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Death Penelty

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is being talked about on www.mmorpg.com and I could not see anything on this forum.

Anyway some great ideas were mentioned, one by a guy posting under the name ndodge, he said:


If STO wishes to keep true to the episode-style of gameplay, why not make losing a ship similar? Perhaps sitting in an escape pod until they are rescued, or landing on the surface of a nearby planet and setting up a beacon until another ship shows up? I understand a player would want to get right back in to the game, so these don't need to last as long as you'd see in a typical Star Trek episode, but it is a thought. Since the game revolves around instancing every mission, it shouldn't be too much to have one of these scenarios randomly occur after your ship is toast. Also, in regards to how much of an encumbrance on a fleet this would be, give other players the ability to rescue the pods with their own ships in order to hasten the process.

This is a Great idea, and I thought that to add on to this we should get more bridge officers and each time there is a death a bridge member gets hurt and sent out in a life pod to be rescued, when you do get back to the ship you use a replacement bridge officer until the injured member is better.

Also how about the captain gets emergency teleported to a base like Earth of DS9 which ever is closest, so he can get one of his other ships to mount a rescue and gain using replacement or temporary bridge officers, once you have recovered your stranded men you then have to do some kind of mission to regain the ship you lost in battle.

Now there should also be something for a death in away missions, maybe use something similar that what is used in Dragon Age where you have injuries which effects you or the bridge officers performance
Post edited by Unknown User on

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