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The T5 Borg...bunch of overrated pushovers :(

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So, I was hoping to see the Borg in STO returned to their former TNG glory, where a single cube was a terrible menace that took an entire fleet of starships to take out. Alas, in STO they are demoted to even worse than the Borg in Voyager. Where the USS Voyager was able to destroy a Sphere or two, in STO T5 captains will actually be able to solo multiple Borg cubes with minor difficulty. A single cube, well thats not even worth the trouble of using all your abilities against....sigh.

Where is the infamous Borg adaptation, the longer the fight lasts the more resilient they become? Where are the assimilation beams that transport a hundred drones aboard my ship to assimilate my crew? Where is this nigh unstoppable menace we have all learned to love so much :(

Honestly please rework the Borg so they are not this weaksauce enemy noone takes serious. Borg cubes should be epic fights that require at least a group of 4 or 5 players to take down. Borg in ground missions should adapt to your weapons so every subsequent group you face will become much tougher. Overall, give the Borg their character back.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    agreed

    simple as really
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    With the right skill set up a science ship or cruiser can solo a pack of 3 cubes + 6 probes + 3 spheres. It's also probably a bug everytime they hit you with the borg subnucleaonic beam that RSP resets cooldown, you can literally chain it. Killing the central cube also explodes into a spectacular 40k damage 7km radius explosion that kills every other borg near by. It seems kinda of counter intuitive for them to be bunched up like that, they borg really can't be that dumb.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Borg on the ground are still moderately difficult (at least as far as ground enemies can be), but there's one thing that I think they could easily do to emulate the "adapting": make the borg regenerate their shields the way most of the Mirror Engineers do. Unlike the engineers, borg are actually moderately dangerous to get close to, because of the Neurosuppressant debuff, so that would actually make them pretty difficult and at least close to "sufficiently Borg-like".

    As far as buffing the cubes goes, it seems like there's no real way to do that without forcing drastic changes to most of the existing borg missions, so it would be a little less likely to happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Should the Enterprise-D have problems with a much older ship (say, a TOS Romulan Warbird)? No?

    Then why would ships 40 years more advanced than TNG-era still be outclassed by the Borg?

    You can't compare fighting the Borg ingame to fighting the Borg in the TNG era. This is 40 years later, we have much better tech. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ryllynyth wrote: »
    Should the Enterprise-D have problems with a much older ship (say, a TOS Romulan Warbird)? No?

    Then why would ships 40 years more advanced than TNG-era still be outclassed by the Borg?

    You can't compare fighting the Borg ingame to fighting the Borg in the TNG era. This is 40 years later, we have much better tech. :cool:

    Errrm the federation may have made advances in tech but the borg have also had 40 years to upgrade and adapt there tech too.

    The borg always adapt its what they do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A Borg cube should be similar in difficulty to the Crystal Entity :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Terral wrote:
    Borg on the ground are still moderately difficult (at least as far as ground enemies can be), but there's one thing that I think they could easily do to emulate the "adapting": make the borg regenerate their shields the way most of the Mirror Engineers do. Unlike the engineers, borg are actually moderately dangerous to get close to, because of the Neurosuppressant debuff, so that would actually make them pretty difficult and at least close to "sufficiently Borg-like".

    As far as buffing the cubes goes, it seems like there's no real way to do that without forcing drastic changes to most of the existing borg missions, so it would be a little less likely to happen.

    Did you seriously say that? I finished a ground mission earlier, had to kill 5 packs of borg... after the first one i noticed they had not actuly damaged any of my away team, so i decided to test things out. I told my entire team to stand where they were, unequipped my personal shield, kit and only attacked them using "1". Guess who won that ground mission without dropping below 90% health?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Talunak wrote: »
    Did you seriously say that? I finished a ground mission earlier, had to kill 5 packs of borg... after the first one i noticed they had not actuly damaged any of my away team, so i decided to test things out. I told my entire team to stand where they were, unequipped my personal shield, kit and only attacked them using "1". Guess who won that ground mission without dropping below 90% health?

