First let me thank the whole STO team for an incredible job and for how is evolving (i sometimes wish to just sleep until they put everything in the game :P ) and how they are managing the forums and everything.
From what i've read in time we will get:
- Improved Klingon playing
- Dimplomatic and puzzle missions
- Better Federation behaviour
- Raids
- Other playable factions (Romulans and Cardassians)
- Possibly User generated content.
- Improved playability and stability
But I didn't see (maybe cause I failed to find them or cause the forum activity is too much to follow):
- More chars per account (why only three? and why if I bought the Klingon Federation char it takes one of those slots? doesn't seem fair :S )
- Any detail about what will be in the C-Store
- Any comment about why only one buddy key (that really bothers me cause I could bring 3-5 people to play... now think 3 people for each one of us who will play next month... 3000 more? )
- More space problems (black holes, wormholes, gravity wells, space zones which you'll need to avoid cause will destroy your ship)
- Quests inside our ships
- Personalization of the INSIDE of the ships (maybe the Captains cabin? )
- Karma (personal demand though I also read it here in the forum; I'd like people to gain "karma points" by not-killing or negative karma points by doing massacres)
So, what do I miss? I know all my "demands" are here (the "i wanna fly up straight" problem is not a problem for me) but want to hear/read what YOU would like to see

P.S. Keep up the good work!!
Comments
Too much too quick will be confusing for the average player.
no, its not as bad as that yet...
actually, WAR was better from launch imo ... you could allways do PvP when there was nothing else to do ... there was crafting ingame that actually had some point(alltough far from being good) ... there was a somewhat persistent world that you could explore ... and so on. WAR got nasty at around lvl 30 or something when you hit the wall and there were no more quests to do ... you literally had to grind 5-10 levels ...
i mean WAR could have had GREAT PvP endgame if only they had some class balance ...
This I'd like to know as well.
This is probably done to limit Chinese Gold Farmers. If you can give out 10 Buddy Keys then that's 10 Farmers who can get one from 1 person buying the game. Gold Farming is a huge issue in most MMOs.
I'd like to see more types, as well as random Episode encounters rather then stock DSE attacks.
They've said they're working on missions where you need to fight inside of your own ship.
I'd rather they just give us smaller bridges that better fit the size of our ships.
Karma point seem somewhat pointless in a game set in a time of war.
lollollol
There, you got some attention. Now could you stop shitting in every thread?
you had a diffrent WAR launch to most then.
crafting was only fixed to be "ok" after about 8 months, so STO still has time to improve no?
and if there wasnt balance issues i would probly still be on that game, but it just got ridiculous especially after the americans MADE them remove forts.
i was on war from launch and i plaid solidly for 14 months, and then the issues really started, but the launch was bad, for me at least
Heck no, I got about 9 days left on my subscription and I'm going to make the most of it
I loved this game when it first came out, but then fast discovered it was just endless repetition and the missions got gradually easier and more stupid until I got to RA5 and there was nothing to do.
People neglect to mention, that no only is there no endgame, right about the time you hit Captain the missions suddenly get a LOT more repetitive and redundant.
I want Cryptic to make this game right, so that I can come back and play the game I was promised. It nver happened in COV/COH but I'm hoping they get the message this time.
you have to go away before you can come back...:D
Yep, this comment is really sig worthy. You know, the situation is this - they give us words, we give them money. So until it is coded and working, their words have same value as air.
I, too, want that. It's the way you're going about it that I question.
I take a very populair MMO as example, at the start of WoW there was promised World PvP, city raids, siege warfare etc etc...
Took blizzard 5 years after release too implement this, and when it was inplemented, it was totally different as they first told, in fact manuals and F.A.Q's where mysteriously altered and even Devblogs rewritten too suit the new view of WoW, turning WoW from as orginally planned open sandbox pvp world into a casual hello kitty online game for the masses, uterrly ignoring the initial fanbase over the masses..
This behaviour i seen in several MMO's idears chancing, who where advertised as great things beeing added too lure new players into the game, but never delivering them..
STO allready started out this way before the game is released and the released product aint even close too a finisched product, granted MMO's never are finished, but this one, just made a new standard in releasing a empty shelled game, and releasing something waaaay too soon without proper quality control..
And wich such a start, each promise they make, i have too see first to be in the game before i even believe them, Cryptic lost all credebility here, and if they dont fix this game fast, they loose even more as credebility, they loose the stuff they doing this for, Hard dollars....
i'll trust them after they give us the ToS uniforms and MU uniforms we PAID FOR. Until then i take everytiing they say with a mouthful of ****.
This is the first I heard of this?!?
While Karma points are not without purpose, I oppose the idea of negative Karma for killing my opponents in combat or in defense of myself or crew.
I don't believe in karmic consequences for ones actions and think it would be unfair to penalize a player for killing the enemy instead of using diplomancy. It holds the player to the morale definition of some one elses opinion.
that would make you the only player in STO that had working miniskirts on launchday ...
Easy then, If you are the first to shoot "black karma" if not (or you have a good reason, "is war", "they killed babies" etc...)... is self defense, isn't it?
I did that? Or did anyone get the feeling that I was doing it?
If so, i'm deeply sorry... the second list it was a list with thing I'd like to see and I created this post to know what you (yes, all of you) would want to see.
Again, sorry if anyone got the feeling that I was speaking for him/her :S
The problem lies in that "karma" puts the player under someone elses definition of morality.
What if the player holds no guilt over shooting first/asking questions later?
Should that player be penalized for thier actions?
Bringing karma into play brings morality into play and that is a whole different can of worms to pick through.
In other games you'd be lucky to get any major additions for the first year.