Naturally, I have a laundry list of things I'd like to see, and with so much improvement coming out with every patch, I'm content to wait and see.
There are a few things though that would make the game more fun for me (and I suspect others) where most of the hard work is already done - we just need the final pieces inserted into the puzzle!
CHAIRS
I know others have said it. So many emotes for sitting, now if only I could align my character to the chair to make the most of it. If the chair were clickable, such that it would automatically align my captain to it, that would be groovy. I wouldn't even mind having to emote the sits, if I knew I was already lined up.
HOLSTERS
I only recently found that I could holster my weapon, which is nice. It would be great if my bridge crew took a cue from me. They already look to me regarding movement, aiming, etc. It'd be nice if - when I holster, they holster - when I draw, they draw. There's something awkward about diplomacy wherein my buddy is holding a hand cannon the size of a small dog.
UNIFORMS
I enjoy the uniform customization. I also like having my crew wear a consistent uniform. Could we include a SAVE / LOAD uniform option in the last panel of the character screen? It'd be nice to be able to click a button and change a few details rather than go in and adjust every setting for every new crew member.
Just some thoughts I had. The last one might be a bit cumbersome to include, but the first two shouldn't require much work at all - the hard stuff has already been done and incorporated.
It would be great if my bridge crew took a cue from me [while on away missions]. They already look to me regarding movement, aiming, etc. It'd be nice if - when I holster, they holster - when I draw, they draw. There's something awkward about diplomacy wherein my buddy is holding a hand cannon the size of a small dog.
haha yep! Must be such a simple thing to implement too.
Naturally, I have a laundry list of things I'd like to see, and with so much improvement coming out with every patch, I'm content to wait and see.
There are a few things though that would make the game more fun for me (and I suspect others) where most of the hard work is already done - we just need the final pieces inserted into the puzzle!
CHAIRS
I know others have said it. So many emotes for sitting, now if only I could align my character to the chair to make the most of it. If the chair were clickable, such that it would automatically align my captain to it, that would be groovy. I wouldn't even mind having to emote the sits, if I knew I was already lined up.
HOLSTERS
I only recently found that I could holster my weapon, which is nice. It would be great if my bridge crew took a cue from me. They already look to me regarding movement, aiming, etc. It'd be nice if - when I holster, they holster - when I draw, they draw. There's something awkward about diplomacy wherein my buddy is holding a hand cannon the size of a small dog.
UNIFORMS
I enjoy the uniform customization. I also like having my crew wear a consistent uniform. Could we include a SAVE / LOAD uniform option in the last panel of the character screen? It'd be nice to be able to click a button and change a few details rather than go in and adjust every setting for every new crew member.
Just some thoughts I had. The last one might be a bit cumbersome to include, but the first two shouldn't require much work at all - the hard stuff has already been done and incorporated.
Thanks!
lol If you think the hard work is done, then Ithe rest of us must be missing a very big patch somewhere
Which is why I pitched them. The big issues... well, those are ongoing and I'm just going to ride the ride for now. With so much innovation and improvement happening, I'll just wait and see.
I figured these were small enough that they could be done fairly rapidly.
Comments
haha yep! Must be such a simple thing to implement too.
lol If you think the hard work is done, then Ithe rest of us must be missing a very big patch somewhere
Er, the hard work on those particular issues is done.
It's a lot harder to program "make the body move thusly when sitting" than to program "move character to X,Y position."
The holster weapons feature has a key bind (H) and works on the fly, but is character based instead of team-based (as aiming is.)
LOL, I wasn't trying to imply "hey, game's done, who wants a cookie?"
Yeah, they're small potatoes.
Which is why I pitched them. The big issues... well, those are ongoing and I'm just going to ride the ride for now. With so much innovation and improvement happening, I'll just wait and see.
I figured these were small enough that they could be done fairly rapidly.