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STO has not enough PVP

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Probably the biggest problem out of STOs major problems and certainly the one that worries me the most.

The problem with STO is not entirely its low amount of PVE content, but more the lack of PVP.

PVP is a crucialy thing in ANY MMORPG and theres no MMORPG that can live without it.

EVE Online for example is based entirely on PVP, theres PVE though, but the PVE content in this game is just there to make money and items to PVP.

Sadly in STO, PVP totaly lacks relevance which destroys the long term playability of this game.

PVP is the only thing which offers endless playability from start to the end and also the thing this game sucks the most at.

Its basically the only thing that keeps players playing after they reach lvlcap.

Its simple as that, that players go for the best gear to be able to show of what they achieved and they usualy try to show it by fighting with other players.

Thats the biggest motivation a game can have and theres NO GAME that can live without it, your wasting this atm.

Going more for PVE then PVP will always put an end to your game and every developer should aim for an endless playability.

Eve has PVP as Endgame
WoW has PVP as Endgame
Aion has PVP as Endgame
.......


This is Cryptics 3rd MMORPG and Im paying for this game, I can expect a little more then that.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cryptic, pleeeeeeeeeeease add either one of these :

    - Holodeck Fed vs Fed PvP.
    Easy and simple make Fed vs Fed pvp possible in a 'holodeck' situation. Call it training, but gimme something to shoot !

    - Deep space (holodeck) fleet actions.
    Also very easy to incorporate into the game : give us a place for fleet combat. Let players open a completely empty deep space instance, give anybody that enters the instance a pop-up box giving them a choice : red team or blue team.
    This would be easy to incorporate ( I think) and will give fleets something to do. The space combat in this game is lots of fun, but we need a way to do bigger battles then 5 vs 5 .... This system will give give orginised fleets an opportunity to face off against each other. It gives you the opportunity to dual (just enter with the 2 of you) and all that jazz.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hummus wrote:
    Cryptic, pleeeeeeeeeeease add either one of these :

    - Holodeck Fed vs Fed PvP.
    Easy and simple make Fed vs Fed pvp possible in a 'holodeck' situation. Call it training, but gimme something to shoot ! .

    you dont check the news section much do you? they are planning on giving fed vs. fed PvP, they are calling ti "war games"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hummus wrote:
    Cryptic, pleeeeeeeeeeease add either one of these :

    - Holodeck Fed vs Fed PvP.
    Easy and simple make Fed vs Fed pvp possible in a 'holodeck' situation. Call it training, but gimme something to shoot !
    .

    [edit] no! That would give up all hopes for the Klingon Empire actually becoming a playable(and played) faction. If Feds could kill Feds, nobody would play the broken Klingon Empire faction and with time it would fall into oblivion.
    Tenkari wrote:
    you dont check the news section much do you? they are planning on giving fed vs. fed PvP, they are calling ti "war games"

    [edit] Oh well, there goes the Klingon Empire faction. I guess it was less work in adding Fed vs. Fed PvP than it was to fix the Klingon Empire, in the end....:rolleyes:

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Seadgir
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tenkari wrote:
    you dont check the news section much do you? they are planning on giving fed vs. fed PvP, they are calling ti "war games"

    Thats the name of one of the episodes you get as captain.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Didn't read this idiotic post as this

    STO has not enough PVP

    made no sense. English man..English
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just dont like waiting 10 min for often under 2 min of PVP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thats the name of one of the episodes you get as captain.

    http://startrekonline.com/upcoming_content

    yes i know its an episoide name as well i completed it about 8 levels ago, but thats also what its going to be referred to as KvK is known as "house battles"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    there's plenty of PvP; Klingon:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Didn't read this idiotic post as this

    STO has not enough PVP

    made no sense. English man..English


    Someone set us up the bomb!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    hacXL wrote: »

    PVP is a crucialy thing in ANY MMORPG and theres no MMORPG that can live without it.

    .

    absolute load of monkey chunder... with ZERO basis in fact.

