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New Patch Notes - (hopefully coming soon / suggestion)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Greetings Captain!

In this week's update we are focused on addressing performance issues as well as tackling many of the pvp bugs, exploits, and balance issues you've been reporting.



Powers and Combat:


* Subnucleonic Beam is now a 10 second CC in PvP. No other abilities, powers, or skills will reduced or increase the effect. Higher levels have a chance to disable a random subsystem for 5 seconds after the effect ends. Attack Pattern Omega will still remove the effect.

* Feedback Pulse cooldown has been increased and duration slightly reduced.

* Feedback Pulse damage has been normalized to be inline with other abilities after locating an error in the damage table created by a mischievous Ferengi.

* Corrected an error with beam weapons continuing to fire after the player has stopped attacking.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ninjaboy wrote: »
    Greetings Captain!

    In this week's update we are focused on addressing performance issues as well as tackling many of the pvp bugs, exploits, and balance issues you've been reporting.



    Powers and Combat:


    * Subnucleonic Beam is now a 10 second CC in PvP. No other abilities, powers, or skills will reduced or increase the effect. Higher levels have a chance to disable a random subsystem for 5 seconds after the effect ends. Attack Pattern Omega will still remove the effect.

    * Feedback Pulse cooldown has been increased and duration slightly reduced.

    * Feedback Pulse damage has been normalized to be inline with other abilities after locating an error in the damage table created by a mischievous Ferengi.

    * Corrected an error with beam weapons continuing to fire after the player has stopped attacking.


    oh don't forget the following

    *You know how your shields fall with one hit? Now your shields fall with half a hit and then your hull goes down to 1%

    *Enemy weapons damage increased x 10 fold since we cant program tactics in on our game

    * Klingon afk pvp working as intended

    * pvp wait lines working as intended

    * daily's taking over 2 days to come back working as intended

    *Tricobalts when they fly past the enemy and then hitting their full charged shield in that area working as intended.

    *Hitting a special or weapon and it not going off and cool down hits working as intended.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Trying to hit the game breaking stuff first not that anything you wrote isn't important as well.

    I hate it when I hit Tactical initiative and it resets nothing lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    duplicate post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Too bad these notes weren't going into effect tonight.
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