    I fight afk in ground missions all the time, i can get laundry done, microwave a smavk, let my dogs out. been doing that from lt com to ra and i dont even hit 1....

    just leave it standing out in the open all vulnerable like.

    Borg cubes should be juggernaughts, hint hint hint cryptic,. lack of fleet battles at adm lvl..right here
    Feeliong of a epic battle right here.
    Chance to get good loot for RA's and hence end game content, right here
    Make borg fun, exciting and dangerous, right here

    Beefing up the borg and tying it to a few allready written functions and you have a end content generator right here. should require at least 10 starships to kill one, and thats if they all coordinate fire like in StarTrek, first contact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LordTareq wrote: »
    So, I was hoping to see the Borg in STO returned to their former TNG glory, where a single cube was a terrible menace that took an entire fleet of starships to take out. Alas, in STO they are demoted to even worse than the Borg in Voyager. Where the USS Voyager was able to destroy a Sphere or two, in STO T5 captains will actually be able to solo multiple Borg cubes with minor difficulty. A single cube, well thats not even worth the trouble of using all your abilities against....sigh.

    Where is the infamous Borg adaptation, the longer the fight lasts the more resilient they become? Where are the assimilation beams that transport a hundred drones aboard my ship to assimilate my crew? Where is this nigh unstoppable menace we have all learned to love so much :(

    Honestly please rework the Borg so they are not this weaksauce enemy noone takes serious. Borg cubes should be epic fights that require at least a group of 4 or 5 players to take down. Borg in ground missions should adapt to your weapons so every subsequent group you face will become much tougher. Overall, give the Borg their character back.

    Interesting ideas. But unfortunately I don't think your ideas for the borg will fit well in the cryptic game mechanics/design. At least in terms of combat.

    Definitely one of the trickier things for this game ... reflecting the borg properly versus dealing with the way they want their combat to flow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ryllynyth wrote: »
    You can't compare fighting the Borg ingame to fighting the Borg in the TNG era. This is 40 years later, we have much better tech. :cool:

    So the Borg spent 40 years sitting on their asses doing nothing while the Feds were getting 'much better tech' ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Akwartz wrote:
    So the Borg spent 40 years sitting on their asses doing nothing while the Feds were getting 'much better tech' ?

    No, but the Borg dide get magical future tech like the Federation did. You know, those Transphasic torpedoes and all?

    I'm not saying they should be pushovers, but the Borg at the end of the TV era were already not the threat they were at Wolf 359.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They should have created a new borg vessel that makes more sense for ships to be able to solo, and reserved the cubes for the epic fights that require 4+ to kill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    they still have tactical cubes and fusion cubes, and I am sure they can come up with super sized cube maybe sommin like.........


    Factory cube <BOSS>

    Six times the size of a fusion cube, the Factory cube boasts a deadly array of weapons and its sheer size makes torps appear to do nothing more than scratch the paintwork, The factory cube has the ability to recycle deastroyed targets for making repairs or producing cubes and other borg ships witch can defend it and help it to assimulate entire worlds very rapidly.

    The facory cube is not to be underestimated and is considerd an extream threat to even the Undine <speacies 8472>, Extream caution is advised when engauging this monstrosity.



    I remmeber RPing this against this ship with loads of other freinds while the mod for starfleet command was down, It made dominion battleships look like shuttle craft lol. <size wise>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LordTareq wrote: »
    Honestly please rework the Borg so they are not this weaksauce enemy noone takes serious. Borg cubes should be epic fights that require at least a group of 4 or 5 players to take down. Borg in ground missions should adapt to your weapons so every subsequent group you face will become much tougher. Overall, give the Borg their character back.

    Wow, I had no idea. /agreed!!!!

    I want th cubes to be epic fights indeed. A sphere should be a challenge for one ship, and a cube should take a fleet to bring down.

    Heck, replace the crystalline entity with a cube, and leave it as tough as it is to kill... THAT would be a proper cube fight. :)
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