test content
What is the Arc Client?
Install Arc

Bored

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Bored of a game that should be free.

i love trek...i hate cryptic...


fortunatly this isnt an i rushed to the end im bored.this isnt i quit ragerant. this is simply i dont feel this is trek. i understand the whole adding content thing but this is the most un-star trek like star trek game out there.

heres a list of things that have sadly disapointed me.

- 80 hours of gameplay. when most mmos launch with over 100 to 200. Kotor 1 had 80 hours of gameplay.

- multiplayer isnt really multiplayer. its so instanced and having an away team is more fun the idiot players who leach exp and sit there doing nothing. i have kicked so many players from the team for doing that.

- ginormous corridors and bridges that make no sense. who are you expecting in these hallways king kong? trek hallways and bridges look nothing like this. go watch some star trek. (on a side note. from using champions and reskinning everything to look trek i can see why everything is cavernous)

- killing everything. very un federation like. and i get saluted for it. um no, go watch star trek.

- small instanced maps. seriously dont you under stand MMORPG. MASSIVE is the first word. nothing massive in the game except hallways doors and bridges.

- 15 bucks a month for a game i got to the end in on my own. there is absolutly no reason EVER to group up. maybe raid'i'sodes will fix this maybe not.

- being forced out of my favorite ship becuase i leveled instead of giving me the option to refit my current vessel. kind of stupid. and no i can keep flying my favorite with better weapons i simply get outclassed by mods.

- the lack of ALL the founding federation races as selectable options. no tellerites no centaurans. instead we get benzites and bajorans two footnote aliens. woo.

- romulans hating the federation is well done blaming us for the loss of their world. klingons going to war against us. a very weak ...no terribly weak plot device. and no quest really explains the war or addresses it

i like star trek and this game is stunningly amazing in look playability and such. but it simply does not feel like trek once you dig into the meat.

my two cents.
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010

    - the lack of ALL the founding federation races as selectable options. no tellerites no centaurans. instead we get benzites and bajorans two footnote aliens. woo.
    .

    DS9 remember that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nadoka wrote:
    DS9 remember that

    what about it. the bajorans were a terrible race.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You do not have to kill everything to win all the missions. Did you not ever consider sneaking your way in to scan on ground missions or repair satellites.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nadoka wrote:
    DS9 remember that

    I don't recall Benzites being a large part of DS9
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kevscar wrote: »
    You do not have to kill everything to win all the missions. Did you not ever consider sneaking your way in to scan on ground missions or repair satellites.

    i am not romulan i do not sneak. i should have options to talk my way through situations. you know the federation actually talks or at least tries too
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DEV's already posted that the federation side of the game is going to swing away from combat. Management made the decision based on player feedback and the team is working it. Also, raid content is on the way to satisfy the WoWees. Not everyone likes raids, hence why the game is soloable. They're striving to produce a product that has a niche for all players.

    I haven't seen anything about allowing for raid groups though. Everything still kinda looks like they're building around the 5-man. I hope they allow us to form Task Forces of 20 some day. That way you can do instances like CE without tards.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kevscar wrote: »
    You do not have to kill everything to win all the missions. Did you not ever consider sneaking your way in to scan on ground missions or repair satellites.

    No, because you get rewarded less, at least killing everything you get xp and odd item drop.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree on the supersized corridors, but most of the rest is just not true.

    If you never group in the game that's your own fault, I rarely played anything alone except when Open Teaming was broken. And I am not even in a fleet.

    I am sure I didn't need 100 hours to beat either KotOR 1 or 2. Both are not MMOs anyway. Apple, meet orange.

    Vulcans are available as playable race. As far as I know they were a founding race.

    War between Fed and Klings - don't like it either, but mind you, they did the same in DS9 (Way of the Warrior). Which is canon Trek, after all.

    Sneaking IS a part of Trek. How many times did they hide in asteriod fields or inflittrate some base?

    More non-combat stuff - yes, please. But devs have already announced they are going to make it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No, because you get rewarded less, at least killing everything you get xp and odd item drop.

    Well, there you go.
    Either you are in the 'I think the federation should talk more and not kill so much" mindset and you can do that but get less xp, or you are really just using that as an excuse and only care about the xp you get.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DEV's already posted that the federation side of the game is going to swing away from combat. Management made the decision based on player feedback and the team is working it. Also, raid content is on the way to satisfy the WoWees. Not everyone likes raids, hence why the game is soloable. They're striving to produce a product that has a niche for all players.

    I haven't seen anything about allowing for raid groups though. Everything still kinda looks like they're building around the 5-man. I hope they allow us to form Task Forces of 20 some day. That way you can do instances like CE without tards.

