I was tricked into killing every Romulan on one of their space stations by a Species 8472 disguised as a SF Admiral who then beamed away on a romulan ship disguised as a Romulan commander, then I went about destryoing 4 Romulan ships because my ship couldnt get them to listen about the intruder and in the end the bad guy was not on any of the ships.... When I report back to SF their response was to say sorry to the Romulans.
WTF, i just massacred everyone on what turned out to be a medical research station, ignored the pleas of its commander then killed her, destroyed 4 ships will all their crew and Starfleet's response is to say sorry?
I was tricked into killing every Romulan on one of their space stations by a Species 8472 disguised as a SF Admiral who then beamed away on a romulan ship disguised as a Romulan commander, then I went about destryoing 4 Romulan ships because my ship couldnt get them to listen about the intruder and in the end the bad guy was not on any of the ships.... When I report back to SF their response was to say sorry to the Romulans.
WTF, i just massacred everyone on what turned out to be a medical research station, ignored the pleas of its commander then killed her, destroyed 4 ships will all their crew and Starfleet's response is to say sorry?
When did SF become to bloodthirsty.
That mission definitely has a stupidly designed and poorly written ending.
Why didn't my ship simply warp away rather than butchering hundreds of Romulans at the very end?
There are no words for how much I hate this mission. Not so much for the twist ending, but because I saw it coming very early on, and there was no option to stop killing the Romulans and actually act like my character has a brain. Nope, just have to blindly follow the "Admiral".
Yeah, this one was written in the same vein as the Treasure Trading station one too... you feel like the great heroic starfleet officer... by slaughtering many innocents. Great times, great times.
Yeah, this one was written in the same vein as the Treasure Trading station one too... you feel like the great heroic starfleet officer... by slaughtering many innocents. Great times, great times.
There are no words for how much I hate this mission. Not so much for the twist ending, but because I saw it coming very early on, and there was no option to stop killing the Romulans and actually act like my character has a brain. Nope, just have to blindly follow the "Admiral".
Why isn't my character on trial for war crimes?
They've put people on Trek on trial for FAR less than this.
There are no words for how much I hate this mission. Not so much for the twist ending, but because I saw it coming very early on, and there was no option to stop killing the Romulans and actually act like my character has a brain. Nope, just have to blindly follow the "Admiral".
Agreed I saw it as well and had no choice, it was a very depressing ;(
Exactly... especially back in the Treasure Trading mission, I had two split beam weapons equipped. My BO's would expose em, and I would vaporize them. Nothing says starfleet officer like turning a room full of innocent bar patrons to dust.
I kinda liked that though - in many ways I wish there were more missions like this - not so morally clear-cut and that make the player face the consequences of their actions.
Of course, it helps if the script/story is better but I applaud the thinking behind it - more surprises are definitely needed.
Exactly... especially back in the Treasure Trading mission, I had two split beam weapons equipped. My BO's would expose em, and I would vaporize them. Nothing says starfleet officer like turning a room full of innocent bar patrons to dust.
Yes, innocent bar patrons SHOOTING AT YOU.
There are more objectionable missions in the game. Treasure Trading Station is not one of them.
I kinda liked that though - in many ways I wish there were more missions like this - not so morally clear-cut and that make the player face the consequences of their actions.
Of course, it helps if the script/story is better but I applaud the thinking behind it - more surprises are definitely needed.
The problem is there is no consequences of your actions. None. You wipe out all these people doing mdeical research, and help get a shapeshifting alien hidden in their midst, and what happens? Starfleet goes... "Oops, our bad... heh... sorry bout that.... so... heres another patrol for ya!"
There are more objectionable missions in the game. Treasure Trading Station is not one of them.
While it is true that they did start the fight, stunning them would have been sufficient. They were unlikely to hold a lasting grudge, it was a spur of the moment thing. Phasers set to kill was a completely innapropriate response.
There are more objectionable missions in the game. Treasure Trading Station is not one of them.
Shooting at me because I was threatening the owner of said establishment, on a non federation facility. Thats like say a British Royal Navy officer walking into the local Applebees here in Richmond VA and threatening him.
MMORGPs never had very good writing, but STO is an all time low. Few stories really catch a Star Trek spirit, and author is a profession for a reason. But these days every guy who can hold a pen thinks he can write good stories.
Shooting at me because I was threatening the owner of said establishment, on a non federation facility. Thats like say a British Royal Navy officer walking into the local Applebees here in Richmond VA and threatening him.
It's a station in Federation space under Federation jurisdiction, and you're not threatening him, you're inspecting his illegal and broken stuff when some drunks decide it's a good idea to shoot at a squad of armed military officers.
While it is true that they did start the fight, stunning them would have been sufficient. They were unlikely to hold a lasting grudge, it was a spur of the moment thing. Phasers set to kill was a completely innapropriate response.
It should also be noted that the "stun" setting is also capable of causing braindeath, and severe mental trauma, among other things.
I'd be far more inclined to see you want to stun and detain them when two of your BO's get surprise vaporized directly afterwards.
