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Please Make Our Game Real

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I hope alot of things are added fast.

There are plenty of things that should have been in the game since closed beta that are being neglected.

1st... If your going to have a pvp based faction such as the Klings, you need to have a competative pvp environment. Alot of people suicide to get matches over with to get xp faster. Stat tracking is a must for pvp games. Pvp objectives have to be diverse and rewards have to be scaled with time and difficulty. Titles have to be issued for making certain benchmarks. What is the point if there aren't any tangible rewards. Yeah, yer getting xp... but that's too general and not competative. The neutral zone should be an open pvp area where outposts are captured and held by fleets to gain fleet prestige or rewards. Or neutral zone control could also give faction bonuses to pve like in DAoC. This would provide for a real time 24/7 war and also give admirals something real to do.

2nd... The STO website should have tracking boards and titles for weekly/ monthly victors in pvp...

3rd.. each race faction should have subfactions that offer bonuses and rules of engagement. For Instance the fed side should allow you to build faction with section 31 and then take you down a mission path that alignes you with their objectives and ROE. If you're more interested in exploration... there should be a faction... if you're more interested in galactic peace and diplomacy... faction... Klings would have houses... These factions could restrict rewards based on choices and even weapons used. For instance if you're aligned with Starfleet in the role of ambassidor and you "disinegrate" oponents... the rewards would not be as great as if you would have "subdued" them instead.

4th.. ground abilities need to be relooked. So, in the future we don't have more martial skills than lunge, sweep, and butt stroke? As a real combat vet I'm kinda dissappointed with the tactical officer's skills. I'd think that the evolution of martial training would produce something a little more impressive. H'bout some terrain or obstacle cover bonuses? Melee blocks and counters... grapple... generally when two people close the distance there's an initial burst of blows from either party and then it turns into a grapple.. allow us to tie up people so they can't use support abilities.

Just some thoughts. I'm sure there's more but I want to play now... so Happy Gaming all.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'll really have to look into training this "butt stroke" ability, and using it the next time I beam down with my 4 female Boffs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    lol, yeah.. expected that kind of response. Anyone have any real feedback?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    <#include "facepalm.h">

    PvP != be all/end all. Sigh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I hope alot of things are added fast.

    There are plenty of things that should have been in the game since closed beta that are being neglected.

    1st... If your going to have a pvp based faction such as the Klings, you need to have a competative pvp environment. Alot of people suicide to get matches over with to get xp faster. Stat tracking is a must for pvp games. Pvp objectives have to be diverse and rewards have to be scaled with time and difficulty. Titles have to be issued for making certain benchmarks. What is the point if there aren't any tangible rewards. Yeah, yer getting xp... but that's too general and not competative. The neutral zone should be an open pvp area where outposts are captured and held by fleets to gain fleet prestige or rewards. Or neutral zone control could also give faction bonuses to pve like in DAoC. This would provide for a real time 24/7 war and also give admirals something real to do.

    This is a great idee i been thinking of myself. real fleet wars , building space stations /bases we can overtake destroy in fleet actions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree. I have to wonder why this wasn't put into the game. I don't want to think the STO team has a lack of imagination. I hope this is something they want to do and are merely blocked by admin BS. If they didn't think of this then we clearly have some short sighted planners and developers in the background.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    BUMP

    Feeback... keep thread going so Cryptic can see what we want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    We do need a pvp tracking system, but they need to fix the whole system before that so your not measured based on DPS
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    PVP stats dont have to be dps based. All you have to do is track role specific stats. For instance, healers should take pride in ammount of healing. But in the grand scheme of things it shouldn't be about # of kills. Since the game is built around 5-man it should be about matches won. Fleet prestige should be about time on target. For instance, how long did Fleet A hold outpost Z in the open pvp zone. Individuals can then track stats based on their own goals, fleet goals, and class goals.

    The only real dps issue is with the fleet actions. Why does the admiral escort get the loot when the instance was totally outmatched for him? Why does the science vessel who healed and supported and possibly made the instance successful get cheated? The solution is to provide Task Force/Raid grouping where instance loot is rolled for and distributed by raid group leader.
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