    PVP as with PVE is a CHOICE, a personal choice every player makes. I have played in MMO's as long as thier have been MMO's (and in MUDs before that) with almost no PVP at all. It holds little interest for me, if it wasnt there I wouldnt miss it..because for me it isn't what gives me enjoyment.

    Am I alone in being someone who chooses not to pvp for the most part? heck no.

    PVP is in the game because mmo gamers are largely split into two distinct groups PVE'ers and PVP'ers.. what appeals to one group is not what appeals to the other and vice versa.. but that is not to say a game couldnt exist without any one aspect or the other because it could.. the only thing it would lose is its appeal to whichever audience it was not including. It would however still function just fine for the audience it did appeal to.

    Stating it is cruical is entirely subjective and based on the perception of someone who blatantly enjoys it and falls into the PVPer category.

    Im afraid your quoted statement just isnt true.

    However that said I think it is safe to say that for the PvP'ers the limited number of maps is absolutely going to get dull PDQ.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some sort of stat tracking of your pvp exploits would help, a leaderboard showing k/d ratio etc.

    Open warfare somewhere at some point would be good, can't see it being any time soon though.

    FvF will not kill the klingons if they restricted it to RA level and imo just to the daily.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    hacXL wrote: »
    PVP is a crucialy thing in ANY MMORPG and theres no MMORPG that can live without it.

    Well, shows that you have no clue about mmo's

    One of the technically best mmo's out there, EQ2 has virtually no pvp (even tho they added one or two pvp servers a few years after release) and it has been VERY succesfull for years.

    Oh yeah...Dungeons and Dragons online. Not the brightest gem in the box, but now that its free, very succesfull. No pvp.

    Lord of the rings online. Absolutely no pvp, only the so called 'monstergame' that takes part in a few instances.

    Yeah. No mmo can live without pvp. i see your point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Someone set us up the bomb!

    That sounds like Pennsylvania Dutch (Deutsch)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You hardly can say that there is no PvP in STO, the problem is rather that it takes waaaay too long to get a game, which is why many people don't bother with it (me included).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Torlak wrote:
    That sounds like Pennsylvania Dutch (Deutsch)

    http://www.youtube.com/watch?v=icVy7Ve6y6A

    A meme much older than the internet itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im a "PVP"-type of person myself, but I dont agree. No linear themepark game needs PVP, only sandboxes do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the majority of the Klingon players (myself included) can whole-heartedly agree that a game needs more stuff to do than PvP.

    A lot more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the majority of the Klingon players (myself included) can whole-heartedly agree that a game needs more stuff to do than PvP.

    A lot more.

    /signed.

    I rolled a Kingon char, did the initial stuff, opened up the PvP queue, went "it does take HOW long to get a game even as a Kling?" and deleted the char.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    http://www.youtube.com/watch?v=icVy7Ve6y6A

    A meme much older than the internet itself.

    lol Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While I won't quote Nausican.Brute for obvious reasons .... he is right. We don't need Fed vs Fed arenas right now.

    As it is, you have a faction that is totally dependent on PvP, and in the last week, I've seen a drop off in the number of Feds playing PvP.

    That said ... I don't blame the Feds for wanting to have Fed vs Fed arenas. I refuse to play PvP on my Fed.

    We are starting to see exactly what all the experienced players warned Cryptic about going back 6 months ago in the forums:

    A) When you have one faction that is focused strictly on PvP ... that's where they are going to spend their skill points. And that will result in them dominating the faction that has to spend their skill points across the board for PvE and PvP.

    B) When on faction is focused strictly on PvP ... all their gear is going to be strictly for PvP. Which leads to domination over a faction that has to spend their money/merits on PvE and PvP.

    C) When you have a faction that is strictly focused on PvP ... their tactics and techniques get refined to PvP ... and that is always going to lead to domination of a faction that is constantly changing their tactics between PvE and PvP.

    Yes, you are starting to see some competitive Fed teams. But who are they?

