Hopefully I'll be back someday. They give you a little box to comment in when you cancel, and I ended up writing the following:
A less twitchy/arcade-y experience would keep me playing. Automatic firing of any and all weapons, or being able to allow your tactical officer to handle weapons when you don't need to would be a huge improvement. You could even improve the Tactical officer AI(custom tactics, power usage) commensurate with their rank/abilities. Same with helm, for that matter.
Do I want the game to play for me? To an extent, and at times, yes. A tough enemy deserves all my attention, even micro-management. Three (-2) birds of prey or a cloud of those fighter-things don't. The way the mechanics are set up, however, requires attention to those Birds of Prey when my attention would be better-used at the strategic level. Overall it makes the combat experience flat instead of diverse.
Being able to play from the bridge would be a huge improvement; and the lack of that option is somewhat inexcusable for an MMO set in the Star Trek universe, in my opinion. I might come back if just that feature alone were implemented (decently).
Any object/ship should be able to be auto-approached and auto-orbited at specified distances. You should be able to play as a captain and not as a helmsman if you so choose.
One target at a time. That's all you can have. I use and keep the "fire at will command" and that beam reflection power just so my enemies won't taunt me with questions about what century my targeting technology came from. Very irritating.
Having to visually locate and manually approach objects should be the exception, not the norm. Bridge officers should be able to handle these things with minimal direction. I'd far prefer something like:
Science officer: "I've located 4 asteroids of the specified type orbiting the planet"
Captain: "Mister (Helmsman), approach the nearest asteroid"
Helmsman: "Aye, sir,"
Me: Do captain-y things like check stats, powers, bridge officer progress, journal entries, missions, watch the view screen, sign something or other from the Yeoman, etc.
As it is, my experience is: Click-click-click-click-click, mouse-look around, wonder why technology can't locate these things for me. Captains shouldn't be clickety-clicking all the time and trying to eyeball things in space.
And while I'm dreaming, I'd like a ready room to hang out in, customize, do some things you can only do there while on the ship, while traveling across sectors.
Traveling across sectors is boring to look at and is the time to do aforementioned captain-y things from a cool customized ready room. Just put a view screen in there and I'm set. My Number One can call me back to the con if anything comes up.
Would also be nice if, after you've implemented a really working bridge, you could choose to go to an instanced ready room similar to how you can go to the bridge now. Basically a safe spot to do administrative stuff (level up etc).
Ground combat should be at least as fun as City of Heroes, mechanics-wise. Sadly, STO is waaaay behind COH in terms of ground combat in every fun-factor I can think of, save beaming up. That looks cool.
As it stands, your ground characters feel weak in damage, it's a click-fest without even one auto-firing power to alleviate the drudgery of slowly chopping down hordes of whatever, and there is no adventure to it all.
Away teams should be just as much about decision-making and problem-solving as combat, if not more. Star Trek has never been about endless hordes of whatever lining a path from A to B. I realize that's more the COH style, and I could deal with that if away teams were anywhere near as enjoyable as COH missions. They so aren't.
Space missions in general also have little adventure to them and little sense of accomplishment. The only mission I really appreciated was the Guardian of Forever mission, which I think should be the norm for mission complexity, not the exception.
Think that's about it. There are things I like about STO, and there are plenty of things that could make me come back. Hope that happens, truly.
Comments
you are suppose to ask for stuff while giving them money not stop giving them money then ask for stuff...