For the latter half of OB, the entire headstart, and the first two weeks of retail, STO was completely unplayable for me on my Verizon ADSL connection. What happened is that, a few minutes into playing the game, I'd get nasty rubber banding, an increasing amount of lag, and then I'd get disconnected from server. Rinse and repeat. Any time of day, any day of the week -- exactly the same.
Then a magical patch landed that cured 98% of my rubber banding and disconnect issues. From 2/14 through 2/17 I played about 50 hours of STO and only got disconnected once, and rubber banding was a very minor annoyance that cropped up a few times an hour, but didn't lead to a disconnect.
Then they patch the game, and bring it back to exactly how it was before. THANKS, CRYPTIC! :mad:
Whatever they did in this patch "broke" the game for me. Back to TF2 I guess...
For the latter half of OB, the entire headstart, and the first two weeks of retail, STO was completely unplayable for me on my Verizon ADSL connection. What happened is that, a few minutes into playing the game, I'd get nasty rubber banding, an increasing amount of lag, and then I'd get disconnected from server. Rinse and repeat. Any time of day, any day of the week -- exactly the same.
Then a magical patch landed that cured 98% of my rubber banding and disconnect issues. From 2/14 through 2/17 I played about 50 hours of STO and only got disconnected once, and rubber banding was a very minor annoyance that cropped up a few times an hour, but didn't lead to a disconnect.
Then they patch the game, and bring it back to exactly how it was before. THANKS, CRYPTIC! :mad:
Whatever they did in this patch "broke" the game for me. Back to TF2 I guess...
It's more like;y to be your ISP traffic shaping or restricting info across certain ports. The time you could play, was probably a time when it wasnt restricted for whatever reason. Especially since you had so much trouble beforehand. The patch merrely came at the same time as the break.
It convenient to blame the ISP, but I have a similar experience on a completely different ISP. I'd find it hard to believe that two disparent ISPs would have the same exact traffic shaping issues during the same time frame.
FWIW - I just ran a nettest and got the following:
I just got STO and I get Horrid Rubberbanding on station and ground. It is horrid.
While I suppose ISP and Online connection could have something to do with it, I connect and play other MMOs without the issue at all, so there is a way around it.
I'll run that test too, but not sure what I'm lookin for...
Comments
It's more like;y to be your ISP traffic shaping or restricting info across certain ports. The time you could play, was probably a time when it wasnt restricted for whatever reason. Especially since you had so much trouble beforehand. The patch merrely came at the same time as the break.
Anyway, to see if it is cryptic or if it is your ISP, could you post the results from http://files.champions-onlinecom/nettest.exe
This will give us a correct answer 99% of the time
You can also do a tracert to nettest.crypticstudios.com:
tracert -w 500 -d nettest.crypticstudios.com
yea my bad. Been a loooooong day packing to move house lol
FWIW - I just ran a nettest and got the following:
contacting nettest server..
Local IP: <TRIBBLE.TRIBBLE.TRIBBLE.TRIBBLE>
Ping: 45.6 msec
Port: 80: 300 KB/sec 16 KB/sec 317 KB/sec 500
Port: 80: 323 KB/sec 16 KB/sec 341 KB/sec 500
Port: 443: 777 KB/sec 29 KB/sec 823 KB/sec 500
Port: 443: 412 KB/sec 15 KB/sec 437 KB/sec 500
Port: 7255: 355 KB/sec 13 KB/sec 376 KB/sec 500
Port: 7255: 260 KB/sec 10 KB/sec 276 KB/sec 500
Port: 7003: 486 KB/sec 22 KB/sec 514 KB/sec 500
Port: 7003: 396 KB/sec 15 KB/sec 418 KB/sec 500
Port: 7202: 334 KB/sec 12 KB/sec 353 KB/sec 500
Port: 7202: 374 KB/sec 14 KB/sec 396 KB/sec 500
Port: 7499: 437 KB/sec 17 KB/sec 463 KB/sec 500
Port: 7499: 525 KB/sec 20 KB/sec 556 KB/sec 500
Port: 80: 350 KB/sec 19 KB/sec 371 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
hit return to exit
While I suppose ISP and Online connection could have something to do with it, I connect and play other MMOs without the issue at all, so there is a way around it.
I'll run that test too, but not sure what I'm lookin for...
Unable to allocate performance buffer
Contacting nettest server..timed out
hit return to exit
What for the hell have i to do?
Sounds like nettest can't access the internet, something on your system is blocking it. You can do a simple connectivity test to the patch server by
Telnet to the patch server to see if the port is open. You can install the Microsoft telnet client if it isn't on your system.
http://windows.microsoft.com/en-US/w...sked-questions
Telnet on port 7255 to netttest.crypticstudios.com and patchserver.crypticstudios.com
Example:
c:\telnet patchserver.crypticstudios.com 7255
After hitting enter a few times, you should get this if you are connecting on tcp 7255