Furthermore, stun is NOT 100% effective, especially when faced with multiple different species of various shapes and sizes. Your number 1 priority should be the safety of your crew, not the safety of the people attempting to kill your crew.
Either way, it was the correct action. "Stun" is not the answer to everything. Its a primary reason that Police in the US haven't all traded in their sidearms for stun guns and tazers.
I like the mission where the Romulans are trying to negotiate a peace treaty and you go in killing everyone to keep it from happening.
Or the one where a meteor with rare minerals breaks up on a planet surface. But there is another race of explorers there first, so you kill them all to get the minerals.
Or the one where the Romulans are trying to re-connect with a former colony that they lost contact with after the destruction of their home world. But the Feds want the colony on their side, so in you go.
Seriously, the Klingons are panzies compared to the Federation.
Example, the Klingons want to subjugate a population, but they don't want to raise any eyebrows. So they build an underground base and try to subvert the government from within. But it fails when the government in power is overthrown by a local rebelion. So the Klingons pack up shop and go home.
The problem is there is no consequences of your actions. None. You wipe out all these people doing mdeical research, and help get a shapeshifting alien hidden in their midst, and what happens? Starfleet goes... "Oops, our bad... heh... sorry bout that.... so... heres another patrol for ya!"
Well, there's no real consequences to the player in BioShock for deciding to harvest the Little Sisters rather than saving them (in terms of game mechanics) - the real consequence is how the player feels for committing such a reprehensible act.
It'd be nice if these plot strands were spun into a more cohesive story arc but the fact that it makes some players feel uncomfortable about their actions is actually a good thing - it just needs to be utilized in more subtle and thoughtful fashion.
Well, there's no real consequences to the player in BioShock for deciding to harvest the Little Sisters rather than saving them (in terms of game mechanics) - the real consequence is how the player feels for committing such a reprehensible act.
It'd be nice if these plot strands were spun into a more cohesive story arc but the fact that it makes some players feel uncomfortable about their actions is actually a good thing - it just needs to be utilized in more subtle and thoughtful fashion.
Aha, but in Bioshock... you have the choice to do that... and yes, the ending of the game was different. Here, you have no choice... you have to kill them all because thats the only thing this game lets you do. Personally, in general, im just fine killing lots of people... and i LOVE vaporizing, hence why I used to carry 2 that could do it. However, these missions are decidedly 'Un Trek like' but we have no other option but to do what they want us to do.
I like the mission where the Romulans are trying to negotiate a peace treaty and you go in killing everyone to keep it from happening.
What? With the Hirogen?
Or the one where a meteor with rare minerals breaks up on a planet surface. But there is another race of explorers there first, so you kill them all to get the minerals.
Who are quite ready to shoot at you first.
Or the one where the Romulans are trying to re-connect with a former colony that they lost contact with after the destruction of their home world. But the Feds want the colony on their side, so in you go.
A colony that doesn't want anything to do with the Romulan Empire and who Sela is sending Warbirds to bully into submission.
I like the mission where the Romulans are trying to negotiate a peace treaty and you go in killing everyone to keep it from happening.
Or the one where a meteor with rare minerals breaks up on a planet surface. But there is another race of explorers there first, so you kill them all to get the minerals.
Or the one where the Romulans are trying to re-connect with a former colony that they lost contact with after the destruction of their home world. But the Feds want the colony on their side, so in you go.
All lovely gems.
I find it most appealing how often people come to the forums to complain about these types of missions.
I'd add the following to your lovely list:
The one where some Hirogen have begun preying off of federation merchants? As a solution, Starfleet command sends you off to some Hirogen resupply depot and obliterate anyone you find... you know... because all the Hirogen are the same. Lets not bother finding the SPECIFIC Hirogen behind the attacks, lets to kill some Hirogen, any Hirogen. Yeah, that's the solution.
Or how about the one where the Remans are stealing Federation relief supplies, you know... medical supplies, food provisions... stuff to keep you alive. Your tac officer turns to you and says "I don't know why they're doing it sir, there's plenty for everyone." It seemed fishy to me too, but our brilliant solution is simply to kill all Remans.
Hmmm... I wonder WHY the Remans needed more relief supplies? Couldn't have been because of all the death and destruction I've been seeding across the galaxy could it? There couldn't POSSIBLY be a solution beyond more death and destruction could there?? Couldn't be something like, "Commander, stop killing us on sight. Talk to us, we'll totally... like... work TRIBBLE out. Then we won't need to steal supplies to feed all the war orphans you're making."
The Federation is everywhere killing everything. We violate Romulan space, Klingon space, Cardassian space, etc, etc, etc. Even though the game is set in a "time of war" I think there's a lot of Trek that's missing, and that will hopefully get added as time goes by.
Comments
That mission definitely has a stupidly designed and poorly written ending.
Why didn't my ship simply warp away rather than butchering hundreds of Romulans at the very end?
What ever happened to "Phasers to stun"?
