test content
What is the Arc Client?
Install Arc

I Reviewed Star Trek

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hello,

I’ve been playing MMO’s for the past 12 years. *I’d like to give a short description of what I expected in a game as deserving the name Star Trek.

I expected a lot. *So here is what I would have liked to see and didn’t.




EXPLORATION –

Not as easy as most to deliver on. *Having an exploration aspect to a game will require primarily 1 thing.

EXPLORING! *

This means that you need a lot of SPACE and variety of exploring options.
Discovering phenomenon,
new species,
new technologies,
new locations. *

You can discover quests specifically designed to solve old technology or help create stable made up chemical formulas to help stabilize a star. Use your imagination!

The point is that in the realm of Star Trek, there is much you can do in the way of exploring. *This game didn’t even try to add any such fascist or experiences to this game.


WHAT WE GOT. *

Deliver X number of Y to planet Z and complete quest.

Run Around nebula X, get random mission.

Do 3 Random Missions and get 5 badges of Explore.

Yay you have explored, don’t you feel adventurous!!


Combat-

Combat is always easy to do, Kill this, Defend that, - However.

Star Trek is not just about running around a box killing groups of 3 to 8 mobs.
I wanted to go on a quest where I was able to really LOOK for a group of pirates of some kind. *It might be an alien race that’s hoarding on a planet. *It could be a faction of Klingons that are camping shipping lanes. *It could be someone setting up a mine field around a planet or illegally mining in an asteroid field. *This is all places and types of combat that Star Trek is associated with.
Mixing Exploration with finding New Hostile Aliens or Creatures camped out in various planetoid or system’s that are rich in minerals that can be mined or used for whatever reason to make anything in whatever economy or diverse mining settlement will give you for helping clear them out.

What we got.

Kill Klingon groups 10 times to complete quest X and get xp, OR just kill Klingons and don’t do the quest for less xp. *Do Quest X and kill klingons around a planet progressively harder. *Repeat Quest. *There are only 10 quests like this. *Good Luck on your combat.



Weapons-

Oh my, how creative can you get?

I wanted to transfer warp power to shields to really bolster my shields, I want to really work with my officers to improve my ships response time. *I would like to see it take time for my officers to get to the bridge, even if its 20 seconds or even if I have to implement an emergency transport personal to there combat stations in the event of a surprise attack or ambush. *How ready is your ship and crew? *Do you run a Tight Ship. *You may need to give your crew more R&R on Risa or a different pleasure planet. *The more stressed and upset they get the worse there response times and performance.
Uitalize the Holodeck for training simulations? *Not only do your officers have to level up, but they have to get the training in as well? *
Create Custom photon profiles, phaser frequency modulation, *settings for each that *you can select for combat type or scenario’s. *Even ship energy management and extra relay’s installed or upgraded around the ship to help bolster performance.
The extent you can customize weapons and types of damage is nearly endless. *I did not expect to select from level *1 – 10 of 6 types of damage. *Each doing the exact same damage against every hull depending on the enemy’s resist. *Nothing to do with their shield type or power used for shielding.


It seems like someone gave Cryptic a list of 6 weapons seen on star trek and they made each nearly the same in every way. *Cense when did the federation use ship dropped Mines in Ship-to-Ship combat? *
Just because they could not make a more diverse combat system does not give them the right to fail with the simple way’s real star trek combat is performed.




Game Environment-

How come I can’t walk around my ship?
I was going to explore our solar system for the few first levels going through star trek training. *Hopefully starting with basic shuttle craft piloting and ending with a starship. *I was going to learn about entering an atmosphere VIA shuttle Craft when transporters were being deflected or unable to penetrate the atmosphere for various reasons. *I was going to explore the rings of Saturn and end with the rings of a far off solar system. *Possibly finding new power crystals or energy sources that could bolster my science or astrophysics section of the ship. *I was going to add to the federation’s knowledge of the universe and really become the star trek captain that I wanted to be.

What we got was copy / paste quest planets with no mobs unless there is a quest. *The only mobs we can fight are in Enemy Contact zones between the planets. *
There are very narrow and limited fleet actions where you can only blast your way to the end. *No scientific or exploration type way’s of killing a big crystal that should be able to be ripped apart with a well trained science crew and a deflector array!???? *Cmon. *No room for anything else besides shoot to kill tactics?

I have a starship, and I am a captain. *Not only should I be able to use all of my ships systems to defeat you or overcome obstacles, but I’m not even given the chance in this narrow experiment of a star trek game.


My Closing Remarks. **

I Hope that the content they release will make the trade and weapons, as well as science and explore a viable way to spend my time during the few hours a day I do get to play. *I don’t see the appeal of this type of box shooting play. *
I don’t understand how so many people can defend what Is obviously a half effort release of a very small and simple game. *As an admiral at level 45 I find it hard to log in after only 20 days of it being released because there is no more exploring or content to have fun playing. *If they are going to keep releasing the same missions with different text then they have created a lemon. *And I have bought it. *And I am Sad.