    I think the 'Tard' factor in FA is primarily down to the unbelievably awful grouping system in place. If Fleet members could ACTUALLY group up and take on FA's as a FLEET then nublets would learn the methods instead of bouncing in on a rag tag mob of players most of which don't know what they are doing and the rest are too P****d off with the resets caused by said nublets to be bothered with teaching the nublets what to do.

    *sigh* cryptic have a major uphill struggle on their hands if they want this game to last even a year
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dammit man they're called commas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kevscar wrote: »
    You do not have to kill everything to win all the missions. Did you not ever consider sneaking your way in to scan on ground missions or repair satellites.

    People don't seem to get that.

    There are plenty of times where is says "scan this" and nothing about destroying ships or people.. and yes, you can scan without getting caught... it takes some thought, skill, and a little luck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Beraskus wrote:
    Dammit man they're called commas.

    Oh hang on damn sorry bout that feel free to proof read and correct my grammar I would but tbh I couldn't give a monkies This is not work This is game time all your comments acchieve is to make me ignore anyform of grammar just because I can so sorry about that I hope it doesn't spoil your day in the mean time I will continue to do exactly as I please despite your silly picky attitude
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I hope alot of things are added fast.

    There are plenty of things that should have been in the game since closed beta that are being neglected.

    1st... If your going to have a pvp based faction such as the Klings, you need to have a competative pvp environment. Alot of people suicide to get matches over with to get xp faster. Stat tracking is a must for pvp games. Pvp objectives have to be diverse and rewards have to be scaled with time and difficulty. Titles have to be issued for making certain benchmarks. What is the point if there aren't any tangible rewards. Yeah, yer getting xp... but that's too general and not competative. The neutral zone should be an open pvp area where outposts are captured and held by fleets to gain fleet prestige or rewards. Or neutral zone control could also give faction bonuses to pve like in DAoC. This would provide for a real time 24/7 war and also give admirals something real to do.

    2nd... The STO website should have tracking boards and titles for weekly/ monthly victors in pvp...

    3rd.. each race faction should have subfactions that offer bonuses and rules of engagement. For Instance the fed side should allow you to build faction with section 31 and then take you down a mission path that alignes you with their objectives and ROE. If you're more interested in exploration... there should be a faction... if you're more interested in galactic peace and diplomacy... faction... Klings would have houses... These factions could restrict rewards based on choices and even weapons used. For instance if you're aligned with Starfleet in the role of ambassidor and you "disinegrate" oponents... the rewards would not be as great as if you would have "subdued" them instead.

    4th.. ground abilities need to be relooked. So, in the future we don't have more martial skills than lunge, sweep, and butt stroke? As a real combat vet I'm kinda dissappointed with the tactical officer's skills. I'd think that the evolution of martial training would produce something a little more impressive. H'bout some terrain or obstacle cover bonuses? Melee blocks and counters... grapple... generally when two people close the distance there's an initial burst of blows from either party and then it turns into a grapple.. allow us to tie up people so they can't use support abilities.

    Just some thoughts. I'm sure there's more but I want to play now... so Happy Gaming all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    CDR_Mat wrote:
    People don't seem to get that.

    There are plenty of times where is says "scan this" and nothing about destroying ships or people.. and yes, you can scan without getting caught... it takes some thought, skill, and a little luck.

    We actually do that just to avoid the pointless, tedious and boring ground combat. Not because we dont wanna kill stuff.

    ... and no it dosnt take any thought, skill or luck, just "walk around". Thats not very hard to do. But then again, some people DO step in dog turds...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Securion wrote: »
    We actually do that just to avoid the pointless, tedious and boring ground combat. Not because we dont wanna kill stuff.

    ... and no it dosnt take any thought, skill or luck, just "walk around". Thats not very hard to do. But then again, some people DO step in dog turds...

    That's not always the case, at all. Many times you CAN"T walk around. And space is different as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    CDR_Mat wrote:
    That's not always the case, at all. Many times you CAN"T walk around. And space is different as well.

    To my experience, you can usually avoid two thirds of all groups in those "scan stuff" quests. That you cannot avoid combat entirely is actually ok. However, I do consider ground combat to be rather fun in higher levels (albeit a bit easy), so having to wipe one group in a mission doesn't really bother me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually you have to fight two groups, of the three, but you can beam up while fighting the last one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Securion wrote: »
    Actually you have to fight two groups, of the three, but you can beam up while fighting the last one.

    Isn't that just like the show?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well, Kirk hated being an Admiral too. Now I know why- he didn't have anything to do either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with all points of the OP.

    Espescially this point:
    - being forced out of my favorite ship becuase i leveled instead of giving me the option to refit my current vessel. kind of stupid. and no i can keep flying my favorite with better weapons i simply get outclassed by mods.