PS: you know when one of my officers "exposes" an enemy with their weapon or ability? I fire my exploit weapon's special and vaporizes said enemy.
I think I'm secretly in love with Richard the Warlock and just won't admit it...
Why isn't my character on trial for war crimes?
They've put people on Trek on trial for FAR less than this.
Agreed I saw it as well and had no choice, it was a very depressing ;(
Exactly... especially back in the Treasure Trading mission, I had two split beam weapons equipped. My BO's would expose em, and I would vaporize them. Nothing says starfleet officer like turning a room full of innocent bar patrons to dust.
Of course, it helps if the script/story is better but I applaud the thinking behind it - more surprises are definitely needed.
--NT
Yes, innocent bar patrons SHOOTING AT YOU.
There are more objectionable missions in the game. Treasure Trading Station is not one of them.
I'll remember this thread next time I vaporize someone, and smile
The problem is there is no consequences of your actions. None. You wipe out all these people doing mdeical research, and help get a shapeshifting alien hidden in their midst, and what happens? Starfleet goes... "Oops, our bad... heh... sorry bout that.... so... heres another patrol for ya!"
While it is true that they did start the fight, stunning them would have been sufficient. They were unlikely to hold a lasting grudge, it was a spur of the moment thing. Phasers set to kill was a completely innapropriate response.
Shooting at me because I was threatening the owner of said establishment, on a non federation facility. Thats like say a British Royal Navy officer walking into the local Applebees here in Richmond VA and threatening him.
I also thought this quest was a really bad one.
It's a station in Federation space under Federation jurisdiction, and you're not threatening him, you're inspecting his illegal and broken stuff when some drunks decide it's a good idea to shoot at a squad of armed military officers.
It should also be noted that the "stun" setting is also capable of causing braindeath, and severe mental trauma, among other things.
I'd be far more inclined to see you want to stun and detain them when two of your BO's get surprise vaporized directly afterwards.
Furthermore, stun is NOT 100% effective, especially when faced with multiple different species of various shapes and sizes. Your number 1 priority should be the safety of your crew, not the safety of the people attempting to kill your crew.
Either way, it was the correct action. "Stun" is not the answer to everything. Its a primary reason that Police in the US haven't all traded in their sidearms for stun guns and tazers.
Or the one where a meteor with rare minerals breaks up on a planet surface. But there is another race of explorers there first, so you kill them all to get the minerals.
Or the one where the Romulans are trying to re-connect with a former colony that they lost contact with after the destruction of their home world. But the Feds want the colony on their side, so in you go.
Seriously, the Klingons are panzies compared to the Federation.
Example, the Klingons want to subjugate a population, but they don't want to raise any eyebrows. So they build an underground base and try to subvert the government from within. But it fails when the government in power is overthrown by a local rebelion. So the Klingons pack up shop and go home.
LOOOOOSERS!
Well, there's no real consequences to the player in BioShock for deciding to harvest the Little Sisters rather than saving them (in terms of game mechanics) - the real consequence is how the player feels for committing such a reprehensible act.
It'd be nice if these plot strands were spun into a more cohesive story arc but the fact that it makes some players feel uncomfortable about their actions is actually a good thing - it just needs to be utilized in more subtle and thoughtful fashion.
Aha, but in Bioshock... you have the choice to do that... and yes, the ending of the game was different. Here, you have no choice... you have to kill them all because thats the only thing this game lets you do. Personally, in general, im just fine killing lots of people... and i LOVE vaporizing, hence why I used to carry 2 that could do it. However, these missions are decidedly 'Un Trek like' but we have no other option but to do what they want us to do.
What? With the Hirogen?
Who are quite ready to shoot at you first.
A colony that doesn't want anything to do with the Romulan Empire and who Sela is sending Warbirds to bully into submission.
All lovely gems.
I find it most appealing how often people come to the forums to complain about these types of missions.
I'd add the following to your lovely list:
The one where some Hirogen have begun preying off of federation merchants? As a solution, Starfleet command sends you off to some Hirogen resupply depot and obliterate anyone you find... you know... because all the Hirogen are the same. Lets not bother finding the SPECIFIC Hirogen behind the attacks, lets to kill some Hirogen, any Hirogen. Yeah, that's the solution.
Or how about the one where the Remans are stealing Federation relief supplies, you know... medical supplies, food provisions... stuff to keep you alive. Your tac officer turns to you and says "I don't know why they're doing it sir, there's plenty for everyone." It seemed fishy to me too, but our brilliant solution is simply to kill all Remans.
Hmmm... I wonder WHY the Remans needed more relief supplies? Couldn't have been because of all the death and destruction I've been seeding across the galaxy could it? There couldn't POSSIBLY be a solution beyond more death and destruction could there?? Couldn't be something like, "Commander, stop killing us on sight. Talk to us, we'll totally... like... work TRIBBLE out. Then we won't need to steal supplies to feed all the war orphans you're making."
Thank you for making a stupid comment and likely getting the thread locked now. Good job.