Its nearly a month out and most people have beat the game. *Most are still hanging on to the hope of a vast improvement to the way the game is played. *
I wanted Chess, and they gave me tic-tac-toe.
I would have settled for checkers. **People are starting to realize just how small this game is and how poorly it was designed. *I played EnB nearly 6 years ago and got 1/100 of it here. *

I’m frustrated and angry when I go home and was going to be spending some time exploring the universe of Star Trek. *Only to be killing Borg Cubes for 10 minutes before I log into YouTube and look for more interesting things to do.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hello,

    I’ve been playing MMO’s for the past 12 years.

    That's where I stopped caring. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    amen brother...:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You know, I actually agree with OP on this one. I really feel that Cryptic did a good job capturing the look of star trek. But so far they have utterly failed on the feel of star trek. That being said, the game is rather fun. But it could have been much better. It could have stood out from the crowed by offering content like the content OP describes.


    I too am very disappointed in exploration and hope Cryptic does something about that. I wanted to eventually do nothing but deep space exploration and make first contact with tons of new races and be challenged with problems that require problem solving skills, not just doing what a quest asks you too, But to be presented with a problem and have to be creative in using both my abilities, and the environment around me to solve them.

    The game is fun, but it has not struck the "this game is awesome" cord for me. I'm not itching to play it all day every day like I have with many games of the past. and I had hoped that given everything Star Trek had to offer, this game would deliver that feeling to me.

    Luckily Cryptic has time to alter exploration, and make the missions more intellectually challenging. I feel like I'm playing a game made for 12 year olds when it comes to the level of critical thinking, and puzzle solving skills required.

    Heres to hoping follows through with their word to listen to their fan base. and hoping the fan base can give constructive feed back in a curtiouse way much like OP did here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Most of what he said is unfortunatly true.
    Nothing is set in stone in the gaming industry, they can turn around and produce some major content if they want to, but thinking that it took them 2 years of development to acheive what some free mmmo Korean programmer can acheive in 6 months (and they end up with more content then STO) is what makes me wonder if they will...

    The big FANS of Star Trek cannot make this game survive on its own, it would not be profitable for them, they need other less fanatic people to make it worth while, but with content that poor, it will be very hard to keep them playing after 2 weeks, since they have reached the end and there is nothing really except repetition quest to do.

    Even 3 instances (group/raid) would hook players a lot more, at least with limited rare random drop it would keep players trying to get what they want for a long time. At the moment, beside 2 dailies to get gear, you need to be log 1 hour a day... not enough to keep hard core players in.

    So of course people will flame and say its new, give it time, be patient... Of course i will, I love Star Trek, but looking the other side of the medal, you will see the community number diminish as time goes by and that is where it is becoming hard to hope it will move on to better days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Xevian wrote: »
    Most of what he said is unfortunatly true.

    ffs, no it's not. How do you people manage to dress yourselves without someone helping?

    He reviewed a totally different game. Re-read it. He's reviewing what he thought STO should be.

    That's not a review. It's stupidity. Poorly formated stupidity at that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    NinetyNine wrote:
    ffs, no it's not. How do you people manage to dress yourselves without someone helping?

    He reviewed a totally different game. Re-read it. He's reviewing what he thought STO should be.

    That's not a review. It's stupidity. Poorly formated stupidity at that.

    I can;t believe I am saying this, but I agree. The OP has failed as a reviewer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    NinetyNine wrote:
    ffs, no it's not. How do you people manage to dress yourselves without someone helping?

    He reviewed a totally different game. Re-read it. He's reviewing what he thought STO should be.

    That's not a review. It's stupidity. Poorly formated stupidity at that.

    You are entirely correct for the most part. This was more of a disapointment letter, however I did describe what I feel we received in every area near the end of the comments.

    As someone that expects to play a new mmo with the star trek title in it, I've seen space games from years ago released with 20x the content and experience one would expect to have in an online space based game. I can only presume that cryptic has no idea how to make an space based mmorpg.

    My review would be short if I was to literally review what I saw.

    Combat. Expect to get bored after 3 days of thrilling expectation till you realize they copy paste 5 types of groups in every sector till max level.

    Exploration. There is none, you can go to a cloudy box of space and fly abound doing random missions of 5 types all copy paste with different wording. I don't care howmany probes, artifacts, noncoporial entity's, or mineral nodes I run around a confined area scanning 5 of before my random mission is completed. THIS IS NOT EXPLORATION!

    Great character selecton, always go Aline and ger 4 of the 5 space based skills to improve space combat. Ground combat is a joke. And the xp rewArds for a 30 min quest is less than if you did one enemy combat in sector space quest that flies all of 10 minutes.

    Trade, crafting, economy. There is none besides an auctionhouse. There are card like items you collect through scanning anomolous readings that give you green weapons.
    But by the time you collected the amount required to upgrade to level 3 and4 weapons you could have been gaining experience and using level 5 and 6 because you didn't waist your time trying to use a turn in based crafting joke of a system!

    The minimum to have this game be fun lasted all of 1 week as I gained admiral. I can say if I knew how everything worked before hand it wouldn't have taken so long to get to max level in the first place.

    There is nothing to do now besides killing Borg cubes and a daily quest.

    I hoped I would have been spending this time exploring anomolies or worm holes or even getting lost trying to figure uot the workings of an extinct alien civilizations dysons sphere. Spell check!

    This aspect is not there. I will try and stick around for these possibe upgrades we hear so much about but what can we really expect if this is what we got from a release.

    Sorry for spelling I typed this on my iPhone
Sign In or Register to comment.