    I wrote a few threads regarding this... for keeping ships viable. Either the dev's didn't read it, didn't like what I suggested, or they didn't have time to implement it.

    EVE has done a commendable job of keeping all of their ships viable through end game due to each ship itself possessing unique traits and/or abilities.

    STO ships are bland and same same. In the end, we'll have a bunch of admirals flying around the universe with everyone in t5 ships. What a lackluster universe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Also agree with the sentiments of the Original Poster.

    I love Trek and I do like this game, but there is much to be done if I'm going to remain a subscriber beyond 6 months. I haven't played anywhere near 80 hours, but already I'm getting bored of the sameness of the missions.

    Don't know about anybody else but I rarely do anything with the anomalies I pick up, can't see much point to them. Also, I'm annoyed at the different type of 'credits' - there's energy credits, badges of exploration, merits, etc, etc, and it annoys me when I want to buy something only to find I haven't got the right 'type' of credits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    "15 bucks a month for a game i got to the end in on my own. there is absolutly no reason EVER to group up. maybe raid'i'sodes will fix this maybe not"

    I guess you somehow missed the Crystalline Entity,Fleet Actions,Deep Space Encounters and PVP. If you try any of those solo you will get creamed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010

    3rd.. each race faction should have subfactions that offer bonuses and rules of engagement. For Instance the fed side should allow you to build faction with section 31 and then take you down a mission path that alignes you with their objectives and ROE. If you're more interested in exploration... there should be a faction... if you're more interested in galactic peace and diplomacy... faction... Klings would have houses... These factions could restrict rewards based on choices and even weapons used. For instance if you're aligned with Starfleet in the role of ambassidor and you "disinegrate" oponents... the rewards would not be as great as if you would have "subdued" them instead.

    Just some thoughts. I'm sure there's more but I want to play now... so Happy Gaming all.

    One of the best suggetions I've stumbled over on these forums.
    I'm only LC3 and getting used to the game, but youre absolutely right, subfactions and their rewards etc are missing from the game.I haven't thought about it myself until now though :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Brucebleo wrote:
    I will continue to do exactly as I please despite your silly picky attitude

    Well you're not really doing as you please since you have an inability to use punctuation correctly. No one chooses to ignore punctuation because it's fun.

    You should be back in school, not complaining about a game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kimyrielle wrote:
    I agree on the supersized corridors, but most of the rest is just not true.

    If you never group in the game that's your own fault, I rarely played anything alone except when Open Teaming was broken. And I am not even in a fleet.

    I am sure I didn't need 100 hours to beat either KotOR 1 or 2. Both are not MMOs anyway. Apple, meet orange.

    Vulcans are available as playable race. As far as I know they were a founding race.

    War between Fed and Klings - don't like it either, but mind you, they did the same in DS9 (Way of the Warrior). Which is canon Trek, after all.

    Sneaking IS a part of Trek. How many times did they hide in asteriod fields or inflittrate some base?

    More non-combat stuff - yes, please. But devs have already announced they are going to make it.

    Nope they did not that was a minor skirmish. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    - multiplayer isnt really multiplayer. its so instanced and having an away team is more fun the idiot players who leach exp and sit there doing nothing. i have kicked so many players from the team for doing that.[/QUOTE]

    Leechers. That's not gonna change, instances or not.

    - the lack of ALL the founding federation races as selectable options. no tellerites no centaurans. instead we get benzites and bajorans two footnote aliens. woo.


    Uh, what about Vulcans? Andorians? Oh, and the most important ones.... HUMANS! And who the hell are the centaurans?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cya Thraxx. Good luck in your new game :)

    Edit: Evony is free btw.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Weird...

    Been RA5 for awhile now and still having a blast...and that's just Borg DSE missions and an occasional Exploration mission for daily rewards. Granted, it'd be nice to have more daily missions, but I'm not bored (yet).

    Things that I am doing:

    - Borg DSE missions
    - Exploration missions
    - Helping lowbies
    - Helping Fleetmates
    - Visiting missed Fleet Actions (or re-visiting)
    - Trying out other vessel types (Picked up a Sov. cruiser)
    - Chatting with people and/or watching them RP
    - Did I mention farming Borg DSE missions? Something satisfying about blowing up Borg ships....too bad the drops suck.
    - Flying around casually in my starship
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As much as i love the "bridge" of my ship, it feels like im in Cathedral or something, i mean for the love of god please make it smaller, Then in turn just make players able to walk through each other instead.

    Also when on mission, it just feel wrong that anything is kingkong size .

    Also i was so very Happy i got my pretty T2 Cruiser man it looked so nice, then you level up and voila you get the ugliest ship to ever explore the galaxy lol. I dont even need to fight, because people flee when they see my T3 cruser :S 4 pylons puyuck hehe.
Sign In or Register to comment.