    They are guys that have already maxed out their PvE char ... and now are focusing strictly on their PvP char. But they will always be the minority on the Fed side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There should be a large ground pvp map (similar to altarac Vally in wow) that has different bases to hold. They could even bring in like buggies and stuff to travel faster between bases what are getting attacked. This would be awesome and realistic seeming that Klingons and Feds are at war, it’s only logical that there will be large ground battles to take over facilities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Xavoc wrote: »
    There should be a large ground pvp map (similar to altarac Vally in wow) that has different bases to hold. They could even bring in like buggies and stuff to travel faster between bases what are getting attacked. This would be awesome and realistic seeming that Klingons and Feds are at war, it’s only logical that there will be large ground battles to take over facilities.

    They definitely need to come up with clearer, more easily played maps.

    That's another advantage the Klinks have ... they play the map over and over and over ... they have learned it like the back of their hand.

    I can't count the number of Fed players I've killed who were like a "deer in the headlights" because it takes them a few seconds just to figure out where they respawned. Or who, if they knew the map better, would have known to run left at that intersection instead of right.

    Another advantage a Klink has over a Fed with map knowledge is the exploits and bugs in the maps ... I won't go into all of them, but I can't count how many times I've saved my butt by running down one of the hallways where I know there are crates you can't see until after you've run into them ... or how many Feds I've killed because they ran into them and was confused by what was going on.

    As far as "large" ... that's relative. When you can only have 5 man teams ... how large does the map need to be. The first real issue is to get the size of the teams up to 10 or 15 man teams.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's auto lock and target, why bother with any PVP at all? It's just turns in to macro script wars.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zepath wrote: »
    While I won't quote Nausican.Brute for obvious reasons .... he is right. We don't need Fed vs Fed arenas right now.

    Why not? It might look bad with the scabs and sores, but it isn't contagious! Honest!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Why not? It might look bad with the scabs and sores, but it isn't contagious! Honest!

    I just don't see the point in repeating your use of the "F word." Sorry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zepath wrote: »
    I just don't see the point in repeating your use of the "F word." Sorry.

    Well, to be honest I was counting on the swear filter to censor TRIBBLE$ like the first part of my reply. Y'know, letting me vent the frustration and adding a comic book styled profanity-touch to it. But for some reason it didn't censor when you added lots of U's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Xavoc wrote: »
    There should be a large ground pvp map (similar to altarac Vally in wow) that has different bases to hold. They could even bring in like buggies and stuff to travel faster between bases what are getting attacked. This would be awesome and realistic seeming that Klingons and Feds are at war, it’s only logical that there will be large ground battles to take over facilities.

    I forgot to add this ...

    I do agree with you there needs to be maps that have objectives, so that we have maps that aren't "zerg" dependent.

    The maps we have now are all about which team sticks together.

    And even if both teams try to stick together ... the first team to win the first shoot-out usually wins the match, because then they just run around zerging the players trying to get back to their team.

    But the opbjective have to be clear ... its total BS that we're weeks into this game, and no is still quite sure how the Operation Salvage map works, simply because Cryptic can't be bothered to spend 3 minutes to explain it to us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Another thing that bugs me is population imbalance in the scenarios, Far too many games I've played have had a predetermined victor simply because the game allowed a map to start with 5 players on one side, 2-3 players on the other.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Another thing that bugs me is population imbalance in the scenarios, Far to many games I've played have had a predetermined victor simply because the game allowed to map to start with 5 players on one side, 2-3 players on the other.

    Oh sooo true.

    Who in their right mind thinks its "fun" to play "the running man" on a map because you find yourself in a 1 vs 5 situation.

    THAT is not fun for either side ... its not fun to be the person being TRIBBLE, and its not fun for the people doing the TRIBBLE .... not to mention is takes forever to get 40 kills one at a time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There's plenty of PVP in STO, as long as you don't mind doing PVP thats's meaningless, worthless and nothing to gain by it.
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