I found my way to this site:
http://theenginescannaetakeit.wordpress.com/articles-3/starship-weapons-overview/ and read all about weapons. The question that I have is this, "Do certain beams type like Phaser lose effectiveness as you get to higher ranks. In other words do the NPC's you encounter as a Captain or Admiral have anything that will render your Phaser or Plasma, etc. beams ineffective or null? The reason I ask is that every type of beam has its added value but it probably is not wise to spead skill points into all types of beams but rather focus on just one or two types. This being the case if Phaser Energy weapons and Plasma Energy weapons are still effective against NPC's at the Captain and Admiral level would it be wise to spend some skill points in lower level skills you did not max out at Lieutenant or Lt. Commander etc.?
Comments
nope they just get stronger and stronger.. phasers have the ability to take down shields though with each hit.
front:
Quantum Torp MK VIII -- Phaser MK VIII -- Polaron MK VIII -- Quantum Torp MK VI (from previous ship)
back:
Polaron MK VIII -- Quantum MInes MK VII -- Phaser MK VIII
a couple of time when I knew I'd be facing quicker ships, I switched on of the torps for a Tetryon Beam MK VI from my old ship. I do this because I might only get one shot at a time with my torps and it doesn't make sense to have two of them when there is a cool down. By the time the second torp cools down the frigate or whatever has flown past my torp arc.