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Autofire and Autopilot

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hey, all.

I was just reading that some have glitched all their weapons into autofire and developers are seriously considering expanding autofire to all weapons.

My $.02 from playing is that there should be a choice:

1. Autofire all weapons, focus on piloting. But issue a very slight delay between autofired weapons to keep it from being optimal.

2. Manually fire all weapons, have a list of pre-set flight patterns to choose from. But reduce the speed and turn rate by a small percentage to keep autopilot from being optimal, which is already de-optimized some by lack of flexibility.

Either seems like a valid playstyle and so I'd support both being in game.

#2 is the more drastic departure from what we have and I'd envision it as, say, a zig zag, an oval, a circle, a square, etc. that your ship will follow in a loop while you focus on weapons.

My one provision here is that I'd suggest removing the "fire all weapons" spacebar. Either play with directional controls or manage the attacks manually but with a choice between one or the other and the complexity streamlined a bit, "fire all weapons" seems cheesy and repetitive,
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