to see escape pods fly away> and you all re spawn at the last unlocked re spawn point with the enemy you were engaging returned to full health and any ships you destroyed re spawned.

This would mean a new ability given to sceince or engineering captains to re activate a disabled ship while out of combat, and possibly a similer ability for use in combat on a 15-20 min cooldown timer.

This should premote teamwork and give people the survivle instinct they need, weather this effects PvP or not I don't know, If it did then when you zone out of PvP you automaticaly gain all crew again. <to save you from having to go back home every 20min. this would give more teamplay in pvp and get people working as a team.


For the above to work something does have to be done about AI spawn camping in deep space encounters.

As for ground maybe a fatigue debuff that stacks 10 times, the debuff does nothing untill you hit 10 stacks at witch point you return to your ship and the mission is reset <all ground mobs are respawned>

This way if you fine a mission difficult you can just get someone else to warp in and help you. <more teamwork>


It is my belief that with something as simple as this in place, it will allow Cryptic to make encounters that are a challange and requier teamwork.


Other things that I consider needing tweeking.

Tri-cobolt torps.

They hit like a train, have a nice AoE take a FULL MIN to recharge and move like a snail.

Speed them up some please, a granny could target one and hit it with a walking stick there so slow.


Being able to transwarp from Sol to another system that has a transwarp gate <sol to Risa for instance>

Be able to set the station to transwarp to <like DS9, this would also allow us to transwarp to a fleet starbase when they are added.

Respec's <I have heard there comming>

Being able to claim a NEW SYSTEM for your fleet, Only one system per fleet and would allow us to build our fleet starbase. This could also be an open PvP system let me explain.

So a fleet has hold of a system and they built there starbase, But the Klingons or whatever decide they want it for whatever reason, Now for them to attack it They have to compleate a small chain of missions, To drive out the scientists and withdraw there fleet building operations <this is to save the defending fleet hard earned cash>

Systems can only be attacked on a weekend <Fri/sat/sun> And to controll the system the klingons would have to destroy the space staion <witch is heavily armed itsself> the defense platforms, and finally perge the planet of the defending forces. <both times the maximum number of players both ground and space is 20 for each faction>

The small mission chain can be done at anytime and when the klingons start doing the chain the defending fleet is alerted so they can prepare a defense for the weekend.

The only thing the defender risks losing is the station <witch should only cost about a million energy credits witch is easy to get as a fleet> and ofcourse there system.

I think with the afore mentioned death penalty Idea this would prove to be extreamly exciting and very fun.

If a fleet does not wish to risk there station then they can simply grab a system closer to home and out of the line of fire.

Thats pretty much it for now anyone have any thoughts on this.

Ps this is for the trolls


http://www.youtube.com/watch?v=dUXNZ_mhZjo

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